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diff --git a/src/ck_barrier_tournament.c b/src/ck_barrier_tournament.c
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+/*
+ * Copyright 2011-2015 Samy Al Bahra.
+ * Copyright 2011 David Joseph.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#include <ck_barrier.h>
+#include <ck_pr.h>
+
+#include "ck_internal.h"
+
+/*
+ * This is a tournament barrier implementation. Threads are statically
+ * assigned roles to perform for each round of the barrier. Winners
+ * move on to the next round, while losers spin in their current rounds
+ * on their own flags. During the last round, the champion of the tournament
+ * sets the last flag that begins the wakeup process.
+ */
+
+enum {
+ CK_BARRIER_TOURNAMENT_BYE,
+ CK_BARRIER_TOURNAMENT_CHAMPION,
+ CK_BARRIER_TOURNAMENT_DROPOUT,
+ CK_BARRIER_TOURNAMENT_LOSER,
+ CK_BARRIER_TOURNAMENT_WINNER
+};
+
+void
+ck_barrier_tournament_subscribe(struct ck_barrier_tournament *barrier,
+ struct ck_barrier_tournament_state *state)
+{
+
+ state->sense = ~0;
+ state->vpid = ck_pr_faa_uint(&barrier->tid, 1);
+ return;
+}
+
+void
+ck_barrier_tournament_init(struct ck_barrier_tournament *barrier,
+ struct ck_barrier_tournament_round **rounds,
+ unsigned int nthr)
+{
+ unsigned int i, k, size, twok, twokm1, imod2k;
+
+ ck_pr_store_uint(&barrier->tid, 0);
+ barrier->size = size = ck_barrier_tournament_size(nthr);
+
+ for (i = 0; i < nthr; ++i) {
+ /* The first role is always CK_BARRIER_TOURNAMENT_DROPOUT. */
+ rounds[i][0].flag = 0;
+ rounds[i][0].role = CK_BARRIER_TOURNAMENT_DROPOUT;
+ for (k = 1, twok = 2, twokm1 = 1; k < size; ++k, twokm1 = twok, twok <<= 1) {
+ rounds[i][k].flag = 0;
+
+ imod2k = i & (twok - 1);
+ if (imod2k == 0) {
+ if ((i + twokm1 < nthr) && (twok < nthr))
+ rounds[i][k].role = CK_BARRIER_TOURNAMENT_WINNER;
+ else if (i + twokm1 >= nthr)
+ rounds[i][k].role = CK_BARRIER_TOURNAMENT_BYE;
+ }
+
+ if (imod2k == twokm1)
+ rounds[i][k].role = CK_BARRIER_TOURNAMENT_LOSER;
+ else if ((i == 0) && (twok >= nthr))
+ rounds[i][k].role = CK_BARRIER_TOURNAMENT_CHAMPION;
+
+ if (rounds[i][k].role == CK_BARRIER_TOURNAMENT_LOSER)
+ rounds[i][k].opponent = &rounds[i - twokm1][k].flag;
+ else if (rounds[i][k].role == CK_BARRIER_TOURNAMENT_WINNER ||
+ rounds[i][k].role == CK_BARRIER_TOURNAMENT_CHAMPION)
+ rounds[i][k].opponent = &rounds[i + twokm1][k].flag;
+ }
+ }
+
+ ck_pr_store_ptr(&barrier->rounds, rounds);
+ return;
+}
+
+unsigned int
+ck_barrier_tournament_size(unsigned int nthr)
+{
+
+ return (ck_internal_log(ck_internal_power_2(nthr)) + 1);
+}
+
+void
+ck_barrier_tournament(struct ck_barrier_tournament *barrier,
+ struct ck_barrier_tournament_state *state)
+{
+ struct ck_barrier_tournament_round **rounds = ck_pr_load_ptr(&barrier->rounds);
+ int round = 1;
+
+ if (barrier->size == 1)
+ return;
+
+ for (;; ++round) {
+ switch (rounds[state->vpid][round].role) {
+ case CK_BARRIER_TOURNAMENT_BYE:
+ break;
+ case CK_BARRIER_TOURNAMENT_CHAMPION:
+ /*
+ * The CK_BARRIER_TOURNAMENT_CHAMPION waits until it wins the tournament; it then
+ * sets the final flag before the wakeup phase of the barrier.
+ */
+ while (ck_pr_load_uint(&rounds[state->vpid][round].flag) != state->sense)
+ ck_pr_stall();
+
+ ck_pr_store_uint(rounds[state->vpid][round].opponent, state->sense);
+ goto wakeup;
+ case CK_BARRIER_TOURNAMENT_DROPOUT:
+ /* NOTREACHED */
+ break;
+ case CK_BARRIER_TOURNAMENT_LOSER:
+ /*
+ * CK_BARRIER_TOURNAMENT_LOSERs set the flags of their opponents and wait until
+ * their opponents release them after the tournament is over.
+ */
+ ck_pr_store_uint(rounds[state->vpid][round].opponent, state->sense);
+ while (ck_pr_load_uint(&rounds[state->vpid][round].flag) != state->sense)
+ ck_pr_stall();
+
+ goto wakeup;
+ case CK_BARRIER_TOURNAMENT_WINNER:
+ /*
+ * CK_BARRIER_TOURNAMENT_WINNERs wait until their current opponent sets their flag; they then
+ * continue to the next round of the tournament.
+ */
+ while (ck_pr_load_uint(&rounds[state->vpid][round].flag) != state->sense)
+ ck_pr_stall();
+ break;
+ }
+ }
+
+wakeup:
+ for (round -= 1 ;; --round) {
+ switch (rounds[state->vpid][round].role) {
+ case CK_BARRIER_TOURNAMENT_BYE:
+ break;
+ case CK_BARRIER_TOURNAMENT_CHAMPION:
+ /* NOTREACHED */
+ break;
+ case CK_BARRIER_TOURNAMENT_DROPOUT:
+ goto leave;
+ break;
+ case CK_BARRIER_TOURNAMENT_LOSER:
+ /* NOTREACHED */
+ break;
+ case CK_BARRIER_TOURNAMENT_WINNER:
+ /*
+ * Winners inform their old opponents the tournament is over
+ * by setting their flags.
+ */
+ ck_pr_store_uint(rounds[state->vpid][round].opponent, state->sense);
+ break;
+ }
+ }
+
+leave:
+ ck_pr_fence_memory();
+ state->sense = ~state->sense;
+ return;
+}