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authorLennart Weller <lhw@ring0.de>2016-05-25 10:36:24 +0000
committerLennart Weller <lhw@ring0.de>2016-05-25 10:36:24 +0000
commitb4f64f72a3e4bf590c60b0cbd6cd365aa1a58542 (patch)
treee6706c727a1fedb44da614453ad3e429a7403a9b /node.d/node_modules
parentImported Upstream version 1.1.0 (diff)
downloadnetdata-b4f64f72a3e4bf590c60b0cbd6cd365aa1a58542.tar.xz
netdata-b4f64f72a3e4bf590c60b0cbd6cd365aa1a58542.zip
Imported Upstream version 1.2.0upstream/1.2.0
Diffstat (limited to 'node.d/node_modules')
-rw-r--r--node.d/node_modules/netdata.js7
-rw-r--r--node.d/node_modules/node-int64.js268
2 files changed, 2 insertions, 273 deletions
diff --git a/node.d/node_modules/netdata.js b/node.d/node_modules/netdata.js
index f36a97b6..6183993b 100644
--- a/node.d/node_modules/netdata.js
+++ b/node.d/node_modules/netdata.js
@@ -3,7 +3,6 @@
var url = require('url');
var http = require('http');
var util = require('util');
-var Int64 = require('node-int64');
/*
var netdata = require('netdata');
@@ -341,10 +340,8 @@ var netdata = {
return false;
if(this._current_chart._dimensions_count !== 0) {
- if (value instanceof Buffer) {
- var value64 = new Int64(value);
- this.queue('SET ' + dimension + ' = ' + value64.toString(10));
- }
+ if (value instanceof Buffer)
+ this.queue('SET ' + dimension + ' = 0x' + value.toString('hex'));
else
this.queue('SET ' + dimension + ' = ' + value.toString());
}
diff --git a/node.d/node_modules/node-int64.js b/node.d/node_modules/node-int64.js
deleted file mode 100644
index f870a2a9..00000000
--- a/node.d/node_modules/node-int64.js
+++ /dev/null
@@ -1,268 +0,0 @@
-// Int64.js
-//
-// Copyright (c) 2012 Robert Kieffer
-// MIT License - http://opensource.org/licenses/mit-license.php
-
-/**
- * Support for handling 64-bit int numbers in Javascript (node.js)
- *
- * JS Numbers are IEEE-754 binary double-precision floats, which limits the
- * range of values that can be represented with integer precision to:
- *
- * 2^^53 <= N <= 2^53
- *
- * Int64 objects wrap a node Buffer that holds the 8-bytes of int64 data. These
- * objects operate directly on the buffer which means that if they are created
- * using an existing buffer then setting the value will modify the Buffer, and
- * vice-versa.
- *
- * Internal Representation
- *
- * The internal buffer format is Big Endian. I.e. the most-significant byte is
- * at buffer[0], the least-significant at buffer[7]. For the purposes of
- * converting to/from JS native numbers, the value is assumed to be a signed
- * integer stored in 2's complement form.
- *
- * For details about IEEE-754 see:
- * http://en.wikipedia.org/wiki/Double_precision_floating-point_format
- */
-
-// Useful masks and values for bit twiddling
-var MASK31 = 0x7fffffff, VAL31 = 0x80000000;
-var MASK32 = 0xffffffff, VAL32 = 0x100000000;
-
-// Map for converting hex octets to strings
-var _HEX = [];
-for (var i = 0; i < 256; i++) {
- _HEX[i] = (i > 0xF ? '' : '0') + i.toString(16);
-}
-
-//
-// Int64
-//
-
-/**
- * Constructor accepts any of the following argument types:
- *
- * new Int64(buffer[, offset=0]) - Existing Buffer with byte offset
- * new Int64(Uint8Array[, offset=0]) - Existing Uint8Array with a byte offset
- * new Int64(string) - Hex string (throws if n is outside int64 range)
- * new Int64(number) - Number (throws if n is outside int64 range)
- * new Int64(hi, lo) - Raw bits as two 32-bit values
- */
-var Int64 = module.exports = function(a1, a2) {
- if (a1 instanceof Buffer) {
- this.buffer = a1;
- this.offset = a2 || 0;
- } else if (Object.prototype.toString.call(a1) == '[object Uint8Array]') {
- // Under Browserify, Buffers can extend Uint8Arrays rather than an
- // instance of Buffer. We could assume the passed in Uint8Array is actually
- // a buffer but that won't handle the case where a raw Uint8Array is passed
- // in. We construct a new Buffer just in case.
