// SPDX-License-Identifier: GPL-3.0-or-later #ifndef NETDATA_DICTIONARY_H #define NETDATA_DICTIONARY_H 1 #include "../libnetdata.h" /* * Netdata DICTIONARY features: * * CLONE or LINK * Names and Values in the dictionary can be cloned or linked. * In clone mode, the dictionary does all the memory management. * The default is clone for both names and values. * Set DICT_OPTION_NAME_LINK_DONT_CLONE to link names. * Set DICT_OPTION_VALUE_LINK_DONT_CLONE to link names. * * ORDERED * Items are ordered in the order they are added (new items are appended at the end). * You may reverse the order by setting the flag DICT_OPTION_ADD_IN_FRONT. * * LOOKUP * The dictionary uses JudyHS to maintain a very fast randomly accessible hash table. * * MULTI-THREADED and SINGLE-THREADED * Each dictionary may be single threaded (no locks), or multi-threaded (multiple readers or one writer). * The default is multi-threaded. Add the flag DICT_OPTION_SINGLE_THREADED for single-threaded. * * WALK-THROUGH and FOREACH traversal * The dictionary can be traversed on read or write mode, either with a callback (walkthrough) or with * a loop (foreach). * * In write mode traversal, the caller may delete only the current item, but may add as many items as needed. * */ #ifdef DICTIONARY_INTERNALS #define DICTFE_CONST #define DICT_ITEM_CONST #else #define DICTFE_CONST const #define DICT_ITEM_CONST const #endif typedef struct dictionary DICTIONARY; typedef struct dictionary_item DICTIONARY_ITEM; typedef enum dictionary_options { DICT_OPTION_NONE = 0, // the default is the opposite of all below DICT_OPTION_SINGLE_THREADED = (1 << 0), // don't use any locks (default: use locks) DICT_OPTION_VALUE_LINK_DONT_CLONE = (1 << 1), // don't copy the value, just point to the one provided (default: copy) DICT_OPTION_NAME_LINK_DONT_CLONE = (1 << 2), // don't copy the name, just point to the one provided (default: copy) DICT_OPTION_DONT_OVERWRITE_VALUE = (1 << 3), // don't overwrite values of dictionary items (default: overwrite) DICT_OPTION_ADD_IN_FRONT = (1 << 4), // add dictionary items at the front of the linked list (default: at the end) } DICT_OPTIONS; struct dictionary_stats { const char *name; // the name of the category struct { size_t active; // the number of active dictionaries size_t deleted; // the number of dictionaries queued for destruction } dictionaries; struct { long entries; // active items in the dictionary long pending_deletion; // pending deletion items in the dictionary long referenced; // referenced items in the dictionary } items; struct { size_t creations; // dictionary creations size_t destructions; // dictionary destructions size_t flushes; // dictionary flushes size_t traversals; // dictionary foreach size_t walkthroughs; // dictionary walkthrough size_t garbage_collections; // dictionary garbage collections size_t searches; // item searches size_t inserts; // item inserts size_t resets; // item resets size_t deletes; // item deletes } ops; struct { size_t inserts; // number of times the insert callback is called size_t conflicts; // number of times the conflict callback is called size_t reacts; // number of times the react callback is called size_t deletes; // number of times the delete callback is called } callbacks; // memory struct { long indexed; // bytes of keys indexed (indication of the index size) long values; // bytes of caller structures long dict; // bytes of the structures dictionary needs } memory; // spin locks struct { size_t use_spins; // number of times a reference to item had to spin to acquire it or ignore it size_t search_spins; // number of times a successful search result had to be thrown away size_t insert_spins; // number of times an insertion to the hash table had to be repeated size_t delete_spins; // number of times a deletion had to spin to get a decision } spin_locks; }; // Create a dictionary #ifdef NETDATA_INTERNAL_CHECKS #define dictionary_create(options) dictionary_create_advanced_with_trace(options, NULL, __FUNCTION__, __LINE__, __FILE__) #define dictionary_create_advanced(options, stats) dictionary_create_advanced_with_trace(options, stats, __FUNCTION__, __LINE__, __FILE__) DICTIONARY *dictionary_create_advanced_with_trace(DICT_OPTIONS options, struct dictionary_stats *stats, const char *function, size_t line, const char *file); #else #define dictionary_create(options) dictionary_create_advanced(options, NULL); DICTIONARY *dictionary_create_advanced(DICT_OPTIONS options, struct dictionary_stats *stats); #endif // Create a view on a dictionary #ifdef NETDATA_INTERNAL_CHECKS #define dictionary_create_view(master) dictionary_create_view_with_trace(master, __FUNCTION__, __LINE__, __FILE__) DICTIONARY *dictionary_create_view_with_trace(DICTIONARY *master, const char *function, size_t line, const char *file); #else DICTIONARY *dictionary_create_view(DICTIONARY *master); #endif // an insert callback to be called just after an item is added to the dictionary // this callback is called while the dictionary is write locked! void