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-rw-r--r--src/VBox/GuestHost/OpenGL/include/cr_extstring.h323
1 files changed, 323 insertions, 0 deletions
diff --git a/src/VBox/GuestHost/OpenGL/include/cr_extstring.h b/src/VBox/GuestHost/OpenGL/include/cr_extstring.h
new file mode 100644
index 00000000..b2fe4fe9
--- /dev/null
+++ b/src/VBox/GuestHost/OpenGL/include/cr_extstring.h
@@ -0,0 +1,323 @@
+/* Copyright (c) 2001, Stanford University
+ * All rights reserved.
+ *
+ * See the file LICENSE.txt for information on redistributing this software.
+ */
+
+#ifndef CR_EXTSTRING_H
+#define CR_EXTSTRING_H
+
+#include "cr_version.h"
+
+/*
+ * This string is the list of OpenGL extensions which Chromium can understand
+ * (in the packer, unpacker, state-tracker, etc).
+ * In practice, this string will get intersected with what's reported by the
+ * rendering SPUs to reflect what we can really offer to client apps.
+ *
+ * Yes, we want static declarations here to avoid linking problems.
+ */
+static const char *crExtensions =
+#ifdef CR_EXT_texture_compression_s3tc
+ "GL_EXT_texture_compression_s3tc "
+#endif
+#ifdef CR_EXT_draw_range_elements
+ "GL_EXT_draw_range_elements "
+#endif
+#ifdef CR_EXT_framebuffer_object
+ "GL_EXT_framebuffer_object "
+#endif
+#ifdef CR_EXT_compiled_vertex_array
+ "GL_EXT_compiled_vertex_array "
+#endif
+#ifdef CR_ARB_depth_texture
+ "GL_ARB_depth_texture "
+#endif
+#ifdef CR_ARB_fragment_program
+ "GL_ARB_fragment_program "
+#endif
+#ifdef CR_ARB_imaging
+ "GL_ARB_imaging "
+#endif
+#ifdef CR_ARB_multisample
+ "GL_ARB_multisample "
+#endif
+#ifdef CR_ARB_multitexture
+ "GL_ARB_multitexture "
+#endif
+#ifdef CR_ARB_occlusion_query
+ "GL_ARB_occlusion_query "
+#endif
+#ifdef CR_ARB_point_parameters
+ "GL_ARB_point_parameters "
+#endif
+#ifdef CR_ARB_point_sprite
+ "GL_ARB_point_sprite "
+#endif
+#ifdef CR_ARB_shadow
+ "GL_ARB_shadow "
+#endif
+#ifdef CR_ARB_shadow_ambient
+ "GL_ARB_shadow_ambient "
+#endif
+#ifdef CR_ARB_texture_border_clamp
+ "GL_ARB_texture_border_clamp "
+#endif
+#ifdef CR_ARB_texture_compression
+ "GL_ARB_texture_compression "
+#endif
+#ifdef CR_ARB_texture_cube_map
+ "GL_ARB_texture_cube_map "
+#endif
+#ifdef CR_ARB_texture_env_add
+ "GL_ARB_texture_env_add "
+#endif
+#ifdef CR_ARB_texture_env_combine
+ "GL_ARB_texture_env_combine GL_EXT_texture_env_combine "
+#endif
+#ifdef CR_ARB_texture_env_crossbar
+ "GL_ARB_texture_env_crossbar "
+#endif
+#ifdef CR_ARB_texture_env_dot3
+ "GL_ARB_texture_env_dot3 GL_EXT_texture_env_dot3 "
+#endif
+#ifdef CR_ARB_texture_mirrored_repeat
+ "GL_ARB_texture_mirrored_repeat GL_IBM_texture_mirrored_repeat "
+#endif
+#ifdef CR_ATI_texture_mirror_once
