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-rw-r--r--extensions/vertical-workspaces/lib/workspace.js152
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diff --git a/extensions/vertical-workspaces/lib/workspace.js b/extensions/vertical-workspaces/lib/workspace.js
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+/**
+ * V-Shell (Vertical Workspaces)
+ * workspace.js
+ *
+ * @author GdH <G-dH@github.com>
+ * @copyright 2022 - 2023
+ * @license GPL-3.0
+ *
+ */
+
+'use strict';
+
+const { St, Graphene } = imports.gi;
+
+const Main = imports.ui.main;
+const Util = imports.misc.util;
+const Workspace = imports.ui.workspace;
+
+const ExtensionUtils = imports.misc.extensionUtils;
+const Me = ExtensionUtils.getCurrentExtension();
+
+const _Util = Me.imports.lib.util;
+
+let _overrides;
+let opt;
+let _firstRun = true;
+
+function update(reset = false) {
+ opt = Me.imports.lib.settings.opt;
+ const moduleEnabled = opt.get('workspaceModule', true);
+ reset = reset || !moduleEnabled;
+
+ // don't even touch this module if disabled
+ if (_firstRun && reset)
+ return;
+
+ _firstRun = false;
+
+ if (_overrides)
+ _overrides.removeAll();
+
+
+ if (reset) {
+ Workspace.WINDOW_PREVIEW_MAXIMUM_SCALE = 0.95;
+ _overrides = null;
+ opt = null;
+ return;
+ }
+
+ _overrides = new _Util.Overrides();
+
+ _overrides.addOverride('WorkspaceBackground', Workspace.WorkspaceBackground.prototype, WorkspaceBackground);
+
+ // fix overlay base for Vertical Workspaces
+ _overrides.addOverride('WorkspaceLayout', Workspace.WorkspaceLayout.prototype, WorkspaceLayout);
+}
+
+
+// workaround for upstream bug (that is not that invisible in default shell)
+// smaller window cannot be scaled below 0.95 (WINDOW_PREVIEW_MAXIMUM_SCALE)
+// when its target scale for exposed windows view (workspace state 1) is bigger than the scale needed for ws state 0.
+// in workspace state 0 where windows are not spread and window scale should follow workspace scale,
+// this window follows proper top left corner position, but doesn't scale with the workspace
+// so it looks bad and the window can exceed border of the workspace
+// extremely annoying in OVERVIEW_MODE 1 with single smaller window on the workspace, also affects appGrid transition animation
+
+// disadvantage of following workaround - the WINDOW_PREVIEW_MAXIMUM_SCALE value is common for every workspace,
+// on multi-monitor system can be visible unwanted scaling of windows on workspace in WORKSPACE_MODE 0 (windows not spread)
+// when leaving overview while any other workspace is in the WORKSPACE_MODE 1.
+const WorkspaceLayout = {
+ // injection to _init()
+ after__init() {
+ if (opt.OVERVIEW_MODE === 1) {
+ this._stateAdjustment.connect('notify::value', () => {
+ // scale 0.1 for window state 0 just needs to be smaller then possible scale of any window in spread view
+ const scale = this._stateAdjustment.value ? 0.95 : 0.1;
+ if (scale !== this.WINDOW_PREVIEW_MAXIMUM_SCALE) {
+ this.WINDOW_PREVIEW_MAXIMUM_SCALE = scale;
+ // when transition to ws state 1 (WINDOW_PICKER) begins, replace the constant with the original one
+ Workspace.WINDOW_PREVIEW_MAXIMUM_SCALE = scale;
+ // and force recalculation of the target layout, so the transition will be smooth
+ this._needsLayout = true;
+ }
+ });
+ }
+ },
+
+ // this fixes wrong size and position calculation of window clones while moving overview to the next (+1) workspace if vertical ws orientation is enabled in GS
+ _adjustSpacingAndPadding(rowSpacing, colSpacing, containerBox) {
+ if (this._sortedWindows.length === 0)
+ return [rowSpacing, colSpacing, containerBox];
+
+ // All of the overlays have the same chrome sizes,
+ // so just pick the first one.
+ const window = this._sortedWindows[0];
+
+ const [topOversize, bottomOversize] = window.chromeHeights();
+ const [leftOversize, rightOversize] = window.chromeWidths();
+
+ const oversize = Math.max(topOversize, bottomOversize, leftOversize, rightOversize);
+
+ if (rowSpacing !== null)
+ rowSpacing += oversize;
+ if (colSpacing !== null)
+ colSpacing += oversize;
+
+ if (containerBox) {
+ const vertical = global.workspaceManager.layout_rows === -1;
+
+ const monitor = Main.layoutManager.monitors[this._monitorIndex];
+
+ const bottomPoint = new Graphene.Point3D();
+ if (vertical)
+ bottomPoint.x = containerBox.x2;
+ else
+ bottomPoint.y = containerBox.y2;
+
+
+ const transformedBottomPoint =
+ this._container.apply_transform_to_point(bottomPoint);
+ const bottomFreeSpace = vertical
+ ? (monitor.x + monitor.height) - transformedBottomPoint.x
+ : (monitor.y + monitor.height) - transformedBottomPoint.y;
+
+ const [, bottomOverlap] = window.overlapHeights();
+
+ if ((bottomOverlap + oversize) > bottomFreeSpace && !vertical)
+ containerBox.y2 -= (bottomOverlap + oversize) - bottomFreeSpace;
+ }
+
+ return [rowSpacing, colSpacing, containerBox];
+ },
+};
+
+const WorkspaceBackground = {
+ _updateBorderRadius(value = false) {
+ // don't round already rounded corners during exposing windows
+ if (value === false && opt.OVERVIEW_MODE === 1)
+ return;
+
+ const { scaleFactor } = St.ThemeContext.get_for_stage(global.stage);
+ const cornerRadius = scaleFactor * opt.WS_PREVIEW_BG_RADIUS;
+
+ const backgroundContent = this._bgManager.backgroundActor.content;
+ value = value !== false
+ ? value
+ : this._stateAdjustment.value;
+
+ backgroundContent.rounded_clip_radius =
+ Util.lerp(0, cornerRadius, value);
+ },
+};