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+/**
+ * V-Shell (Vertical Workspaces)
+ * workspace.js
+ *
+ * @author GdH <G-dH@github.com>
+ * @copyright 2022 - 2023
+ * @license GPL-3.0
+ *
+ */
+
+'use strict';
+
+import St from 'gi://St';
+import Graphene from 'gi://Graphene';
+
+import * as Main from 'resource:///org/gnome/shell/ui/main.js';
+import * as Workspace from 'resource:///org/gnome/shell/ui/workspace.js';
+import * as Params from 'resource:///org/gnome/shell/misc/params.js';
+import * as Util from 'resource:///org/gnome/shell/misc/util.js';
+
+let Me;
+let opt;
+
+let WINDOW_PREVIEW_MAXIMUM_SCALE = 0.95;
+
+export const WorkspaceModule = class {
+ constructor(me) {
+ Me = me;
+ opt = Me.opt;
+
+ this._firstActivation = true;
+ this.moduleEnabled = false;
+ this._overrides = null;
+ }
+
+ cleanGlobals() {
+ Me = null;
+ opt = null;
+ }
+
+ update(reset) {
+ this.moduleEnabled = opt.get('workspaceModule');
+ const conflict = false;
+
+ reset = reset || !this.moduleEnabled || conflict;
+
+ // don't touch the original code if module disabled
+ if (reset && !this._firstActivation) {
+ this._disableModule();
+ } else if (!reset) {
+ this._firstActivation = false;
+ this._activateModule();
+ }
+ if (reset && this._firstActivation)
+ console.debug(' WorkspaceModule - Keeping untouched');
+ }
+
+ _activateModule() {
+ if (!this._overrides)
+ this._overrides = new Me.Util.Overrides();
+
+ this._overrides.addOverride('WorkspaceBackground', Workspace.WorkspaceBackground.prototype, WorkspaceBackground);
+
+ // fix overlay base for Vertical Workspaces
+ this._overrides.addOverride('WorkspaceLayout', Workspace.WorkspaceLayout.prototype, WorkspaceLayout);
+ console.debug(' WorkspaceModule - Activated');
+ }
+
+ _disableModule() {
+ if (this._overrides)
+ this._overrides.removeAll();
+ this._overrides = null;
+ console.debug(' WorkspaceModule - Disabled');
+ }
+
+ setWindowPreviewMaxScale(scale) {
+ WINDOW_PREVIEW_MAXIMUM_SCALE = scale;
+ }
+};
+
+// workaround for upstream bug (that is not that invisible in default shell)
+// smaller window cannot be scaled below 0.95 (WINDOW_PREVIEW_MAXIMUM_SCALE)
+// when its target scale for exposed windows view (workspace state 1) is bigger than the scale needed for ws state 0.
+// in workspace state 0 where windows are not spread and window scale should follow workspace scale,
+// this window follows proper top left corner position, but doesn't scale with the workspace
+// so it looks bad and the window can exceed border of the workspace
+// extremely annoying in OVERVIEW_MODE 1 with single smaller window on the workspace, also affects appGrid transition animation
+
+// disadvantage of following workaround - the WINDOW_PREVIEW_MAXIMUM_SCALE value is common for every workspace,
+// on multi-monitor system can be visible unwanted scaling of windows on workspace in WORKSPACE_MODE 0 (windows not spread)
+// when leaving overview while any other workspace is in the WORKSPACE_MODE 1.
+const WorkspaceLayout = {
+ // injection to _init()
+ after__init() {
+ if (opt.OVERVIEW_MODE !== 1)
+ WINDOW_PREVIEW_MAXIMUM_SCALE = 0.95;
+ if (opt.OVERVIEW_MODE === 1) {
+ this._stateAdjustment.connect('notify::value', () => {
+ // scale 0.1 for window state 0 just needs to be smaller then possible scale of any window in spread view
+ const scale = this._stateAdjustment.value ? 0.95 : 0.1;
+ if (scale !== WINDOW_PREVIEW_MAXIMUM_SCALE) {
+ WINDOW_PREVIEW_MAXIMUM_SCALE = scale;
+ // when transition to ws state 1 (WINDOW_PICKER) begins, replace the constant with the original one
+ // and force recalculation of the target layout, so the transition will be smooth
+ this._needsLayout = true;
+ }
+ });
+ }
+ },
+
+ // this fixes wrong size and position calculation of window clones while moving overview to the next (+1) workspace if vertical ws orientation is enabled in GS
+ _adjustSpacingAndPadding(rowSpacing, colSpacing, containerBox) {
+ if (this._sortedWindows.length === 0)
+ return [rowSpacing, colSpacing, containerBox];
+
+ // All of the overlays have the same chrome sizes,
+ // so just pick the first one.