+ "GL_ATI_texture_mirror_once "
+#endif
+#ifdef CR_ARB_texture_non_power_of_two
+ "GL_ARB_texture_non_power_of_two "
+#endif
+#ifdef CR_ARB_transpose_matrix
+ "GL_ARB_transpose_matrix "
+#endif
+#ifdef CR_ARB_vertex_buffer_object
+ "GL_ARB_vertex_buffer_object "
+#endif
+#ifdef CR_ARB_pixel_buffer_object
+ "GL_ARB_pixel_buffer_object "
+#endif
+#ifdef CR_ARB_vertex_program
+ "GL_ARB_vertex_program "
+#endif
+#ifdef CR_ARB_window_pos
+ "GL_ARB_window_pos "
+#endif
+#ifdef CR_EXT_blend_color
+ "GL_EXT_blend_color "
+#endif
+#ifdef CR_EXT_blend_minmax
+ "GL_EXT_blend_minmax "
+#endif
+#ifdef CR_EXT_blend_func_separate
+ "GL_EXT_blend_func_separate "
+#endif
+#ifdef CR_EXT_clip_volume_hint
+ "GL_EXT_clip_volume_hint "
+#endif
+#ifdef CR_EXT_blend_logic_op
+ "GL_EXT_blend_logic_op "
+#endif
+#ifdef CR_EXT_blend_subtract
+ "GL_EXT_blend_subtract "
+#endif
+#ifdef CR_EXT_texture_env_add
+ "GL_EXT_texture_env_add "
+#endif
+#ifdef CR_EXT_fog_coord
+ "GL_EXT_fog_coord "
+#endif
+#ifdef CR_EXT_multi_draw_arrays
+ "GL_EXT_multi_draw_arrays "
+#endif
+#ifdef CR_EXT_secondary_color
+ "GL_EXT_secondary_color "
+#endif
+#ifdef CR_EXT_separate_specular_color
+ "GL_EXT_separate_specular_color "
+#endif
+#ifdef CR_EXT_shadow_funcs
+ "GL_EXT_shadow_funcs "
+#endif
+#ifdef CR_EXT_stencil_wrap
+ "GL_EXT_stencil_wrap "
+#endif
+#ifdef CR_EXT_texture_cube_map
+ "GL_EXT_texture_cube_map "
+#endif
+#ifdef CR_EXT_texture_edge_clamp
+ "GL_EXT_texture_edge_clamp "
+#endif
+#ifdef CR_EXT_texture_filter_anisotropic
+ "GL_EXT_texture_filter_anisotropic "
+#endif
+#ifdef CR_EXT_texture_lod_bias
+ "GL_EXT_texture_lod_bias "
+#endif
+#ifdef CR_EXT_texture_object
+ "GL_EXT_texture_object "
+#endif
+#ifdef CR_EXT_texture3D
+ "GL_EXT_texture3D "
+#endif
+#ifdef CR_IBM_rasterpos_clip
+ "GL_IBM_rasterpos_clip "
+#endif
+#ifdef CR_NV_fog_distance
+ "GL_NV_fog_distance "
+#endif
+#ifdef CR_NV_fragment_program
+ "GL_NV_fragment_program "
+#endif
+#ifdef CR_NV_fragment_program_option
+ "GL_NV_fragment_program_option "
+#endif
+#ifdef CR_NV_fragment_program2
+ "GL_NV_fragment_program2 "
+#endif
+#ifdef CR_NV_register_combiners
+ "GL_NV_register_combiners "
+#endif
+#ifdef CR_NV_register_combiners2
+ "GL_NV_register_combiners2 "
+#endif
+#ifdef CR_NV_texgen_reflection
+ "GL_NV_texgen_reflection "
+#endif
+#ifdef CR_NV_texture_rectangle
+ "GL_NV_texture_rectangle GL_EXT_texture_rectangle GL_ARB_texture_rectangle "
+#endif
+#ifdef CR_NV_vertex_program
+ "GL_NV_vertex_program "
+#endif
+#ifdef CR_NV_vertex_program1_1
+ "GL_NV_vertex_program1_1 "
+#endif
+#ifdef CR_NV_vertex_program2
+ "GL_NV_vertex_program2 "
+#endif
+#ifdef CR_NV_vertex_program2_option
