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+ ====================================================
+ IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
+ ====================================================
+
+By: David Howells <dhowells@redhat.com>
+
+Contents:
+
+ (*) Representation
+
+ (*) Object management state machine.
+
+ - Provision of cpu time.
+ - Locking simplification.
+
+ (*) The set of states.
+
+ (*) The set of events.
+
+
+==============
+REPRESENTATION
+==============
+
+FS-Cache maintains an in-kernel representation of each object that a netfs is
+currently interested in. Such objects are represented by the fscache_cookie
+struct and are referred to as cookies.
+
+FS-Cache also maintains a separate in-kernel representation of the objects that
+a cache backend is currently actively caching. Such objects are represented by
+the fscache_object struct. The cache backends allocate these upon request, and
+are expected to embed them in their own representations. These are referred to
+as objects.
+
+There is a 1:N relationship between cookies and objects. A cookie may be
+represented by multiple objects - an index may exist in more than one cache -
+or even by no objects (it may not be cached).
+
+Furthermore, both cookies and objects are hierarchical. The two hierarchies
+correspond, but the cookies tree is a superset of the union of the object trees
+of multiple caches:
+
+ NETFS INDEX TREE : CACHE 1 : CACHE 2
+ : :
+ : +-----------+ :
+ +----------->| IObject | :
+ +-----------+ | : +-----------+ :
+ | ICookie |-------+ : | :
+ +-----------+ | : | : +-----------+
+ | +------------------------------>| IObject |
+ | : | : +-----------+
+ | : V : |
+ | : +-----------+ : |
+ V +----------->| IObject | : |
+ +-----------+ | : +-----------+ : |
+ | ICookie |-------+ : | : V
+ +-----------+ | : | : +-----------+
+ | +------------------------------>| IObject |
+ +-----+-----+ : | : +-----------+
+ | | : | : |
+ V | : V : |
+ +-----------+ | : +-----------+ : |
+ | ICookie |------------------------->| IObject | : |
+ +-----------+ | : +-----------+ : |
+ | V : | : V
+ | +-----------+ : | : +-----------+
+ | | ICookie |-------------------------------->| IObject |
+ | +-----------+ : | : +-----------+
+ V | : V : |
+ +-----------+ | : +-----------+ : |
+ | DCookie |------------------------->| DObject | : |
+ +-----------+ | : +-----------+ : |
+ | : : |
+ +-------+-------+ : : |
+ | | : : |
+ V V : : V
+ +-----------+ +-----------+ : : +-----------+
+ | DCookie | | DCookie |------------------------>| DObject |
+ +-----------+ +-----------+ : : +-----------+
+ : :
+
+In the above illustration, ICookie and IObject represent indices and DCookie
+and DObject represent data storage objects. Indices may have representation in
+multiple caches, but currently, non-index objects may not. Objects of any type
+may also be entirely unrepresented.
+
+As far as the netfs API goes, the netfs is only actually permitted to see
+pointers to the cookies. The cookies themselves and any objects attached to
+those cookies are hidden from it.
+
+
+===============================
+OBJECT MANAGEMENT STATE MACHINE
+===============================
+
+Within FS-Cache, each active object is managed by its own individual state
+machine. The state for an object is kept in the fscache_object struct, in
+object->state. A cookie may point to a set of objects that are in different
+states.
+
+Each state has an action associated with it that is invoked when the machine
+wakes up in that state. There are four logical sets of states:
+
+ (1) Preparation: states that wait for the parent objects to become ready. The
+ representations are hierarchical, and it is expected that an object must
+ be created or accessed with respect to its parent object.
+
+ (2) Initialisation: states that perform lookups in the cache and validate
+ what's found and that create on disk any missing metadata.
+
+ (3) Normal running: states that allow netfs operations on objects to proceed
+ and that update the state of objects.
+
+ (4) Termination: states that detach objects from their netfs cookies, that
+ delete objects from disk, that handle disk and system errors and that free
+ up in-memory resources.
+
+
+In most cases, transitioning between states is in response to signalled events.
+When a state has finished processing, it will usually set the mask of events in
+which it is interested (object->event_mask) and relinquish the worker thread.
+Then when an event is raised (by calling fscache_raise_event()), if the event
+is not masked, the object will be queued for processing (by calling
+fscache_enqueue_object()).
+
+
+PROVISION OF CPU TIME
+---------------------
+
+The work to be done by the various states was given CPU time by the threads of
+the slow work facility. This was used in preference to the workqueue facility
+because:
+
+ (1) Threads may be completely occupied for very long periods of time by a
+ particular work item. These state actions may be doing sequences of
+ synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
+ getxattr, truncate, unlink, rmdir, rename).
+
+ (2) Threads may do little actual work, but may rather spend a lot of time
+ sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
+ workqueues don't necessarily have the right numbers of threads.
+
+
+LOCKING SIMPLIFICATION
+----------------------
+
+Because only one worker thread may be operating on any particular object's
+state machine at once, this simplifies the locking, particularly with respect
+to disconnecting the netfs's representation of a cache object (fscache_cookie)
+from the cache backend's representation (fscache_object) - which may be
+requested from either end.
+
+
+=================
+THE SET OF STATES
+=================
+
+The object state machine has a set of states that it can be in. There are
+preparation states in which the object sets itself up and waits for its parent
+object to transit to a state that allows access to its children:
+
+ (1) State FSCACHE_OBJECT_INIT.
+
+ Initialise the object and wait for the parent object to become active. In
+ the cache, it is expected that it will not be possible to look an object
+ up from the parent object, until that parent object itself has been looked
+ up.
