From c661a111be8aa600969cc61f2cf0e65a073185e5 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Mon, 8 Apr 2024 18:01:24 +0200 Subject: Adding vertical-workspaces version 23.5 [f987be5]. Signed-off-by: Daniel Baumann --- .../vertical-workspaces/workspaceAnimation.js | 179 +++++++++++++++++++++ 1 file changed, 179 insertions(+) create mode 100644 extensions/vertical-workspaces/workspaceAnimation.js (limited to 'extensions/vertical-workspaces/workspaceAnimation.js') diff --git a/extensions/vertical-workspaces/workspaceAnimation.js b/extensions/vertical-workspaces/workspaceAnimation.js new file mode 100644 index 0000000..40f61b8 --- /dev/null +++ b/extensions/vertical-workspaces/workspaceAnimation.js @@ -0,0 +1,179 @@ +/** + * Vertical Workspaces + * workspacesAnimation.js + * + * @author GdH + * @copyright 2022 - 2023 + * @license GPL-3.0 + * + */ + +'use strict'; + +const { St } = imports.gi; + +const Main = imports.ui.main; +const WorkspaceSwitcherPopup = imports.ui.workspaceSwitcherPopup; +const WorkspaceAnimation = imports.ui.workspaceAnimation; +const Me = imports.misc.extensionUtils.getCurrentExtension(); +const _Util = Me.imports.util; + +// touching module properties defined by const/let for the first time returns undefined in GS 42, so we touch it here before we use it +WorkspaceAnimation.MonitorGroup; + +let _origBaseDistance; +let _wsAnimationSwipeBeginId; +let _wsAnimationSwipeEndId; +let _overrides; +let opt; + +function update(reset = false) { + if (_overrides) { + _overrides.removeAll(); + } + + opt = Me.imports.settings.opt; + if (reset || !opt.STATIC_WS_SWITCHER_BG) { + _connectWsAnimationSwipeTracker(true); + _overrideMonitorGroupProperty(true); + _overrides = null; + opt = null; + return; + } + + _overrides = new _Util.Overrides(); + _connectWsAnimationSwipeTracker(); + _overrideMonitorGroupProperty(); + + _overrides.addInjection('WorkspaceAnimationMonitorGroup', WorkspaceAnimation.MonitorGroup.prototype, MonitorGroupInjections); +} + +// remove spacing between workspaces during transition to remove flashing wallpaper between workspaces with maximized windows +function _overrideMonitorGroupProperty(reset = false) { + if (!_origBaseDistance) + _origBaseDistance = Object.getOwnPropertyDescriptor(WorkspaceAnimation.MonitorGroup.prototype,'baseDistance').get; + + let getter; + if (reset) { + if (_origBaseDistance) + getter = { get: _origBaseDistance }; + } else { + getter = { + get: function () { + //const spacing = 100 * St.ThemeContext.get_for_stage(global.stage).scale_factor; + const spacing = 0; + if (global.workspace_manager.layout_rows === -1) + return this._monitor.height + spacing + (opt.PANEL_MODE ? Main.panel.height : 0); // compensation for hidden panel + else + return this._monitor.width + spacing; + } + } + } + + if (getter) + Object.defineProperty(WorkspaceAnimation.MonitorGroup.prototype, "baseDistance", getter); +} + +const MonitorGroupInjections = { + _init: function() { + // we have two options to implement static bg feature + // one is adding background to monitorGroup + // but this one has disadvantage - sticky windows will be always on top of animated windows + // which is bad for conky, for example, that window should be always below + /*this._bgManager = new Background.BackgroundManager({ + container: this, + monitorIndex: this._monitor.index, + controlPosition: false, + });*/ + + // the second option is to make background of the monitorGroup transparent so the real desktop content will stay visible, + // hide windows that should be animated and keep only sticky windows + // we can keep certain sticky windows bellow and also extensions like DING (icons on desktop) will stay visible + this.set_style('background-color: transparent;'); + // stickyGroup holds the Always on Visible Workspace windows to keep them static and above other windows during animation + const stickyGroup = this.get_children()[1]; + stickyGroup._windowRecords.forEach((r, index) => { + const metaWin = r.windowActor.metaWindow; + // conky is sticky but should never get above other windows during ws animation + // so we hide it from the overlay group, we will see the original if not covered by other windows + if (metaWin.wm_class == 'conky') { + r.clone.opacity = 0; + } + }) + this._hiddenWindows = []; + // remove (hide) background wallpaper from the animation, we will see the original one + this._workspaceGroups.forEach(w => w._background.opacity = 0); + // hide (scale to 0) all non-sticky windows, their clones will be animated + global.get_window_actors().forEach(actor => { + const metaWin = actor.metaWindow; + if (metaWin?.get_monitor() === this._monitor.index && !(metaWin?.wm_class == 'conky' && metaWin?.is_on_all_workspaces())) { //* && !w.is_on_all_workspaces()*/) { + // hide original window. we cannot use opacity since it also affects clones. + // scaling them to 0 works well + actor.scale_x = 0; + this._hiddenWindows.push(actor); + } + }); + + // restore all hidden windows at the end of animation + // todo - actors removed during transition need to be removed from the list to avoid access to destroyed actor + this.connect('destroy', () =>{ + this._hiddenWindows.forEach(actor => { + actor.scale_x = 1; + }); + }); + } +} + + +// ------ connect Ws Animation Swipe Tracker -------------- + +function _connectWsAnimationSwipeTracker(reset = false) { + if (reset) { + if (_wsAnimationSwipeBeginId) { + Main.wm._workspaceAnimation._swipeTracker.disconnect(_wsAnimationSwipeBeginId); + _wsAnimationSwipeBeginId = 0; + } + if (_wsAnimationSwipeEndId) { + Main.wm._workspaceAnimation._swipeTracker.disconnect(_wsAnimationSwipeEndId); + _wsAnimationSwipeEndId = 0; + } + } else if (!_wsAnimationSwipeBeginId) { + // display ws switcher popup when gesture begins and connect progress + _wsAnimationSwipeBeginId = Main.wm._workspaceAnimation._swipeTracker.connect('begin', _connectWsAnimationProgress); + // we want to be sure that popup with the final ws index show up when gesture ends + _wsAnimationSwipeEndId = Main.wm._workspaceAnimation._swipeTracker.connect('end', () => _showWsSwitcherPopup(0)); + } +} + +function _connectWsAnimationProgress() { + if (Main.overview.visible) return; + + // progress is being updated only when user finished gesture and the animation continues on "autopilot" + Main.wm._workspaceAnimation._switchData.monitors[0].connect('notify::progress',(actor) => { + const progress = actor.progress % 1; + let direction = 0; + if (!actor._prg) actor._prg = progress; + else if (!progress) return; + else if (progress < actor._prg) direction = -1; + else if (progress > actor._prg) direction = 1; + if (progress < 0.6 && progress > 0.4) + _showWsSwitcherPopup(direction); + }); + + // display popup when gesture begins + _showWsSwitcherPopup(0); +} + +function _showWsSwitcherPopup(direction) { + if (Main.overview.visible) return; + + const wsIndex = global.workspaceManager.get_active_workspace_index() + direction; + if (Main.wm._workspaceSwitcherPopup === null) { + Main.wm._workspaceSwitcherPopup = new WorkspaceSwitcherPopup.WorkspaceSwitcherPopup(); + Main.wm._workspaceSwitcherPopup.connect('destroy', () => { + Main.wm._workspaceSwitcherPopup = null; + }); + } + + Main.wm._workspaceSwitcherPopup.display(wsIndex); +} -- cgit v1.2.3