From 58daab21cd043e1dc37024a7f99b396788372918 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sat, 9 Mar 2024 14:19:48 +0100 Subject: Merging upstream version 1.44.3. Signed-off-by: Daniel Baumann --- ml/dlib/examples/pipe_ex.cpp | 172 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 172 insertions(+) create mode 100644 ml/dlib/examples/pipe_ex.cpp (limited to 'ml/dlib/examples/pipe_ex.cpp') diff --git a/ml/dlib/examples/pipe_ex.cpp b/ml/dlib/examples/pipe_ex.cpp new file mode 100644 index 00000000..9298dba1 --- /dev/null +++ b/ml/dlib/examples/pipe_ex.cpp @@ -0,0 +1,172 @@ +// The contents of this file are in the public domain. See LICENSE_FOR_EXAMPLE_PROGRAMS.txt + + +/* + This is an example illustrating the use of the threading API and pipe object + from the dlib C++ Library. + + In this example we will create three threads that will read "jobs" off the end of + a pipe object and process them. It shows you how you can use the pipe object + to communicate between threads. + + + Example program output: + 0 INFO [0] pipe_example: Add job 0 to pipe + 0 INFO [0] pipe_example: Add job 1 to pipe + 0 INFO [0] pipe_example: Add job 2 to pipe + 0 INFO [0] pipe_example: Add job 3 to pipe + 0 INFO [0] pipe_example: Add job 4 to pipe + 0 INFO [0] pipe_example: Add job 5 to pipe + 0 INFO [1] pipe_example: got job 0 + 0 INFO [0] pipe_example: Add job 6 to pipe + 0 INFO [2] pipe_example: got job 1 + 0 INFO [0] pipe_example: Add job 7 to pipe + 0 INFO [3] pipe_example: got job 2 + 103 INFO [0] pipe_example: Add job 8 to pipe + 103 INFO [1] pipe_example: got job 3 + 103 INFO [0] pipe_example: Add job 9 to pipe + 103 INFO [2] pipe_example: got job 4 + 103 INFO [0] pipe_example: Add job 10 to pipe + 103 INFO [3] pipe_example: got job 5 + 207 INFO [0] pipe_example: Add job 11 to pipe + 207 INFO [1] pipe_example: got job 6 + 207 INFO [0] pipe_example: Add job 12 to pipe + 207 INFO [2] pipe_example: got job 7 + 207 INFO [0] pipe_example: Add job 13 to pipe + 207 INFO [3] pipe_example: got job 8 + 311 INFO [1] pipe_example: got job 9 + 311 INFO [2] pipe_example: got job 10 + 311 INFO [3] pipe_example: got job 11 + 311 INFO [0] pipe_example: Add job 14 to pipe + 311 INFO [0] pipe_example: main ending + 311 INFO [0] pipe_example: destructing pipe object: wait for job_pipe to be empty + 415 INFO [1] pipe_example: got job 12 + 415 INFO [2] pipe_example: got job 13 + 415 INFO [3] pipe_example: got job 14 + 415 INFO [0] pipe_example: destructing pipe object: job_pipe is empty + 519 INFO [1] pipe_example: thread ending + 519 INFO [2] pipe_example: thread ending + 519 INFO [3] pipe_example: thread ending + 519 INFO [0] pipe_example: destructing pipe object: all threads have ended + + + The first column is the number of milliseconds since program start, the second + column is the logging level, the third column is the thread id, and the rest + is the log message. +*/ + + +#include +#include // for dlib::sleep +#include +#include + +using namespace dlib; + +struct job +{ + /* + This object represents the jobs we are going to send out to our threads. + */ + int id; +}; + +dlib::logger dlog("pipe_example"); + +// ---------------------------------------------------------------------------------------- + +class pipe_example : private multithreaded_object +{ +public: + pipe_example( + ) : + job_pipe(4) // This 4 here is the size of our job_pipe. The significance is that + // if you try to enqueue more than 4 jobs onto the pipe then enqueue() will + // block until there is room. + { + // register 3 threads + register_thread(*this,&pipe_example::thread); + register_thread(*this,&pipe_example::thread); + register_thread(*this,&pipe_example::thread); + + // start the 3 threads we registered above + start(); + } + + ~pipe_example ( + ) + { + dlog << LINFO << "destructing pipe object: wait for job_pipe to be empty"; + // wait for all the jobs to be processed + job_pipe.wait_until_empty(); + + dlog << LINFO << "destructing pipe object: job_pipe is empty"; + + // now disable the job_pipe. doing this will cause all calls to + // job_pipe.dequeue() to return false so our threads will terminate + job_pipe.disable(); + + // now block until all the threads have terminated + wait(); + dlog << LINFO << "destructing pipe object: all threads have ended"; + } + + // Here we declare our pipe object. It will contain our job objects. + // There are only two requirements on the type of objects you can use in a + // pipe, first they must have a default constructor and second they must + // be swappable by a global swap(). + dlib::pipe job_pipe; + +private: + void thread () + { + job j; + // Here we loop on jobs from the job_pipe. + while (job_pipe.dequeue(j)) + { + // process our job j in some way. + dlog << LINFO << "got job " << j.id; + + // sleep for 0.1 seconds + dlib::sleep(100); + } + dlog << LINFO << "thread ending"; + } + +}; + +// ---------------------------------------------------------------------------------------- + +int main() +{ + // Set the dlog object so that it logs everything. + dlog.set_level(LALL); + + pipe_example pe; + + for (int i = 0; i < 15; ++i) + { + dlog << LINFO << "Add job " << i << " to pipe"; + job j; + j.id = i; + + + // Add this job to the pipe. One of our three threads will get it and process it. + // It should also be pointed out that the enqueue() function uses the global + // swap function to move jobs into the pipe. This means that it modifies the + // jobs we are passing in to it. This allows you to implement a fast swap + // operator for your jobs. For example, std::vector objects have a global + // swap and it can execute in constant time by just swapping pointers inside + // std::vector. This means that the dlib::pipe is effectively a zero-copy + // message passing system if you setup global swap for your jobs. + pe.job_pipe.enqueue(j); + } + + dlog << LINFO << "main ending"; + + // the main function won't really terminate here. It will call the destructor for pe + // which will block until all the jobs have been processed. +} + +// ---------------------------------------------------------------------------------------- + -- cgit v1.2.3