+ const window = this._sortedWindows[0];
+
+ const [topOversize, bottomOversize] = window.chromeHeights();
+ const [leftOversize, rightOversize] = window.chromeWidths();
+
+ const oversize = Math.max(topOversize, bottomOversize, leftOversize, rightOversize);
+
+ if (rowSpacing !== null)
+ rowSpacing += oversize;
+ if (colSpacing !== null)
+ colSpacing += oversize;
+
+ if (containerBox) {
+ const vertical = global.workspaceManager.layout_rows === -1;
+
+ const monitor = Main.layoutManager.monitors[this._monitorIndex];
+
+ const bottomPoint = new Graphene.Point3D();
+ if (vertical)
+ bottomPoint.x = containerBox.x2;
+ else
+ bottomPoint.y = containerBox.y2;
+
+
+ const transformedBottomPoint =
+ this._container.apply_transform_to_point(bottomPoint);
+ const bottomFreeSpace = vertical
+ ? (monitor.x + monitor.height) - transformedBottomPoint.x
+ : (monitor.y + monitor.height) - transformedBottomPoint.y;
+
+ const [, bottomOverlap] = window.overlapHeights();
+
+ if ((bottomOverlap + oversize) > bottomFreeSpace && !vertical)
+ containerBox.y2 -= (bottomOverlap + oversize) - bottomFreeSpace;
+ }
+
+ return [rowSpacing, colSpacing, containerBox];
+ },
+
+ _createBestLayout(area) {
+ const [rowSpacing, columnSpacing] =
+ this._adjustSpacingAndPadding(this._spacing, this._spacing, null);
+
+ // We look for the largest scale that allows us to fit the
+ // largest row/tallest column on the workspace.
+ this._layoutStrategy = new UnalignedLayoutStrategy({
+ monitor: Main.layoutManager.monitors[this._monitorIndex],
+ rowSpacing,
+ columnSpacing,
+ });
+
+ let lastLayout = null;
+ let lastNumColumns = -1;
+ let lastScale = 0;
+ let lastSpace = 0;
+
+ for (let numRows = 1; ; numRows++) {
+ const numColumns = Math.ceil(this._sortedWindows.length / numRows);
+
+ // If adding a new row does not change column count just stop
+ // (for instance: 9 windows, with 3 rows -> 3 columns, 4 rows ->
+ // 3 columns as well => just use 3 rows then)
+ if (numColumns === lastNumColumns)
+ break;
+
+ const layout = this._layoutStrategy.computeLayout(this._sortedWindows, {
+ numRows,
+ });
+
+ const [scale, space] = this._layoutStrategy.computeScaleAndSpace(layout, area);
+
+ if (lastLayout && !this._isBetterScaleAndSpace(lastScale, lastSpace, scale, space))
+ break;
+
+ lastLayout = layout;
+ lastNumColumns = numColumns;
+ lastScale = scale;
+ lastSpace = space;
+ }
+
+ return lastLayout;
+ },
+};
+
+class UnalignedLayoutStrategy extends Workspace.LayoutStrategy {
+ _newRow() {
+ // Row properties:
+ //
+ // * x, y are the position of row, relative to area
+ //
+ // * width, height are the scaled versions of fullWidth, fullHeight
+ //
+ // * width also has the spacing in between windows. It's not in
+ // fullWidth, as the spacing is constant, whereas fullWidth is
+ // meant to be scaled
+ //
+ // * neither height/fullHeight have any sort of spacing or padding
+ return {
+ x: 0, y: 0,
+ width: 0, height: 0,
+ fullWidth: 0, fullHeight: 0,
+ windows: [],
+ };
+ }
+
+ // Computes and returns an individual scaling factor for @window,
+ // to be applied in addition to the overall layout scale.
+ _computeWindowScale(window) {
+ // Since we align windows next to each other, the height of the
+ // thumbnails is much more important to preserve than the width of
+ // them, so two windows with equal height, but maybe differering
+ // widths line up.
