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Diffstat (limited to 'src/VBox/GuestHost/OpenGL/state_tracker/state_framebuffer.c')
-rw-r--r--src/VBox/GuestHost/OpenGL/state_tracker/state_framebuffer.c1202
1 files changed, 1202 insertions, 0 deletions
diff --git a/src/VBox/GuestHost/OpenGL/state_tracker/state_framebuffer.c b/src/VBox/GuestHost/OpenGL/state_tracker/state_framebuffer.c
new file mode 100644
index 00000000..c82d53a3
--- /dev/null
+++ b/src/VBox/GuestHost/OpenGL/state_tracker/state_framebuffer.c
@@ -0,0 +1,1202 @@
+/* $Id: state_framebuffer.c $ */
+
+/** @file
+ * VBox OpenGL: EXT_framebuffer_object state tracking
+ */
+
+/*
+ * Copyright (C) 2009-2019 Oracle Corporation
+ *
+ * This file is part of VirtualBox Open Source Edition (OSE), as
+ * available from http://www.virtualbox.org. This file is free software;
+ * you can redistribute it and/or modify it under the terms of the GNU
+ * General Public License (GPL) as published by the Free Software
+ * Foundation, in version 2 as it comes in the "COPYING" file of the
+ * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
+ * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
+ */
+
+#include "state.h"
+#include "state/cr_statetypes.h"
+#include "state/cr_statefuncs.h"
+#include "state_internals.h"
+#include "cr_mem.h"
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateFramebufferObjectInit(CRContext *ctx)
+{
+ CRFramebufferObjectState *fbo = &ctx->framebufferobject;
+
+ fbo->readFB = NULL;
+ fbo->drawFB = NULL;
+ fbo->renderbuffer = NULL;
+ ctx->shared->bFBOResyncNeeded = GL_FALSE;
+}
+
+void STATE_APIENTRY crStateGenFramebuffersEXT(GLsizei n, GLuint *buffers)
+{
+ CRContext *g = GetCurrentContext();
+ crStateGenNames(g, g->shared->fbTable, n, buffers);
+}
+
+void STATE_APIENTRY crStateGenRenderbuffersEXT(GLsizei n, GLuint *buffers)
+{
+ CRContext *g = GetCurrentContext();
+ crStateGenNames(g, g->shared->rbTable, n, buffers);
+}
+
+void crStateRegFramebuffers(GLsizei n, GLuint *buffers)
+{
+ CRContext *g = GetCurrentContext();
+ crStateRegNames(g, g->shared->fbTable, n, buffers);
+}
+
+void crStateRegRenderbuffers(GLsizei n, GLuint *buffers)
+{
+ CRContext *g = GetCurrentContext();
+ crStateRegNames(g, g->shared->rbTable, n, buffers);
+}
+
+static void crStateInitFrameBuffer(CRFramebufferObject *fbo);
+
+static CRFramebufferObject *
+crStateFramebufferAllocate(CRContext *ctx, GLuint name)
+{
+ CRFramebufferObject *buffer = (CRFramebufferObject*) crCalloc(sizeof(CRFramebufferObject));
+ CRSTATE_CHECKERR_RET(!buffer, GL_OUT_OF_MEMORY, "crStateFramebufferAllocate", NULL);
+ buffer->id = name;
+#ifndef IN_GUEST
+ diff_api.GenFramebuffersEXT(1, &buffer->hwid);
+ if (!buffer->hwid)
+ {
+ crWarning("GenFramebuffersEXT failed!");
+ crFree(buffer);
+ return NULL;
+ }
+#else
+ buffer->hwid = name;
+#endif
+
+ crStateInitFrameBuffer(buffer);
+ crHashtableAdd(ctx->shared->fbTable, name, buffer);
+ CR_STATE_SHAREDOBJ_USAGE_INIT(buffer);
