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diff --git a/ml/dlib/examples/fhog_object_detector_ex.cpp b/ml/dlib/examples/fhog_object_detector_ex.cpp new file mode 100644 index 000000000..152f57d09 --- /dev/null +++ b/ml/dlib/examples/fhog_object_detector_ex.cpp @@ -0,0 +1,269 @@ +// The contents of this file are in the public domain. See LICENSE_FOR_EXAMPLE_PROGRAMS.txt +/* + + This example program shows how you can use dlib to make an object detector + for things like faces, pedestrians, and any other semi-rigid object. In + particular, we go though the steps to train the kind of sliding window + object detector first published by Dalal and Triggs in 2005 in the paper + Histograms of Oriented Gradients for Human Detection. + + Note that this program executes fastest when compiled with at least SSE2 + instructions enabled. So if you are using a PC with an Intel or AMD chip + then you should enable at least SSE2 instructions. If you are using cmake + to compile this program you can enable them by using one of the following + commands when you create the build project: + cmake path_to_dlib_root/examples -DUSE_SSE2_INSTRUCTIONS=ON + cmake path_to_dlib_root/examples -DUSE_SSE4_INSTRUCTIONS=ON + cmake path_to_dlib_root/examples -DUSE_AVX_INSTRUCTIONS=ON + This will set the appropriate compiler options for GCC, clang, Visual + Studio, or the Intel compiler. If you are using another compiler then you + need to consult your compiler's manual to determine how to enable these + instructions. Note that AVX is the fastest but requires a CPU from at least + 2011. SSE4 is the next fastest and is supported by most current machines. + +*/ + + +#include <dlib/svm_threaded.h> +#include <dlib/gui_widgets.h> +#include <dlib/image_processing.h> +#include <dlib/data_io.h> + +#include <iostream> +#include <fstream> + + +using namespace std; +using namespace dlib; + +// ---------------------------------------------------------------------------------------- + +int main(int argc, char** argv) +{ + + try + { + // In this example we are going to train a face detector based on the + // small faces dataset in the examples/faces directory. So the first + // thing we do is load that dataset. This means you need to supply the + // path to this faces folder as a command line argument so we will know + // where it is. + if (argc != 2) + { + cout << "Give the path to the examples/faces directory as the argument to this" << endl; + cout << "program. For example, if you are in the examples folder then execute " << endl; + cout << "this program by running: " << endl; + cout << " ./fhog_object_detector_ex faces" << endl; + cout << endl; + return 0; + } + const std::string faces_directory = argv[1]; + // The faces directory contains a training dataset and a separate + // testing dataset. The training data consists of 4 images, each + // annotated with rectangles that bound each human face. The idea is + // to use this training data to learn to identify human faces in new + // images. + // + // Once you have trained an object detector it is always important to + // test it on data it wasn't trained on. Therefore, we will also load + // a separate testing set of 5 images. Once we have a face detector + // created from the training data we will see how well it works by + // running it on the testing images. + // + // So here we create the variables that will hold our dataset. + // images_train will hold the 4 training images and face_boxes_train + // holds the locations of the faces in the training images. So for + // example, the image images_train[0] has the faces given by the + // rectangles in face_boxes_train[0]. + dlib::array<array2d<unsigned char> > images_train, images_test; + std::vector<std::vector<rectangle> > face_boxes_train, face_boxes_test; + + // Now we load the data. These XML files list the images in each + // dataset and also contain the positions of the face boxes. Obviously + // you can use any kind of input format you like so long as you store + // the data into images_train and face_boxes_train. But for convenience + // dlib comes with tools for creating and loading XML image dataset + // files. Here you see how to load the data. To create the XML files + // you can use the imglab tool which can be found in the tools/imglab + // folder. It is a simple graphical tool for labeling objects in images + // with boxes. To see how to use it read the tools/imglab/README.txt + // file. + load_image_dataset(images_train, face_boxes_train, faces_directory+"/training.xml"); + load_image_dataset(images_test, face_boxes_test, faces_directory+"/testing.xml"); + + // Now we do a little bit of pre-processing. This is optional but for + // this training data it improves the results. The first thing we do is + // increase the size of the images by a factor of two. We do this + // because it will allow us to detect smaller faces than otherwise would + // be practical (since the faces are all now twice as big). Note that, + // in addition to resizing the images, these functions also make the + // appropriate adjustments to the face boxes so that they still fall on + // top of the faces after the images are resized. + upsample_image_dataset<pyramid_down<2> >(images_train, face_boxes_train); + upsample_image_dataset<pyramid_down<2> >(images_test, face_boxes_test); + // Since human faces are generally left-right symmetric we can increase + // our training dataset by adding mirrored versions of each image back + // into images_train. So this next step doubles the size of our + // training dataset. Again, this is obviously optional but is useful in + // many object detection tasks. + add_image_left_right_flips(images_train, face_boxes_train); + cout << "num training images: " << images_train.size() << endl; + cout << "num testing images: " << images_test.size() << endl; + + + // Finally we get to the training code. dlib contains a number of + // object detectors. This typedef tells it that you want to use the one + // based on Felzenszwalb's version of the Histogram of Oriented + // Gradients (commonly called HOG) detector. The 6 means that you want + // it to use an image pyramid that downsamples the image at a ratio of + // 5/6. Recall that HOG detectors work by creating an image pyramid and + // then running the detector over each pyramid level in a sliding window + // fashion. + typedef scan_fhog_pyramid<pyramid_down<6> > image_scanner_type; + image_scanner_type scanner; + // The sliding window detector will be 80 pixels wide and 80 pixels tall. + scanner.set_detection_window_size(80, 80); + structural_object_detection_trainer<image_scanner_type> trainer(scanner); + // Set this to the number of processing cores on your machine. + trainer.set_num_threads(4); + // The trainer is a kind of support vector machine and therefore has the usual SVM + // C parameter. In general, a bigger C encourages it to fit the training data + // better but might lead to overfitting. You must find the best C value + // empirically by checking how well the trained detector works on a test set of + // images you haven't trained on. Don't just leave the value set at 1. Try a few + // different C values and see what works best for your data. + trainer.set_c(1); + // We can tell the trainer to print it's progress to the console if we want. + trainer.be_verbose(); + // The trainer will run until the "risk gap" is less than 0.01. Smaller values + // make the trainer solve the SVM optimization problem more accurately but will + // take longer to train. For most problems a value in the range of 0.1 to 0.01 is + // plenty accurate. Also, when in verbose mode the risk gap is printed on each + // iteration so you can see how close it is to finishing the training. + trainer.set_epsilon(0.01); + + + // Now we run the trainer. For this example, it should take on the order of 10 + // seconds to train. + object_detector<image_scanner_type> detector = trainer.train(images_train, face_boxes_train); + + // Now that we have a face detector we can test it. The first statement tests it + // on the training data. It will print the precision, recall, and then average precision. + cout << "training results: " << test_object_detection_function(detector, images_train, face_boxes_train) << endl; + // However, to get an idea if it really worked without overfitting we need to run + // it on images it wasn't trained on. The next line does this. Happily, we see + // that the object detector works perfectly on the testing images. + cout << "testing results: " << test_object_detection_function(detector, images_test, face_boxes_test) << endl; + + + // If you have read any papers that use HOG you have probably seen the nice looking + // "sticks" visualization of a learned HOG detector. This next line creates a + // window with such a visualization of our detector. It should look somewhat like + // a face. + image_window hogwin(draw_fhog(detector), "Learned fHOG detector"); + + // Now for the really fun part. Let's display the testing images on the screen and + // show the output of the face detector overlaid on each image. You will see that + // it finds all the faces without false alarming on any non-faces. + image_window win; + for (unsigned long i = 0; i < images_test.size(); ++i) + { + // Run the detector and get the face detections. + std::vector<rectangle> dets = detector(images_test[i]); + win.clear_overlay(); + win.set_image(images_test[i]); + win.add_overlay(dets, rgb_pixel(255,0,0)); + cout << "Hit enter to process the next image..." << endl; + cin.get(); + } + + + // Like everything in dlib, you can save your detector to disk using the + // serialize() function. + serialize("face_detector.svm") << detector; + + // Then