diff options
Diffstat (limited to 'src/VBox/Devices/Graphics/DevVGA-SVGA3d.cpp')
-rw-r--r-- | src/VBox/Devices/Graphics/DevVGA-SVGA3d.cpp | 952 |
1 files changed, 952 insertions, 0 deletions
diff --git a/src/VBox/Devices/Graphics/DevVGA-SVGA3d.cpp b/src/VBox/Devices/Graphics/DevVGA-SVGA3d.cpp new file mode 100644 index 00000000..d0037b68 --- /dev/null +++ b/src/VBox/Devices/Graphics/DevVGA-SVGA3d.cpp @@ -0,0 +1,952 @@ +/* $Id: DevVGA-SVGA3d.cpp $ */ +/** @file + * DevSVGA3d - VMWare SVGA device, 3D parts - Common core code. + */ + +/* + * Copyright (C) 2013-2019 Oracle Corporation + * + * This file is part of VirtualBox Open Source Edition (OSE), as + * available from http://www.virtualbox.org. This file is free software; + * you can redistribute it and/or modify it under the terms of the GNU + * General Public License (GPL) as published by the Free Software + * Foundation, in version 2 as it comes in the "COPYING" file of the + * VirtualBox OSE distribution. VirtualBox OSE is distributed in the + * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. + */ + + +/********************************************************************************************************************************* +* Header Files * +*********************************************************************************************************************************/ +#define LOG_GROUP LOG_GROUP_DEV_VMSVGA +#include <VBox/vmm/pdmdev.h> +#include <iprt/errcore.h> +#include <VBox/log.h> + +#include <iprt/assert.h> +#include <iprt/mem.h> + +#include <VBox/vmm/pgm.h> /* required by DevVGA.h */ +#include <VBoxVideo.h> /* required by DevVGA.h */ + +/* should go BEFORE any other DevVGA include to make all DevVGA.h config defines be visible */ +#include "DevVGA.h" + +#include "DevVGA-SVGA.h" +#include "DevVGA-SVGA3d.h" +#define VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS +#include "DevVGA-SVGA3d-internal.h" + + + +/** + * Implements the SVGA_3D_CMD_SURFACE_DEFINE_V2 and SVGA_3D_CMD_SURFACE_DEFINE + * commands (fifo). + * + * @returns VBox status code (currently ignored). + * @param pThis The VGA device instance data. + * @param sid The ID of the surface to (re-)define. + * @param surfaceFlags . + * @param format . + * @param face . + * @param multisampleCount . + * @param autogenFilter . + * @param cMipLevels . + * @param paMipLevelSizes . + */ +int vmsvga3dSurfaceDefine(PVGASTATE pThis, uint32_t sid, uint32_t surfaceFlags, SVGA3dSurfaceFormat format, + SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES], uint32_t multisampleCount, + SVGA3dTextureFilter autogenFilter, uint32_t cMipLevels, SVGA3dSize *paMipLevelSizes) +{ + PVMSVGA3DSURFACE pSurface; + PVMSVGA3DSTATE pState = pThis->svga.p3dState; + AssertReturn(pState, VERR_NO_MEMORY); + + Log(("vmsvga3dSurfaceDefine: sid=%x surfaceFlags=%x format=%s (%x) multiSampleCount=%d autogenFilter=%d, cMipLevels=%d size=(%d,%d,%d)\n", + sid, surfaceFlags, vmsvgaLookupEnum((int)format, &g_SVGA3dSurfaceFormat2String), format, multisampleCount, autogenFilter, + cMipLevels, paMipLevelSizes->width, paMipLevelSizes->height, paMipLevelSizes->depth)); + + AssertReturn(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER); + AssertReturn(cMipLevels >= 1, VERR_INVALID_PARAMETER); + + /* Number of faces (cFaces) is specified as the number of the first non-zero elements in the 'face' array. + * Since only plain surfaces (cFaces == 1) and cubemaps (cFaces == 6) are supported + * (see also SVGA3dCmdDefineSurface definition in svga3d_reg.h), we ignore anything else. + */ + uint32_t cRemainingMipLevels = cMipLevels; + uint32_t cFaces = 0; + for (uint32_t i = 0; i < SVGA3D_MAX_SURFACE_FACES; ++i) + { + if (face[i].numMipLevels == 0) + break; + + /* All SVGA3dSurfaceFace structures must have the same value of numMipLevels field */ + AssertReturn(face[i].numMipLevels == face[0].numMipLevels, VERR_INVALID_PARAMETER); + + /* numMipLevels value can't be greater than the number of remaining elements in the paMipLevelSizes array. */ + AssertReturn(face[i].numMipLevels <= cRemainingMipLevels, VERR_INVALID_PARAMETER); + cRemainingMipLevels -= face[i].numMipLevels; + + ++cFaces; + } + for (uint32_t i = cFaces; i < SVGA3D_MAX_SURFACE_FACES; ++i) + AssertReturn(face[i].numMipLevels == 0, VERR_INVALID_PARAMETER); + + /* cFaces must be 6 for a cubemap and 1 otherwise. */ + AssertReturn(cFaces == (uint32_t)((surfaceFlags & SVGA3D_SURFACE_CUBEMAP) ? 