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diff --git a/include/VBox/VBoxGL2D.h b/include/VBox/VBoxGL2D.h
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+/** @file
+ *
+ * VBox frontends: Qt GUI ("VirtualBox"):
+ * OpenGL support info used for 2D support detection
+ */
+
+/*
+ * Copyright (C) 2009-2019 Oracle Corporation
+ *
+ * This file is part of VirtualBox Open Source Edition (OSE), as
+ * available from http://www.virtualbox.org. This file is free software;
+ * you can redistribute it and/or modify it under the terms of the GNU
+ * General Public License (GPL) as published by the Free Software
+ * Foundation, in version 2 as it comes in the "COPYING" file of the
+ * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
+ * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
+ *
+ * The contents of this file may alternatively be used under the terms
+ * of the Common Development and Distribution License Version 1.0
+ * (CDDL) only, as it comes in the "COPYING.CDDL" file of the
+ * VirtualBox OSE distribution, in which case the provisions of the
+ * CDDL are applicable instead of those of the GPL.
+ *
+ * You may elect to license modified versions of this file under the
+ * terms and conditions of either the GPL or the CDDL or both.
+ */
+
+#ifndef VBOX_INCLUDED_VBoxGL2D_h
+#define VBOX_INCLUDED_VBoxGL2D_h
+#ifndef RT_WITHOUT_PRAGMA_ONCE
+# pragma once
+#endif
+
+#include <iprt/types.h>
+
+typedef char GLchar;
+
+#ifndef GL_COMPILE_STATUS
+# define GL_COMPILE_STATUS 0x8b81
+#endif
+#ifndef GL_LINK_STATUS
+# define GL_LINK_STATUS 0x8b82
+#endif
+#ifndef GL_FRAGMENT_SHADER
+# define GL_FRAGMENT_SHADER 0x8b30
+#endif
+#ifndef GL_VERTEX_SHADER
+# define GL_VERTEX_SHADER 0x8b31
+#endif
+
+/* GL_ARB_multitexture */
+#ifndef GL_TEXTURE0
+# define GL_TEXTURE0 0x84c0
+#endif
+#ifndef GL_TEXTURE1
+# define GL_TEXTURE1 0x84c1
+#endif
+#ifndef GL_MAX_TEXTURE_COORDS
+# define GL_MAX_TEXTURE_COORDS 0x8871
+#endif
+#ifndef GL_MAX_TEXTURE_IMAGE_UNITS
+# define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#endif
+
+#ifndef APIENTRY
+# define APIENTRY
+#endif
+
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_ACTIVE_TEXTURE) (GLenum texture);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_MULTI_TEX_COORD2I) (GLenum texture, GLint v0, GLint v1);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_MULTI_TEX_COORD2F) (GLenum texture, GLfloat v0, GLfloat v1);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_MULTI_TEX_COORD2D) (GLenum texture, GLdouble v0, GLdouble v1);
+
+/* GL_ARB_texture_rectangle */
+#ifndef GL_TEXTURE_RECTANGLE
+# define GL_TEXTURE_RECTANGLE 0x84F5
+#endif
+
+/* GL_ARB_shader_objects */
+/* GL_ARB_fragment_shader */
+
+typedef GLuint (APIENTRY *PFNVBOXVHWA_CREATE_SHADER) (GLenum type);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_SHADER_SOURCE) (GLuint shader, GLsizei count, const GLchar **string, const GLint *length);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_COMPILE_SHADER) (GLuint shader);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_DELETE_SHADER) (GLuint shader);
+
+typedef GLuint (APIENTRY *PFNVBOXVHWA_CREATE_PROGRAM) ();
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_ATTACH_SHADER) (GLuint program, GLuint shader);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_DETACH_SHADER) (GLuint program, GLuint shader);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_LINK_PROGRAM) (GLuint program);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_USE_PROGRAM) (GLuint program);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_DELETE_PROGRAM) (GLuint program);