+
+ return buffer;
+}
+
+static CRRenderbufferObject *
+crStateRenderbufferAllocate(CRContext *ctx, GLuint name)
+{
+ CRRenderbufferObject *buffer = (CRRenderbufferObject*) crCalloc(sizeof(CRRenderbufferObject));
+ CRSTATE_CHECKERR_RET(!buffer, GL_OUT_OF_MEMORY, "crStateRenderbufferAllocate", NULL);
+ buffer->id = name;
+#ifndef IN_GUEST
+ diff_api.GenRenderbuffersEXT(1, &buffer->hwid);
+ if (!buffer->hwid)
+ {
+ crWarning("GenRenderbuffersEXT failed!");
+ crFree(buffer);
+ return NULL;
+ }
+#else
+ buffer->hwid = name;
+#endif
+
+ buffer->internalformat = GL_RGBA;
+ crHashtableAdd(ctx->shared->rbTable, name, buffer);
+ CR_STATE_SHAREDOBJ_USAGE_INIT(buffer);
+
+ return buffer;
+}
+
+void crStateFreeFBO(void *data)
+{
+ CRFramebufferObject *pObj = (CRFramebufferObject *)data;
+
+#ifndef IN_GUEST
+ if (diff_api.DeleteFramebuffersEXT)
+ {
+ diff_api.DeleteFramebuffersEXT(1, &pObj->hwid);
+ }
+#endif
+
+ crFree(pObj);
+}
+
+void crStateFreeRBO(void *data)
+{
+ CRRenderbufferObject *pObj = (CRRenderbufferObject *)data;
+
+#ifndef IN_GUEST
+ if (diff_api.DeleteRenderbuffersEXT)
+ {
+ diff_api.DeleteRenderbuffersEXT(1, &pObj->hwid);
+ }
+#endif
+
+ crFree(pObj);
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateFramebufferObjectDestroy(CRContext *ctx)
+{
+ CRFramebufferObjectState *fbo = &ctx->framebufferobject;
+
+ fbo->readFB = NULL;
+ fbo->drawFB = NULL;
+ fbo->renderbuffer = NULL;
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateBindRenderbufferEXT(GLenum target, GLuint renderbuffer)
+{
+ CRContext *g = GetCurrentContext();
+ CRFramebufferObjectState *fbo = &g->framebufferobject;
+
+ CRSTATE_CHECKERR(g->current.inBeginEnd, GL_INVALID_OPERATION, "called in begin/end");
+ CRSTATE_CHECKERR(target!=GL_RENDERBUFFER_EXT, GL_INVALID_ENUM, "invalid target");
+
+ if (renderbuffer)
+ {
+ fbo->renderbuffer = (CRRenderbufferObject*) crHashtableSearch(g->shared->rbTable, renderbuffer);
+ if (!fbo->renderbuffer)
+ {
+ CRSTATE_CHECKERR(!crHashtableIsKeyUsed(g->shared->rbTable, renderbuffer), GL_INVALID_OPERATION, "name is not a renderbuffer");
+ fbo->renderbuffer = crStateRenderbufferAllocate(g, renderbuffer);
+ }
+ CR_STATE_SHAREDOBJ_USAGE_SET(fbo->renderbuffer, g);
+ }
+ else fbo->renderbuffer = NULL;
+}
+
+static void crStateCheckFBOAttachments(CRFramebufferObject *pFBO, GLuint rbo, GLenum target)
+{
+ CRFBOAttachmentPoint *ap;
+ int u;
+
+ if (!pFBO)
+ return;
+
+ for (u=0; u<CR_MAX_COLOR_ATTACHMENTS; ++u)
+ {
+ ap = &pFBO->color[u];
+ if (ap->type==GL_RENDERBUFFER_EXT && ap->name==rbo)
+ {
+ crStateFramebufferRenderbufferEXT(target, u+GL_COLOR_ATTACHMENT0_EXT, 0, 0);
+#ifdef IN_GUEST
+ pFBO->status = GL_FRAMEBUFFER_UNDEFINED;
+#endif
+ }
+ }
+
+ ap = &pFBO->depth;
+ if (ap->type==GL_RENDERBUFFER_EXT && ap->name==rbo)
+ {
+ crStateFramebufferRenderbufferEXT(target, GL_DEPTH_ATTACHMENT_EXT, 0, 0);
+#ifdef IN_GUEST
+ pFBO->status = GL_FRAMEBUFFER_UNDEFINED;
+#endif
+ }
+ ap = &pFBO->stencil;