6 : 1), VERR_INVALID_PARAMETER); + + /* Sum of face[i].numMipLevels must be equal to cMipLevels. */ + AssertReturn(cRemainingMipLevels == 0, VERR_INVALID_PARAMETER); + + if (sid >= pState->cSurfaces) + { + /* Grow the array. */ + uint32_t cNew = RT_ALIGN(sid + 15, 16); + void *pvNew = RTMemRealloc(pState->papSurfaces, sizeof(pState->papSurfaces[0]) * cNew); + AssertReturn(pvNew, VERR_NO_MEMORY); + pState->papSurfaces = (PVMSVGA3DSURFACE *)pvNew; + while (pState->cSurfaces < cNew) + { + pSurface = (PVMSVGA3DSURFACE)RTMemAllocZ(sizeof(*pSurface)); + AssertReturn(pSurface, VERR_NO_MEMORY); + pSurface->id = SVGA3D_INVALID_ID; + pState->papSurfaces[pState->cSurfaces++] = pSurface; + } + } + pSurface = pState->papSurfaces[sid]; + + /* If one already exists with this id, then destroy it now. */ + if (pSurface->id != SVGA3D_INVALID_ID) + vmsvga3dSurfaceDestroy(pThis, sid); + + RT_ZERO(*pSurface); + pSurface->id = sid; +#ifdef VMSVGA3D_OPENGL + pSurface->idWeakContextAssociation = SVGA3D_INVALID_ID; + pSurface->oglId.buffer = OPENGL_INVALID_ID; +#else /* VMSVGA3D_DIRECT3D */ + pSurface->idAssociatedContext = SVGA3D_INVALID_ID; + pSurface->hSharedObject = NULL; + pSurface->pSharedObjectTree = NULL; +#endif + + /* The surface type is sort of undefined now, even though the hints and format can help to clear that up. + * In some case we'll have to wait until the surface is used to create the D3D object. + */ + switch (format) + { + case SVGA3D_Z_D32: + case SVGA3D_Z_D16: + case SVGA3D_Z_D24S8: + case SVGA3D_Z_D15S1: + case SVGA3D_Z_D24X8: + case SVGA3D_Z_DF16: + case SVGA3D_Z_DF24: + case SVGA3D_Z_D24S8_INT: + surfaceFlags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL; + break; + + /* Texture compression formats */ + case SVGA3D_DXT1: + case SVGA3D_DXT2: + case SVGA3D_DXT3: + case SVGA3D_DXT4: + case SVGA3D_DXT5: + /* Bump-map formats */ + case SVGA3D_BUMPU8V8: + case SVGA3D_BUMPL6V5U5: + case SVGA3D_BUMPX8L8V8U8: + case SVGA3D_BUMPL8V8U8: + case SVGA3D_V8U8: + case SVGA3D_Q8W8V8U8: + case SVGA3D_CxV8U8: + case SVGA3D_X8L8V8U8: + case SVGA3D_A2W10V10U10: + case SVGA3D_V16U16: + /* Typical render target formats; we should allow render target buffers to be used as textures. */ + case SVGA3D_X8R8G8B8: + case SVGA3D_A8R8G8B8: + case SVGA3D_R5G6B5: + case SVGA3D_X1R5G5B5: + case SVGA3D_A1R5G5B5: + case SVGA3D_A4R4G4B4: + surfaceFlags |= SVGA3D_SURFACE_HINT_TEXTURE; + break; + + case SVGA3D_LUMINANCE8: + case SVGA3D_LUMINANCE4_ALPHA4: + case SVGA3D_LUMINANCE16: + case SVGA3D_LUMINANCE8_ALPHA8: + case SVGA3D_ARGB_S10E5: /* 16-bit floating-point ARGB */ + case SVGA3D_ARGB_S23E8: /* 32-bit floating-point ARGB */ + case SVGA3D_A2R10G10B10: + case SVGA3D_ALPHA8: + case SVGA3D_R_S10E5: + case SVGA3D_R_S23E8: + case SVGA3D_RG_S10E5: + case SVGA3D_RG_S23E8: + case SVGA3D_G16R16: + case SVGA3D_A16B16G16R16: + case SVGA3D_UYVY: + case SVGA3D_YUY2: + case SVGA3D_NV12: + case SVGA3D_AYUV: + case SVGA3D_BC4_UNORM: + case SVGA3D_BC5_UNORM: + break; + + /* + * Any surface can be used as a buffer object, but SVGA3D_BUFFER is + * the most efficient format to use when creating new surfaces + * expressly for index or vertex data. + */ + case SVGA3D_BUFFER: + break; + + default: + break; + } + + pSurface->surfaceFlags = surfaceFlags; + pSurface->format = format; + memcpy(pSurface->faces, face, sizeof(pSurface->faces)); + pSurface->cFaces = cFaces; + pSurface->multiSampleCount = multisampleCount; + pSurface->autogenFilter = autogenFilter; + Assert(autogenFilter != SVGA3D_TEX_FILTER_FLATCUBIC); + Assert(autogenFilter != SVGA3D_TEX_FILTER_GAUSSIANCUBIC); + pSurface->cMipmapLevels = cMipLevels; + pSurface->pMipmapLevels = (PVMSVGA3DMIPMAPLEVEL)RTMemAllocZ(cMipLevels * sizeof(VMSVGA3DMIPMAPLEVEL)); + AssertReturn(pSurface->pMipmapLevels, VERR_NO_MEMORY); + + for (uint32_t i=0; i < cMipLevels; i++) + pSurface->pMipmapLevels[i].mipmapSize = paMipLevelSizes[i]; + + pSurface->cbBlock = vmsvga3dSurfaceFormatSize(format, &pSurface->cxBlock, &pSurface->cyBlock); + AssertReturn(pSurface->cbBlock, VERR_INVALID_PARAMETER); + +#ifdef