+
+typedef GLboolean (APIENTRY *PFNVBOXVHWA_IS_SHADER) (GLuint shader);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_GET_SHADERIV) (GLuint shader, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRY *PFNVBOXVHWA_IS_PROGRAM) (GLuint program);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_GET_PROGRAMIV) (GLuint program, GLenum pname, GLint *params);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_GET_ATTACHED_SHADERS) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_GET_SHADER_INFO_LOG) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_GET_PROGRAM_INFO_LOG) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef GLint (APIENTRY *PFNVBOXVHWA_GET_UNIFORM_LOCATION) (GLint programObj, const GLchar *name);
+
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_UNIFORM1F)(GLint location, GLfloat v0);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_UNIFORM2F)(GLint location, GLfloat v0, GLfloat v1);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_UNIFORM3F)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_UNIFORM4F)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_UNIFORM1I)(GLint location, GLint v0);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_UNIFORM2I)(GLint location, GLint v0, GLint v1);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_UNIFORM3I)(GLint location, GLint v0, GLint v1, GLint v2);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_UNIFORM4I)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+
+/* GL_ARB_pixel_buffer_object*/
+#ifndef Q_WS_MAC
+/* apears to be defined on mac */
+typedef ptrdiff_t GLsizeiptr;
+#endif
+
+#ifndef GL_READ_ONLY
+# define GL_READ_ONLY 0x88B8
+#endif
+#ifndef GL_WRITE_ONLY
+# define GL_WRITE_ONLY 0x88B9
+#endif
+#ifndef GL_READ_WRITE
+# define GL_READ_WRITE 0x88BA
+#endif
+#ifndef GL_STREAM_DRAW
+# define GL_STREAM_DRAW 0x88E0
+#endif
+#ifndef GL_STREAM_READ
+# define GL_STREAM_READ 0x88E1
+#endif
+#ifndef GL_STREAM_COPY
+# define GL_STREAM_COPY 0x88E2
+#endif
+#ifndef GL_DYNAMIC_DRAW
+# define GL_DYNAMIC_DRAW 0x88E8
+#endif
+
+#ifndef GL_PIXEL_PACK_BUFFER
+# define GL_PIXEL_PACK_BUFFER 0x88EB
+#endif
+#ifndef GL_PIXEL_UNPACK_BUFFER
+# define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#endif
+#ifndef GL_PIXEL_PACK_BUFFER_BINDING
+# define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#endif
+#ifndef GL_PIXEL_UNPACK_BUFFER_BINDING
+# define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#endif
+
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_GEN_BUFFERS)(GLsizei n, GLuint *buffers);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_DELETE_BUFFERS)(GLsizei n, const GLuint *buffers);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_BIND_BUFFER)(GLenum target, GLuint buffer);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_BUFFER_DATA)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef GLvoid* (APIENTRY *PFNVBOXVHWA_MAP_BUFFER)(GLenum target, GLenum access);
+typedef GLboolean (APIENTRY *PFNVBOXVHWA_UNMAP_BUFFER)(GLenum target);
+
+/* GL_EXT_framebuffer_object */
+#ifndef GL_FRAMEBUFFER
+# define GL_FRAMEBUFFER 0x8D40
+#endif
+#ifndef GL_COLOR_ATTACHMENT0
+# define GL_COLOR_ATTACHMENT0 0x8CE0
+#endif
+