dictionary_register_insert_callback(DICTIONARY *dict, void (*ins_callback)(const DICTIONARY_ITEM *item, void *value, void *data), void *data); // a delete callback to be called just before an item is deleted forever // this callback is called while the dictionary is write locked! void dictionary_register_delete_callback(DICTIONARY *dict, void (*del_callback)(const DICTIONARY_ITEM *item, void *value, void *data), void *data); // a merge callback to be called when DICT_OPTION_DONT_OVERWRITE_VALUE // and an item is already found in the dictionary - the dictionary does nothing else in this case // the old_value will remain in the dictionary - the new_value is ignored // The callback should return true if the value has been updated (it increases the dictionary version). void dictionary_register_conflict_callback(DICTIONARY *dict, bool (*conflict_callback)(const DICTIONARY_ITEM *item, void *old_value, void *new_value, void *data), void *data); // a reaction callback to be called after every item insertion or conflict // after the constructors have finished and the items are fully available for use // and the dictionary is not write locked anymore void dictionary_register_react_callback(DICTIONARY *dict, void (*react_callback)(const DICTIONARY_ITEM *item, void *value, void *data), void *data); // Destroy a dictionary // Returns the number of bytes freed // The returned value will not include name/key sizes // Registered delete callbacks will be run for each item in the dictionary. size_t dictionary_destroy(DICTIONARY *dict); // Empties a dictionary // Referenced items will survive, but are not offered anymore. // Registered delete callbacks will be run for each item in the dictionary. void dictionary_flush(DICTIONARY *dict); void dictionary_version_increment(DICTIONARY *dict); // ---------------------------------------------------------------------------- // Set an item in the dictionary // // - if an item with the same name does not exist, create one // - if an item with the same name exists, then: // a) if DICT_OPTION_DONT_OVERWRITE_VALUE is set, just return the existing value (ignore the new value) // else b) reset the value to the new value passed at the call // // When DICT_OPTION_VALUE_LINK_DONT_CLONE is set, the value is linked, otherwise it is copied // When DICT_OPTION_NAME_LINK_DONT_CLONE is set, the name is linked, otherwise it is copied // // When neither DICT_OPTION_VALUE_LINK_DONT_CLONE nor DICT_OPTION_NAME_LINK_DONT_CLONE are set, all the // memory management for names and values is done by the dictionary. // // Passing NULL as value, the dictionary will callocz() the newly allocated value, otherwise it will copy it. // Passing 0 as value_len, the dictionary will set the value to NULL (no allocations for value will be made). #define dictionary_set(dict, name, value, value_len) dictionary_set_advanced(dict, name, -1, value, value_len, NULL) void *dictionary_set_advanced(DICTIONARY *dict, const char *name, ssize_t name_len, void *value, size_t value_len, void *constructor_data); #define dictionary_set_and_acquire_item(dict, name, value, value_len) dictionary_set_and_acquire_item_advanced(dict, name, -1, value, value_len, NULL) DICT_ITEM_CONST DICTIONARY_ITEM *dictionary_set_and_acquire_item_advanced(DICTIONARY *dict, const char *name, ssize_t name_len, void *value, size_t value_len, void *constructor_data); // set an item in a dictionary view #define dictionary_view_set_and_acquire_item(dict, name, master_item) dictionary_view_set_and_acquire_item_advanced(dict, name, -1, master_item) DICT_ITEM_CONST DICTIONARY_ITEM *dictionary_view_set_and_acquire_item_advanced(DICTIONARY *dict, const char *name, ssize_t name_len, DICTIONARY_ITEM *master_item); #define dictionary_view_set(dict, name, master_item) dictionary_view_set_advanced(dict, name, -1, master_item) void *dictionary_view_set_advanced(DICTIONARY *dict, const char *name, ssize_t name_len, DICT_ITEM_CONST DICTIONARY_ITEM *master_item); // ---------------------------------------------------------------------------- // Get an item from the dictionary // If it returns NULL, the item is not found #define dictionary_get(dict, name) dictionary_get_advanced(dict, name, -1) void *dictionary_get_advanced(DICTIONARY *dict, const char *name, ssize_t name_len); #define dictionary_get_and_acquire_item(dict, name) dictionary_get_and_acquire_item_advanced(dict, name, -1) DICT_ITEM_CONST DICTIONARY_ITEM *dictionary_get_and_acquire_item_advanced(DICTIONARY *dict, const char *name, ssize_t name_len); // ---------------------------------------------------------------------------- // Delete an item from the dictionary // returns true if the item was found and has been deleted // returns false if the item was not found in the index #define dictionary_del(dict, name) dictionary_del_advanced(dict, name, -1) bool dictionary_del_advanced(DICTIONARY *dict, const char *name, ssize_t name_len); // ---------------------------------------------------------------------------- // reference counters