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-rw-r--r--drivers/gpu/drm/vc4/vc4_drv.h822
1 files changed, 822 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h
new file mode 100644
index 000000000..bd6ef1f31
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -0,0 +1,822 @@
+/*
+ * Copyright (C) 2015 Broadcom
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License version 2 as
+ * published by the Free Software Foundation.
+ */
+
+#include <linux/mm_types.h>
+#include <linux/reservation.h>
+#include <drm/drmP.h>
+#include <drm/drm_encoder.h>
+#include <drm/drm_gem_cma_helper.h>
+#include <drm/drm_atomic.h>
+#include <drm/drm_syncobj.h>
+
+#include "uapi/drm/vc4_drm.h"
+
+/* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
+ * this.
+ */
+enum vc4_kernel_bo_type {
+ /* Any kernel allocation (gem_create_object hook) before it
+ * gets another type set.
+ */
+ VC4_BO_TYPE_KERNEL,
+ VC4_BO_TYPE_V3D,
+ VC4_BO_TYPE_V3D_SHADER,
+ VC4_BO_TYPE_DUMB,
+ VC4_BO_TYPE_BIN,
+ VC4_BO_TYPE_RCL,
+ VC4_BO_TYPE_BCL,
+ VC4_BO_TYPE_KERNEL_CACHE,
+ VC4_BO_TYPE_COUNT
+};
+
+/* Performance monitor object. The perform lifetime is controlled by userspace
+ * using perfmon related ioctls. A perfmon can be attached to a submit_cl
+ * request, and when this is the case, HW perf counters will be activated just
+ * before the submit_cl is submitted to the GPU and disabled when the job is
+ * done. This way, only events related to a specific job will be counted.
+ */
+struct vc4_perfmon {
+ /* Tracks the number of users of the perfmon, when this counter reaches
+ * zero the perfmon is destroyed.
+ */
+ refcount_t refcnt;
+
+ /* Number of counters activated in this perfmon instance
+ * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
+ */
+ u8 ncounters;
+
+ /* Events counted by the HW perf counters. */
+ u8 events[DRM_VC4_MAX_PERF_COUNTERS];
+
+ /* Storage for counter values. Counters are incremented by the HW
+ * perf counter values every time the perfmon is attached to a GPU job.
+ * This way, perfmon users don't have to retrieve the results after
+ * each job if they want to track events covering several submissions.
+ * Note that counter values can't be reset, but you can fake a reset by
+ * destroying the perfmon and creating a new one.
+ */
+ u64 counters[0];
+};
+
+struct vc4_dev {
+ struct drm_device *dev;
+
+ struct vc4_hdmi *hdmi;
+ struct vc4_hvs *hvs;
+ struct vc4_v3d *v3d;
+ struct vc4_dpi *dpi;
+ struct vc4_dsi *dsi1;
+ struct vc4_vec *vec;
+ struct vc4_txp *txp;
+
+ struct vc4_hang_state *hang_state;
+
+ /* The kernel-space BO cache. Tracks buffers that have been
+ * unreferenced by all other users (refcounts of 0!) but not
+ * yet freed, so we can do cheap allocations.
+ */
+ struct vc4_bo_cache {
+ /* Array of list heads for entries in the BO cache,
+ * based on number of pages, so we can do O(1) lookups
+ * in the cache when allocating.
+ */
+ struct list_head *size_list;
+ uint32_t size_list_size;
+
+ /* List of all BOs in the cache, ordered by age, so we
+ * can do O(1) lookups when trying to free old
+ * buffers.
+ */
+ struct list_head time_list;
+ struct work_struct time_work;
+ struct timer_list time_timer;
+ } bo_cache;
+
+ u32 num_labels;
+ struct vc4_label {
+ const char *name;
+ u32 num_allocated;
+ u32 size_allocated;
+ } *bo_labels;
+
+ /* Protects bo_cache and bo_labels. */
+ struct mutex bo_lock;
+
+ /* Purgeable BO pool. All BOs in this pool can have their memory
+ * reclaimed if the driver is unable to allocate new BOs. We also
+ * keep stats related to the purge mechanism here.
+ */
+ struct {
+ struct list_head list;
+ unsigned int num;
+ size_t size;
+ unsigned int purged_num;
+ size_t purged_size;
+ struct mutex lock;
+ } purgeable;
+
+ uint64_t dma_fence_context;
+
+ /* Sequence number for the last job queued in bin_job_list.