+typedef GLboolean (APIENTRY *PFNVBOXVHWA_IS_FRAMEBUFFER)(GLuint framebuffer);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_BIND_FRAMEBUFFER)(GLenum target, GLuint framebuffer);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_DELETE_FRAMEBUFFERS)(GLsizei n, const GLuint *framebuffers);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_GEN_FRAMEBUFFERS)(GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRY *PFNVBOXVHWA_CHECK_FRAMEBUFFER_STATUS)(GLenum target);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_FRAMEBUFFER_TEXTURE1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_FRAMEBUFFER_TEXTURE2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_FRAMEBUFFER_TEXTURE3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef GLvoid (APIENTRY *PFNVBOXVHWA_GET_FRAMEBUFFER_ATTACHMENT_PARAMETRIV)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+
+
+/*****************/
+
+/* functions */
+
+/* @todo: move those to VBoxGLInfo class instance members ??? */
+extern PFNVBOXVHWA_ACTIVE_TEXTURE vboxglActiveTexture;
+extern PFNVBOXVHWA_MULTI_TEX_COORD2I vboxglMultiTexCoord2i;
+extern PFNVBOXVHWA_MULTI_TEX_COORD2D vboxglMultiTexCoord2d;
+extern PFNVBOXVHWA_MULTI_TEX_COORD2F vboxglMultiTexCoord2f;
+
+
+extern PFNVBOXVHWA_CREATE_SHADER vboxglCreateShader;
+extern PFNVBOXVHWA_SHADER_SOURCE vboxglShaderSource;
+extern PFNVBOXVHWA_COMPILE_SHADER vboxglCompileShader;
+extern PFNVBOXVHWA_DELETE_SHADER vboxglDeleteShader;
+
+extern PFNVBOXVHWA_CREATE_PROGRAM vboxglCreateProgram;
+extern PFNVBOXVHWA_ATTACH_SHADER vboxglAttachShader;
+extern PFNVBOXVHWA_DETACH_SHADER vboxglDetachShader;
+extern PFNVBOXVHWA_LINK_PROGRAM vboxglLinkProgram;
+extern PFNVBOXVHWA_USE_PROGRAM vboxglUseProgram;
+extern PFNVBOXVHWA_DELETE_PROGRAM vboxglDeleteProgram;
+
+extern PFNVBOXVHWA_IS_SHADER vboxglIsShader;
+extern PFNVBOXVHWA_GET_SHADERIV vboxglGetShaderiv;
+extern PFNVBOXVHWA_IS_PROGRAM vboxglIsProgram;
+extern PFNVBOXVHWA_GET_PROGRAMIV vboxglGetProgramiv;
+extern PFNVBOXVHWA_GET_ATTACHED_SHADERS vboxglGetAttachedShaders;
+extern PFNVBOXVHWA_GET_SHADER_INFO_LOG vboxglGetShaderInfoLog;
+extern PFNVBOXVHWA_GET_PROGRAM_INFO_LOG vboxglGetProgramInfoLog;
+
+extern PFNVBOXVHWA_GET_UNIFORM_LOCATION vboxglGetUniformLocation;
+
+extern PFNVBOXVHWA_UNIFORM1F vboxglUniform1f;
+extern PFNVBOXVHWA_UNIFORM2F vboxglUniform2f;
+extern PFNVBOXVHWA_UNIFORM3F vboxglUniform3f;
+extern PFNVBOXVHWA_UNIFORM4F vboxglUniform4f;
+
+extern PFNVBOXVHWA_UNIFORM1I vboxglUniform1i;
+extern PFNVBOXVHWA_UNIFORM2I vboxglUniform2i;
+extern PFNVBOXVHWA_UNIFORM3I vboxglUniform3i;
+extern PFNVBOXVHWA_UNIFORM4I vboxglUniform4i;
+
+extern PFNVBOXVHWA_GEN_BUFFERS vboxglGenBuffers;
+extern PFNVBOXVHWA_DELETE_BUFFERS vboxglDeleteBuffers;
+extern PFNVBOXVHWA_BIND_BUFFER vboxglBindBuffer;
+extern PFNVBOXVHWA_BUFFER_DATA vboxglBufferData;
+extern PFNVBOXVHWA_MAP_BUFFER vboxglMapBuffer;
+extern PFNVBOXVHWA_UNMAP_BUFFER vboxglUnmapBuffer;
+
+extern PFNVBOXVHWA_IS_FRAMEBUFFER vboxglIsFramebuffer;
+extern PFNVBOXVHWA_BIND_FRAMEBUFFER vboxglBindFramebuffer;
+extern PFNVBOXVHWA_DELETE_FRAMEBUFFERS vboxglDeleteFramebuffers;
+extern PFNVBOXVHWA_GEN_FRAMEBUFFERS vboxglGenFramebuffers;
+extern PFNVBOXVHWA_CHECK_FRAMEBUFFER_STATUS vboxglCheckFramebufferStatus;
+extern PFNVBOXVHWA_FRAMEBUFFER_TEXTURE1D vboxglFramebufferTexture1D;
+extern PFNVBOXVHWA_FRAMEBUFFER_TEXTURE2D vboxglFramebufferTexture2D;
+extern PFNVBOXVHWA_FRAMEBUFFER_TEXTURE3D vboxglFramebufferTexture3D;
+extern PFNVBOXVHWA_GET_FRAMEBUFFER_ATTACHMENT_PARAMETRIV vboxglGetFramebufferAttachmentParameteriv;
+
+
+class VBoxGLInfo
+{
+public:
+ VBoxGLInfo() :
+ mGLVersion(0),
+ mFragmentShaderSupported(false),