+ let ratio = window.boundingBox.height / this._monitor.height;
+
+ // The purpose of this manipulation here is to prevent windows
+ // from getting too small. For something like a calculator window,
+ // we need to bump up the size just a bit to make sure it looks
+ // good. We'll use a multiplier of 1.5 for this.
+
+ // Map from [0, 1] to [1.5, 1]
+ return Util.lerp(1.5, 1, ratio);
+ }
+
+ _computeRowSizes(layout) {
+ let { rows, scale } = layout;
+ for (let i = 0; i < rows.length; i++) {
+ let row = rows[i];
+ row.width = row.fullWidth * scale + (row.windows.length - 1) * this._columnSpacing;
+ row.height = row.fullHeight * scale;
+ }
+ }
+
+ _keepSameRow(row, window, width, idealRowWidth) {
+ if (row.fullWidth + width <= idealRowWidth)
+ return true;
+
+ let oldRatio = row.fullWidth / idealRowWidth;
+ let newRatio = (row.fullWidth + width) / idealRowWidth;
+
+ if (Math.abs(1 - newRatio) < Math.abs(1 - oldRatio))
+ return true;
+
+ return false;
+ }
+
+ _sortRow(row) {
+ // Sort windows horizontally to minimize travel distance.
+ // This affects in what order the windows end up in a row.
+ row.windows.sort((a, b) => a.windowCenter.x - b.windowCenter.x);
+ }
+
+ computeLayout(windows, layoutParams) {
+ layoutParams = Params.parse(layoutParams, {
+ numRows: 0,
+ });
+
+ if (layoutParams.numRows === 0)
+ throw new Error(`${this.constructor.name}: No numRows given in layout params`);
+
+ const numRows = layoutParams.numRows;
+
+ let rows = [];
+ let totalWidth = 0;
+ for (let i = 0; i < windows.length; i++) {
+ let window = windows[i];
+ let s = this._computeWindowScale(window);
+ totalWidth += window.boundingBox.width * s;
+ }
+
+ let idealRowWidth = totalWidth / numRows;
+
+ // Sort windows vertically to minimize travel distance.
+ // This affects what rows the windows get placed in.
+ let sortedWindows = windows.slice();
+ sortedWindows.sort((a, b) => a.windowCenter.y - b.windowCenter.y);
+
+ let windowIdx = 0;
+ for (let i = 0; i < numRows; i++) {
+ let row = this._newRow();
+ rows.push(row);
+
+ for (; windowIdx < sortedWindows.length; windowIdx++) {
+ let window = sortedWindows[windowIdx];
+ let s = this._computeWindowScale(window);
+ let width = window.boundingBox.width * s;
+ let height = window.boundingBox.height * s;
+ row.fullHeight = Math.max(row.fullHeight, height);
+
+ // either new width is < idealWidth or new width is nearer from idealWidth then oldWidth
+ if (this._keepSameRow(row, window, width, idealRowWidth) || (i === numRows - 1)) {
+ row.windows.push(window);
+ row.fullWidth += width;
+ } else {
+ break;
+ }
+ }
+ }
+
+ let gridHeight = 0;
+ let maxRow;
+ for (let i = 0; i < numRows; i++) {
+ let row = rows[i];
+ this._sortRow(row);
+
+ if (!maxRow || row.fullWidth > maxRow.fullWidth)
+ maxRow = row;
+ gridHeight += row.fullHeight;
+ }
+
+ return {
+ numRows,
+ rows,
+ maxColumns: maxRow.windows.length,
+ gridWidth: maxRow.fullWidth,
+ gridHeight,
+ };
+ }
+
+ computeScaleAndSpace(layout, area) {
+ let hspacing = (layout.maxColumns - 1) * this._columnSpacing;
+ let vspacing = (layout.numRows - 1) * this._rowSpacing;
+
+ let spacedWidth = area.width - hspacing;
+ let spacedHeight = area.height - vspacing;
+
+ let horizontalScale = spacedWidth / layout.gridWidth;
+ let verticalScale = spacedHeight / layout.gridHeight;
+
+ // Thumbnails should be less than 70% of the original size
+ let scale = Math.min(
+ horizontalScale, verticalScale, WINDOW_PREVIEW_MAXIMUM_SCALE);
+
+ let scaledLayoutWidth = layout.gridWidth * scale + hspacing;
+ let scaledLayoutHeight = layout.gridHeight * scale + vspacing;
+ let space = (scaledLayoutWidth * scaledLayoutHeight) / (area.width * area.height);
+
+ layout.scale = scale;
+
+ return [scale, space];
+ }
+
+ computeWindowSlots(layout, area) {
+ this._computeRowSizes(layout);
+
+ let { rows, scale } = layout;
+
+ let slots = [];
+
+ // Do this in three parts.