+ * Starts at 0 (no jobs emitted).
+ */
+ uint64_t emit_seqno;
+
+ /* Sequence number for the last completed job on the GPU.
+ * Starts at 0 (no jobs completed).
+ */
+ uint64_t finished_seqno;
+
+ /* List of all struct vc4_exec_info for jobs to be executed in
+ * the binner. The first job in the list is the one currently
+ * programmed into ct0ca for execution.
+ */
+ struct list_head bin_job_list;
+
+ /* List of all struct vc4_exec_info for jobs that have
+ * completed binning and are ready for rendering. The first
+ * job in the list is the one currently programmed into ct1ca
+ * for execution.
+ */
+ struct list_head render_job_list;
+
+ /* List of the finished vc4_exec_infos waiting to be freed by
+ * job_done_work.
+ */
+ struct list_head job_done_list;
+ /* Spinlock used to synchronize the job_list and seqno
+ * accesses between the IRQ handler and GEM ioctls.
+ */
+ spinlock_t job_lock;
+ wait_queue_head_t job_wait_queue;
+ struct work_struct job_done_work;
+
+ /* Used to track the active perfmon if any. Access to this field is
+ * protected by job_lock.
+ */
+ struct vc4_perfmon *active_perfmon;
+
+ /* List of struct vc4_seqno_cb for callbacks to be made from a
+ * workqueue when the given seqno is passed.
+ */
+ struct list_head seqno_cb_list;
+
+ /* The memory used for storing binner tile alloc, tile state,
+ * and overflow memory allocations. This is freed when V3D
+ * powers down.
+ */
+ struct vc4_bo *bin_bo;
+
+ /* Size of blocks allocated within bin_bo. */
+ uint32_t bin_alloc_size;
+
+ /* Bitmask of the bin_alloc_size chunks in bin_bo that are
+ * used.
+ */
+ uint32_t bin_alloc_used;
+
+ /* Bitmask of the current bin_alloc used for overflow memory. */
+ uint32_t bin_alloc_overflow;
+
+ struct work_struct overflow_mem_work;
+
+ int power_refcount;
+
+ /* Mutex controlling the power refcount. */
+ struct mutex power_lock;
+
+ struct {
+ struct timer_list timer;
+ struct work_struct reset_work;
+ } hangcheck;
+
+ struct semaphore async_modeset;
+
+ struct drm_modeset_lock ctm_state_lock;
+ struct drm_private_obj ctm_manager;
+};
+
+static inline struct vc4_dev *
+to_vc4_dev(struct drm_device *dev)
+{
+ return (struct vc4_dev *)dev->dev_private;
+}
+
+struct vc4_bo {
+ struct drm_gem_cma_object base;
+
+ /* seqno of the last job to render using this BO. */
+ uint64_t seqno;
+
+ /* seqno of the last job to use the RCL to write to this BO.
+ *
+ * Note that this doesn't include binner overflow memory
+ * writes.
+ */
+ uint64_t write_seqno;
+
+ bool t_format;
+
+ /* List entry for the BO's position in either
+ * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
+ */
+ struct list_head unref_head;
+
+ /* Time in jiffies when the BO was put in vc4->bo_cache. */
+ unsigned long free_time;
+
+ /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
+ struct list_head size_head;
+
+ /* Struct for shader validation state, if created by
+ * DRM_IOCTL_VC4_CREATE_SHADER_BO.
+ */
+ struct vc4_validated_shader_info *validated_shader;
+
+ /* normally (resv == &_resv) except for imported bo's */
+ struct reservation_object *resv;
+ struct reservation_object _resv;
+
+ /* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
+ * for user-allocated labels.
+ */
+ int label;
+
+ /* Count the number of active users. This is needed to determine
+ * whether we can move the BO to the purgeable list or not (when the BO
+ * is used by the GPU or the display engine we can't purge it).