+ if (ap->type==GL_RENDERBUFFER_EXT && ap->name==rbo)
+ {
+ crStateFramebufferRenderbufferEXT(target, GL_STENCIL_ATTACHMENT_EXT, 0, 0);
+#ifdef IN_GUEST
+ pFBO->status = GL_FRAMEBUFFER_UNDEFINED;
+#endif
+ }
+}
+
+static void ctStateRenderbufferRefsCleanup(CRContext *g, GLuint fboId, CRRenderbufferObject *rbo)
+{
+ CRFramebufferObjectState *fbo = &g->framebufferobject;
+
+ if (fbo->renderbuffer==rbo)
+ {
+ fbo->renderbuffer = NULL;
+ }
+
+ /* check the attachments of current framebuffers */
+ crStateCheckFBOAttachments(fbo->readFB, fboId, GL_READ_FRAMEBUFFER);
+ crStateCheckFBOAttachments(fbo->drawFB, fboId, GL_DRAW_FRAMEBUFFER);
+
+ CR_STATE_SHAREDOBJ_USAGE_CLEAR(rbo, g);
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
+{
+ CRContext *g = GetCurrentContext();
+ /*CRFramebufferObjectState *fbo = &g->framebufferobject; - unused */
+ int i;
+
+ CRSTATE_CHECKERR(g->current.inBeginEnd, GL_INVALID_OPERATION, "called in begin/end");
+ CRSTATE_CHECKERR(n<0, GL_INVALID_OPERATION, "n<0");
+
+ for (i = 0; i < n; i++)
+ {
+ if (renderbuffers[i])
+ {
+ CRRenderbufferObject *rbo;
+ rbo = (CRRenderbufferObject*) crHashtableSearch(g->shared->rbTable, renderbuffers[i]);
+ if (rbo)
+ {
+ int j;
+
+ ctStateRenderbufferRefsCleanup(g, renderbuffers[i], rbo);
+ CR_STATE_SHAREDOBJ_USAGE_FOREACH_USED_IDX(rbo, j)
+ {
+ /* saved state version <= SHCROGL_SSM_VERSION_BEFORE_CTXUSAGE_BITS does not have usage bits info,
+ * so on restore, we set mark bits as used.
+ * This is why g_pAvailableContexts[j] could be NULL
+ * also g_pAvailableContexts[0] will hold default context, which we should discard */
+ CRContext *ctx = g_pAvailableContexts[j];
+ if (j && ctx)
+ {
+ CRFramebufferObjectState *ctxFbo;
+ CRASSERT(ctx);
+ ctxFbo = &ctx->framebufferobject;
+ if (ctxFbo->renderbuffer==rbo)
+ crWarning("deleting RBO being used by another context %d", ctx->id);
+
+ ctStateRenderbufferRefsCleanup(ctx, renderbuffers[i], rbo);
+ }
+ else
+ CR_STATE_SHAREDOBJ_USAGE_CLEAR_IDX(rbo, j);
+ }
+ crHashtableDelete(g->shared->rbTable, renderbuffers[i], crStateFreeRBO);
+ }
+ }
+ }
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ CRContext *g = GetCurrentContext();
+ CRFramebufferObjectState *fbo = &g->framebufferobject;
+ CRRenderbufferObject *rb = fbo->renderbuffer;
+
+ CRSTATE_CHECKERR(g->current.inBeginEnd, GL_INVALID_OPERATION, "called in begin/end");
+ CRSTATE_CHECKERR(target!=GL_RENDERBUFFER_EXT, GL_INVALID_ENUM, "invalid target");
+ CRSTATE_CHECKERR(!rb, GL_INVALID_OPERATION, "no bound renderbuffer");
+
+ rb->width = width;
+ rb->height = height;
+ rb->internalformat = internalformat;
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
+{
+ CRContext *g = GetCurrentContext();
+ CRFramebufferObjectState *fbo = &g->framebufferobject;
+ CRRenderbufferObject *rb = fbo->renderbuffer;
+
+ CRSTATE_CHECKERR(g->current.inBeginEnd, GL_INVALID_OPERATION, "called in begin/end");
+ CRSTATE_CHECKERR(target!=GL_RENDERBUFFER_EXT, GL_INVALID_ENUM, "invalid target");
