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author | Lennart Weller <lhw@ring0.de> | 2016-04-21 12:27:29 +0000 |
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committer | Lennart Weller <lhw@ring0.de> | 2016-04-21 12:27:29 +0000 |
commit | 30b94862648cdbf4f537337d2e2f01c369a9dee9 (patch) | |
tree | f0219dd8bd744fc09899bd0266402e05a4bff854 /node.d/node_modules/node-int64.js | |
parent | Imported Upstream version 1.0.0 (diff) | |
download | netdata-30b94862648cdbf4f537337d2e2f01c369a9dee9.tar.xz netdata-30b94862648cdbf4f537337d2e2f01c369a9dee9.zip |
Imported Upstream version 1.1.0upstream/1.1.0
Diffstat (limited to 'node.d/node_modules/node-int64.js')
-rw-r--r-- | node.d/node_modules/node-int64.js | 268 |
1 files changed, 268 insertions, 0 deletions
diff --git a/node.d/node_modules/node-int64.js b/node.d/node_modules/node-int64.js new file mode 100644 index 000000000..f870a2a94 --- /dev/null +++ b/node.d/node_modules/node-int64.js @@ -0,0 +1,268 @@ +// Int64.js +// +// Copyright (c) 2012 Robert Kieffer +// MIT License - http://opensource.org/licenses/mit-license.php + +/** + * Support for handling 64-bit int numbers in Javascript (node.js) + * + * JS Numbers are IEEE-754 binary double-precision floats, which limits the + * range of values that can be represented with integer precision to: + * + * 2^^53 <= N <= 2^53 + * + * Int64 objects wrap a node Buffer that holds the 8-bytes of int64 data. These + * objects operate directly on the buffer which means that if they are created + * using an existing buffer then setting the value will modify the Buffer, and + * vice-versa. + * + * Internal Representation + * + * The internal buffer format is Big Endian. I.e. the most-significant byte is + * at buffer[0], the least-significant at buffer[7]. For the purposes of + * converting to/from JS native numbers, the value is assumed to be a signed + * integer stored in 2's complement form. + * + * For details about IEEE-754 see: + * http://en.wikipedia.org/wiki/Double_precision_floating-point_format + */ + +// Useful masks and values for bit twiddling +var MASK31 = 0x7fffffff, VAL31 = 0x80000000; +var MASK32 = 0xffffffff, VAL32 = 0x100000000; + +// Map for converting hex octets to strings +var _HEX = []; +for (var i = 0; i < 256; i++) { + _HEX[i] = (i > 0xF ? '' : '0') + i.toString(16); +} + +// +// Int64 +// + +/** + * Constructor accepts any of the following argument types: + * + * new Int64(buffer[, offset=0]) - Existing Buffer with byte offset + * new Int64(Uint8Array[, offset=0]) - Existing Uint8Array with a byte offset + * new Int64(string) - Hex string (throws if n is outside int64 range) + * new Int64(number) - Number (throws if n is outside int64 range) + * new Int64(hi, lo) - Raw bits as two 32-bit values + */ +var Int64 = module.exports = function(a1, a2) { + if (a1 instanceof Buffer) { + this.buffer = a1; + this.offset = a2 || 0; + } else if (Object.prototype.toString.call(a1) == '[object Uint8Array]') { + // Under Browserify, Buffers can extend Uint8Arrays rather than an + // instance of Buffer. We could assume the passed in Uint8Array is actually + // a buffer but that won't handle the case where a raw Uint8Array is passed + // in. We construct a new Buffer just in case. + this.buffer = new Buffer(a1); + this.offset = a2 || 0; + } else { + this.buffer = this.buffer || new Buffer(8); + this.offset = 0; + this.setValue.apply(this, arguments); + } +}; + + +// Max integer value that JS can accurately represent +Int64.MAX_INT = Math.pow(2, 53); + +// Min integer value that JS can accurately represent +Int64.MIN_INT = -Math.pow(2, 53); + +Int64.prototype = { + + constructor: Int64, + + /** + * Do in-place 2's compliment. See + * http://en.wikipedia.org/wiki/Two's_complement + */ + _2scomp: function() { + var b = this.buffer, o = this.offset, carry = 1; + for (var i = o + 7; i >= o; i--) { + var v = (b[i] ^ 0xff) + carry; + b[i] = v & 0xff; + carry = v >> 8; + } + }, + + /** + * Set the value. Takes any of the following arguments: + * + * setValue(string) - A hexidecimal string + * setValue(number) - Number (throws if n is outside int64 range) + * setValue(hi, lo) - Raw bits as two 32-bit values + */ + setValue: function(hi, lo) { + var negate = false; + if (arguments.length == 1) { + if (typeof(hi) == 'number') { + // Simplify bitfield retrieval