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-rw-r--r--extensions/45/vertical-workspaces/lib/workspaceAnimation.js262
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diff --git a/extensions/45/vertical-workspaces/lib/workspaceAnimation.js b/extensions/45/vertical-workspaces/lib/workspaceAnimation.js
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+/**
+ * V-Shell (Vertical Workspaces)
+ * workspacesAnimation.js
+ *
+ * @author GdH <G-dH@github.com>
+ * @copyright 2022 - 2023
+ * @license GPL-3.0
+ *
+ */
+
+'use strict';
+
+import Clutter from 'gi://Clutter';
+import GObject from 'gi://GObject';
+import St from 'gi://St';
+
+import * as Main from 'resource:///org/gnome/shell/ui/main.js';
+import * as Layout from 'resource:///org/gnome/shell/ui/layout.js';
+import * as WorkspaceSwitcherPopup from 'resource:///org/gnome/shell/ui/workspaceSwitcherPopup.js';
+import * as WorkspaceAnimation from 'resource:///org/gnome/shell/ui/workspaceAnimation.js';
+import * as Util from 'resource:///org/gnome/shell/misc/util.js';
+
+let Me;
+let opt;
+
+export const WorkspaceAnimationModule = class {
+ constructor(me) {
+ Me = me;
+ opt = Me.opt;
+
+ this._firstActivation = true;
+ this.moduleEnabled = false;
+ this._overrides = null;
+ this._origBaseDistance = null;
+ this._wsAnimationSwipeBeginId = 0;
+ this._wsAnimationSwipeUpdateId = 0;
+ this._wsAnimationSwipeEndId = 0;
+ }
+
+ cleanGlobals() {
+ Me = null;
+ opt = null;
+ }
+
+ update(reset) {
+ this.moduleEnabled = opt.get('workspaceAnimationModule');
+ const conflict = !WorkspaceAnimation.MonitorGroup;
+ if (conflict)
+ console.warn(`[${Me.metadata.name}] Warning: "WorkspaceAnimation" module disabled due to compatibility - GNOME Shell 45.1 or later is required`);
+
+ reset = reset || !this.moduleEnabled || conflict;
+
+ // don't touch the original code if module disabled
+ if (reset && !this._firstActivation) {
+ this._disableModule();
+ } else if (!reset) {
+ this._firstActivation = false;
+ this._activateModule();
+ }
+ if (reset && this._firstActivation)
+ console.debug(' WorkspaceAnimationModule - Keeping untouched');
+ }
+
+ _activateModule() {
+ if (!this._overrides)
+ this._overrides = new Me.Util.Overrides();
+
+ this._overrides.addOverride('MonitorGroup', WorkspaceAnimation.MonitorGroup.prototype, MonitorGroup);
+ this._connectWsAnimationSwipeTracker();
+
+ console.debug(' WorkspaceAnimationModule - Activated');
+ }
+
+ _disableModule() {
+ if (this._overrides)
+ this._overrides.removeAll();
+ this._overrides = null;
+ const reset = true;
+ this._connectWsAnimationSwipeTracker(reset);
+
+ console.debug(' WorkspaceAnimationModule - Disabled');
+ }
+
+ _connectWsAnimationSwipeTracker(reset = false) {
+ if (reset) {
+ if (this._wsAnimationSwipeBeginId) {
+ Main.wm._workspaceAnimation._swipeTracker.disconnect(this._wsAnimationSwipeBeginId);
+ this._wsAnimationSwipeBeginId = 0;
+ }
+ if (this._wsAnimationSwipeEndId) {
+ Main.wm._workspaceAnimation._swipeTracker.disconnect(this._wsAnimationSwipeEndId);
+ this._wsAnimationSwipeEndId = 0;
+ }
+ } else if (!this._wsAnimationSwipeBeginId) {
+ // display ws switcher popup when gesture begins and connect progress
+ this._wsAnimationSwipeBeginId = Main.wm._workspaceAnimation._swipeTracker.connect('begin', () => this._connectWsAnimationProgress(true));
+ // we want to be sure that popup with the final ws index show up when gesture ends
+ this._wsAnimationSwipeEndId = Main.wm._workspaceAnimation._swipeTracker.connect('end', (tracker, duration, endProgress) => this._connectWsAnimationProgress(false, endProgress));
+ }
+ }
+
+ _connectWsAnimationProgress(connect, endProgress = null) {
+ if (Main.overview.visible)
+ return;
+
+ if (connect && !this._wsAnimationSwipeUpdateId) {
+ this._wsAnimationSwipeUpdateId = Main.wm._workspaceAnimation._swipeTracker.connect('update', (tracker, progress) => this._showWsSwitcherPopup(progress));
+ } else if (!connect && this._wsAnimationSwipeUpdateId) {
+ Main.wm._workspaceAnimation._swipeTracker.disconnect(this._wsAnimationSwipeUpdateId);
+ this._wsAnimationSwipeUpdateId = 0;
+ this._showWsSwitcherPopup(Math.round(endProgress));
+ }
+ }
+
+ _showWsSwitcherPopup(progress) {
+ if (Main.overview.visible)
+ return;
+
+ const wsIndex = Math.round(progress);
+ if (Main.wm._workspaceSwitcherPopup === null) {
+ Main.wm._workspaceSwitcherPopup = new WorkspaceSwitcherPopup.WorkspaceSwitcherPopup();
+ Main.wm._workspaceSwitcherPopup.connect('destroy', () => {
+ Main.wm._workspaceSwitcherPopup = null;
+ });
+ }
+
+ Main.wm._workspaceSwitcherPopup.display(wsIndex);
+ }
+};
+
+const MonitorGroup = {
+ _init(monitor, workspaceIndices, movingWindow) {
+ St.Widget.prototype._init.bind(this)({
+ clip_to_allocation: true,
+ style_class: 'workspace-animation',
+ });
+
+ this._monitor = monitor;
+
+ const constraint = new Layout.MonitorConstraint({ index: monitor.index });