management void dictionary_acquired_item_release(DICTIONARY *dict, DICT_ITEM_CONST DICTIONARY_ITEM *item); DICT_ITEM_CONST DICTIONARY_ITEM *dictionary_acquired_item_dup(DICTIONARY *dict, DICT_ITEM_CONST DICTIONARY_ITEM *item); const char *dictionary_acquired_item_name(DICT_ITEM_CONST DICTIONARY_ITEM *item); void *dictionary_acquired_item_value(DICT_ITEM_CONST DICTIONARY_ITEM *item); size_t dictionary_acquired_item_references(DICT_ITEM_CONST DICTIONARY_ITEM *item); // ---------------------------------------------------------------------------- // Traverse (walk through) the items of the dictionary. // The order of traversal is currently the order of insertion. // // The callback function may return a negative number to stop the traversal, // in which case that negative value is returned to the caller. // // If all callback calls return zero or positive numbers, the sum of all of // them is returned to the caller. // // You cannot alter the dictionary from inside a dictionary_walkthrough_read() - deadlock! // You can only delete the current item from inside a dictionary_walkthrough_write() - you can add as many as you want. // #define dictionary_walkthrough_read(dict, callback, data) dictionary_walkthrough_rw(dict, 'r', callback, data) #define dictionary_walkthrough_write(dict, callback, data) dictionary_walkthrough_rw(dict, 'w', callback, data) int dictionary_walkthrough_rw(DICTIONARY *dict, char rw, int (*callback)(const DICTIONARY_ITEM *item, void *value, void *data), void *data); typedef int (*dictionary_sorted_compar)(const DICTIONARY_ITEM **item1, const DICTIONARY_ITEM **item2); #define dictionary_sorted_walkthrough_read(dict, callback, data) dictionary_sorted_walkthrough_rw(dict, 'r', callback, data, NULL) #define dictionary_sorted_walkthrough_write(dict, callback, data) dictionary_sorted_walkthrough_rw(dict, 'w', callback, data, NULL) int dictionary_sorted_walkthrough_rw(DICTIONARY *dict, char rw, int (*callback)(const DICTIONARY_ITEM *item, void *entry, void *data), void *data, dictionary_sorted_compar compar); // ---------------------------------------------------------------------------- // Traverse with foreach // // Use like this: // // DICTFE dfe = {}; // for(MY_ITEM *item = dfe_start_read(&dfe, dict); item ; item = dfe_next(&dfe)) { // // do things with the item and its dfe.name // } // dfe_done(&dfe); // // You cannot alter the dictionary from within a dfe_read_start() - deadlock! // You can only delete the current item from inside a dfe_start_write() - you can add as many as you want. // #define DICTIONARY_LOCK_READ 'r' #define DICTIONARY_LOCK_WRITE 'w' #define DICTIONARY_LOCK_REENTRANT 'z' void dictionary_write_lock(DICTIONARY *dict); void dictionary_write_unlock(DICTIONARY *dict); typedef DICTFE_CONST struct dictionary_foreach { DICTIONARY *dict; // the dictionary upon we work DICTIONARY_ITEM *item; // the item we work on, to remember the position we are at // this can be used with dictionary_acquired_item_dup() to // acquire the currently working item. DICTFE_CONST char *name; // the dictionary name of the last item used void *value; // the dictionary value of the last item used // same as the return value of dictfe_start() and dictfe_next() size_t counter; // counts the number of iterations made, starting from zero char rw; // the lock mode 'r' or 'w' } DICTFE; #define dfe_start_read(dict, value) dfe_start_rw(dict, value, DICTIONARY_LOCK_READ) #define dfe_start_write(dict, value) dfe_start_rw(dict, value, DICTIONARY_LOCK_WRITE) #define dfe_start_reentrant(dict, value) dfe_start_rw(dict, value, DICTIONARY_LOCK_REENTRANT) #define dfe_start_rw(dict, value, mode) \ do { \ DICTFE value ## _dfe = {}; \ (void)(value); /* needed to avoid warning when looping without using this */ \ for((value) = dictionary_foreach_start_rw(&value ## _dfe, (dict), (mode)); \ (value ## _dfe.item) ; \ (value) = dictionary_foreach_next(&value ## _dfe)) \ { #define dfe_done(value) \ } \ dictionary_foreach_done(&value ## _dfe); \ } while(0) void *dictionary_foreach_start_rw(DICTFE *dfe, DICTIONARY *dict, char rw); void *dictionary_foreach_next(DICTFE *dfe); void dictionary_foreach_done(DICTFE *dfe); // ---------------------------------------------------------------------------- // Get statistics about the dictionary size_t dictionary_version(DICTIONARY *dict); size_t dictionary_entries(DICTIONARY *dict); size_t dictionary_referenced_items(DICTIONARY *dict); long int dictionary_stats_for_registry(DICTIONARY *dict); // for all cases that the caller does not provide a stats structure, this is where they are accumulated. extern struct dictionary_stats dictionary_stats_category_other; int dictionary_unittest(size_t entries); // ---------------------------------------------------------------------------- // THREAD CACHE void *thread_cache_entry_get_or_set(void *key, ssize_t key_length, void *value, void *(*transform_the_value_before_insert)(void *key, size_t key_length, void *value)); void thread_cache_destroy(void); #endif /* NETDATA_DICTIONARY_H */