+ CRSTATE_CHECKERR(!rb, GL_INVALID_OPERATION, "no bound renderbuffer");
+
+ switch (pname)
+ {
+ case GL_RENDERBUFFER_WIDTH_EXT:
+ *params = rb->width;
+ break;
+ case GL_RENDERBUFFER_HEIGHT_EXT:
+ *params = rb->height;
+ break;
+ case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
+ *params = rb->internalformat;
+ break;
+ case GL_RENDERBUFFER_RED_SIZE_EXT:
+ case GL_RENDERBUFFER_GREEN_SIZE_EXT:
+ case GL_RENDERBUFFER_BLUE_SIZE_EXT:
+ case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
+ case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
+ case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
+ CRSTATE_CHECKERR(GL_TRUE, GL_INVALID_OPERATION, "unimplemented");
+ break;
+ default:
+ CRSTATE_CHECKERR(GL_TRUE, GL_INVALID_ENUM, "invalid pname");
+ }
+}
+
+static void crStateInitFBOAttachmentPoint(CRFBOAttachmentPoint *fboap)
+{
+ fboap->type = GL_NONE;
+ fboap->name = 0;
+ fboap->level = 0;
+ fboap->face = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ fboap->zoffset = 0;
+}
+
+static void crStateInitFrameBuffer(CRFramebufferObject *fbo)
+{
+ int i;
+
+ for (i=0; i<CR_MAX_COLOR_ATTACHMENTS; ++i)
+ crStateInitFBOAttachmentPoint(&fbo->color[i]);
+
+ crStateInitFBOAttachmentPoint(&fbo->depth);
+ crStateInitFBOAttachmentPoint(&fbo->stencil);
+
+ fbo->readbuffer = GL_COLOR_ATTACHMENT0_EXT;
+ fbo->drawbuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
+
+#ifdef IN_GUEST
+ fbo->status = GL_FRAMEBUFFER_UNDEFINED;
+#endif
+}
+
+static GLboolean crStateGetFBOAttachmentPoint(CRFramebufferObject *fb, GLenum attachment, CRFBOAttachmentPoint **ap)
+{
+ switch (attachment)
+ {
+ case GL_DEPTH_ATTACHMENT_EXT:
+ *ap = &fb->depth;
+ break;
+ case GL_STENCIL_ATTACHMENT_EXT:
+ *ap = &fb->stencil;
+ break;
+ default:
+ if (attachment>=GL_COLOR_ATTACHMENT0_EXT && attachment<=GL_COLOR_ATTACHMENT15_EXT)
+ {
+ *ap = &fb->color[attachment-GL_COLOR_ATTACHMENT0_EXT];
+ }
+ else return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateBindFramebufferEXT(GLenum target, GLuint framebuffer)
+{
+ CRContext *g = GetCurrentContext();
+ CRFramebufferObjectState *fbo = &g->framebufferobject;
+ CRFramebufferObject *pFBO=NULL;
+
+ CRSTATE_CHECKERR(g->current.inBeginEnd, GL_INVALID_OPERATION, "called in begin/end");
+ CRSTATE_CHECKERR(((target!=GL_FRAMEBUFFER_EXT) && (target!=GL_READ_FRAMEBUFFER) && (target!=GL_DRAW_FRAMEBUFFER)),
+ GL_INVALID_ENUM, "invalid target");
+
+ if (framebuffer)
+ {
+ pFBO = (CRFramebufferObject*) crHashtableSearch(g->shared->fbTable, framebuffer);
+ if (!pFBO)
+ {
+ CRSTATE_CHECKERR(!crHashtableIsKeyUsed(g->shared->fbTable, framebuffer), GL_INVALID_OPERATION, "name is not a framebuffer");
+ pFBO = crStateFramebufferAllocate(g, framebuffer);
+ }
+
+
+ CR_STATE_SHAREDOBJ_USAGE_SET(pFBO, g);
+ }
+
+ /** @todo http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt
+ * FBO status might change when binding a different FBO here...but I doubt it happens.