+ */
+ refcount_t usecnt;
+
+ /* Store purgeable/purged state here */
+ u32 madv;
+ struct mutex madv_lock;
+};
+
+static inline struct vc4_bo *
+to_vc4_bo(struct drm_gem_object *bo)
+{
+ return (struct vc4_bo *)bo;
+}
+
+struct vc4_fence {
+ struct dma_fence base;
+ struct drm_device *dev;
+ /* vc4 seqno for signaled() test */
+ uint64_t seqno;
+};
+
+static inline struct vc4_fence *
+to_vc4_fence(struct dma_fence *fence)
+{
+ return (struct vc4_fence *)fence;
+}
+
+struct vc4_seqno_cb {
+ struct work_struct work;
+ uint64_t seqno;
+ void (*func)(struct vc4_seqno_cb *cb);
+};
+
+struct vc4_v3d {
+ struct vc4_dev *vc4;
+ struct platform_device *pdev;
+ void __iomem *regs;
+ struct clk *clk;
+};
+
+struct vc4_hvs {
+ struct platform_device *pdev;
+ void __iomem *regs;
+ u32 __iomem *dlist;
+
+ /* Memory manager for CRTCs to allocate space in the display
+ * list. Units are dwords.
+ */
+ struct drm_mm dlist_mm;
+ /* Memory manager for the LBM memory used by HVS scaling. */
+ struct drm_mm lbm_mm;
+ spinlock_t mm_lock;
+
+ struct drm_mm_node mitchell_netravali_filter;
+};
+
+struct vc4_plane {
+ struct drm_plane base;
+};
+
+static inline struct vc4_plane *
+to_vc4_plane(struct drm_plane *plane)
+{
+ return (struct vc4_plane *)plane;
+}
+
+enum vc4_scaling_mode {
+ VC4_SCALING_NONE,
+ VC4_SCALING_TPZ,
+ VC4_SCALING_PPF,
+};
+
+struct vc4_plane_state {
+ struct drm_plane_state base;
+ /* System memory copy of the display list for this element, computed
+ * at atomic_check time.
+ */
+ u32 *dlist;
+ u32 dlist_size; /* Number of dwords allocated for the display list */
+ u32 dlist_count; /* Number of used dwords in the display list. */
+
+ /* Offset in the dlist to various words, for pageflip or
+ * cursor updates.
+ */
+ u32 pos0_offset;
+ u32 pos2_offset;
+ u32 ptr0_offset;
+
+ /* Offset where the plane's dlist was last stored in the
+ * hardware at vc4_crtc_atomic_flush() time.
+ */
+ u32 __iomem *hw_dlist;
+
+ /* Clipped coordinates of the plane on the display. */
+ int crtc_x, crtc_y, crtc_w, crtc_h;
+ /* Clipped area being scanned from in the FB. */
+ u32 src_x, src_y;
+
+ u32 src_w[2], src_h[2];
+
+ /* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
+ enum vc4_scaling_mode x_scaling[2], y_scaling[2];
+ bool is_unity;
+ bool is_yuv;
+
+ /* Offset to start scanning out from the start of the plane's
+ * BO.
+ */
+ u32 offsets[3];
+
+ /* Our allocation in LBM for temporary storage during scaling. */
+ struct drm_mm_node lbm;
+
+ /* Set when the plane has per-pixel alpha content or does not cover
+ * the entire screen. This is a hint to the CRTC that it might need
+ * to enable background color fill.
+ */
+ bool needs_bg_fill;
+};
+
+static inline struct vc4_plane_state *
+to_vc4_plane_state(struct drm_plane_state *state)
+{
+ return (struct vc4_plane_state *)state;
+}
+
+enum vc4_encoder_type {
+ VC4_ENCODER_TYPE_NONE,
+ VC4_ENCODER_TYPE_HDMI,
+ VC4_ENCODER_TYPE_VEC,
+ VC4_ENCODER_TYPE_DSI0,
+ VC4_ENCODER_TYPE_DSI1,
+ VC4_ENCODER_TYPE_SMI,
+ VC4_ENCODER_TYPE_DPI,
+};
+
+struct vc4_encoder {
+ struct drm_encoder base;
+ enum vc4_encoder_type type;
+ u32 clock_select;
+};
+
+static inline struct vc4_encoder *
+to_vc4_encoder(struct drm_encoder *encoder)
+{
+ return container_of(encoder, struct vc4_encoder, base);
+}
+
+struct vc4_crtc_data {
+ /* Which channel of the HVS this pixelvalve sources from. */
+ int hvs_channel;
+
+ enum vc4_encoder_type encoder_types[4];
+};
+
+struct vc4_crtc {
+ struct drm_crtc base;
+ const struct vc4_crtc_data *data;
+ void __iomem *regs;
+
+ /* Timestamp at start of vblank irq - unaffected by lock delays. */
+ ktime_t t_vblank;
+
+ /* Which HVS channel we're using for our CRTC. */
+ int channel;
+
+ u8 lut_r[256];
+ u8 lut_g[256];
+ u8 lut_b[256];
+ /* Size in pixels of the COB memory allocated to this CRTC. */
+ u32 cob_size;
+
+ struct drm_pending_vblank_event *event;
+};
+
+static inline struct vc4_crtc *
+to_vc4_crtc(struct drm_crtc *crtc)
+{
+ return (struct vc4_crtc *)crtc;
+}
+
+#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
+#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
+#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
+#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
+
+struct vc4_exec_info {
+ /* Sequence number for this bin/render job. */
+ uint64_t seqno;
+
+ /* Latest write_seqno of any BO that binning depends on. */
+ uint64_t bin_dep_seqno;
+
+ struct dma_fence *fence;
+
+ /* Last current addresses the hardware was processing when the
+ * hangcheck timer checked on us.
