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use std::collections::HashMap;
#[derive(Debug)]
pub struct TrieNode {
is_word: bool,
children: HashMap<char, TrieNode>,
}
#[derive(Debug)]
pub enum TrieResult {
Failed,
Prefix,
Exists,
}
impl TrieNode {
pub fn contains(&self, key: &str) -> (TrieResult, &TrieNode) {
if key.is_empty() {
return (TrieResult::Failed, self);
}
let mut current = self;
for c in key.chars() {
match current.children.get(&c) {
Some(node) => current = node,
None => return (TrieResult::Failed, current),
}
}
if current.is_word {
(TrieResult::Exists, current)
} else {
(TrieResult::Prefix, current)
}
}
}
#[derive(Debug)]
pub struct Trie {
pub root: TrieNode,
}
impl Trie {
pub fn new() -> Self {
Trie {
root: TrieNode {
is_word: false,
children: HashMap::new(),
},
}
}
pub fn add<'a, I>(&mut self, keys: I)
where
I: Iterator<Item = &'a String>,
{
for key in keys {
let mut current = &mut self.root;
for c in key.chars() {
current = current.children.entry(c).or_insert(TrieNode {
is_word: false,
children: HashMap::new(),
});
}
current.is_word = true;
}
}
}
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