VMSVGA3D_DIRECT3D + /* Translate the format and usage flags to D3D. */ + pSurface->formatD3D = vmsvga3dSurfaceFormat2D3D(format); + pSurface->multiSampleTypeD3D= vmsvga3dMultipeSampleCount2D3D(multisampleCount); + pSurface->fUsageD3D = 0; + if (surfaceFlags & SVGA3D_SURFACE_HINT_DYNAMIC) + pSurface->fUsageD3D |= D3DUSAGE_DYNAMIC; + if (surfaceFlags & SVGA3D_SURFACE_HINT_RENDERTARGET) + pSurface->fUsageD3D |= D3DUSAGE_RENDERTARGET; + if (surfaceFlags & SVGA3D_SURFACE_HINT_DEPTHSTENCIL) + pSurface->fUsageD3D |= D3DUSAGE_DEPTHSTENCIL; + if (surfaceFlags & SVGA3D_SURFACE_HINT_WRITEONLY) + pSurface->fUsageD3D |= D3DUSAGE_WRITEONLY; + if (surfaceFlags & SVGA3D_SURFACE_AUTOGENMIPMAPS) + pSurface->fUsageD3D |= D3DUSAGE_AUTOGENMIPMAP; + pSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_NONE; + /* pSurface->u.pSurface = NULL; */ + /* pSurface->bounce.pTexture = NULL; */ +#else + vmsvga3dSurfaceFormat2OGL(pSurface, format); +#endif + + LogFunc(("surface hint(s):%s%s%s%s%s%s\n", + (surfaceFlags & SVGA3D_SURFACE_HINT_INDEXBUFFER) ? " SVGA3D_SURFACE_HINT_INDEXBUFFER" : "", + (surfaceFlags & SVGA3D_SURFACE_HINT_VERTEXBUFFER) ? " SVGA3D_SURFACE_HINT_VERTEXBUFFER" : "", + (surfaceFlags & SVGA3D_SURFACE_HINT_TEXTURE) ? " SVGA3D_SURFACE_HINT_TEXTURE" : "", + (surfaceFlags & SVGA3D_SURFACE_HINT_DEPTHSTENCIL) ? " SVGA3D_SURFACE_HINT_DEPTHSTENCIL" : "", + (surfaceFlags & SVGA3D_SURFACE_HINT_RENDERTARGET) ? " SVGA3D_SURFACE_HINT_RENDERTARGET" : "", + (surfaceFlags & SVGA3D_SURFACE_CUBEMAP) ? " SVGA3D_SURFACE_CUBEMAP" : "" + )); + + Assert(!VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface)); + + /* Allocate buffer to hold the surface data until we can move it into a D3D object */ + uint32_t cbMemRemaining = SVGA3D_MAX_SURFACE_MEM_SIZE; /* Do not allow more than this for a surface. */ + for (uint32_t i = 0; i < cMipLevels; ++i) + { + PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->pMipmapLevels[i]; + LogFunc(("[%d] face %d mip level %d (%d,%d,%d) cbBlock=0x%x block %dx%d\n", + i, i / pSurface->faces[0].numMipLevels, i % pSurface->faces[0].numMipLevels, + pMipmapLevel->mipmapSize.width, pMipmapLevel->mipmapSize.height, pMipmapLevel->mipmapSize.depth, + pSurface->cbBlock, pSurface->cxBlock, pSurface->cyBlock)); + + uint32_t cBlocksX; + uint32_t cBlocksY; + if (RT_LIKELY(pSurface->cxBlock == 1 && pSurface->cyBlock == 1)) + { + cBlocksX = pMipmapLevel->mipmapSize.width; + cBlocksY = pMipmapLevel->mipmapSize.height; + } + else + { + cBlocksX = pMipmapLevel->mipmapSize.width / pSurface->cxBlock; + if (pMipmapLevel->mipmapSize.width % pSurface->cxBlock) + ++cBlocksX; + cBlocksY = pMipmapLevel->mipmapSize.height / pSurface->cyBlock; + if (pMipmapLevel->mipmapSize.height % pSurface->cyBlock) + ++cBlocksY; + } + + if ( cBlocksX == 0 + || cBlocksY == 0 + || pMipmapLevel->mipmapSize.depth == 0) + return VERR_INVALID_PARAMETER; + + const uint32_t cMaxBlocksX = cbMemRemaining / pSurface->cbBlock; + if (cBlocksX > cMaxBlocksX) + return VERR_INVALID_PARAMETER; + const uint32_t cbSurfacePitch = pSurface->cbBlock * cBlocksX; + LogFunc(("cbSurfacePitch=0x%x\n", cbSurfacePitch)); + + const uint32_t cMaxBlocksY = cbMemRemaining / cbSurfacePitch; + if (cBlocksY > cMaxBlocksY) + return VERR_INVALID_PARAMETER; + const uint32_t cbSurfacePlane = cbSurfacePitch * cBlocksY; + + const uint32_t cMaxDepth = cbMemRemaining / cbSurfacePlane; + if (pMipmapLevel->mipmapSize.depth > cMaxDepth) + return VERR_INVALID_PARAMETER; + const uint32_t cbSurface = cbSurfacePlane * pMipmapLevel->mipmapSize.depth; + + pMipmapLevel->cBlocksX = cBlocksX; + pMipmapLevel->cBlocksY = cBlocksY; + pMipmapLevel->cbSurfacePitch = cbSurfacePitch; + pMipmapLevel->cbSurfacePlane = cbSurfacePlane; + pMipmapLevel->cbSurface = cbSurface; + pMipmapLevel->pSurfaceData = RTMemAllocZ(cbSurface); + AssertReturn(pMipmapLevel->pSurfaceData, VERR_NO_MEMORY); + + cbMemRemaining -= cbSurface; + } + return VINF_SUCCESS; +} + + +/** + * Implements the SVGA_3D_CMD_SURFACE_DESTROY command (fifo). + * + * @returns VBox status code (currently ignored). + * @param pThis The VGA device instance data. + * @param sid The ID of the surface to destroy. + */ +int