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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-05-06 03:01:46 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-05-06 03:01:46 +0000 |
commit | f8fe689a81f906d1b91bb3220acde2a4ecb14c5b (patch) | |
tree | 26484e9d7e2c67806c2d1760196ff01aaa858e8c /src/VBox/HostServices/SharedOpenGL/crserverlib/server_winpos.c | |
parent | Initial commit. (diff) | |
download | virtualbox-upstream.tar.xz virtualbox-upstream.zip |
Adding upstream version 6.0.4-dfsg.upstream/6.0.4-dfsgupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/VBox/HostServices/SharedOpenGL/crserverlib/server_winpos.c')
-rw-r--r-- | src/VBox/HostServices/SharedOpenGL/crserverlib/server_winpos.c | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/src/VBox/HostServices/SharedOpenGL/crserverlib/server_winpos.c b/src/VBox/HostServices/SharedOpenGL/crserverlib/server_winpos.c new file mode 100644 index 00000000..8026b962 --- /dev/null +++ b/src/VBox/HostServices/SharedOpenGL/crserverlib/server_winpos.c @@ -0,0 +1,95 @@ + +#include "server_dispatch.h" +#include "server.h" + + +/** + * All glWindowPos commands go through here. + */ +static void crServerWindowPos( GLfloat x, GLfloat y, GLfloat z ) +{ + crStateWindowPos3fARB(x, y, z); + cr_server.head_spu->dispatch_table.WindowPos3fARB(x, y, z); +} + + +void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos2dARB( GLdouble x, GLdouble y ) +{ + crServerWindowPos((GLfloat) x, (GLfloat) y, 0.0F); +} + +void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos2dvARB( const GLdouble * v ) +{ + crServerWindowPos((GLfloat) v[0], (GLfloat) v[1], 0.0F); +} + +void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos2fARB( GLfloat x, GLfloat y ) +{ + crServerWindowPos(x, y, 0.0F); +} + +void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos2fvARB( const GLfloat * v ) +{ + crServerWindowPos(v[0], v[1], 0.0F); +} + +void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos2iARB( GLint x, GLint y ) +{ + crServerWindowPos((GLfloat)x, (GLfloat)y, 0.0F); +} + +void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos2ivARB( const GLint * v ) +{ + crServerWindowPos((GLfloat)v[0], (GLfloat)v[1], 0.0F); +} + +void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos2sARB( GLshort x, GLshort y ) +{ + crServerWindowPos(x, y, 0.0F); +} + +void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos2svARB( const GLshort * v ) +{ + crServerWindowPos(v[0], v[1], 0.0F); +} + +void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos3dARB( GLdouble x, GLdouble y, GLdouble z ) +{ + crServerWindowPos((GLfloat) x, (GLfloat) y, (GLfloat) z); +} + +void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos3dvARB( const GLdouble * v ) +{ + crServerWindowPos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); +} + +void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos3fARB( GLfloat x, GLfloat y, GLfloat z ) +{ + crServerWindowPos(x, y, z); +} + +void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos3fvARB( const GLfloat * v ) +{ + crServerWindowPos(v[0], v[1], v[2]); +} + +void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos3iARB( GLint x, GLint y, GLint z ) +{ + crServerWindowPos((GLfloat)x,(GLfloat)y, (GLfloat)z); +} + +void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos3ivARB( const GLint * v ) +{ + crServerWindowPos((GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]); +} + +void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos3sARB( GLshort x, GLshort y, GLshort z ) +{ + crServerWindowPos(x, y, z); +} + +void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos3svARB( const GLshort * v ) +{ + crServerWindowPos(v[0], v[1], v[2]); +} + |