+ this.add_constraint(constraint);
+
+ this._container = new Clutter.Actor();
+ this.add_child(this._container);
+
+ const stickyGroup = new WorkspaceAnimation.WorkspaceGroup(null, monitor, movingWindow);
+ stickyGroup._windowRecords.forEach(r => {
+ const metaWin = r.windowActor.metaWindow;
+ // conky is sticky but should never get above other windows during ws animation
+ // so we hide it from the overlay group, we will see the original if not covered by other windows
+ if (metaWin.wm_class === 'conky')
+ r.clone.opacity = 0;
+ });
+ this.add_child(stickyGroup);
+
+ this._workspaceGroups = [];
+
+ const workspaceManager = global.workspace_manager;
+ const vertical = workspaceManager.layout_rows === -1;
+ const activeWorkspace = workspaceManager.get_active_workspace();
+
+ let x = 0;
+ let y = 0;
+
+ for (const i of workspaceIndices) {
+ const ws = workspaceManager.get_workspace_by_index(i);
+ const fullscreen = ws.list_windows().some(w => w.get_monitor() === monitor.index && w.is_fullscreen());
+
+ if (i > 0 && vertical && !fullscreen && monitor.index === Main.layoutManager.primaryIndex) {
+ // We have to shift windows up or down by the height of the panel to prevent having a
+ // visible gap between the windows while switching workspaces. Since fullscreen windows
+ // hide the panel, they don't need to be shifted up or down.
+ y -= Main.panel.height;
+ }
+
+ const group = new WorkspaceAnimation.WorkspaceGroup(ws, monitor, movingWindow);
+
+ this._workspaceGroups.push(group);
+ this._container.add_child(group);
+ group.set_position(x, y);
+
+ if (vertical)
+ y += this.baseDistance;
+ else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
+ x -= this.baseDistance;
+ else
+ x += this.baseDistance;
+ }
+
+ this.progress = this.getWorkspaceProgress(activeWorkspace);
+
+ if (monitor.index === Main.layoutManager.primaryIndex) {
+ this._workspacesAdjustment = Main.createWorkspacesAdjustment(this);
+ this.bind_property_full('progress',
+ this._workspacesAdjustment, 'value',
+ GObject.BindingFlags.SYNC_CREATE,
+ (bind, source) => {
+ const indices = [
+ workspaceIndices[Math.floor(source)],
+ workspaceIndices[Math.ceil(source)],
+ ];
+ return [true, Util.lerp(...indices, source % 1.0)];
+ },
+ null);
+
+ this.connect('destroy', () => {
+ // for some reason _workspaceAdjustment bound to the progress property in V-Shell
+ // causes the adjustment doesn't reach a whole number
+ // when switching ws up and that breaks the showing overview animation
+ // as a workaround round workspacesDisplay._scrollAdjustment value on destroy
+ // but it should be handled elsewhere as this workaround doesn't work when this module is disabled
+ const workspacesAdj = Main.overview._overview.controls._workspacesDisplay._scrollAdjustment;
+ workspacesAdj.value = Math.round(workspacesAdj.value);
+ delete this._workspacesAdjustment;
+ });
+ }
+
+ if (!opt.STATIC_WS_SWITCHER_BG)
+ return;
+
+ // we have two options to implement static bg feature
+ // one is adding background to monitorGroup
+ // but this one has disadvantage - sticky windows will be always on top of animated windows
+ // which is bad for conky, for example, that window should be always below
+ /* this._bgManager = new Background.BackgroundManager({
+ container: this,
+ monitorIndex: this._monitor.index,
+ controlPosition: false,
+ });*/
+
+ // the second option is to make background of the monitorGroup transparent so the real desktop content will stay visible,
+ // hide windows that should be animated and keep only sticky windows
+ // we can keep certain sticky windows bellow and also extensions like DING (icons on desktop) will stay visible
+ this.set_style('background-color: transparent;');
+ // stickyGroup holds the Always on Visible Workspace windows to keep them static and above other windows during animation
+ this._hiddenWindows = [];
+ // remove (hide) background wallpaper from the animation, we will see the original one
+ this._workspaceGroups.forEach(w => {
+ w._background.opacity = 0;
+ });
+ // hide (scale to 0) all non-sticky windows, their clones will be animated
+ global.get_window_actors().forEach(actor => {
+ const metaWin = actor.metaWindow;
+ if (metaWin?.get_monitor() === this._monitor.index &&
+ !(metaWin?.wm_class === 'conky' && metaWin?.is_on_all_workspaces()) &&
+ !(metaWin?.wm_class === 'Gjs' && metaWin?.is_on_all_workspaces())) { // DING extension uses window with Gjs class
+ // hide original window. we cannot use opacity since it also affects clones.
+ // scaling them to 0 works well
+ actor.scale_x = 0;
+ this._hiddenWindows.push(actor);
+ }
+ });
+
+ // restore all hidden windows at the end of animation
+ // todo - actors removed during transition need to be removed from the list to avoid access to destroyed actor
+ this.connect('destroy', () => {
+ this._hiddenWindows.forEach(actor => {
+ actor.scale_x = 1;
+ });
+ });
+ },
+};