vmsvga3dSurfaceDestroy(PVGASTATE pThis, uint32_t sid) +{ + PVMSVGA3DSTATE pState = pThis->svga.p3dState; + AssertReturn(pState, VERR_NO_MEMORY); + + PVMSVGA3DSURFACE pSurface; + int rc = vmsvga3dSurfaceFromSid(pState, sid, &pSurface); + AssertRCReturn(rc, rc); + + LogFunc(("sid=%x\n", sid)); + + /* Check all contexts if this surface is used as a render target or active texture. */ + for (uint32_t cid = 0; cid < pState->cContexts; cid++) + { + PVMSVGA3DCONTEXT pContext = pState->papContexts[cid]; + if (pContext->id == cid) + { + for (uint32_t i = 0; i < RT_ELEMENTS(pContext->aSidActiveTextures); ++i) + if (pContext->aSidActiveTextures[i] == sid) + pContext->aSidActiveTextures[i] = SVGA3D_INVALID_ID; + for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderTargets); ++i) + if (pContext->state.aRenderTargets[i] == sid) + pContext->state.aRenderTargets[i] = SVGA3D_INVALID_ID; + } + } + + vmsvga3dBackSurfaceDestroy(pState, pSurface); + + if (pSurface->pMipmapLevels) + { + for (uint32_t i = 0; i < pSurface->cMipmapLevels; ++i) + RTMemFree(pSurface->pMipmapLevels[i].pSurfaceData); + RTMemFree(pSurface->pMipmapLevels); + } + + memset(pSurface, 0, sizeof(*pSurface)); + pSurface->id = SVGA3D_INVALID_ID; + + return VINF_SUCCESS; +} + + +/** + * Implements the SVGA_3D_CMD_SURFACE_STRETCHBLT command (fifo). + * + * @returns VBox status code (currently ignored). + * @param pThis The VGA device instance data. + * @param pDstSfcImg + * @param pDstBox + * @param pSrcSfcImg + * @param pSrcBox + * @param enmMode + */ +int vmsvga3dSurfaceStretchBlt(PVGASTATE pThis, SVGA3dSurfaceImageId const *pDstSfcImg, SVGA3dBox const *pDstBox, + SVGA3dSurfaceImageId const *pSrcSfcImg, SVGA3dBox const *pSrcBox, SVGA3dStretchBltMode enmMode) +{ + PVMSVGA3DSTATE pState = pThis->svga.p3dState; + AssertReturn(pState, VERR_NO_MEMORY); + + int rc; + + uint32_t const sidSrc = pSrcSfcImg->sid; + PVMSVGA3DSURFACE pSrcSurface; + rc = vmsvga3dSurfaceFromSid(pState, sidSrc, &pSrcSurface); + AssertRCReturn(rc, rc); + + uint32_t const sidDst = pDstSfcImg->sid; + PVMSVGA3DSURFACE pDstSurface; + rc = vmsvga3dSurfaceFromSid(pState, sidDst, &pDstSurface); + AssertRCReturn(rc, rc); + + /* Can use faces[0].numMipLevels, because numMipLevels is the same for all faces. */ + AssertReturn(pSrcSfcImg->face < pSrcSurface->cFaces, VERR_INVALID_PARAMETER); + AssertReturn(pSrcSfcImg->mipmap < pSrcSurface->faces[0].numMipLevels, VERR_INVALID_PARAMETER); + AssertReturn(pDstSfcImg->face < pDstSurface->cFaces, VERR_INVALID_PARAMETER); + AssertReturn(pDstSfcImg->mipmap < pDstSurface->faces[0].numMipLevels, VERR_INVALID_PARAMETER); + + PVMSVGA3DCONTEXT pContext; +#ifdef VMSVGA3D_OPENGL + LogFunc(("src sid=%x (%d,%d)(%d,%d) dest sid=%x (%d,%d)(%d,%d) mode=%x\n", + sidSrc, pSrcBox->x, pSrcBox->y, pSrcBox->x + pSrcBox->w, pSrcBox->y + pSrcBox->h, + sidDst, pDstBox->x, pDstBox->y, pDstBox->x + pDstBox->w, pDstBox->y + pDstBox->h, enmMode)); + pContext = &pState->SharedCtx; + VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext); +#else + LogFunc(("src sid=%x cid=%x (%d,%d)(%d,%d) dest sid=%x cid=%x (%d,%d)(%d,%d) mode=%x\n", + sidSrc, pSrcSurface->idAssociatedContext, pSrcBox->x, pSrcBox->y, pSrcBox->x + pSrcBox->w, pSrcBox->y + pSrcBox->h, + sidDst, pDstSurface->idAssociatedContext, pDstBox->x, pDstBox->y, pDstBox->x + pDstBox->w, pDstBox->y + pDstBox->h, enmMode)); + + uint32_t cid = pDstSurface->idAssociatedContext; + if (cid == SVGA3D_INVALID_ID) + cid = pSrcSurface->idAssociatedContext; + + /* At least one of surfaces must be in hardware. */ + AssertReturn(cid != SVGA3D_INVALID_ID, VERR_INVALID_PARAMETER); + + rc = vmsvga3dContextFromCid(pState, cid, &pContext); + AssertRCReturn(rc, rc); +#endif + + if (!VMSVGA3DSURFACE_HAS_HW_SURFACE(pSrcSurface)) + { + /* Unknown surface type; turn it into a texture, which can be used for other purposes too. */ + LogFunc(("unknown src sid=%x type=%d format=%d -> create texture\n", sidSrc, pSrcSurface->surfaceFlags, pSrcSurface->format)); + rc = vmsvga3dBackCreateTexture(pState, pContext, pContext->id, pSrcSurface); + AssertRCReturn(rc, rc); + } + + if (!VMSVGA3DSURFACE_HAS_HW_SURFACE(pDstSurface)) + { + /* Unknown surface type; turn it into a texture, which