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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-14 06:15:40 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-14 06:15:40 +0000 |
commit | a7253052777df3bcf4b2abe9367de244cbc35da1 (patch) | |
tree | 1168b662d8028f172d12c2eb4efc62bf8408434b /extensions/46/vertical-workspaces/lib/workspace.js | |
parent | Adding upstream version 20231210. (diff) | |
download | gnome-shell-extensions-extra-upstream/20240414.tar.xz gnome-shell-extensions-extra-upstream/20240414.zip |
Adding upstream version 20240414.upstream/20240414upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'extensions/46/vertical-workspaces/lib/workspace.js')
-rw-r--r-- | extensions/46/vertical-workspaces/lib/workspace.js | 463 |
1 files changed, 463 insertions, 0 deletions
diff --git a/extensions/46/vertical-workspaces/lib/workspace.js b/extensions/46/vertical-workspaces/lib/workspace.js new file mode 100644 index 0000000..679a1ab --- /dev/null +++ b/extensions/46/vertical-workspaces/lib/workspace.js @@ -0,0 +1,463 @@ +/** + * V-Shell (Vertical Workspaces) + * workspace.js + * + * @author GdH <G-dH@github.com> + * @copyright 2022 - 2024 + * @license GPL-3.0 + * + */ + +'use strict'; + +import St from 'gi://St'; +import Graphene from 'gi://Graphene'; + +import * as Main from 'resource:///org/gnome/shell/ui/main.js'; +import * as Workspace from 'resource:///org/gnome/shell/ui/workspace.js'; +import * as Params from 'resource:///org/gnome/shell/misc/params.js'; +import * as Util from 'resource:///org/gnome/shell/misc/util.js'; + +let Me; +let opt; + +let WINDOW_PREVIEW_MAXIMUM_SCALE = 0.95; + +export const WorkspaceModule = class { + constructor(me) { + Me = me; + opt = Me.opt; + + this._firstActivation = true; + this.moduleEnabled = false; + this._overrides = null; + } + + cleanGlobals() { + Me = null; + opt = null; + } + + update(reset) { + this.moduleEnabled = opt.get('workspaceModule'); + const conflict = false; + + reset = reset || !this.moduleEnabled || conflict; + + // don't touch the original code if module disabled + if (reset && !this._firstActivation) { + this._disableModule(); + } else if (!reset) { + this._firstActivation = false; + this._activateModule(); + } + if (reset && this._firstActivation) + console.debug(' WorkspaceModule - Keeping untouched'); + } + + _activateModule() { + if (!this._overrides) + this._overrides = new Me.Util.Overrides(); + + this._overrides.addOverride('WorkspaceBackground', Workspace.WorkspaceBackground.prototype, WorkspaceBackground); + + // fix overlay base for Vertical Workspaces + this._overrides.addOverride('WorkspaceLayout', Workspace.WorkspaceLayout.prototype, WorkspaceLayout); + console.debug(' WorkspaceModule - Activated'); + } + + _disableModule() { + if (this._overrides) + this._overrides.removeAll(); + this._overrides = null; + console.debug(' WorkspaceModule - Disabled'); + } + + setWindowPreviewMaxScale(scale) { + WINDOW_PREVIEW_MAXIMUM_SCALE = scale; + } +}; + +// workaround for upstream bug (that is not that invisible in default shell) +// smaller window cannot be scaled below 0.95 (WINDOW_PREVIEW_MAXIMUM_SCALE) +// when its target scale for exposed windows view (workspace state 1) is bigger than the scale needed for ws state 0. +// in workspace state 0 where windows are not spread and window scale should follow workspace scale, +// this window follows proper top left corner position, but doesn't scale with the workspace +// so it looks bad and the window can exceed border of the workspace +// extremely annoying in OVERVIEW_MODE 1 with single smaller window on the workspace, also affects appGrid transition animation + +// disadvantage of following workaround - the WINDOW_PREVIEW_MAXIMUM_SCALE value is common for every workspace, +// on multi-monitor system can be visible unwanted scaling of windows on workspace in WORKSPACE_MODE 0 (windows not spread) +// when leaving overview while any other workspace is in the WORKSPACE_MODE 1. +const WorkspaceLayout = { + // injection to _init() + after__init() { + if (opt.OVERVIEW_MODE !