+ */
+ uint32_t last_ct0ca, last_ct1ca;
+
+ /* Kernel-space copy of the ioctl arguments */
+ struct drm_vc4_submit_cl *args;
+
+ /* This is the array of BOs that were looked up at the start of exec.
+ * Command validation will use indices into this array.
+ */
+ struct drm_gem_cma_object **bo;
+ uint32_t bo_count;
+
+ /* List of BOs that are being written by the RCL. Other than
+ * the binner temporary storage, this is all the BOs written
+ * by the job.
+ */
+ struct drm_gem_cma_object *rcl_write_bo[4];
+ uint32_t rcl_write_bo_count;
+
+ /* Pointers for our position in vc4->job_list */
+ struct list_head head;
+
+ /* List of other BOs used in the job that need to be released
+ * once the job is complete.
+ */
+ struct list_head unref_list;
+
+ /* Current unvalidated indices into @bo loaded by the non-hardware
+ * VC4_PACKET_GEM_HANDLES.
+ */
+ uint32_t bo_index[2];
+
+ /* This is the BO where we store the validated command lists, shader
+ * records, and uniforms.
+ */
+ struct drm_gem_cma_object *exec_bo;
+
+ /**
+ * This tracks the per-shader-record state (packet 64) that
+ * determines the length of the shader record and the offset
+ * it's expected to be found at. It gets read in from the
+ * command lists.
+ */
+ struct vc4_shader_state {
+ uint32_t addr;
+ /* Maximum vertex index referenced by any primitive using this
+ * shader state.
+ */
+ uint32_t max_index;
+ } *shader_state;
+
+ /** How many shader states the user declared they were using. */
+ uint32_t shader_state_size;
+ /** How many shader state records the validator has seen. */
+ uint32_t shader_state_count;
+
+ bool found_tile_binning_mode_config_packet;
+ bool found_start_tile_binning_packet;
+ bool found_increment_semaphore_packet;
+ bool found_flush;
+ uint8_t bin_tiles_x, bin_tiles_y;
+ /* Physical address of the start of the tile alloc array
+ * (where each tile's binned CL will start)
+ */
+ uint32_t tile_alloc_offset;
+ /* Bitmask of which binner slots are freed when this job completes. */
+ uint32_t bin_slots;
+
+ /**
+ * Computed addresses pointing into exec_bo where we start the
+ * bin thread (ct0) and render thread (ct1).
+ */
+ uint32_t ct0ca, ct0ea;
+ uint32_t ct1ca, ct1ea;
+
+ /* Pointer to the unvalidated bin CL (if present). */
+ void *bin_u;
+
+ /* Pointers to the shader recs. These paddr gets incremented as CL
+ * packets are relocated in validate_gl_shader_state, and the vaddrs
+ * (u and v) get incremented and size decremented as the shader recs
+ * themselves are validated.
+ */
+ void *shader_rec_u;
+ void *shader_rec_v;
+ uint32_t shader_rec_p;
+ uint32_t shader_rec_size;
+
+ /* Pointers to the uniform data. These pointers are incremented, and
+ * size decremented, as each batch of uniforms is uploaded.