can be used for other purposes too. */ + LogFunc(("unknown dest sid=%x type=%d format=%d -> create texture\n", sidDst, pDstSurface->surfaceFlags, pDstSurface->format)); + rc = vmsvga3dBackCreateTexture(pState, pContext, pContext->id, pDstSurface); + AssertRCReturn(rc, rc); + } + + PVMSVGA3DMIPMAPLEVEL pSrcMipmapLevel; + rc = vmsvga3dMipmapLevel(pSrcSurface, pSrcSfcImg->face, pSrcSfcImg->mipmap, &pSrcMipmapLevel); + AssertRCReturn(rc, rc); + + PVMSVGA3DMIPMAPLEVEL pDstMipmapLevel; + rc = vmsvga3dMipmapLevel(pDstSurface, pDstSfcImg->face, pDstSfcImg->mipmap, &pDstMipmapLevel); + AssertRCReturn(rc, rc); + + SVGA3dBox clipSrcBox = *pSrcBox; + SVGA3dBox clipDstBox = *pDstBox; + vmsvgaClipBox(&pSrcMipmapLevel->mipmapSize, &clipSrcBox); + vmsvgaClipBox(&pDstMipmapLevel->mipmapSize, &clipDstBox); + + return vmsvga3dBackSurfaceStretchBlt(pThis, pState, + pDstSurface, pDstSfcImg->face, pDstSfcImg->mipmap, &clipDstBox, + pSrcSurface, pSrcSfcImg->face, pSrcSfcImg->mipmap, &clipSrcBox, + enmMode, pContext); +} + +/** + * Implements the SVGA_3D_CMD_SURFACE_DMA command (fifo). + * + * @returns VBox status code (currently ignored). + * @param pThis The VGA device instance data. + * @param guest . + * @param host . + * @param transfer . + * @param cCopyBoxes . + * @param paBoxes . + */ +int vmsvga3dSurfaceDMA(PVGASTATE pThis, SVGA3dGuestImage guest, SVGA3dSurfaceImageId host, SVGA3dTransferType transfer, + uint32_t cCopyBoxes, SVGA3dCopyBox *paBoxes) +{ + PVMSVGA3DSTATE pState = pThis->svga.p3dState; + AssertReturn(pState, VERR_NO_MEMORY); + + PVMSVGA3DSURFACE pSurface; + int rc = vmsvga3dSurfaceFromSid(pState, host.sid, &pSurface); + AssertRCReturn(rc, rc); + + LogFunc(("%sguestptr gmr=%x offset=%x pitch=%x host sid=%x face=%d mipmap=%d transfer=%s cCopyBoxes=%d\n", + (pSurface->surfaceFlags & SVGA3D_SURFACE_HINT_TEXTURE) ? "TEXTURE " : "", + guest.ptr.gmrId, guest.ptr.offset, guest.pitch, + host.sid, host.face, host.mipmap, (transfer == SVGA3D_WRITE_HOST_VRAM) ? "READ" : "WRITE", cCopyBoxes)); + + PVMSVGA3DMIPMAPLEVEL pMipLevel; + rc = vmsvga3dMipmapLevel(pSurface, host.face, host.mipmap, &pMipLevel); + AssertRCReturn(rc, rc); + + PVMSVGA3DCONTEXT pContext = NULL; + if (!VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface)) + { + /* + * Not realized in host hardware/library yet, we have to work with + * the copy of the data we've got in VMSVGA3DMIMAPLEVEL::pSurfaceData. + */ + AssertReturn(pMipLevel->pSurfaceData, VERR_INTERNAL_ERROR); + } + else + { +#ifdef VMSVGA3D_DIRECT3D + /* Flush the drawing pipeline for this surface as it could be used in a shared context. */ + vmsvga3dSurfaceFlush(pThis, pSurface); + +#else /* VMSVGA3D_OPENGL */ + pContext = &pState->SharedCtx; + VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext); +#endif + } + + /* SVGA_3D_CMD_SURFACE_DMA: + * "define the 'source' in each copyBox as the guest image and the + * 'destination' as the host image, regardless of transfer direction." + */ + for (uint32_t i = 0; i < cCopyBoxes; ++i) + { + Log(("Copy box (%s) %d (%d,%d,%d)(%d,%d,%d) dest (%d,%d)\n", + VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface) ? "hw" : "mem", + i, paBoxes[i].srcx, paBoxes[i].srcy, paBoxes[i].srcz, paBoxes[i].w, paBoxes[i].h, paBoxes[i].d, paBoxes[i].x, paBoxes[i].y)); + + /* Apparently we're supposed to clip it (gmr test sample) */ + + /* The copybox's "dest" is coords in the host surface. Verify them against the surface's mipmap size. */ + SVGA3dBox hostBox; + hostBox.x = paBoxes[i].x; + hostBox.y = paBoxes[i].y; + hostBox.z = paBoxes[i].z; + hostBox.w = paBoxes[i].w; + hostBox.h = paBoxes[i].h; + hostBox.d = paBoxes[i].d; + vmsvgaClipBox(&pMipLevel->mipmapSize, &hostBox); + + if ( !hostBox.w + || !hostBox.h + || !hostBox.d) + { + Log(("Skip empty box\n")); + continue; + } + RT_UNTRUSTED_VALIDATED_FENCE(); + + /* Adjust the guest, i.e. "src", point. + * Do not try to verify them here because vmsvgaGMRTransfer takes care of this. + */ + uint32_t const srcx = paBoxes[i].srcx + (hostBox.x - paBoxes[i].x); + uint32_t const srcy = paBoxes[i].srcy + (hostBox.y - paBoxes[i].y); + uint32_t const srcz = paBoxes[i].srcz + (hostBox.z - paBoxes[i].z); + + /* Calculate offsets of the image blocks