== 1) + WINDOW_PREVIEW_MAXIMUM_SCALE = 0.95; + if (opt.OVERVIEW_MODE === 1) { + this._stateAdjustment.connect('notify::value', () => { + // scale 0.1 for window state 0 just needs to be smaller then possible scale of any window in spread view + const scale = this._stateAdjustment.value ? 0.95 : 0.1; + if (scale !== WINDOW_PREVIEW_MAXIMUM_SCALE) { + WINDOW_PREVIEW_MAXIMUM_SCALE = scale; + // when transition to ws state 1 (WINDOW_PICKER) begins, replace the constant with the original one + // and force recalculation of the target layout, so the transition will be smooth + this._needsLayout = true; + } + }); + } + }, + + // this fixes wrong size and position calculation of window clones while moving overview to the next (+1) workspace if vertical ws orientation is enabled in GS + _adjustSpacingAndPadding(rowSpacing, colSpacing, containerBox) { + if (this._sortedWindows.length === 0) + return [rowSpacing, colSpacing, containerBox]; + + // All of the overlays have the same chrome sizes, + // so just pick the first one. + const window = this._sortedWindows[0]; + + const [topOversize, bottomOversize] = window.chromeHeights(); + const [leftOversize, rightOversize] = window.chromeWidths(); + + const oversize = Math.max(topOversize, bottomOversize, leftOversize, rightOversize); + + if (rowSpacing !== null) + rowSpacing += oversize; + if (colSpacing !== null) + colSpacing += oversize; + + if (containerBox) { + const vertical = global.workspaceManager.layout_rows === -1; + + const monitor = Main.layoutManager.monitors[this._monitorIndex]; + + const bottomPoint = new Graphene.Point3D(); + if (vertical) + bottomPoint.x = containerBox.x2; + else + bottomPoint.y = containerBox.y2; + + + const transformedBottomPoint = + this._container.apply_transform_to_point(bottomPoint); + const bottomFreeSpace = vertical + ? (monitor.x + monitor.height) - transformedBottomPoint.x + : (monitor.y + monitor.height) - transformedBottomPoint.y; + + const [, bottomOverlap] = window.overlapHeights(); + + if ((bottomOverlap + oversize) > bottomFreeSpace && !vertical) + containerBox.y2 -= (bottomOverlap + oversize) - bottomFreeSpace; + } + + return [rowSpacing, colSpacing, containerBox]; + }, + + _createBestLayout(area) { + const [rowSpacing, columnSpacing] = + this._adjustSpacingAndPadding(this._spacing, this._spacing, null); + + // We look for the largest scale that allows us to fit the + // largest row/tallest column on the workspace. + this._layoutStrategy = new UnalignedLayoutStrategy({ + monitor: Main.layoutManager.monitors[this._monitorIndex], + rowSpacing, + columnSpacing, + }); + + let lastLayout = null; + let lastNumColumns = -1; + let lastScale = 0; + let lastSpace = 0; + + for (let numRows = 1; ; numRows++) { + const numColumns = Math.ceil(this._sortedWindows.length / numRows); + + // If adding a new row does not change column count just stop + // (for instance: 9 windows, with 3 rows -> 3 columns, 4 rows -> + // 3 columns as well => just use 3 rows then) + if (numColumns === lastNumColumns) + break; + + const layout = this._layoutStrategy.computeLayout(this._sortedWindows, { + numRows, + }); + + const [scale, space] = this._layoutStrategy.computeScaleAndSpace(layout, area); + + if (lastLayout && !this._isBetterScaleAndSpace(lastScale, lastSpace, scale, space)) + break; + + lastLayout = layout; + lastNumColumns = numColumns; + lastScale = scale; + lastSpace = space; + } + + return lastLayout; + }, +}; + +class UnalignedLayoutStrategy extends Workspace.LayoutStrategy { + _newRow() { + // Row properties: + // + // * x, y are the position of row, relative to area + // + // * width, height are the scaled versions of fullWidth, fullHeight + // + // * width also has the spacing in between windows. It's not in + // fullWidth, as the spacing is constant, whereas fullWidth