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/*
* $LynxId: HTList.c,v 1.20 2016/11/24 15:29:50 tom Exp $
*
* A small List class HTList.c
* ==================
*
* A list is represented as a sequence of linked nodes of type HTList.
* The first node is a header which contains no object.
* New nodes are inserted between the header and the rest of the list.
*/
#include <HTUtils.h>
#include <HTList.h>
#include <LYLeaks.h>
/* Create list.
*/
HTList *HTList_new(void)
{
HTList *newList;
if ((newList = typeMalloc(HTList)) == NULL)
outofmem(__FILE__, "HTList_new");
newList->object = NULL;
newList->next = NULL;
return newList;
}
/* Delete list.
*/
void HTList_delete(HTList *me)
{
HTList *current;
while ((current = me)) {
me = me->next;
FREE(current);
}
return;
}
/* Reverse order of elements in list.
*/
HTList *HTList_reverse(HTList *start)
{
HTList *cur, *succ;
if (!(start && start->next && (cur = start->next->next)))
return start;
start->next->next = NULL;
while (cur) {
succ = cur->next;
cur->next = start->next;
start->next = cur;
cur = succ;
}
return start;
}
/* Append a list to another.
*
* If successful, the second list will become empty but not freed.
*/
HTList *HTList_appendList(HTList *start,
HTList *tail)
{
HTList *temp = start;
if (!start) {
CTRACE((tfp,
"HTList: Trying to append list %p to a nonexisting list\n",
(void *) tail));
return NULL;
}
if (!(tail && tail->next))
return start;
while (temp->next)
temp = temp->next;
temp->next = tail->next;
tail->next = NULL; /* tail is now an empty list */
return start;
}
/* Link object to START of list (so it is pointed to by the head).
*
* Unlike HTList_addObject(), it does not malloc memory for HTList entry,
* it use already allocated memory which should not be free'd by any
* list operations (optimization).
*/
void HTList_linkObject(HTList *me, void *newObject,
HTList *newNode)
{
if (me) {
if (newNode->object == NULL && newNode->next == NULL) {
/* It is safe: */
newNode->object = newObject;
newNode->next = me->next;
me->next = newNode;
} else {
/*
* This node is already linked to some list (probably this one), so
* refuse changing node pointers to keep the list valid!!!
*/
CTRACE((tfp, "*** HTList: Refuse linking already linked obj "));
CTRACE((tfp, "%p, node %p, list %p\n",
(void *) newObject, (void *) newNode, (void *) me));
}
} else {
CTRACE((tfp,
"HTList: Trying to link object %p to a nonexisting list\n",
newObject));
}
return;
}
/* Add object to START of list (so it is pointed to by the head).
*/
void HTList_addObject(HTList *me, void *newObject)
{
HTList *newNode;
if (me) {
if ((newNode = typeMalloc(HTList)) == NULL)
outofmem(__FILE__, "HTList_addObject");
newNode->object = newObject;
newNode->next = me->next;
me->next = newNode;
} else {
CTRACE((tfp, "HTList: Trying to add object %p to a nonexisting list\n",
newObject));
}
return;
}
/* Append object to END of list (furthest from the head).
*/
void HTList_appendObject(HTList *me, void *newObject)
{
HTList *temp = me;
if (temp && newObject) {
while (temp->next)
temp = temp->next;
HTList_addObject(temp, newObject);
}
return;
}
/* Insert an object into the list at a specified position.
* If position is 0, this places the object at the head of the list
* and is equivalent to HTList_addObject().
*/
void HTList_insertObjectAt(HTList *me, void *newObject,
int pos)
{
HTList *newNode;
HTList *temp = me;
HTList *prevNode;
int Pos = pos;
if (!temp) {
CTRACE((tfp, "HTList: Trying to add object %p to a nonexisting list\n",
newObject));
return;
}
if (Pos < 0) {
Pos = 0;
CTRACE((tfp, "HTList: Treating negative object position %d as %d.\n",
pos, Pos));
}
prevNode = temp;
while ((temp = temp->next)) {
if (Pos == 0) {
if ((newNode = typeMalloc(HTList)) == NULL)
outofmem(__FILE__, "HTList_addObjectAt");
newNode->object = newObject;
newNode->next = temp;
if (prevNode)
prevNode->next = newNode;
return;
}
prevNode = temp;
Pos--;
}
if (Pos >= 0)
HTList_addObject(prevNode, newObject);
return;
}
/* Unlink specified object from list.