+ */
+ void *uniforms_u;
+ void *uniforms_v;
+ uint32_t uniforms_p;
+ uint32_t uniforms_size;
+
+ /* Pointer to a performance monitor object if the user requested it,
+ * NULL otherwise.
+ */
+ struct vc4_perfmon *perfmon;
+};
+
+/* Per-open file private data. Any driver-specific resource that has to be
+ * released when the DRM file is closed should be placed here.
+ */
+struct vc4_file {
+ struct {
+ struct idr idr;
+ struct mutex lock;
+ } perfmon;
+};
+
+static inline struct vc4_exec_info *
+vc4_first_bin_job(struct vc4_dev *vc4)
+{
+ return list_first_entry_or_null(&vc4->bin_job_list,
+ struct vc4_exec_info, head);
+}
+
+static inline struct vc4_exec_info *
+vc4_first_render_job(struct vc4_dev *vc4)
+{
+ return list_first_entry_or_null(&vc4->render_job_list,
+ struct vc4_exec_info, head);
+}
+
+static inline struct vc4_exec_info *
+vc4_last_render_job(struct vc4_dev *vc4)
+{
+ if (list_empty(&vc4->render_job_list))
+ return NULL;
+ return list_last_entry(&vc4->render_job_list,
+ struct vc4_exec_info, head);
+}
+
+/**
+ * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
+ * setup parameters.
+ *
+ * This will be used at draw time to relocate the reference to the texture
+ * contents in p0, and validate that the offset combined with
+ * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
+ * Note that the hardware treats unprovided config parameters as 0, so not all
+ * of them need to be set up for every texure sample, and we'll store ~0 as
+ * the offset to mark the unused ones.
+ *
+ * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
+ * Setup") for definitions of the texture parameters.
+ */
+struct vc4_texture_sample_info {
+ bool is_direct;
+ uint32_t p_offset[4];
+};
+
+/**
+ * struct vc4_validated_shader_info - information about validated shaders that
+ * needs to be used from command list validation.
+ *
+ * For a given shader, each time a shader state record references it, we need
+ * to verify that the shader doesn't read more uniforms than the shader state
+ * record's uniform BO pointer can provide, and we need to apply relocations
+ * and validate the shader state record's uniforms that define the texture
+ * samples.
+ */
+struct vc4_validated_shader_info {
+ uint32_t uniforms_size;
+ uint32_t uniforms_src_size;
+ uint32_t num_texture_samples;
+ struct vc4_texture_sample_info *texture_samples;
+
+ uint32_t num_uniform_addr_offsets;
+ uint32_t *uniform_addr_offsets;
+
+ bool is_threaded;
+};
+
+/**
+ * _wait_for - magic (register) wait macro
+ *
+ * Does the right thing for modeset paths when run under kdgb or similar atomic
+ * contexts. Note that it's important that we check the condition again after
+ * having timed out, since the timeout could be due to preemption or similar and
+ * we've never had a chance to check the condition before the timeout.
+ */
+#define _wait_for(COND, MS, W) ({ \
+ unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \
+ int ret__ = 0; \
+ while (!(COND)) { \
+ if (time_after(jiffies, timeout__)) { \
+ if (!(COND)) \
+ ret__ = -ETIMEDOUT; \
+ break; \
+ } \
+ if (W && drm_can_sleep()) { \
+ msleep(W); \
+ } else { \
+ cpu_relax(); \
+ } \
+ } \
+ ret__; \
+})
+
+#define wait_for(COND, MS) _wait_for(COND, MS, 1)
+
+/* vc4_bo.c */
+struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
+void vc4_free_object(struct drm_gem_object *gem_obj);
+struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
+ bool from_cache, enum vc4_kernel_bo_type type);
+int vc4_dumb_create(struct drm_file *file_priv,
+ struct drm_device *dev,
+ struct drm_mode_create_dumb *args);
+struct dma_buf *vc4_prime_export(struct drm_device *dev,
+ struct drm_gem_object *obj, int flags);
+int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+vm_fault_t vc4_fault(struct vm_fault *vmf);
+int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
+struct reservation_object *vc4_prime_res_obj(struct drm_gem_object *obj);
+int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
+struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
+ struct dma_buf_attachment *attach,
+ struct sg_table *sgt);
+void *vc4_prime_vmap(struct drm_gem_object *obj);
+int vc4_bo_cache_init(struct drm_device *dev);
+void vc4_bo_cache_destroy(struct drm_device *dev);
+int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