+ * So no status reset here until a proper check.
+ */
+
+ switch (target)
+ {
+ case GL_FRAMEBUFFER_EXT:
+ fbo->readFB = pFBO;
+ fbo->drawFB = pFBO;
+ break;
+ case GL_READ_FRAMEBUFFER:
+ fbo->readFB = pFBO;
+ break;
+ case GL_DRAW_FRAMEBUFFER:
+ fbo->drawFB = pFBO;
+ break;
+ }
+}
+
+static void ctStateFramebufferRefsCleanup(CRContext *g, CRFramebufferObject *fb)
+{
+ CRFramebufferObjectState *fbo = &g->framebufferobject;
+ if (fbo->readFB==fb)
+ {
+ fbo->readFB = NULL;
+ }
+ if (fbo->drawFB==fb)
+ {
+ fbo->drawFB = NULL;
+ }
+
+ CR_STATE_SHAREDOBJ_USAGE_CLEAR(fb, g);
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
+{
+ CRContext *g = GetCurrentContext();
+ int i;
+
+ CRSTATE_CHECKERR(g->current.inBeginEnd, GL_INVALID_OPERATION, "called in begin/end");
+ CRSTATE_CHECKERR(n<0, GL_INVALID_OPERATION, "n<0");
+
+ for (i = 0; i < n; i++)
+ {
+ if (framebuffers[i])
+ {
+ CRFramebufferObject *fb;
+ fb = (CRFramebufferObject*) crHashtableSearch(g->shared->fbTable, framebuffers[i]);
+ if (fb)
+ {
+ int j;
+
+ ctStateFramebufferRefsCleanup(g, fb);
+
+ CR_STATE_SHAREDOBJ_USAGE_FOREACH_USED_IDX(fb, j)
+ {
+ /* saved state version <= SHCROGL_SSM_VERSION_BEFORE_CTXUSAGE_BITS does not have usage bits info,
+ * so on restore, we set mark bits as used.
+ * This is why g_pAvailableContexts[j] could be NULL
+ * also g_pAvailableContexts[0] will hold default context, which we should discard */
+ CRContext *ctx = g_pAvailableContexts[j];
+ if (j && ctx)
+ {
+ CRFramebufferObjectState *ctxFbo;
+ CRASSERT(ctx);
+ ctxFbo = &ctx->framebufferobject;
+ if (ctxFbo->readFB==fb)
+ crWarning("deleting FBO being used as read buffer by another context %d", ctx->id);
+
+ if (ctxFbo->drawFB==fb)
+ crWarning("deleting FBO being used as draw buffer by another context %d", ctx->id);
+
+ ctStateFramebufferRefsCleanup(ctx, fb);
+ }
+ else
+ CR_STATE_SHAREDOBJ_USAGE_CLEAR_IDX(fb, j);
+ }
+ crHashtableDelete(g->shared->fbTable, framebuffers[i], crStateFreeFBO);
+ }
+ }
+ }
+}
+
+/** @todo move this function somewhere else*/
+/*return floor of base 2 log of x. log(0)==0*/
+static unsigned int crLog2Floor(unsigned int x)
+{
+ x |= (x >> 1);
+ x |= (x >> 2);
+ x |= (x >> 4);
+ x |= (x >> 8);
+ x |= (x >> 16);
+ x -= ((x >> 1) & 0x55555555);
+ x = (((x >> 2) & 0x33333333) + (x & 0x33333333));
+ x = (((x >> 4) + x) & 0x0f0f0f0f);
+ x += (x >> 8);
+ x += (x >> 16);
+ return (x & 0x0000003f) - 1;
+}
+
+static GLuint crStateFramebufferGet(CRFramebufferObjectState *fbo, GLenum target, CRFramebufferObject **apFBOs)
+{
+ /** @todo Since this function returns not more than one FBO, callers can be cleaned up. */
+ GLuint cPBOs = 0;
+ switch (target)
+ {
+ case GL_READ_FRAMEBUFFER:
+ cPBOs = 1;
+ apFBOs[0] = fbo->readFB;
+ break;
+ /* OpenGL glFramebufferTexture, glFramebufferRenderbuffer, glFramebufferRenderbuffer specs:
+ * "GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER."
