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+
+WAMR application framework
+========================
+
+## Application system callbacks
+The `on_init` and `on_destroy` functions are wamr application system callbacks which must be implemented in the wasm application if you want to use the APP framework.
+``` C
+void on_init()
+{
+ /*
+ Your init functions here, for example:
+ * platform initialization
+ * timer registration
+ * service / event registration
+ * ......
+ */
+}
+
+void on_destroy()
+{
+ /*
+ your destroy functions here
+ */
+}
+```
+
+## Base App library
+
+The base library of application framework supports the essential API for WASM applications, such as inter-app communication, timers, etc. Other application framework components rely on the base library.
+
+When building the WAMR SDK, once application framework is enabled, the base library will automatically enabled.
+
+### Timer
+The *timer* API's can be used to create some `soft timers` with single-shot mode or periodic mode. Here is a reference of how to use timer API's to execute a function every one second.
+``` C
+/* User global variable */
+static int num = 0;
+
+/* Timer callback */
+void timer1_update(user_timer_t timer)
+{
+ printf("Timer update %d\n", num++);
+}
+
+void on_init()
+{
+ user_timer_t timer;
+
+ /* set up a timer */
+ timer = api_timer_create(1000, true, false, timer1_update);
+ api_timer_restart(timer, 1000);
+}
+
+void on_destroy()
+{
+
+}
+```
+
+### Micro-service model (request/response)
+The microservice model is also known as request and response model. One WASM application acts as the server which provides a specific service. Other WASM applications or host/cloud applications request that service and get the response.
+
+<center><img src="./pics/request.PNG" width="60%" height="60%"></center>
+
+Below is the reference implementation of the server application. It provides room temperature measurement service.
+
+``` C
+void on_init()
+{
+ api_register_resource_handler("/room_temp", room_temp_handler);
+}
+
+void on_destroy()
+{
+}
+
+void room_temp_handler(request_t *request)
+{
+ response_t response[1];
+ attr_container_t *payload;
+ payload = attr_container_create("room_temp payload");
+ if (payload == NULL)
+ return;
+
+ attr_container_set_string(&payload, "temp unit", "centigrade");
+ attr_container_set_int(&payload, "value", 26);
+
+ make_response_for_request(request, response);
+ set_response(response,
+ CONTENT_2_05,
+ FMT_ATTR_CONTAINER,
+ payload,
+ attr_container_get_serialize_length(payload));
+
+ api_response_send(response);
+ attr_container_destroy(payload);
+}
+```
+
+
+### Pub/sub model
+One WASM application acts as the event publisher. It publishes events to notify WASM applications or host/cloud applications which subscribe to the events.
+
+<center><img src="./pics/sub.PNG" width="60%" height="60%"></center>
+
+Below is the reference implementation of the pub application. It utilizes a timer to repeatedly publish an overheat alert event to the subscriber applications. Then the subscriber applications receive the events immediately.
+
+``` C
+/* Timer callback */
+void timer_update(user_timer_t timer)
+{
+ attr_container_t *event;
+
+ event = attr_container_create("event");
+ attr_container_set_string(&event,
+ "warning",
+ "temperature is over high");
+
+ api_publish_event("alert/overheat",
+ FMT_ATTR_CONTAINER,
+ event,
+ attr_container_get_serialize_length(event));
+
+ attr_container_destroy(event);
+}
+
+void on_init()
+{
+ user_timer_t timer;
+ timer = api_timer_create(1000, true, true, timer_update);
+}
+
+void on_destroy()
+{
+}
+```
+
+Below is the reference implementation of the sub application.
+``` C
+void overheat_handler(request_t *event)
+{
+ printf("Event: %s\n", event->url);
+
+ if (event->payload != NULL && event->fmt == FMT_ATTR_CONTAINER)
+ attr_container_dump((attr_container_t *) event->payload);
+}
+
+void on_init(
+{
+ api_subscribe_event ("alert/overheat", overheat_handler);
+}
+
+void on_destroy()
+{
+}
+```
+**Note:** You can also subscribe this event from host side by using host tool. Please refer `samples/simple` project for detail usage.
+
+
+## Sensor API
+
+The API set is defined in the header file ```core/app-framework/sensor/app/wa-inc/sensor.h```.
