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-rw-r--r--extensions/vertical-workspaces/workspaceAnimation.js179
1 files changed, 0 insertions, 179 deletions
diff --git a/extensions/vertical-workspaces/workspaceAnimation.js b/extensions/vertical-workspaces/workspaceAnimation.js
deleted file mode 100644
index 40f61b8..0000000
--- a/extensions/vertical-workspaces/workspaceAnimation.js
+++ /dev/null
@@ -1,179 +0,0 @@
-/**
- * Vertical Workspaces
- * workspacesAnimation.js
- *
- * @author GdH <G-dH@github.com>
- * @copyright 2022 - 2023
- * @license GPL-3.0
- *
- */
-
-'use strict';
-
-const { St } = imports.gi;
-
-const Main = imports.ui.main;
-const WorkspaceSwitcherPopup = imports.ui.workspaceSwitcherPopup;
-const WorkspaceAnimation = imports.ui.workspaceAnimation;
-const Me = imports.misc.extensionUtils.getCurrentExtension();
-const _Util = Me.imports.util;
-
-// touching module properties defined by const/let for the first time returns undefined in GS 42, so we touch it here before we use it
-WorkspaceAnimation.MonitorGroup;
-
-let _origBaseDistance;
-let _wsAnimationSwipeBeginId;
-let _wsAnimationSwipeEndId;
-let _overrides;
-let opt;
-
-function update(reset = false) {
- if (_overrides) {
- _overrides.removeAll();
- }
-
- opt = Me.imports.settings.opt;
- if (reset || !opt.STATIC_WS_SWITCHER_BG) {
- _connectWsAnimationSwipeTracker(true);
- _overrideMonitorGroupProperty(true);
- _overrides = null;
- opt = null;
- return;
- }
-
- _overrides = new _Util.Overrides();
- _connectWsAnimationSwipeTracker();
- _overrideMonitorGroupProperty();
-
- _overrides.addInjection('WorkspaceAnimationMonitorGroup', WorkspaceAnimation.MonitorGroup.prototype, MonitorGroupInjections);
-}
-
-// remove spacing between workspaces during transition to remove flashing wallpaper between workspaces with maximized windows
-function _overrideMonitorGroupProperty(reset = false) {
- if (!_origBaseDistance)
- _origBaseDistance = Object.getOwnPropertyDescriptor(WorkspaceAnimation.MonitorGroup.prototype,'baseDistance').get;
-
- let getter;
- if (reset) {
- if (_origBaseDistance)
- getter = { get: _origBaseDistance };
- } else {
- getter = {
- get: function () {
- //const spacing = 100 * St.ThemeContext.get_for_stage(global.stage).scale_factor;
- const spacing = 0;
- if (global.workspace_manager.layout_rows === -1)
- return this._monitor.height + spacing + (opt.PANEL_MODE ? Main.panel.height : 0); // compensation for hidden panel
- else
- return this._monitor.width + spacing;
- }
- }
- }
-
- if (getter)
- Object.defineProperty(WorkspaceAnimation.MonitorGroup.prototype, "baseDistance", getter);
-}
-
-const MonitorGroupInjections = {
- _init: function() {
- // we have two options to implement static bg feature
- // one is adding background to monitorGroup
- // but this one has disadvantage - sticky windows will be always on top of animated windows
- // which is bad for conky, for example, that window should be always below
- /*this._bgManager = new Background.BackgroundManager({
- container: this,
- monitorIndex: this._monitor.index,
- controlPosition: false,
- });*/
-
- // the second option is to make background of the monitorGroup transparent so the real desktop content will stay visible,
- // hide windows that should be animated and keep only sticky windows
- // we can keep certain sticky windows bellow and also extensions like DING (icons on desktop) will stay visible
- this.set_style('background-color: transparent;');
- // stickyGroup holds the Always on Visible Workspace windows to keep them static and above other windows during animation
- const stickyGroup = this.get_children()[1];
- stickyGroup._windowRecords.forEach((r, index) => {
- const metaWin = r.windowActor.metaWindow;
- // conky is sticky but should never get above other windows during ws animation
- // so we hide it from the overlay group, we will see the original if not covered by other windows
- if (metaWin.wm_class == 'conky') {
- r.clone.opacity = 0;
- }
- })
- this._hiddenWindows = [];
- // remove (hide) background wallpaper from the animation, we will see the original one
- this._workspaceGroups.forEach(w => w._background.opacity = 0);
- // hide (scale to 0) all non-sticky windows, their clones will be animated
- global.get_window_actors().forEach(actor => {
- const metaWin = actor.metaWindow;
- if (metaWin?.get_monitor() === this._monitor.index && !(metaWin?.wm_class == 'conky' && metaWin?.is_on_all_workspaces())) { //* && !w.is_on_all_workspaces()*/) {
- // hide original window. we cannot use opacity since it also affects clones.
- // scaling them to 0 works well
- actor.scale_x = 0;
- this._hiddenWindows.push(actor);
- }
- });
-
- // restore all hidden windows at the end of animation
- // todo - actors removed during transition need to be removed from the list to avoid access to destroyed actor
- this.connect('destroy', () =>{
- this._hiddenWindows.forEach(actor => {
- actor.scale_x = 1;
- });
- });
- }
-}
-
-
-// ------ connect Ws Animation Swipe Tracker --------------
-
-function _connectWsAnimationSwipeTracker(reset = false) {
- if (reset) {
- if (_wsAnimationSwipeBeginId) {
- Main.wm._workspaceAnimation._swipeTracker.disconnect(_wsAnimationSwipeBeginId);
- _wsAnimationSwipeBeginId = 0;
- }
- if (_wsAnimationSwipeEndId) {
- Main.wm._workspaceAnimation._swipeTracker.disconnect(_wsAnimationSwipeEndId);
- _wsAnimationSwipeEndId = 0;
- }
- } else if (!_wsAnimationSwipeBeginId) {
- // display ws switcher popup when gesture begins and connect progress
- _wsAnimationSwipeBeginId = Main.wm._workspaceAnimation._swipeTracker.connect('begin', _connectWsAnimationProgress);
- // we want to be sure that popup with the final ws index show up when gesture ends
- _wsAnimationSwipeEndId = Main.wm._workspaceAnimation._swipeTracker.connect('end', () => _showWsSwitcherPopup(0));
- }
-}
-
-function _connectWsAnimationProgress() {
- if (Main.overview.visible) return;
-
- // progress is being updated only when user finished gesture and the animation continues on "autopilot"
- Main.wm._workspaceAnimation._switchData.monitors[0].connect('notify::progress',(actor) => {
- const progress = actor.progress % 1;
- let direction = 0;
- if (!actor._prg) actor._prg = progress;
- else if (!progress) return;
- else if (progress < actor._prg) direction = -1;
- else if (progress > actor._prg) direction = 1;
- if (progress < 0.6 && progress > 0.4)
- _showWsSwitcherPopup(direction);
- });
-
- // display popup when gesture begins
- _showWsSwitcherPopup(0);
-}
-
-function _showWsSwitcherPopup(direction) {
- if (Main.overview.visible) return;
-
- const wsIndex = global.workspaceManager.get_active_workspace_index() + direction;
- if (Main.wm._workspaceSwitcherPopup === null) {
- Main.wm._workspaceSwitcherPopup = new WorkspaceSwitcherPopup.WorkspaceSwitcherPopup();
- Main.wm._workspaceSwitcherPopup.connect('destroy', () => {
- Main.wm._workspaceSwitcherPopup = null;
- });
- }
-
- Main.wm._workspaceSwitcherPopup.display(wsIndex);
-}