for the transfer. */ + uint32_t u32HostBlockX; + uint32_t u32HostBlockY; + uint32_t u32GuestBlockX; + uint32_t u32GuestBlockY; + uint32_t cBlocksX; + uint32_t cBlocksY; + if (RT_LIKELY(pSurface->cxBlock == 1 && pSurface->cyBlock == 1)) + { + u32HostBlockX = hostBox.x; + u32HostBlockY = hostBox.y; + + u32GuestBlockX = srcx; + u32GuestBlockY = srcy; + + cBlocksX = hostBox.w; + cBlocksY = hostBox.h; + } + else + { + /* Pixels to blocks. */ + u32HostBlockX = hostBox.x / pSurface->cxBlock; + u32HostBlockY = hostBox.y / pSurface->cyBlock; + Assert(u32HostBlockX * pSurface->cxBlock == hostBox.x); + Assert(u32HostBlockY * pSurface->cyBlock == hostBox.y); + + u32GuestBlockX = srcx / pSurface->cxBlock; + u32GuestBlockY = srcy / pSurface->cyBlock; + Assert(u32GuestBlockX * pSurface->cxBlock == srcx); + Assert(u32GuestBlockY * pSurface->cyBlock == srcy); + + cBlocksX = (hostBox.w + pSurface->cxBlock - 1) / pSurface->cxBlock; + cBlocksY = (hostBox.h + pSurface->cyBlock - 1) / pSurface->cyBlock; + } + + uint32_t cbGuestPitch = guest.pitch; + if (cbGuestPitch == 0) + { + /* Host must "assume image is tightly packed". Our surfaces are. */ + cbGuestPitch = pMipLevel->cbSurfacePitch; + } + else + { + /* vmsvgaGMRTransfer will verify the value, just check it is sane. */ + AssertReturn(cbGuestPitch <= SVGA3D_MAX_SURFACE_MEM_SIZE, VERR_INVALID_PARAMETER); + RT_UNTRUSTED_VALIDATED_FENCE(); + } + + /* srcx, srcy and srcz values are used to calculate the guest offset. + * The offset will be verified by vmsvgaGMRTransfer, so just check for overflows here. + */ + AssertReturn(srcz < UINT32_MAX / pMipLevel->mipmapSize.height / cbGuestPitch, VERR_INVALID_PARAMETER); + AssertReturn(u32GuestBlockY < UINT32_MAX / cbGuestPitch, VERR_INVALID_PARAMETER); + AssertReturn(u32GuestBlockX < UINT32_MAX / pSurface->cbBlock, VERR_INVALID_PARAMETER); + RT_UNTRUSTED_VALIDATED_FENCE(); + + if (!VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface)) + { + uint64_t uGuestOffset = u32GuestBlockX * pSurface->cbBlock + + u32GuestBlockY * cbGuestPitch + + srcz * pMipLevel->mipmapSize.height * cbGuestPitch; + AssertReturn(uGuestOffset < UINT32_MAX, VERR_INVALID_PARAMETER); + + /* vmsvga3dSurfaceDefine verifies the surface dimensions and clipBox is within them. */ + uint32_t uHostOffset = u32HostBlockX * pSurface->cbBlock + + u32HostBlockY * pMipLevel->cbSurfacePitch + + hostBox.z * pMipLevel->cbSurfacePlane; + AssertReturn(uHostOffset < pMipLevel->cbSurface, VERR_INTERNAL_ERROR); + + for (uint32_t z = 0; z < hostBox.d; ++z) + { + rc = vmsvgaGMRTransfer(pThis, + transfer, + (uint8_t *)pMipLevel->pSurfaceData, + pMipLevel->cbSurface, + uHostOffset, + (int32_t)pMipLevel->cbSurfacePitch, + guest.ptr, + (uint32_t)uGuestOffset, + cbGuestPitch, + cBlocksX * pSurface->cbBlock, + cBlocksY); + AssertRC(rc); + + Log4(("first line [z=%d]:\n%.*Rhxd\n", + z, pMipLevel->cbSurfacePitch, (uint8_t *)pMipLevel->pSurfaceData + uHostOffset)); + + uHostOffset += pMipLevel->cbSurfacePlane; + uGuestOffset += pMipLevel->mipmapSize.height * cbGuestPitch; + AssertReturn(uGuestOffset < UINT32_MAX, VERR_INVALID_PARAMETER); + } + } + else + { + SVGA3dCopyBox clipBox; + clipBox.x = hostBox.x; + clipBox.y = hostBox.y; + clipBox.z = hostBox.z; + clipBox.w = hostBox.w; + clipBox.h = hostBox.h; + clipBox.d = hostBox.d; + clipBox.srcx = srcx; + clipBox.srcy = srcy; + clipBox.srcz = srcz; + rc = vmsvga3dBackSurfaceDMACopyBox(pThis, pState, pSurface, pMipLevel, host.face, host.mipmap, + guest.ptr, cbGuestPitch, transfer, + &clipBox, pContext, rc, i); + AssertRC(rc); + } + } + + if (!VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface)) + { + pMipLevel->fDirty = true; + pSurface->fDirty = true; + } + + return rc; +} + +static int vmsvga3dQueryWriteResult(PVGASTATE pThis, SVGAGuestPtr guestResult, SVGA3dQueryState enmState, uint32_t u32Result) +{ + SVGA3dQueryResult queryResult; + queryResult.totalSize = sizeof(queryResult); /* Set by guest before query is ended. */ + queryResult.state = enmState; /* Set by host or guest. See SVGA3dQueryState. */ + queryResult.result32 = u32Result; + + int rc = vmsvgaGMRTransfer(pThis, SVGA3D_READ_HOST_VRAM, + (uint8_t *)&queryResult, sizeof(queryResult), 0, sizeof(queryResult), + guestResult, 