+ "GL_NV_vertex_program2_option "
+#endif
+#ifdef CR_NV_vertex_program3
+ "GL_NV_vertex_program3 "
+#endif
+#ifdef CR_SGIS_generate_mipmap
+ "GL_SGIS_generate_mipmap "
+#endif
+#ifdef CR_SGIS_texture_border_clamp
+ "GL_SGIS_texture_border_clamp "
+#endif
+#ifdef CR_SGIS_texture_edge_clamp
+ "GL_SGIS_texture_edge_clamp "
+#endif
+#ifdef CR_ARB_shading_language_100
+ "GL_ARB_shading_language_100 "
+#endif
+#ifdef CR_ARB_shader_objects
+ "GL_ARB_shader_objects "
+#endif
+#ifdef CR_ARB_vertex_shader
+ "GL_ARB_vertex_shader "
+#endif
+#ifdef CR_ARB_fragment_shader
+ "GL_ARB_fragment_shader "
+#endif
+#ifdef CR_EXT_texture_sRGB
+ "GL_EXT_texture_sRGB "
+#endif
+#ifdef CR_EXT_framebuffer_blit
+ "GL_EXT_framebuffer_blit "
+#endif
+#ifdef CR_EXT_blend_equation_separate
+ "GL_EXT_blend_equation_separate "
+#endif
+#ifdef CR_EXT_stencil_two_side
+ "GL_EXT_stencil_two_side "
+#endif
+#ifdef CR_GREMEDY_string_marker
+ "GL_GREMEDY_string_marker "
+#endif
+#ifdef CR_ARB_texture_float
+ "GL_ARB_texture_float "
+#endif
+#ifdef CR_ARB_draw_buffers
+ "GL_ARB_draw_buffers "
+#endif
+#ifdef CR_ARB_shader_texture_lod
+ "GL_ARB_shader_texture_lod "
+#endif
+
+ "";
+
+/*
+ * Extensions which are only supported if the render/readback SPU is
+ * on the app node (no packing/unpacking/state-tracking support).
+ */
+static const char *crAppOnlyExtensions =
+ "GL_NV_fence " \
+ "GL_NV_texture_env_combine4 " \
+ "GL_NV_texture_shader " \
+ "GL_NV_vertex_array_range "
+;
+
+
+/*
+ * Special extensions which are unique to Chromium.
+ * We typically append this to the result of glGetString(GL_EXTENSIONS).
+ */
+static const char *crChromiumExtensions =
+#ifdef GL_CR_state_parameter
+ "GL_CR_state_parameter "
+#endif
+#ifdef GL_CR_cursor_position
+ "GL_CR_cursor_position "
+#endif
+#ifdef GL_CR_bounding_box
+ "GL_CR_bounding_box "
+#endif
+#ifdef GL_CR_print_string
+ "GL_CR_print_string "
+#endif
+#ifdef GL_CR_tilesort_info
+ "GL_CR_tilesort_info "
+#endif
+#ifdef GL_CR_client_clear_control
+ "GL_CR_client_clear_control "
+#endif
+#ifdef GL_CR_synchronization
+ "GL_CR_synchronization "
+#endif
+#ifdef GL_CR_head_spu_name
+ "GL_CR_head_spu_name "
+#endif
+#ifdef GL_CR_performance_info
+ "GL_CR_performance_info "
+#endif
+#ifdef GL_CR_window_size
+ "GL_CR_window_size "
+#endif
+#ifdef GL_CR_tile_info
+ "GL_CR_tile_info "
+#endif
+#ifdef GL_CR_saveframe
+ "GL_CR_saveframe "
+#endif
+#ifdef GL_CR_readback_barrier_size
+ "GL_CR_readback_barrier_size "
+#endif
+#ifdef GL_CR_server_id_sharing
+ "GL_CR_server_id_sharing "
+#endif
+#ifdef GL_CR_server_matrix
+ "GL_CR_server_matrix "
+#endif
+#ifdef USE_DMX
+ "GL_CR_dmx "
+#endif
+ "";
+
+#endif /* CR_EXTSTRING_H */
+