+ let heightWithoutSpacing = 0;
+ for (let i = 0; i < rows.length; i++) {
+ let row = rows[i];
+ heightWithoutSpacing += row.height;
+ }
+
+ let verticalSpacing = (rows.length - 1) * this._rowSpacing;
+ let additionalVerticalScale = Math.min(1, (area.height - verticalSpacing) / heightWithoutSpacing);
+
+ // keep track how much smaller the grid becomes due to scaling
+ // so it can be centered again
+ let compensation = 0;
+ let y = 0;
+
+ for (let i = 0; i < rows.length; i++) {
+ let row = rows[i];
+
+ // If this window layout row doesn't fit in the actual
+ // geometry, then apply an additional scale to it.
+ let horizontalSpacing = (row.windows.length - 1) * this._columnSpacing;
+ let widthWithoutSpacing = row.width - horizontalSpacing;
+ let additionalHorizontalScale = Math.min(1, (area.width - horizontalSpacing) / widthWithoutSpacing);
+
+ if (additionalHorizontalScale < additionalVerticalScale) {
+ row.additionalScale = additionalHorizontalScale;
+ // Only consider the scaling in addition to the vertical scaling for centering.
+ compensation += (additionalVerticalScale - additionalHorizontalScale) * row.height;
+ } else {
+ row.additionalScale = additionalVerticalScale;
+ // No compensation when scaling vertically since centering based on a too large
+ // height would undo what vertical scaling is trying to achieve.
+ }
+
+ row.x = area.x + (Math.max(area.width - (widthWithoutSpacing * row.additionalScale + horizontalSpacing), 0) / 2);
+ row.y = area.y + (Math.max(area.height - (heightWithoutSpacing + verticalSpacing), 0) / 2) + y;
+ y += row.height * row.additionalScale + this._rowSpacing;
+ }
+
+ compensation /= 2;
+
+ for (let i = 0; i < rows.length; i++) {
+ const row = rows[i];
+ const rowY = row.y + compensation;
+ const rowHeight = row.height * row.additionalScale;
+
+ let x = row.x;
+ for (let j = 0; j < row.windows.length; j++) {
+ let window = row.windows[j];
+
+ let s = scale * this._computeWindowScale(window) * row.additionalScale;
+ let cellWidth = window.boundingBox.width * s;
+ let cellHeight = window.boundingBox.height * s;
+
+ s = Math.min(s, WINDOW_PREVIEW_MAXIMUM_SCALE);
+ let cloneWidth = window.boundingBox.width * s;
+ const cloneHeight = window.boundingBox.height * s;
+
+ let cloneX = x + (cellWidth - cloneWidth) / 2;
+ let cloneY;
+
+ // If there's only one row, align windows vertically centered inside the row
+ if (rows.length === 1)
+ cloneY = rowY + (rowHeight - cloneHeight) / 2;
+ // If there are multiple rows, align windows to the bottom edge of the row
+ else
+ cloneY = rowY + rowHeight - cellHeight;
+
+ // Align with the pixel grid to prevent blurry windows at scale = 1
+ cloneX = Math.floor(cloneX);
+ cloneY = Math.floor(cloneY);
+
+ slots.push([cloneX, cloneY, cloneWidth, cloneHeight, window]);
+ x += cellWidth + this._columnSpacing;
+ }
+ }
+ return slots;
+ }
+}
+
+const WorkspaceBackground = {
+ _updateBorderRadius(value = false) {
+ // don't round already rounded corners during exposing windows
+ if (value === false && opt.OVERVIEW_MODE === 1)
+ return;
+
+ const { scaleFactor } = St.ThemeContext.get_for_stage(global.stage);
+ const cornerRadius = scaleFactor * opt.WS_PREVIEW_BG_RADIUS;
+
+ const backgroundContent = this._bgManager.backgroundActor.content;
+ value = value !== false
+ ? value
+ : this._stateAdjustment.value;
+
+ backgroundContent.rounded_clip_radius =
+ Util.lerp(0, cornerRadius, value);
+ },
+};