+
+There are initialisation states in which the object sets itself up and accesses
+disk for the object metadata:
+
+ (2) State FSCACHE_OBJECT_LOOKING_UP.
+
+ Look up the object on disk, using the parent as a starting point.
+ FS-Cache expects the cache backend to probe the cache to see whether this
+ object is represented there, and if it is, to see if it's valid (coherency
+ management).
+
+ The cache should call fscache_object_lookup_negative() to indicate lookup
+ failure for whatever reason, and should call fscache_obtained_object() to
+ indicate success.
+
+ At the completion of lookup, FS-Cache will let the netfs go ahead with
+ read operations, no matter whether the file is yet cached. If not yet
+ cached, read operations will be immediately rejected with ENODATA until
+ the first known page is uncached - as to that point there can be no data
+ to be read out of the cache for that file that isn't currently also held
+ in the pagecache.
+
+ (3) State FSCACHE_OBJECT_CREATING.
+
+ Create an object on disk, using the parent as a starting point. This
+ happens if the lookup failed to find the object, or if the object's
+ coherency data indicated what's on disk is out of date. In this state,
+ FS-Cache expects the cache to create
+
+ The cache should call fscache_obtained_object() if creation completes
+ successfully, fscache_object_lookup_negative() otherwise.
+
+ At the completion of creation, FS-Cache will start processing write
+ operations the netfs has queued for an object. If creation failed, the
+ write ops will be transparently discarded, and nothing recorded in the
+ cache.
+
+There are some normal running states in which the object spends its time
+servicing netfs requests:
+
+ (4) State FSCACHE_OBJECT_AVAILABLE.
+
+ A transient state in which pending operations are started, child objects
+ are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
+ lookup data is freed.
+
+ (5) State FSCACHE_OBJECT_ACTIVE.
+
+ The normal running state. In this state, requests the netfs makes will be
+ passed on to the cache.
+
+ (6) State FSCACHE_OBJECT_INVALIDATING.
+
+ The object is undergoing invalidation. When the state comes here, it
+ discards all pending read, write and attribute change operations as it is
+ going to clear out the cache entirely and reinitialise it. It will then
+ continue to the FSCACHE_OBJECT_UPDATING state.
+
+ (7) State FSCACHE_OBJECT_UPDATING.
+
+ The state machine comes here to update the object in the cache from the
+ netfs's records. This involves updating the auxiliary data that is used
+ to maintain coherency.
+
+And there are terminal states in which an object cleans itself up, deallocates
+memory and potentially deletes stuff from disk:
+
+ (8) State FSCACHE_OBJECT_LC_DYING.
+
+ The object comes here if it is dying because of a lookup or creation
+ error. This would be due to a disk error or system error of some sort.
+ Temporary data is cleaned up, and the parent is released.
+
+ (9) State FSCACHE_OBJECT_DYING.
+
+ The object comes here if it is dying due to an error, because its parent
+ cookie has been relinquished by the netfs or because the cache is being
+ withdrawn.
+
+ Any child objects waiting on this one are given CPU time so that they too
+ can destroy themselves. This object waits for all its children to go away
+ before advancing to the next state.
+
+(10) State FSCACHE_OBJECT_ABORT_INIT.
+
+ The object comes to this state if it was waiting on its parent in
+ FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
+ so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
+
+(11) State FSCACHE_OBJECT_RELEASING.
+(12) State FSCACHE_OBJECT_RECYCLING.
+
+ The object comes to one of these two states when dying once it is rid of
+ all its children, if it is dying because the netfs relinquished its
+ cookie. In the first state, the cached data is expected to persist, and
+ in the second it will be deleted.
+
+(13) State FSCACHE_OBJECT_WITHDRAWING.
+
+ The object transits to this state if the cache decides it wants to
+ withdraw the object from service, perhaps to make space, but also due to
+ error or just because the whole cache is being withdrawn.
+
+(14) State FSCACHE_OBJECT_DEAD.
+
+ The object transits to this state when the in-memory object record is
+ ready to be deleted. The object processor shouldn't ever see an object in
+ this state.
+
+
+THE SET OF EVENTS
+-----------------
+
+There are a number of events that can be raised to an object state machine:
+
+ (*) FSCACHE_OBJECT_EV_UPDATE
+
+ The netfs requested that an object be updated. The state machine will ask
+ the cache backend to update the object, and the cache backend will ask the
+ netfs for details of the change through its cookie definition ops.
+
+ (*) FSCACHE_OBJECT_EV_CLEARED
+
+ This is signalled in two circumstances:
+
+ (a) when an object's last child object is dropped and
+
+ (b) when the last operation outstanding on an object is completed.
+
+ This is used to proceed from the dying state.
+
+ (*) FSCACHE_OBJECT_EV_ERROR
+
+ This is signalled when an I/O error occurs during the processing of some
+ object.
+
+ (*) FSCACHE_OBJECT_EV_RELEASE
+ (*) FSCACHE_OBJECT_EV_RETIRE
+
+ These are signalled when the netfs relinquishes a cookie it was using.
+ The event selected depends on whether the netfs asks for the backing
+ object to be retired (deleted) or retained.
+
+ (*) FSCACHE_OBJECT_EV_WITHDRAW
+
+ This is signalled when the cache backend wants to withdraw an object.
+ This means that the object will have to be detached from the netfs's
+ cookie.
+
+Because the withdrawing releasing/retiring events are all handled by the object
+state machine, it doesn't matter if there's a collision with both ends trying
+to sever the connection at the same time. The state machine can just pick
+which one it wants to honour, and that effects the other.