* It does not free memory.
*/
BOOL HTList_unlinkObject(HTList *me, void *oldObject)
{
HTList *temp = me;
HTList *prevNode;
if (temp && oldObject) {
while (temp->next) {
prevNode = temp;
temp = temp->next;
if (temp->object == oldObject) {
prevNode->next = temp->next;
temp->next = NULL;
temp->object = NULL;
return YES; /* Success */
}
}
}
return NO; /* object not found or NULL list */
}
/* Remove specified object from list.
*/
BOOL HTList_removeObject(HTList *me, void *oldObject)
{
HTList *temp = me;
HTList *prevNode;
if (temp && oldObject) {
while (temp->next) {
prevNode = temp;
temp = temp->next;
if (temp->object == oldObject) {
prevNode->next = temp->next;
FREE(temp);
return YES; /* Success */
}
}
}
return NO; /* object not found or NULL list */
}
/* Remove object at a given position in the list, where 0 is the
* object pointed to by the head (returns a pointer to the element
* (->object) for the object, and NULL if the list is empty, or
* if it doesn't exist - Yuk!).
*/
void *HTList_removeObjectAt(HTList *me, int position)
{
HTList *temp = me;
HTList *prevNode;
int pos = position;
void *result = NULL;
if (temp != NULL && pos >= 0) {
prevNode = temp;
while ((temp = temp->next) != NULL) {
if (pos == 0) {
prevNode->next = temp->next;
result = temp->object;
FREE(temp);
break;
}
prevNode = temp;
pos--;
}
}
return result;
}
/* Unlink object from START of list (the Last one inserted
* via HTList_linkObject(), and pointed to by the head).
* It does not free memory.
*/
void *HTList_unlinkLastObject(HTList *me)
{
HTList *lastNode;
void *lastObject;
if (me && me->next) {
lastNode = me->next;
lastObject = lastNode->object;
me->next = lastNode->next;
lastNode->next = NULL;
lastNode->object = NULL;
return lastObject;
} else { /* Empty list */
return NULL;
}
}
/* Remove object from START of list (the Last one inserted
* via HTList_addObject(), and pointed to by the head).
*/
void *HTList_removeLastObject(HTList *me)
{
HTList *lastNode;
void *lastObject;
if (me && me->next) {
lastNode = me->next;
lastObject = lastNode->object;
me->next = lastNode->next;
FREE(lastNode);
return lastObject;
} else { /* Empty list */
return NULL;
}
}
/* Remove object from END of list (the First one inserted
* via HTList_addObject(), and furthest from the head).
*/
void *HTList_removeFirstObject(HTList *me)
{
HTList *temp = me;
HTList *prevNode;
void *firstObject;
if (!temp)
return NULL;
prevNode = temp;
if (temp->next) {
while (temp->next) {
prevNode = temp;
temp = temp->next;
}
firstObject = temp->object;
prevNode->next = NULL;
FREE(temp);
return firstObject;
} else { /* Empty list */
return NULL;
}
}
/* Determine total number of objects in the list,
* not counting the head.
*/
int HTList_count(HTList *me)
{
HTList *temp = me;
int count = 0;
if (temp)
while ((temp = temp->next))
count++;
return count;
}
/* Determine position of an object in the list (a value of 0
* means it is pointed to by the head; returns -1 if not found).
*/
int HTList_indexOf(HTList *me, void *object)
{
HTList *temp = me;
int position = 0;
if (temp) {
while ((temp = temp->next)) {
if (temp->object == object)
return position;
position++;
}
}
return -1; /* Object not in the list */
}
/* Return pointer to the object at a specified position in the list,
* where 0 is the object pointed to by the head (returns NULL if
* the list is empty, or if it doesn't exist - Yuk!).
*/
void *HTList_objectAt(HTList *me, int position)
{
HTList *temp = me;
int pos = position;
if (!temp || pos < 0)
return NULL;
while ((temp = temp->next)) {
if (pos == 0)
return temp->object;
pos--;
}
return NULL; /* Reached the end of the list */
}
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