# Gorilla compression and decompression This provides an alternative way of representing values stored in database pages. Instead of allocating and using a page of fixed size, ie. 4096 bytes, the Gorilla implementation adds support for dynamically sized pages that contain a variable number of Gorilla buffers. Each buffer takes 512 bytes and compresses incoming data using the Gorilla compression: - The very first value is stored as it is. - For each new value, Gorilla compression doesn't store the value itself. Instead, it computes the difference (XOR) between the new value and the previous value. - If the XOR result is zero (meaning the new value is identical to the previous value), we store just a single bit set to `1`. - If the XOR result is not zero (meaning the new value differs from the previous): - We store a `0` bit to indicate the change. - We compute the leading-zero count (LZC) of the XOR result, and compare it with the previous LZC. If the two LZCs are equal we store a `1` bit. - If the LZCs are different we use 5 bits to store the new LZC, and we store the rest of the value (ie. without its LZC) in the buffer. A Gorilla page can have multiple Gorilla buffers. If the values of a metric are highly compressible, just one Gorilla buffer is able to store all the values that otherwise would require a regular 4096 byte page, ie. we can use just 512 bytes instead. In the worst case scenario (for metrics whose values are not compressible at all), a Gorilla page might end up having `9` Gorilla buffers, consuming 4608 bytes. In practice, this is pretty rare and does not negate the effect of compression for the metrics. When a gorilla page is full, ie. it contains 1024 slots/values, we serialize the linked-list of gorilla buffers directly to disk. During deserialization, eg. when performing a DBEngine query, the Gorilla page is loaded from the disk and its linked-list entries are patched to point to the new memory allocated for serving the query results. Overall, on a real-agent the Gorilla compression scheme reduces memory consumption approximately by ~30%, which can be several GiB of RAM for parents having hundreds, or even thousands of children streaming to them.