0, sizeof(queryResult), sizeof(queryResult), 1); + AssertRC(rc); + return rc; +} + +int vmsvga3dQueryBegin(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type) +{ + PVMSVGA3DSTATE pState = pThis->svga.p3dState; + AssertReturn(pState, VERR_NO_MEMORY); + + LogFunc(("cid=%x type=%d\n", cid, type)); + + PVMSVGA3DCONTEXT pContext; + int rc = vmsvga3dContextFromCid(pState, cid, &pContext); + AssertRCReturn(rc, rc); + + if (type == SVGA3D_QUERYTYPE_OCCLUSION) + { + VMSVGA3DQUERY *p = &pContext->occlusion; + if (!VMSVGA3DQUERY_EXISTS(p)) + { + /* Lazy creation of the query object. */ + rc = vmsvga3dOcclusionQueryCreate(pState, pContext); + AssertRCReturn(rc, rc); + } + + rc = vmsvga3dOcclusionQueryBegin(pState, pContext); + AssertRCReturn(rc, rc); + + p->enmQueryState = VMSVGA3DQUERYSTATE_BUILDING; + p->u32QueryResult = 0; + + return VINF_SUCCESS; + } + + /* Nothing else for VGPU9. */ + AssertFailedReturn(VERR_NOT_IMPLEMENTED); +} + +int vmsvga3dQueryEnd(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type, SVGAGuestPtr guestResult) +{ + RT_NOREF(guestResult); + PVMSVGA3DSTATE pState = pThis->svga.p3dState; + AssertReturn(pState, VERR_NO_MEMORY); + + LogFunc(("cid=%x type=%d guestResult %d:0x%x\n", cid, type, guestResult.gmrId, guestResult.offset)); + + PVMSVGA3DCONTEXT pContext; + int rc = vmsvga3dContextFromCid(pState, cid, &pContext); + AssertRCReturn(rc, rc); + + if (type == SVGA3D_QUERYTYPE_OCCLUSION) + { + VMSVGA3DQUERY *p = &pContext->occlusion; + Assert(p->enmQueryState == VMSVGA3DQUERYSTATE_BUILDING); + AssertMsgReturn(VMSVGA3DQUERY_EXISTS(p), ("Query is NULL\n"), VERR_INTERNAL_ERROR); + + rc = vmsvga3dOcclusionQueryEnd(pState, pContext); + AssertRCReturn(rc, rc); + + p->enmQueryState = VMSVGA3DQUERYSTATE_ISSUED; + + /* Do not touch guestResult, because the guest will call WaitForQuery. */ + return VINF_SUCCESS; + } + + /* Nothing else for VGPU9. */ + AssertFailedReturn(VERR_NOT_IMPLEMENTED); +} + +int vmsvga3dQueryWait(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type, SVGAGuestPtr guestResult) +{ + PVMSVGA3DSTATE pState = pThis->svga.p3dState; + AssertReturn(pState, VERR_NO_MEMORY); + + LogFunc(("cid=%x type=%d guestResult GMR%d:0x%x\n", cid, type, guestResult.gmrId, guestResult.offset)); + + PVMSVGA3DCONTEXT pContext; + int rc = vmsvga3dContextFromCid(pState, cid, &pContext); + AssertRCReturn(rc, rc); + + if (type == SVGA3D_QUERYTYPE_OCCLUSION) + { + VMSVGA3DQUERY *p = &pContext->occlusion; + if (VMSVGA3DQUERY_EXISTS(p)) + { + if (p->enmQueryState == VMSVGA3DQUERYSTATE_ISSUED) + { + /* Only if not already in SIGNALED state, + * i.e. not a second read from the guest or after restoring saved state. + */ + uint32_t u32Pixels = 0; + rc = vmsvga3dOcclusionQueryGetData(pState, pContext, &u32Pixels); + if (RT_SUCCESS(rc)) + { + p->enmQueryState = VMSVGA3DQUERYSTATE_SIGNALED; + p->u32QueryResult += u32Pixels; /* += because it might contain partial result from saved state. */ + } + } + + if (RT_SUCCESS(rc)) + { + /* Return data to the guest. */ + vmsvga3dQueryWriteResult(pThis, guestResult, SVGA3D_QUERYSTATE_SUCCEEDED, p->u32QueryResult); + return VINF_SUCCESS; + } + } + else + { + AssertMsgFailed(("GetData Query is NULL\n")); + } + + rc = VERR_INTERNAL_ERROR; + } + else + { + rc = VERR_NOT_IMPLEMENTED; + } + + vmsvga3dQueryWriteResult(pThis, guestResult, SVGA3D_QUERYSTATE_FAILED, 0); + AssertFailedReturn(rc); +} + +int vmsvga3dSurfaceBlitToScreen(PVGASTATE pThis, uint32_t idDstScreen, SVGASignedRect destRect, SVGA3dSurfaceImageId src, SVGASignedRect srcRect, uint32_t cRects, SVGASignedRect *pRect) +{ + /* Requires SVGA_FIFO_CAP_SCREEN_OBJECT support */ + LogFunc(("dest=%d (%d,%d)(%d,%d) sid=%x (face=%d, mipmap=%d) (%d,%d)(%d,%d) cRects=%d\n", + idDstScreen, destRect.left, destRect.top, destRect.right, destRect.bottom, src.sid, src.face, src.mipmap, + srcRect.left, srcRect.top, srcRect.right, srcRect.bottom, cRects)); + for (uint32_t i = 0; i < cRects; i++) + { + LogFunc(("clipping rect %d (%d,%d)(%d,%d)\n", i, pRect[i].left, pRect[i].top, pRect[i].right, pRect[i].bottom)); + } + + VMSVGASCREENOBJECT *pScreen = vmsvgaGetScreenObject(pThis, idDstScreen); + AssertReturn(pScreen, VERR_INTERNAL_ERROR); + + AssertReturn(src.mipmap == 0 && src.face == 0, VERR_INVALID_PARAMETER); + /** @todo scaling */ + AssertReturn(destRect.right - destRect.left == srcRect.right - srcRect.left && destRect.bottom - destRect.top == srcRect.bottom - srcRect.top, VERR_INVALID_PARAMETER); + + SVGA3dCopyBox box; + SVGA3dGuestImage dest; + + box.srcz = 0; + box.z = 0; + box.d = 1; + + dest.ptr.gmrId = SVGA_GMR_FRAMEBUFFER; + dest.ptr.offset = pScreen->offVRAM; + dest.pitch = pScreen->cbPitch; + + if (cRects == 0) + { + /* easy case; no clipping */ + + /* SVGA_3D_CMD_SURFACE_DMA: + * 'define the "source" in each copyBox as the guest image and the + * "destination" as the host image, regardless of transfer direction.' + * + * Since the BlitToScreen operation transfers from a host surface to the guest VRAM, + * it must set the copyBox "source" to the guest destination coords and + * the copyBox "destination" to the host surface source coords. + */ + /* Host image. */ + box.x = srcRect.left; + box.y = srcRect.top; + box.w = srcRect.right - srcRect.left; + box.h = srcRect.bottom - srcRect.top; + /* Guest image. */ + box.srcx = destRect.left; + box.srcy = destRect.top; + + int rc = vmsvga3dSurfaceDMA(pThis, dest, src, SVGA3D_READ_HOST_VRAM, 1, &box); + AssertRCReturn(rc, rc); + + /* Update the guest image, which is at box.src. */ + vmsvgaUpdateScreen(pThis, pScreen, box.srcx, box.srcy, box.w, box.h); + } + else + { + /** @todo merge into one SurfaceDMA call */ + for (uint32_t i = 0; i < cRects; i++) + { + /* "The clip rectangle coordinates are measured + * relative to the top-left corner of destRect." + * Therefore they are relative to the top-left corner of srcRect as well. + */ + + /* Host image. See 'SVGA_3D_CMD_SURFACE_DMA:' comment in the 'if' branch. */ + box.x = srcRect.left + pRect[i].left; + box.y = srcRect.top + pRect[i].top; + box.w = pRect[i].right - pRect[i].left; + box.h = pRect[i].bottom - pRect[i].top; + /* Guest image. The target screen memory is currently in the guest VRAM. */ + box.srcx = destRect.left + pRect[i].left; + box.srcy = destRect.top + pRect[i].top; + + int rc = vmsvga3dSurfaceDMA(pThis, dest, src, SVGA3D_READ_HOST_VRAM, 1, &box); + AssertRCReturn(rc, rc); + + /* Update the guest image, which is at box.src. */ + vmsvgaUpdateScreen(pThis, pScreen, box.srcx, box.srcy, box.w, box.h); + } + } + + return VINF_SUCCESS; +} + +int vmsvga3dCommandPresent(PVGASTATE pThis, uint32_t sid, uint32_t cRects, SVGA3dCopyRect *pRect) +{ + /* Deprecated according to svga3d_reg.h. */ + PVMSVGA3DSTATE pState = pThis->svga.p3dState; + AssertReturn(pState, VERR_NO_MEMORY); + + PVMSVGA3DSURFACE pSurface; + int rc = vmsvga3dSurfaceFromSid(pState, sid, &pSurface); + AssertRCReturn(rc, rc); + + /** @todo Detect screen from coords? Or split rect to screens? */ + VMSVGASCREENOBJECT *pScreen = vmsvgaGetScreenObject(pThis, 0); + AssertReturn(pScreen, VERR_INTERNAL_ERROR); + + /* If there are no recangles specified, just grab a screenful. */ + SVGA3dCopyRect DummyRect; + if (cRects != 0) + { /* likely */ } + else + { + /** @todo Find the usecase for this or check what the original device does. + * The original code was doing some scaling based on the surface + * size... */ + AssertMsgFailed(("No rects to present. Who is doing that and what do they actually expect?\n")); + DummyRect.x = DummyRect.srcx = 0; + DummyRect.y = DummyRect.srcy = 0; + DummyRect.w = pScreen->cWidth; + DummyRect.h = pScreen->cHeight; + cRects = 1; + pRect = &DummyRect; + } + + uint32_t i; + for (i = 0; i < cRects; ++i) + { + uint32_t idDstScreen = 0; /** @todo Use virtual coords: SVGA_ID_INVALID. */ + SVGASignedRect destRect; + destRect.left = pRect[i].x; + destRect.top = pRect[i].y; + destRect.right = pRect[i].x + pRect[i].w; + destRect.bottom = pRect[i].y + pRect[i].h; + + SVGA3dSurfaceImageId src; + src.sid = sid; + src.face = 0; + src.mipmap = 0; + + SVGASignedRect srcRect; + srcRect.left = pRect[i].srcx; + srcRect.top = pRect[i].srcy; + srcRect.right = pRect[i].srcx + pRect[i].w; + srcRect.bottom = pRect[i].srcy + pRect[i].h; + + /* Entire rect. */ + rc = vmsvga3dSurfaceBlitToScreen(pThis, idDstScreen, destRect, src, srcRect, 0, NULL); + AssertRCReturn(rc, rc); + } + + return VINF_SUCCESS; +} |