is + // meant to be scaled + // + // * neither height/fullHeight have any sort of spacing or padding + return { + x: 0, y: 0, + width: 0, height: 0, + fullWidth: 0, fullHeight: 0, + windows: [], + }; + } + + // Computes and returns an individual scaling factor for @window, + // to be applied in addition to the overall layout scale. + _computeWindowScale(window) { + // Since we align windows next to each other, the height of the + // thumbnails is much more important to preserve than the width of + // them, so two windows with equal height, but maybe differering + // widths line up. + let ratio = window.boundingBox.height / this._monitor.height; + + // The purpose of this manipulation here is to prevent windows + // from getting too small. For something like a calculator window, + // we need to bump up the size just a bit to make sure it looks + // good. We'll use a multiplier of 1.5 for this. + + // Map from [0, 1] to [1.5, 1] + return Util.lerp(1.5, 1, ratio); + } + + _computeRowSizes(layout) { + let { rows, scale } = layout; + for (let i = 0; i < rows.length; i++) { + let row = rows[i]; + row.width = row.fullWidth * scale + (row.windows.length - 1) * this._columnSpacing; + row.height = row.fullHeight * scale; + } + } + + _keepSameRow(row, window, width, idealRowWidth) { + if (row.fullWidth + width <= idealRowWidth) + return true; + + let oldRatio = row.fullWidth / idealRowWidth; + let newRatio = (row.fullWidth + width) / idealRowWidth; + + if (Math.abs(1 - newRatio) < Math.abs(1 - oldRatio)) + return true; + + return false; + } + + _sortRow(row) { + // Sort windows horizontally to minimize travel distance. + // This affects in what order the windows end up in a row. + row.windows.sort((a, b) => a.windowCenter.x - b.windowCenter.x); + } + + computeLayout(windows, layoutParams) { + layoutParams = Params.parse(layoutParams, { + numRows: 0, + }); + + if (layoutParams.numRows === 0) + throw new Error(`${this.constructor.name}: No numRows given in layout params`); + + const numRows = layoutParams.numRows; + + let rows = []; + let totalWidth = 0; + for (let i = 0; i < windows.length; i++) { + let window = windows[i]; + let s = this._computeWindowScale(window); + totalWidth += window.boundingBox.width * s; + } + + let idealRowWidth = totalWidth / numRows; + + // Sort windows vertically to minimize travel distance. + // This affects what rows the windows get placed in. + let sortedWindows = windows.slice(); + sortedWindows.sort((a, b) => a.windowCenter.y - b.windowCenter.y); + + let windowIdx = 0; + for (let i = 0; i < numRows; i++) { + let row = this._newRow(); + rows.push(row); + + for (; windowIdx < sortedWindows.length; windowIdx++) { + let window = sortedWindows[windowIdx]; + let s = this._computeWindowScale(window); + let width = window.boundingBox.width * s; + let height = window.boundingBox.height * s; + row.fullHeight = Math.max(row.fullHeight, height); + + // either new width is < idealWidth or new width is nearer from idealWidth then oldWidth + if (this._keepSameRow(row, window, width, idealRowWidth) || (i === numRows - 1)) { + row.windows.push(window); + row.fullWidth += width; + } else { + break; + } + } + } + + let gridHeight = 0; + let maxRow; + for (let i = 0; i < numRows; i++) { + let row = rows[i]; + this._sortRow(row); + + if (!maxRow || row.fullWidth > maxRow.fullWidth) + maxRow = row; + gridHeight += row.fullHeight; + } + + return { + numRows, + rows, + maxColumns: maxRow.windows.length, + gridWidth: maxRow.fullWidth, + gridHeight, + }; + } + + computeScaleAndSpace(layout, area) { + let hspacing = (layout.maxColumns - 1) * this._columnSpacing; + let vspacing = (layout.numRows - 1) * this._rowSpacing; + + let spacedWidth = area.width - hspacing; + let spacedHeight = area.height - vspacing; + + let horizontalScale = spacedWidth / layout.gridWidth; + let verticalScale = spacedHeight / layout.gridHeight; + + // Thumbnails should be less than 70% of the original