you can recall it using the deserialize() function. + object_detector<image_scanner_type> detector2; + deserialize("face_detector.svm") >> detector2; + + + + + // Now let's talk about some optional features of this training tool as well as some + // important points you should understand. + // + // The first thing that should be pointed out is that, since this is a sliding + // window classifier, it can't output an arbitrary rectangle as a detection. In + // this example our sliding window is 80 by 80 pixels and is run over an image + // pyramid. This means that it can only output detections that are at least 80 by + // 80 pixels in size (recall that this is why we upsampled the images after loading + // them). It also means that the aspect ratio of the outputs is 1. So if, + // for example, you had a box in your training data that was 200 pixels by 10 + // pixels then it would simply be impossible for the detector to learn to detect + // it. Similarly, if you had a really small box it would be unable to learn to + // detect it. + // + // So the training code performs an input validation check on the training data and + // will throw an exception if it detects any boxes that are impossible to detect + // given your setting of scanning window size and image pyramid resolution. You + // can use a statement like: + // remove_unobtainable_rectangles(trainer, images_train, face_boxes_train) + // to automatically discard these impossible boxes from your training dataset + // before running the trainer. This will avoid getting the "impossible box" + // exception. However, I would recommend you be careful that you are not throwing + // away truth boxes you really care about. The remove_unobtainable_rectangles() + // will return the set of removed rectangles so you can visually inspect them and + // make sure you are OK that they are being removed. + // + // Next, note that any location in the images not marked with a truth box is + // implicitly treated as a negative example. This means that when creating + // training data it is critical that you label all the objects you want to detect. + // So for example, if you are making a face detector then you must mark all the + // faces in each image. However, sometimes there are objects in images you are + // unsure about or simply don't care if the detector identifies or not. For these + // objects you can pass in a set of "ignore boxes" as a third argument to the + // trainer.train() function. The trainer will simply disregard any detections that + // happen to hit these boxes. + // + // Another useful thing you can do is evaluate multiple HOG detectors together. The + // benefit of this is increased testing speed since it avoids recomputing the HOG + // features for each run of the detector. You do this by storing your detectors + // into a std::vector and then invoking evaluate_detectors() like so: + std::vector<object_detector<image_scanner_type> > my_detectors; + my_detectors.push_back(detector); + std::vector<rectangle> dets = evaluate_detectors(my_detectors, images_train[0]); + // + // + // Finally, you can add a nuclear norm regularizer to the SVM trainer. Doing has + // two benefits. First, it can cause the learned HOG detector to be composed of + // separable filters and therefore makes it execute faster when detecting objects. + // It can also help with generalization since it tends to make the learned HOG + // filters smoother. To enable this option you call the following function before + // you create the trainer object: + // scanner.set_nuclear_norm_regularization_strength(1.0); + // The argument determines how important it is to have a small nuclear norm. A + // bigger regularization strength means it is more important. The smaller the + // nuclear norm the smoother and faster the learned HOG filters will be, but if the + // regularization strength value is too large then the SVM will not fit the data + // well. This is analogous to giving a C value that is too small. + // + // You can see how many separable filters are inside your detector like so: + cout << "num filters: "<< num_separable_filters(detector) << endl; + // You can also control how many filters there are by explicitly thresholding the + // singular values of the filters like this: + detector = threshold_filter_singular_values(detector,0.1); + // That removes filter components with singular values less than 0.1. The bigger + // this number the fewer separable filters you will have and the faster the + // detector will run. However, a large enough threshold will hurt detection + // accuracy. + + } + catch (exception& e) + { + cout << "\nexception thrown!" << endl; + cout << e.what() << endl; + } +} + +// ---------------------------------------------------------------------------------------- + |