/** * V-Shell (Vertical Workspaces) * workspace.js * * @author GdH * @copyright 2022 - 2023 * @license GPL-3.0 * */ 'use strict'; const { St, Graphene } = imports.gi; const Main = imports.ui.main; const Util = imports.misc.util; const Workspace = imports.ui.workspace; const ExtensionUtils = imports.misc.extensionUtils; const Me = ExtensionUtils.getCurrentExtension(); const _Util = Me.imports.lib.util; let _overrides; let opt; let _firstRun = true; function update(reset = false) { opt = Me.imports.lib.settings.opt; const moduleEnabled = opt.get('workspaceModule', true); reset = reset || !moduleEnabled; // don't even touch this module if disabled if (_firstRun && reset) return; _firstRun = false; if (_overrides) _overrides.removeAll(); if (reset) { Workspace.WINDOW_PREVIEW_MAXIMUM_SCALE = 0.95; _overrides = null; opt = null; return; } _overrides = new _Util.Overrides(); _overrides.addOverride('WorkspaceBackground', Workspace.WorkspaceBackground.prototype, WorkspaceBackground); // fix overlay base for Vertical Workspaces _overrides.addOverride('WorkspaceLayout', Workspace.WorkspaceLayout.prototype, WorkspaceLayout); } // workaround for upstream bug (that is not that invisible in default shell) // smaller window cannot be scaled below 0.95 (WINDOW_PREVIEW_MAXIMUM_SCALE) // when its target scale for exposed windows view (workspace state 1) is bigger than the scale needed for ws state 0. // in workspace state 0 where windows are not spread and window scale should follow workspace scale, // this window follows proper top left corner position, but doesn't scale with the workspace // so it looks bad and the window can exceed border of the workspace // extremely annoying in OVERVIEW_MODE 1 with single smaller window on the workspace, also affects appGrid transition animation // disadvantage of following workaround - the WINDOW_PREVIEW_MAXIMUM_SCALE value is common for every workspace, // on multi-monitor system can be visible unwanted scaling of windows on workspace in WORKSPACE_MODE 0 (windows not spread) // when leaving overview while any other workspace is in the WORKSPACE_MODE 1. const WorkspaceLayout = { // injection to _init() after__init() { if (opt.OVERVIEW_MODE === 1) { this._stateAdjustment.connect('notify::value', () => { // scale 0.1 for window state 0 just needs to be smaller then possible scale of any window in spread view const scale = this._stateAdjustment.value ? 0.95 : 0.1; if (scale !== this.WINDOW_PREVIEW_MAXIMUM_SCALE) { this.WINDOW_PREVIEW_MAXIMUM_SCALE = scale; // when transition to ws state 1 (WINDOW_PICKER) begins, replace the constant with the original one Workspace.WINDOW_PREVIEW_MAXIMUM_SCALE = scale; // and force recalculation of the target layout, so the transition will be smooth this._needsLayout = true; } }); } }, // this fixes wrong size and position calculation of window clones while moving overview to the next (+1) workspace if vertical ws orientation is enabled in GS _adjustSpacingAndPadding(rowSpacing, colSpacing, containerBox) { if (this._sortedWindows.length === 0) return [rowSpacing, colSpacing, containerBox]; // All of the overlays have the same chrome sizes, // so just pick the first one. const window = this._sortedWindows[0]; const [topOversize, bottomOversize] = window.chromeHeights(); const [leftOversize, rightOversize] = window.chromeWidths(); const oversize = Math.max(topOversize, bottomOversize, leftOversize, rightOversize); if (rowSpacing !== null) rowSpacing += oversize; if (colSpacing !== null) colSpacing += oversize; if (containerBox) { const vertical = global.workspaceManager.layout_rows === -1; const monitor = Main.layoutManager.monitors[this._monitorIndex]; const bottomPoint = new Graphene.Point3D(); if (vertical) bottomPoint.x = containerBox.x2; else bottomPoint.y = containerBox.y2; const transformedBottomPoint = this._container.apply_transform_to_point(bottomPoint); const bottomFreeSpace = vertical ? (monitor.x + monitor.height) - transformedBottomPoint.x : (monitor.y + monitor.height) - transformedBottomPoint.y; const [, bottomOverlap] = window.overlapHeights(); if ((bottomOverlap + oversize) > bottomFreeSpace && !vertical) containerBox.y2 -= (bottomOverlap + oversize) - bottomFreeSpace; } return [rowSpacing, colSpacing, containerBox]; }, }; const WorkspaceBackground = { _updateBorderRadius(value = false) { // don't round already rounded corners during exposing windows if (value === false && opt.OVERVIEW_MODE === 1) return; const { scaleFactor } = St.ThemeContext.get_for_stage(global.stage); const cornerRadius = scaleFactor * opt.WS_PREVIEW_BG_RADIUS; const backgroundContent = this._bgManager.backgroundActor.content; value = value !== false ? value : this._stateAdjustment.value; backgroundContent.rounded_clip_radius = Util.lerp(0, cornerRadius, value); }, };