by using abs() value. We restore sign + // later + negate = hi < 0; + hi = Math.abs(hi); + lo = hi % VAL32; + hi = hi / VAL32; + if (hi > VAL32) throw new RangeError(hi + ' is outside Int64 range'); + hi = hi | 0; + } else if (typeof(hi) == 'string') { + hi = (hi + '').replace(/^0x/, ''); + lo = hi.substr(-8); + hi = hi.length > 8 ? hi.substr(0, hi.length - 8) : ''; + hi = parseInt(hi, 16); + lo = parseInt(lo, 16); + } else { + throw new Error(hi + ' must be a Number or String'); + } + } + + // Technically we should throw if hi or lo is outside int32 range here, but + // it's not worth the effort. Anything past the 32'nd bit is ignored. + + // Copy bytes to buffer + var b = this.buffer, o = this.offset; + for (var i = 7; i >= 0; i--) { + b[o+i] = lo & 0xff; + lo = i == 4 ? hi : lo >>> 8; + } + + // Restore sign of passed argument + if (negate) this._2scomp(); + }, + + /** + * Convert to a native JS number. + * + * WARNING: Do not expect this value to be accurate to integer precision for + * large (positive or negative) numbers! + * + * @param allowImprecise If true, no check is performed to verify the + * returned value is accurate to integer precision. If false, imprecise + * numbers (very large positive or negative numbers) will be forced to +/- + * Infinity. + */ + toNumber: function(allowImprecise) { + var b = this.buffer, o = this.offset; + + // Running sum of octets, doing a 2's complement + var negate = b[o] & 0x80, x = 0, carry = 1; + for (var i = 7, m = 1; i >= 0; i--, m *= 256) { + var v = b[o+i]; + + // 2's complement for negative numbers + if (negate) { + v = (v ^ 0xff) + carry; + carry = v >> 8; + v = v & 0xff; + } + + x += v * m; + } + + // Return Infinity if we've lost integer precision + if (!allowImprecise && x >= Int64.MAX_INT) { + return negate ? -Infinity : Infinity; + } + + return negate ? -x : x; + }, + + /** + * Convert to a JS Number. Returns +/-Infinity for values that can't be + * represented to integer precision. + */ + valueOf: function() { + return this.toNumber(false); + }, + + /** + * Return string value + * + * @param radix Just like Number#toString()'s radix + */ + toString: function(radix) { + return this.valueOf().toString(radix || 10); + }, + + /** + * Return a string showing the buffer octets, with MSB on the left. + * + * @param sep separator string. default is '' (empty string) + */ + toOctetString: function(sep) { + var out = new Array(8); + var b = this.buffer, o = this.offset; + for (var i = 0; i < 8; i++) { + out[i] = _HEX[b[o+i]]; + } + return out.join(sep || ''); + }, + + /** + * Returns the int64's 8 bytes in a buffer. + * + * @param {bool} [rawBuffer=false] If no offset and this is true, return the internal buffer. Should only be used if + * you're discarding the Int64 afterwards, as it breaks encapsulation. + */ + toBuffer: function(rawBuffer) { + if (rawBuffer && this.offset === 0) return this.buffer; + + var out = new Buffer(8); + this.buffer.copy(out, 0, this.offset, this.offset + 8); + return out; + }, + + /** + * Copy 8 bytes of int64 into target buffer at target offset. + * + * @param {Buffer} targetBuffer Buffer to copy into. + * @param {number} [targetOffset=0] Offset into target buffer. + */ + copy: function(targetBuffer, targetOffset) { + this.buffer.copy(targetBuffer, targetOffset || 0, this.offset, this.offset + 8); + }, + + /** + * Returns a number indicating whether this comes before or after or is the + * same as the other in sort order. + * + * @param {Int64} other Other Int64 to compare. + */ + compare: function(other) { + + // If sign bits differ ... + if ((this.buffer[this.offset] & 0x80) != (other.buffer[other.offset] & 0x80)) { + return other.buffer[other.offset] - this.buffer[this.offset]; + } + + // otherwise, compare bytes lexicographically + for (var i = 0; i < 8; i++) { + if (this.buffer[this.offset+i] !== other.buffer[other.offset+i]) { + return this.buffer[this.offset+i] - other.buffer[other.offset+i]; + } + } + return 0; + }, + + /** + * Returns a boolean indicating if this integer is equal to other. + * + * @param {Int64} other Other Int64 to compare. + */ + equals: function(other) { + return this.compare(other) === 0; + }, + + /** + * Pretty output in console.log + */ + inspect: function() { + return '[Int64 value:' + this + ' octets:' + this.toOctetString(' ') + ']'; + } +}; |