+int vc4_bo_inc_usecnt(struct vc4_bo *bo);
+void vc4_bo_dec_usecnt(struct vc4_bo *bo);
+void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
+void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
+
+/* vc4_crtc.c */
+extern struct platform_driver vc4_crtc_driver;
+int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
+bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
+ bool in_vblank_irq, int *vpos, int *hpos,
+ ktime_t *stime, ktime_t *etime,
+ const struct drm_display_mode *mode);
+void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
+void vc4_crtc_txp_armed(struct drm_crtc_state *state);
+
+/* vc4_debugfs.c */
+int vc4_debugfs_init(struct drm_minor *minor);
+
+/* vc4_drv.c */
+void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
+
+/* vc4_dpi.c */
+extern struct platform_driver vc4_dpi_driver;
+int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused);
+
+/* vc4_dsi.c */
+extern struct platform_driver vc4_dsi_driver;
+int vc4_dsi_debugfs_regs(struct seq_file *m, void *unused);
+
+/* vc4_fence.c */
+extern const struct dma_fence_ops vc4_fence_ops;
+
+/* vc4_gem.c */
+void vc4_gem_init(struct drm_device *dev);
+void vc4_gem_destroy(struct drm_device *dev);
+int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+void vc4_submit_next_bin_job(struct drm_device *dev);
+void vc4_submit_next_render_job(struct drm_device *dev);
+void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
+int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
+ uint64_t timeout_ns, bool interruptible);
+void vc4_job_handle_completed(struct vc4_dev *vc4);
+int vc4_queue_seqno_cb(struct drm_device *dev,
+ struct vc4_seqno_cb *cb, uint64_t seqno,
+ void (*func)(struct vc4_seqno_cb *cb));
+int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+
+/* vc4_hdmi.c */
+extern struct platform_driver vc4_hdmi_driver;
+int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
+
+/* vc4_vec.c */
+extern struct platform_driver vc4_vec_driver;
+int vc4_vec_debugfs_regs(struct seq_file *m, void *unused);
+
+/* vc4_txp.c */
+extern struct platform_driver vc4_txp_driver;
+int vc4_txp_debugfs_regs(struct seq_file *m, void *unused);
+
+/* vc4_irq.c */
+irqreturn_t vc4_irq(int irq, void *arg);
+void vc4_irq_preinstall(struct drm_device *dev);
+int vc4_irq_postinstall(struct drm_device *dev);
+void vc4_irq_uninstall(struct drm_device *dev);
+void vc4_irq_reset(struct drm_device *dev);
+
+/* vc4_hvs.c */
+extern struct platform_driver vc4_hvs_driver;
+void vc4_hvs_dump_state(struct drm_device *dev);
+int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
+
+/* vc4_kms.c */
+int vc4_kms_load(struct drm_device *dev);
+
+/* vc4_plane.c */
+struct drm_plane *vc4_plane_init(struct drm_device *dev,
+ enum drm_plane_type type);
+u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
+u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
+void vc4_plane_async_set_fb(struct drm_plane *plane,
+ struct drm_framebuffer *fb);
+
+/* vc4_v3d.c */
+extern struct platform_driver vc4_v3d_driver;
+int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
+int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
+int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
+
+/* vc4_validate.c */
+int
+vc4_validate_bin_cl(struct drm_device *dev,
+ void *validated,
+ void *unvalidated,
+ struct vc4_exec_info *exec);
+
+int
+vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
+
+struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
+ uint32_t hindex);
+
+int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
+
+bool vc4_check_tex_size(struct vc4_exec_info *exec,
+ struct drm_gem_cma_object *fbo,
+ uint32_t offset, uint8_t tiling_format,
+ uint32_t width, uint32_t height, uint8_t cpp);
+
+/* vc4_validate_shader.c */
+struct vc4_validated_shader_info *
+vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
+
+/* vc4_perfmon.c */
+void vc4_perfmon_get(struct vc4_perfmon *perfmon);
+void vc4_perfmon_put(struct vc4_perfmon *perfmon);
+void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
+void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
+ bool capture);
+struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
+void vc4_perfmon_open_file(struct vc4_file *vc4file);
+void vc4_perfmon_close_file(struct vc4_file *vc4file);
+int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);