- this.buffer = new Buffer(a1);
- this.offset = a2 || 0;
- } else {
- this.buffer = this.buffer || new Buffer(8);
- this.offset = 0;
- this.setValue.apply(this, arguments);
- }
-};
-
-
-// Max integer value that JS can accurately represent
-Int64.MAX_INT = Math.pow(2, 53);
-
-// Min integer value that JS can accurately represent
-Int64.MIN_INT = -Math.pow(2, 53);
-
-Int64.prototype = {
-
- constructor: Int64,
-
- /**
- * Do in-place 2's compliment. See
- * http://en.wikipedia.org/wiki/Two's_complement
- */
- _2scomp: function() {
- var b = this.buffer, o = this.offset, carry = 1;
- for (var i = o + 7; i >= o; i--) {
- var v = (b[i] ^ 0xff) + carry;
- b[i] = v & 0xff;
- carry = v >> 8;
- }
- },
-
- /**
- * Set the value. Takes any of the following arguments:
- *
- * setValue(string) - A hexidecimal string
- * setValue(number) - Number (throws if n is outside int64 range)
- * setValue(hi, lo) - Raw bits as two 32-bit values
- */
- setValue: function(hi, lo) {
- var negate = false;
- if (arguments.length == 1) {
- if (typeof(hi) == 'number') {
- // Simplify bitfield retrieval by using abs() value. We restore sign
- // later
- negate = hi < 0;
- hi = Math.abs(hi);
- lo = hi % VAL32;
- hi = hi / VAL32;
- if (hi > VAL32) throw new RangeError(hi + ' is outside Int64 range');
- hi = hi | 0;
- } else if (typeof(hi) == 'string') {
- hi = (hi + '').replace(/^0x/, '');
- lo = hi.substr(-8);
- hi = hi.length > 8 ? hi.substr(0, hi.length - 8) : '';
- hi = parseInt(hi, 16);
- lo = parseInt(lo, 16);
- } else {
- throw new Error(hi + ' must be a Number or String');
- }
- }
-
- // Technically we should throw if hi or lo is outside int32 range here, but
- // it's not worth the effort. Anything past the 32'nd bit is ignored.
-
- // Copy bytes to buffer
- var b = this.buffer, o = this.offset;
- for (var i = 7; i >= 0; i--) {
- b[o+i] = lo & 0xff;
- lo = i == 4 ? hi : lo >>> 8;
- }
-
- // Restore sign of passed argument
- if (negate) this._2scomp();
- },
-
- /**
- * Convert to a native JS number.
- *
- * WARNING: Do not expect this value to be accurate to integer precision for
- * large (positive or negative) numbers!
- *
- * @param allowImprecise If true, no check is performed to verify the
- * returned value is accurate to integer precision. If false, imprecise
- * numbers (very large positive or negative numbers) will be forced to +/-
- * Infinity.
- */
- toNumber: function(allowImprecise) {
- var b = this.buffer, o = this.offset;
-
- // Running sum of octets, doing a 2's complement
- var negate = b[o] & 0x80, x = 0, carry = 1;
- for (var i = 7, m = 1; i >= 0; i--, m *= 256) {
- var v = b[o+i];
-
- // 2's complement for negative numbers
- if (negate) {
- v = (v ^ 0xff) + carry;
- carry = v >> 8;
- v = v & 0xff;
- }
-
- x += v * m;
- }
-
- // Return Infinity if we've lost integer precision
- if (!allowImprecise && x >= Int64.MAX_INT) {
- return negate ? -Infinity : Infinity;
- }
-
- return negate ? -x : x;
- },
-
- /**
- * Convert to a JS Number. Returns +/-Infinity for values that can't be
- * represented to integer precision.
- */
- valueOf: function() {
- return this.toNumber(false);
- },
-
- /**
- * Return string value
- *
- * @param radix Just like Number#toString()'s radix
- */
- toString: function(radix) {
- return this.valueOf().toString(radix || 10);
- },
-
- /**
- * Return a string showing the buffer octets, with MSB on the left.
- *
- * @param sep separator string. default is '' (empty string)
- */
- toOctetString: function(sep) {
- var out = new Array(8);
- var b = this.buffer, o = this.offset;
- for (var i = 0; i < 8; i++) {
- out[i] = _HEX[b[o+i]];
- }
- return out.join(sep || '');
- },
-
- /**
- * Returns the int64's 8 bytes in a buffer.
- *
- * @param {bool} [rawBuffer=false] If no offset and this is true, return the internal buffer. Should only be used if
- * you're discarding the Int64 afterwards, as it breaks encapsulation.
- */
- toBuffer: function(rawBuffer) {
- if (rawBuffer && this.offset === 0) return this.buffer;
-
- var out = new Buffer(8);
- this.buffer.copy(out, 0, this.offset, this.offset + 8);
- return out;
- },
-
- /**
- * Copy 8 bytes of int64 into target buffer at target offset.
- *
- * @param {Buffer} targetBuffer Buffer to copy into.
- * @param {number} [targetOffset=0] Offset into target buffer.
- */
- copy: function(targetBuffer, targetOffset) {
- this.buffer.copy(targetBuffer, targetOffset || 0, this.offset, this.offset + 8);
- },
-
- /**
- * Returns a number indicating whether this comes before or after or is the
- * same as the other in sort order.
- *
- * @param {Int64} other Other Int64 to compare.
- */
- compare: function(other) {
-
- // If sign bits differ ...
- if ((this.buffer[this.offset] & 0x80) != (other.buffer[other.offset] & 0x80)) {
- return other.buffer[other.offset] - this.buffer[this.offset];
- }
-
- // otherwise, compare bytes lexicographically
- for (var i = 0; i < 8; i++) {
- if (this.buffer[this.offset+i] !== other.buffer[other.offset+i]) {
- return this.buffer[this.offset+i] - other.buffer[other.offset+i];
- }
- }
- return 0;
- },
-
- /**
- * Returns a boolean indicating if this integer is equal to other.
- *
- * @param {Int64} other Other Int64 to compare.
- */
- equals: function(other) {
- return this.compare(other) === 0;
- },
-
- /**
- * Pretty output in console.log
- */
- inspect: function() {
- return '[Int64 value:' + this + ' octets:' + this.toOctetString(' ') + ']';
- }
-};