177 lines
6.5 KiB
C++
177 lines
6.5 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_UniFFICall_h
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#define mozilla_UniFFICall_h
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#include "mozilla/RefPtr.h"
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#include "mozilla/UniquePtr.h"
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#include "mozilla/dom/UniFFIBindingFwd.h"
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#include "mozilla/dom/UniFFIScaffolding.h"
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#include "mozilla/uniffi/OwnedRustBuffer.h"
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#include "mozilla/uniffi/FfiValue.h"
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#include "mozilla/uniffi/ResultPromise.h"
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#include "mozilla/uniffi/Rust.h"
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namespace mozilla::uniffi {
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// Call Rust scaffolding functions
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//
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// This is the base of a class hierarchy for Rust call handling:
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// - UniffiCallHandlerBase contains the shared code for both async and sync
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// calls.
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// - UniffiSyncCallHandler and UniffiAsyncCallHandler contain generalized
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// code for sync/async calls
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// - The generated code creates subclasses one of the those and implements
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// the specialized code for the call.
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//
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// In all cases, a new instance is created each time the scaffolding function
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// is called.
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class UniffiCallHandlerBase {
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public:
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// Extract the call result when the status code is `RUST_CALL_SUCCESS`.
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//
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// On success, set aDest with the converted return value. If there is a
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// conversion error, set `aError`. This can happen for example when a u64
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// value doesn't fit into a JS number.
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//
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// Called on the main thread.
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virtual void LiftSuccessfulCallResult(
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JSContext* aCx, dom::Optional<dom::OwningUniFFIScaffoldingValue>& aDest,
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ErrorResult& aError) = 0;
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// Extract the result of making a call, and store it into aDest
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//
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// Errors are handled in several different ways:
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// - If the Rust code returned an `Err` value, then `aDest.code` will be set
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// to "error" and `aDest.data` will be set to the serialized error value.
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// - If some other error happens in the Rust layer, then `aDest.code` will
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// be set to "internal-error" and `aDest.data` will contain a serialized
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// error string if possible and be empty otherwise. This should be fairly
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// rare, since the main case is a caught Rust panic, but FF sets
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// panic=abort.
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// - If some other error happens in the C++ layer, then `aError` will be set
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// to the error.
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void LiftCallResult(
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JSContext* aCx,
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dom::RootedDictionary<dom::UniFFIScaffoldingCallResult>& aDest,
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ErrorResult& aError);
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virtual ~UniffiCallHandlerBase() = default;
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protected:
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// Call status from the rust call
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int8_t mUniffiCallStatusCode = RUST_CALL_SUCCESS;
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FfiValueRustBuffer mUniffiCallStatusErrorBuf;
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};
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// Call scaffolding functions for synchronous Rust calls
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class UniffiSyncCallHandler : public UniffiCallHandlerBase {
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protected:
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// ---- Overridden by subclasses for each call ----
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// Convert a sequence of JS arguments and store them in this
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// UniffiSyncCallHandler. Called on the main thread.
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virtual void LowerRustArgs(
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const dom::Sequence<dom::OwningUniFFIScaffoldingValue>& aArgs,
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ErrorResult& aError) = 0;
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// Call the underlying rust scaffolding function, using the arguments
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// stored in this UniffiHandler, and store the result as a member.
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// Potentially called on a background thread.
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//
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// aOutStatus is the out pointer passed to Rust. The caller is responible
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// for using it to update `mUniffiCallStatusCode` and
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// `mUniffiCallStatusErrorBuf`.
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virtual void MakeRustCall(RustCallStatus* aOutStatus) = 0;
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public:
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virtual ~UniffiSyncCallHandler() = default;
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// ---- Generic entry points ----
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// Call the function synchronously
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static void CallSync(
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UniquePtr<UniffiSyncCallHandler> aHandler,
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const dom::GlobalObject& aGlobal,
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const dom::Sequence<dom::OwningUniFFIScaffoldingValue>& aArgs,
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dom::RootedDictionary<dom::UniFFIScaffoldingCallResult>& aReturnValue,
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ErrorResult& aError);
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// Call the function asynchronously, in a worker queue.
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static already_AddRefed<dom::Promise> CallAsyncWrapper(
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UniquePtr<UniffiSyncCallHandler> aHandler,
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const dom::GlobalObject& aGlobal,
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const dom::Sequence<dom::OwningUniFFIScaffoldingValue>& aArgs,
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ErrorResult& aError);
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};
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// Call scaffolding functions for asynchronous Rust calls
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class UniffiAsyncCallHandler : public UniffiCallHandlerBase {
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public:
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UniffiAsyncCallHandler(PollFutureFn aPollFn, FreeFutureFn aFreeFn)
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: mPollFn(aPollFn), mFreeFn(aFreeFn) {}
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protected:
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// ---- Overridden by subclasses for each call ----
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// Convert a sequence of JS arguments and call the Rust scaffolding function.
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//
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// Always called on the main thread since async Rust calls don't block, they
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// return a future. Because of this, there's no reason to split out the
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// `LowerRustArgs` and `MakeRustCall` like in the sync
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// case.
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virtual void LowerArgsAndMakeRustCall(
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const dom::Sequence<dom::OwningUniFFIScaffoldingValue>& aArgs,
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ErrorResult& aError) = 0;
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// Handle to the future we're polling, set by MakeRustCall
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uint64_t mFutureHandle;
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// Rust future function pointers
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PollFutureFn mPollFn;
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FreeFutureFn mFreeFn;
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// Call the complete function.
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//
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// This can't be a function pointer like poll/free since the complete
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// function signature varies based on the return type.
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//
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// aOutStatus is the out pointer passed to Rust. The caller is responible
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// for using it to update `mUniffiCallStatusCode` and
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// `mUniffiCallStatusErrorBuf`.
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virtual void CallCompleteFn(RustCallStatus* aOutStatus) = 0;
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// Call mPollFn to poll the future
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static void Poll(UniquePtr<UniffiAsyncCallHandler> aHandler);
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public:
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virtual ~UniffiAsyncCallHandler();
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// ---- Generic entry points ----
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// Call the function asynchronously
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static already_AddRefed<dom::Promise> CallAsync(
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UniquePtr<UniffiAsyncCallHandler> aHandler,
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const dom::GlobalObject& aGlobal,
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const dom::Sequence<dom::OwningUniFFIScaffoldingValue>& aArgs,
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ErrorResult& aError);
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private:
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// Promise created by CallAsync
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ResultPromise mPromise;
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// Callback function for Rust async calls
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//
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// This is passed to Rust when we call the poll function. The callback is
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// called when the future is ready or it's waker is invoked. aCode is used to
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// distinguish the two cases.
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//
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// This is static so we can pass it as a function pointer to Rust.
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static void FutureCallback(uint64_t aCallHandlerHandle, int8_t aCode);
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};
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} // namespace mozilla::uniffi
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#endif // mozilla_UniFFICall_h
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