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Diffstat (limited to 'extensions/vertical-workspaces/workspaceAnimation.js')
-rw-r--r-- | extensions/vertical-workspaces/workspaceAnimation.js | 179 |
1 files changed, 0 insertions, 179 deletions
diff --git a/extensions/vertical-workspaces/workspaceAnimation.js b/extensions/vertical-workspaces/workspaceAnimation.js deleted file mode 100644 index 40f61b8..0000000 --- a/extensions/vertical-workspaces/workspaceAnimation.js +++ /dev/null @@ -1,179 +0,0 @@ -/** - * Vertical Workspaces - * workspacesAnimation.js - * - * @author GdH <G-dH@github.com> - * @copyright 2022 - 2023 - * @license GPL-3.0 - * - */ - -'use strict'; - -const { St } = imports.gi; - -const Main = imports.ui.main; -const WorkspaceSwitcherPopup = imports.ui.workspaceSwitcherPopup; -const WorkspaceAnimation = imports.ui.workspaceAnimation; -const Me = imports.misc.extensionUtils.getCurrentExtension(); -const _Util = Me.imports.util; - -// touching module properties defined by const/let for the first time returns undefined in GS 42, so we touch it here before we use it -WorkspaceAnimation.MonitorGroup; - -let _origBaseDistance; -let _wsAnimationSwipeBeginId; -let _wsAnimationSwipeEndId; -let _overrides; -let opt; - -function update(reset = false) { - if (_overrides) { - _overrides.removeAll(); - } - - opt = Me.imports.settings.opt; - if (reset || !opt.STATIC_WS_SWITCHER_BG) { - _connectWsAnimationSwipeTracker(true); - _overrideMonitorGroupProperty(true); - _overrides = null; - opt = null; - return; - } - - _overrides = new _Util.Overrides(); - _connectWsAnimationSwipeTracker(); - _overrideMonitorGroupProperty(); - - _overrides.addInjection('WorkspaceAnimationMonitorGroup', WorkspaceAnimation.MonitorGroup.prototype, MonitorGroupInjections); -} - -// remove spacing between workspaces during transition to remove flashing wallpaper between workspaces with maximized windows -function _overrideMonitorGroupProperty(reset = false) { - if (!_origBaseDistance) - _origBaseDistance = Object.getOwnPropertyDescriptor(WorkspaceAnimation.MonitorGroup.prototype,'baseDistance').get; - - let getter; - if (reset) { - if (_origBaseDistance) - getter = { get: _origBaseDistance }; - } else { - getter = { - get: function () { - //const spacing = 100 * St.ThemeContext.get_for_stage(global.stage).scale_factor; - const spacing = 0; - if (global.workspace_manager.layout_rows === -1) - return this._monitor.height + spacing + (opt.PANEL_MODE ? Main.panel.height : 0); // compensation for hidden panel - else - return this._monitor.width + spacing; - } - } - } - - if (getter) - Object.defineProperty(WorkspaceAnimation.MonitorGroup.prototype, "baseDistance", getter); -} - -const MonitorGroupInjections = { - _init: function() { - // we have two options to implement static bg feature - // one is adding background to monitorGroup - // but this one has disadvantage - sticky windows will be always on top of animated windows - // which is bad for conky, for example, that window should be always below - /*this._bgManager = new Background.BackgroundManager({ - container: this, - monitorIndex: this._monitor.index, - controlPosition: false, - });*/ - - // the second option is to make background of the monitorGroup transparent so the real desktop content will stay visible, - // hide windows that should be animated and keep only sticky windows - // we can keep certain sticky windows bellow and also extensions like DING (icons on desktop) will stay visible - this.set_style('background-color: transparent;'); - // stickyGroup holds the Always on Visible Workspace windows to keep them static and above other windows during animation - const stickyGroup = this.get_children()[1]; - stickyGroup._windowRecords.forEach((r, index) => { - const metaWin = r.windowActor.metaWindow; - // conky is sticky but should never get above other windows during ws animation - // so we hide it from the overlay group, we will see the original if not covered by other windows - if (metaWin.wm_class == 'conky') { - r.clone.opacity = 0; - } - }) - this._hiddenWindows = []; - // remove (hide) background wallpaper from the animation, we will see the original one - this._workspaceGroups.forEach(w => w._background.opacity = 0); - // hide (scale to 0) all non-sticky windows, their clones will be animated - global.get_window_actors().forEach(actor => { - const metaWin = actor.metaWindow; - if (metaWin?.get_monitor() === this._monitor.index && !(metaWin?.wm_class == 'conky' && metaWin?.is_on_all_workspaces())) { //* && !w.is_on_all_workspaces()*/) { - // hide original window. we cannot use opacity since it also affects clones. - // scaling them to 0 works well - actor.scale_x = 0; - this._hiddenWindows.push(actor); - } - }); - - // restore all hidden windows at the end of animation - // todo - actors removed during transition need to be removed from the list to avoid access to destroyed actor - this.connect('destroy', () =>{ - this._hiddenWindows.forEach(actor => { - actor.scale_x = 1; - }); - }); - } -} - - -// ------ connect Ws Animation Swipe Tracker -------------- - -function _connectWsAnimationSwipeTracker(reset = false) { - if (reset) { - if (_wsAnimationSwipeBeginId) { - Main.wm._workspaceAnimation._swipeTracker.disconnect(_wsAnimationSwipeBeginId); - _wsAnimationSwipeBeginId = 0; - } - if (_wsAnimationSwipeEndId) { - Main.wm._workspaceAnimation._swipeTracker.disconnect(_wsAnimationSwipeEndId); - _wsAnimationSwipeEndId = 0; - } - } else if (!_wsAnimationSwipeBeginId) { - // display ws switcher popup when gesture begins and connect progress - _wsAnimationSwipeBeginId = Main.wm._workspaceAnimation._swipeTracker.connect('begin', _connectWsAnimationProgress); - // we want to be sure that popup with the final ws index show up when gesture ends - _wsAnimationSwipeEndId = Main.wm._workspaceAnimation._swipeTracker.connect('end', () => _showWsSwitcherPopup(0)); - } -} - -function _connectWsAnimationProgress() { - if (Main.overview.visible) return; - - // progress is being updated only when user finished gesture and the animation continues on "autopilot" - Main.wm._workspaceAnimation._switchData.monitors[0].connect('notify::progress',(actor) => { - const progress = actor.progress % 1; - let direction = 0; - if (!actor._prg) actor._prg = progress; - else if (!progress) return; - else if (progress < actor._prg) direction = -1; - else if (progress > actor._prg) direction = 1; - if (progress < 0.6 && progress > 0.4) - _showWsSwitcherPopup(direction); - }); - - // display popup when gesture begins - _showWsSwitcherPopup(0); -} - -function _showWsSwitcherPopup(direction) { - if (Main.overview.visible) return; - - const wsIndex = global.workspaceManager.get_active_workspace_index() + direction; - if (Main.wm._workspaceSwitcherPopup === null) { - Main.wm._workspaceSwitcherPopup = new WorkspaceSwitcherPopup.WorkspaceSwitcherPopup(); - Main.wm._workspaceSwitcherPopup.connect('destroy', () => { - Main.wm._workspaceSwitcherPopup = null; - }); - } - - Main.wm._workspaceSwitcherPopup.display(wsIndex); -} |