+ mTextureRectangleSupported(false),
+ mTextureNP2Supported(false),
+ mPBOSupported(false),
+ mFBOSupported(false),
+ mMultiTexNumSupported(1), /* 1 would mean it is not supported */
+ m_GL_ARB_multitexture(false),
+ m_GL_ARB_shader_objects(false),
+ m_GL_ARB_fragment_shader(false),
+ m_GL_ARB_pixel_buffer_object(false),
+ m_GL_ARB_texture_rectangle(false),
+ m_GL_EXT_texture_rectangle(false),
+ m_GL_NV_texture_rectangle(false),
+ m_GL_ARB_texture_non_power_of_two(false),
+ m_GL_EXT_framebuffer_object(false),
+ mInitialized(false)
+ {}
+
+ void init(const class QGLContext * pContext);
+
+ bool isInitialized() const { return mInitialized; }
+
+ int getGLVersion() const { return mGLVersion; }
+ bool isFragmentShaderSupported() const { return mFragmentShaderSupported; }
+ bool isTextureRectangleSupported() const { return mTextureRectangleSupported; }
+ bool isTextureNP2Supported() const { return mTextureNP2Supported; }
+ bool isPBOSupported() const { return mPBOSupported; }
+ /* some ATI drivers do not seem to support non-zero offsets when dealing with PBOs
+ * @todo: add a check for that, always unsupported currently */
+ bool isPBOOffsetSupported() const { return false; }
+ bool isFBOSupported() const { return mFBOSupported; }
+ /* 1 would mean it is not supported */
+ int getMultiTexNumSupported() const { return mMultiTexNumSupported; }
+
+ static int parseVersion(const GLubyte * ver);
+private:
+ void initExtSupport(const class QGLContext & context);
+
+ int mGLVersion;
+ bool mFragmentShaderSupported;
+ bool mTextureRectangleSupported;
+ bool mTextureNP2Supported;
+ bool mPBOSupported;
+ bool mFBOSupported;
+ int mMultiTexNumSupported; /* 1 would mean it is not supported */
+
+ bool m_GL_ARB_multitexture;
+ bool m_GL_ARB_shader_objects;
+ bool m_GL_ARB_fragment_shader;
+ bool m_GL_ARB_pixel_buffer_object;
+ bool m_GL_ARB_texture_rectangle;
+ bool m_GL_EXT_texture_rectangle;
+ bool m_GL_NV_texture_rectangle;
+ bool m_GL_ARB_texture_non_power_of_two;
+ bool m_GL_EXT_framebuffer_object;
+
+ bool mInitialized;
+};
+
+class VBoxGLTmpContext
+{
+public:
+ VBoxGLTmpContext();
+ ~VBoxGLTmpContext();
+
+ const class QGLContext * makeCurrent();
+private:
+ class QGLWidget * mWidget;
+};
+
+
+#define VBOXQGL_MAKEFOURCC(ch0, ch1, ch2, ch3) \
+ ((uint32_t)(uint8_t)(ch0) | ((uint32_t)(uint8_t)(ch1) << 8) | \
+ ((uint32_t)(uint8_t)(ch2) << 16) | ((uint32_t)(uint8_t)(ch3) << 24 ))
+
+#define FOURCC_AYUV VBOXQGL_MAKEFOURCC('A', 'Y', 'U', 'V')
+#define FOURCC_UYVY VBOXQGL_MAKEFOURCC('U', 'Y', 'V', 'Y')
+#define FOURCC_YUY2 VBOXQGL_MAKEFOURCC('Y', 'U', 'Y', '2')
+#define FOURCC_YV12 VBOXQGL_MAKEFOURCC('Y', 'V', '1', '2')
+#define VBOXVHWA_NUMFOURCC 4
+
+class VBoxVHWAInfo
+{
+public:
+ VBoxVHWAInfo() :
+ mFourccSupportedCount(0),
+ mInitialized(false)
+ {}
+
+ VBoxVHWAInfo(const VBoxGLInfo & glInfo) :
+ mglInfo(glInfo),
+ mFourccSupportedCount(0),
+ mInitialized(false)
+ {}
+
+ void init(const class QGLContext * pContext);
+
+ bool isInitialized() const { return mInitialized; }
+
+ const VBoxGLInfo & getGlInfo() const { return mglInfo; }
+
+ bool isVHWASupported() const;
+
+ int getFourccSupportedCount() const { return mFourccSupportedCount; }
+ const uint32_t * getFourccSupportedList() const { return mFourccSupportedList; }
+
+ static bool checkVHWASupport();
+private:
+ VBoxGLInfo mglInfo;
+ uint32_t mFourccSupportedList[VBOXVHWA_NUMFOURCC];
+ int mFourccSupportedCount;
+
+ bool mInitialized;
+};
+
+#endif /* !VBOX_INCLUDED_VBoxGL2D_h */