+
+Here is a reference of how to use sensor API's:
+
+``` C
+static sensor_t sensor = NULL;
+
+/* Sensor event callback*/
+void sensor_event_handler(sensor_t sensor, attr_container_t *event,
+ void *user_data)
+{
+ printf("### app get sensor event\n");
+ attr_container_dump(event);
+}
+
+void on_init()
+{
+ char *user_data;
+ attr_container_t *config;
+
+ printf("### app on_init 1\n");
+ /* open a sensor */
+ user_data = malloc(100);
+ printf("### app on_init 2\n");
+ sensor = sensor_open("sensor_test", 0, sensor_event_handler, user_data);
+ printf("### app on_init 3\n");
+
+ /* config the sensor */
+ sensor_config(sensor, 1000, 0, 0);
+ printf("### app on_init 4\n");
+}
+
+void on_destroy()
+{
+ if (NULL != sensor) {
+ sensor_config(sensor, 0, 0, 0);
+ }
+}
+```
+
+## Connection API:
+
+The API set is defined in the header file `core/app-framework/connection/app/wa-inc/connection.h`
+
+Here is a reference of how to use connection API's:
+``` C
+/* User global variable */
+static int num = 0;
+static user_timer_t g_timer;
+static connection_t *g_conn = NULL;
+
+void on_data1(connection_t *conn,
+ conn_event_type_t type,
+ const char *data,
+ uint32 len,
+ void *user_data)
+{
+ if (type == CONN_EVENT_TYPE_DATA) {
+ char message[64] = {0};
+ memcpy(message, data, len);
+ printf("Client got a message from server -> %s\n", message);
+ } else if (type == CONN_EVENT_TYPE_DISCONNECT) {
+ printf("connection is close by server!\n");
+ } else {
+ printf("error: got unknown event type!!!\n");
+ }
+}
+
+/* Timer callback */
+void timer1_update(user_timer_t timer)
+{
+ char message[64] = {0};
+ /* Reply to server */
+ snprintf(message, sizeof(message), "Hello %d", num++);
+ api_send_on_connection(g_conn, message, strlen(message));
+}
+
+void my_close_handler(request_t * request)
+{
+ response_t response[1];
+
+ if (g_conn != NULL) {
+ api_timer_cancel(g_timer);
+ api_close_connection(g_conn);
+ }
+
+ make_response_for_request(request, response);
+ set_response(response, DELETED_2_02, 0, NULL, 0);
+ api_response_send(response);
+}
+
+void on_init()
+{
+ user_timer_t timer;
+ attr_container_t *args;
+ char *str = "this is client!";
+
+ api_register_resource_handler("/close", my_close_handler);
+
+ args = attr_container_create("");
+ attr_container_set_string(&args, "address", "127.0.0.1");
+ attr_container_set_uint16(&args, "port", 7777);
+
+ g_conn = api_open_connection("TCP", args, on_data1, NULL);
+ if (g_conn == NULL) {
+ printf("connect to server fail!\n");
+ return;
+ }
+
+ printf("connect to server success! handle: %p\n", g_conn);
+
+ /* set up a timer */
+ timer = api_timer_create(1000, true, false, timer1_update);
+ api_timer_restart(timer, 1000);
+}
+
+void on_destroy()
+{
+
+}
+```
+
+## GUI API
+
+The API's is listed in header file ```core/app-framework/wgl/app/wa-inc/wgl.h``` which is implemented based on open source 2D graphic library [LVGL](https://docs.lvgl.io/master/index.html).
+
+``` C
+static void btn_event_cb(wgl_obj_t btn, wgl_event_t event);
+
+uint32_t count = 0;
+char count_str[11] = { 0 };
+wgl_obj_t hello_world_label;
+wgl_obj_t count_label;
+wgl_obj_t btn1;
+wgl_obj_t label_count1;
+int label_count1_value = 0;
+char label_count1_str[11] = { 0 };
+
+void timer1_update(user_timer_t timer1)
+{
+ if ((count % 100) == 0) {
+ snprintf(count_str, sizeof(count_str), "%d", count / 100);
+ wgl_label_set_text(count_label, count_str);
+ }
+ ++count;
+}
+
+void on_init()
+{
+ hello_world_label = wgl_label_create((wgl_obj_t)NULL, (wgl_obj_t)NULL);
+ wgl_label_set_text(hello_world_label, "Hello world!");
+ wgl_obj_align(hello_world_label, (wgl_obj_t)NULL, WGL_ALIGN_IN_TOP_LEFT, 0, 0);
+
+ count_label = wgl_label_create((wgl_obj_t)NULL, (wgl_obj_t)NULL);
+ wgl_obj_align(count_label, (wgl_obj_t)NULL, WGL_ALIGN_IN_TOP_MID, 0, 0);
+
+ btn1 = wgl_btn_create((wgl_obj_t)NULL, (wgl_obj_t)NULL); /*Create a button on the currently loaded screen*/
+ wgl_obj_set_event_cb(btn1, btn_event_cb); /*Set function to be called when the button is released*/
+ wgl_obj_align(btn1, (wgl_obj_t)NULL, WGL_ALIGN_CENTER, 0, 0); /*Align below the label*/
+
+ /*Create a label on the button*/
+ wgl_obj_t btn_label = wgl_label_create(btn1, (wgl_obj_t)NULL);
+ wgl_label_set_text(btn_label, "Click ++");
+
+ label_count1 = wgl_label_create((wgl_obj_t)NULL, (wgl_obj_t)NULL);
+ wgl_label_set_text(label_count1, "0");
+ wgl_obj_align(label_count1, (wgl_obj_t)NULL, WGL_ALIGN_IN_BOTTOM_MID, 0, 0);
+
+ /* set up a timer */
+ user_timer_t timer;
+ timer = api_timer_create(10, true, false, timer1_update);
+ if (timer)
+ api_timer_restart(timer, 10);
+ else
+ printf("Fail to create timer.\n");
+}
+
+static void btn_event_cb(wgl_obj_t btn, wgl_event_t event)
+{
+ if(event == WGL_EVENT_RELEASED) {
+ label_count1_value++;
+ snprintf(label_count1_str, sizeof(label_count1_str),
+ "%d", label_count1_value);
+ wgl_label_set_text(label_count1, label_count1_str);
+ }
+}
+
+```
+
+Currently supported widgets include button, label, list and check box and more widgets would be provided in future.