+ */
+ case GL_FRAMEBUFFER:
+ case GL_DRAW_FRAMEBUFFER:
+ cPBOs = 1;
+ apFBOs[0] = fbo->drawFB;
+ break;
+ default:
+ crWarning("unexpected target value: 0x%x", target);
+ cPBOs = 0;
+ break;
+ }
+
+ return cPBOs;
+}
+
+static GLuint crStateFramebufferTextureCheck(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level,
+ CRFBOAttachmentPoint **aap, CRTextureObj **tobj)
+{
+ CRContext *g = GetCurrentContext();
+ CRFramebufferObjectState *fbo = &g->framebufferobject;
+ CRFramebufferObject *apFBOs[2];
+ GLuint cFBOs = 0, i;
+ GLuint maxtexsizelog2;
+
+ CRSTATE_CHECKERR_RET(g->current.inBeginEnd, GL_INVALID_OPERATION, "called in begin/end", 0);
+ CRSTATE_CHECKERR_RET(((target!=GL_FRAMEBUFFER_EXT) && (target!=GL_READ_FRAMEBUFFER) && (target!=GL_DRAW_FRAMEBUFFER)),
+ GL_INVALID_ENUM, "invalid target", 0);
+
+ cFBOs = crStateFramebufferGet(fbo, target, apFBOs);
+ CRSTATE_CHECKERR_RET(!cFBOs, GL_INVALID_ENUM, "unexpected target", 0);
+ for (i = 0; i < cFBOs; ++i)
+ {
+ CRSTATE_CHECKERR_RET(!apFBOs[i], GL_INVALID_OPERATION, "zero fbo bound", 0);
+ }
+
+ Assert(cFBOs);
+ Assert(cFBOs <= 2);
+
+ for (i = 0; i < cFBOs; ++i)
+ {
+ CRSTATE_CHECKERR_RET(!crStateGetFBOAttachmentPoint(apFBOs[i], attachment, &aap[i]), GL_INVALID_ENUM, "invalid attachment", 0);
+ }
+
+ if (!texture)
+ {
+ return cFBOs;
+ }
+
+ switch (textarget)
+ {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ maxtexsizelog2 = crLog2Floor(g->limits.maxCubeMapTextureSize);
+ *tobj = crStateTextureGet(GL_TEXTURE_CUBE_MAP_ARB, texture);
+ break;
+ case GL_TEXTURE_RECTANGLE_ARB:
+ maxtexsizelog2 = 0;
+ *tobj = crStateTextureGet(textarget, texture);
+ break;
+ case GL_TEXTURE_3D:
+ maxtexsizelog2 = crLog2Floor(g->limits.max3DTextureSize);
+ *tobj = crStateTextureGet(textarget, texture);
+ break;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_1D:
+ maxtexsizelog2 = crLog2Floor(g->limits.maxTextureSize);
+ *tobj = crStateTextureGet(textarget, texture);
+ break;
+ default:
+ CRSTATE_CHECKERR_RET(GL_TRUE, GL_INVALID_OPERATION, "invalid textarget", 0);
+ }
+
+ CRSTATE_CHECKERR_RET(!*tobj, GL_INVALID_OPERATION, "invalid textarget/texture combo", 0);
+
+ if (GL_TEXTURE_RECTANGLE_ARB==textarget)
+ {
+ CRSTATE_CHECKERR_RET(level!=0, GL_INVALID_VALUE, "non zero mipmap level", 0);
+ }
+
+ CRSTATE_CHECKERR_RET(level<0, GL_INVALID_VALUE, "level<0", 0);