size + let scale = Math.min( + horizontalScale, verticalScale, WINDOW_PREVIEW_MAXIMUM_SCALE); + + let scaledLayoutWidth = layout.gridWidth * scale + hspacing; + let scaledLayoutHeight = layout.gridHeight * scale + vspacing; + let space = (scaledLayoutWidth * scaledLayoutHeight) / (area.width * area.height); + + layout.scale = scale; + + return [scale, space]; + } + + computeWindowSlots(layout, area) { + this._computeRowSizes(layout); + + let { rows, scale } = layout; + + let slots = []; + + // Do this in three parts. + let heightWithoutSpacing = 0; + for (let i = 0; i < rows.length; i++) { + let row = rows[i]; + heightWithoutSpacing += row.height; + } + + let verticalSpacing = (rows.length - 1) * this._rowSpacing; + let additionalVerticalScale = Math.min(1, (area.height - verticalSpacing) / heightWithoutSpacing); + + // keep track how much smaller the grid becomes due to scaling + // so it can be centered again + let compensation = 0; + let y = 0; + + for (let i = 0; i < rows.length; i++) { + let row = rows[i]; + + // If this window layout row doesn't fit in the actual + // geometry, then apply an additional scale to it. + let horizontalSpacing = (row.windows.length - 1) * this._columnSpacing; + let widthWithoutSpacing = row.width - horizontalSpacing; + let additionalHorizontalScale = Math.min(1, (area.width - horizontalSpacing) / widthWithoutSpacing); + + if (additionalHorizontalScale < additionalVerticalScale) { + row.additionalScale = additionalHorizontalScale; + // Only consider the scaling in addition to the vertical scaling for centering. + compensation += (additionalVerticalScale - additionalHorizontalScale) * row.height; + } else { + row.additionalScale = additionalVerticalScale; + // No compensation when scaling vertically since centering based on a too large + // height would undo what vertical scaling is trying to achieve. + } + + row.x = area.x + (Math.max(area.width - (widthWithoutSpacing * row.additionalScale + horizontalSpacing), 0) / 2); + row.y = area.y + (Math.max(area.height - (heightWithoutSpacing + verticalSpacing), 0) / 2) + y; + y += row.height * row.additionalScale + this._rowSpacing; + } + + compensation /= 2; + + for (let i = 0; i < rows.length; i++) { + const row = rows[i]; + const rowY = row.y + compensation; + const rowHeight = row.height * row.additionalScale; + + let x = row.x; + for (let j = 0; j < row.windows.length; j++) { + let window = row.windows[j]; + + let s = scale * this._computeWindowScale(window) * row.additionalScale; + let cellWidth = window.boundingBox.width * s; + let cellHeight = window.boundingBox.height * s; + + s = Math.min(s, WINDOW_PREVIEW_MAXIMUM_SCALE); + let cloneWidth = window.boundingBox.width * s; + const cloneHeight = window.boundingBox.height * s; + + let cloneX = x + (cellWidth - cloneWidth) / 2; + let cloneY; + + // If there's only one row, align windows vertically centered inside the row + if (rows.length === 1) + cloneY = rowY + (rowHeight - cloneHeight) / 2; + // If there are multiple rows, align windows to the bottom edge of the row + else + cloneY = rowY + rowHeight - cellHeight; + + // Align with the pixel grid to prevent blurry windows at scale = 1 + cloneX = Math.floor(cloneX); + cloneY = Math.floor(cloneY); + + slots.push([cloneX, cloneY, cloneWidth, cloneHeight, window]); + x += cellWidth + this._columnSpacing; + } + } + return slots; + } +} + +const WorkspaceBackground = { + _updateBorderRadius(value = false) { + // don't round already rounded corners during exposing windows + if (value === false && opt.OVERVIEW_MODE === 1) + return; + + const { scaleFactor } = St.ThemeContext.get_for_stage(global.stage); + const cornerRadius = scaleFactor * opt.WS_PREVIEW_BG_RADIUS; + + const backgroundContent = this._bgManager.backgroundActor.content; + value = value !== false + ? value + : this._stateAdjustment.value; + + backgroundContent.rounded_clip_radius = + Util.lerp(0, cornerRadius, value); + }, +}; |