+ CRSTATE_CHECKERR_RET((GLuint)level>maxtexsizelog2, GL_INVALID_VALUE, "level too big", 0);
+
+#ifdef IN_GUEST
+ for (i = 0; i < cFBOs; ++i)
+ {
+ if ((aap[i])->type!=GL_TEXTURE || (aap[i])->name!=texture || (aap[i])->level!=level)
+ {
+ apFBOs[i]->status = GL_FRAMEBUFFER_UNDEFINED;
+ }
+ }
+#endif
+
+ Assert(cFBOs);
+ Assert(cFBOs <= 2);
+
+ return cFBOs;
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ CRContext *g = GetCurrentContext();
+ /*CRFramebufferObjectState *fbo = &g->framebufferobject; - unused */
+ CRFBOAttachmentPoint *aap[2];
+ GLuint cap, i;
+ CRTextureObj *tobj;
+
+ cap = crStateFramebufferTextureCheck(target, attachment, textarget, texture, level, aap, &tobj);
+ if (!cap) return;
+
+ if (!texture)
+ {
+ for (i = 0; i < cap; ++i)
+ {
+ crStateInitFBOAttachmentPoint(aap[i]);
+ }
+ return;
+ }
+
+ CRSTATE_CHECKERR(textarget!=GL_TEXTURE_1D, GL_INVALID_OPERATION, "textarget");
+
+ CR_STATE_SHAREDOBJ_USAGE_SET(tobj, g);
+
+ for (i = 0; i < cap; ++i)
+ {
+ crStateInitFBOAttachmentPoint(aap[i]);
+ aap[i]->type = GL_TEXTURE;
+ aap[i]->name = texture;
+ aap[i]->level = level;
+ }
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ CRContext *g = GetCurrentContext();
+ /* CRFramebufferObjectState *fbo = &g->framebufferobject; - unused */
+ CRFBOAttachmentPoint *aap[2];
+ GLuint cap, i;
+ CRTextureObj *tobj;
+
+ cap = crStateFramebufferTextureCheck(target, attachment, textarget, texture, level, aap, &tobj);
+ if (!cap) return;
+
+ if (!texture)
+ {
+ for (i = 0; i < cap; ++i)
+ {
+ crStateInitFBOAttachmentPoint(aap[i]);
+ }
+ return;
+ }
+
+ CRSTATE_CHECKERR(GL_TEXTURE_1D==textarget || GL_TEXTURE_3D==textarget, GL_INVALID_OPERATION, "textarget");
+
+ CR_STATE_SHAREDOBJ_USAGE_SET(tobj, g);
+
+ for (i = 0; i < cap; ++i)
+ {
+ crStateInitFBOAttachmentPoint(aap[i]);
+ aap[i]->type = GL_TEXTURE;
+ aap[i]->name = texture;
+ aap[i]->level = level;
+ if (textarget!=GL_TEXTURE_2D && textarget!=GL_TEXTURE_RECTANGLE_ARB)
+ {
+ aap[i]->face = textarget;
+ }
+ }
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ CRContext *g = GetCurrentContext();
+ /* CRFramebufferObjectState *fbo = &g->framebufferobject; - unused */
+ CRFBOAttachmentPoint *aap[2];
+ GLuint cap, i;
+ CRTextureObj *tobj;
+
+ cap = crStateFramebufferTextureCheck(target, attachment, textarget, texture, level, aap, &tobj);
+ if (!cap) return;
+
+ if (!texture)
+ {
+ for (i = 0; i < cap; ++i)
+ {
+ crStateInitFBOAttachmentPoint(aap[i]);
+ }
+ return;
+ }
+
+ CRSTATE_CHECKERR(zoffset>((GLint)g->limits.max3DTextureSize-1), GL_INVALID_VALUE, "zoffset too big");
+ CRSTATE_CHECKERR(textarget!=GL_TEXTURE_3D, GL_INVALID_OPERATION, "textarget");
+
+ CR_STATE_SHAREDOBJ_USAGE_SET(tobj, g);
+
+ for (i = 0; i < cap; ++i)
+ {
+ crStateInitFBOAttachmentPoint(aap[i]);
+ aap[i]->type = GL_TEXTURE;
+ aap[i]->name = texture;
+ aap[i]->level = level;
+ aap[i]->zoffset = zoffset;
+ }
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ CRContext *g = GetCurrentContext();
+ CRFramebufferObjectState *fbo = &g->framebufferobject;
+ CRFramebufferObject *apFBOs[2];
+ GLuint cFBOs, i;
+ CRFBOAttachmentPoint *aap[2];
+ CRRenderbufferObject *rb;
+ (void)renderbuffertarget;
+
+ CRSTATE_CHECKERR(g->current.inBeginEnd, GL_INVALID_OPERATION, "called in begin/end");
+ CRSTATE_CHECKERR(((target!=GL_FRAMEBUFFER_EXT) && (target!=GL_READ_FRAMEBUFFER) && (target!=GL_DRAW_FRAMEBUFFER)),
+ GL_INVALID_ENUM, "invalid target");
+ cFBOs = crStateFramebufferGet(fbo, target, apFBOs);
+ CRSTATE_CHECKERR(!cFBOs, GL_INVALID_OPERATION, "no fbo bound");
+ for (i = 0; i < cFBOs; ++i)
+ {
+ CRSTATE_CHECKERR(!apFBOs[i], GL_INVALID_OPERATION, "zero fbo bound");
+ }
+
+ for (i = 0; i < cFBOs; ++i)
+ {
+ CRSTATE_CHECKERR(!crStateGetFBOAttachmentPoint(apFBOs[i], attachment, &aap[i]), GL_INVALID_ENUM, "invalid attachment");
+ }
+
+ if (!renderbuffer)
+ {
+ for (i = 0; i < cFBOs; ++i)
+ {
+#ifdef IN_GUEST
+ if (&aap[i]->type!=GL_NONE)
+ {
+ apFBOs[i]->status = GL_FRAMEBUFFER_UNDEFINED;
+ }
+#endif
+ crStateInitFBOAttachmentPoint(aap[i]);
+ }
+ return;
+ }
+
+ rb = (CRRenderbufferObject*) crHashtableSearch(g->shared->rbTable, renderbuffer);
+ if (!rb)
+ {
+ CRSTATE_CHECKERR(!crHashtableIsKeyUsed(g->shared->rbTable, renderbuffer), GL_INVALID_OPERATION, "rb doesn't exist");
+ rb = crStateRenderbufferAllocate(g, renderbuffer);
+ }
+
+ CR_STATE_SHAREDOBJ_USAGE_SET(rb, g);
+
+ for (i = 0; i < cFBOs; ++i)
+ {
+#ifdef IN_GUEST
+ if (aap[i]->type!=GL_RENDERBUFFER_EXT || aap[i]->name!=renderbuffer)
+ {
+ apFBOs[i]->status = GL_FRAMEBUFFER_UNDEFINED;
+ }
+#endif
+ crStateInitFBOAttachmentPoint(aap[i]);
+ aap[i]->type = GL_RENDERBUFFER_EXT;
+ aap[i]->name = renderbuffer;
+ }
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+{
+ CRContext *g = GetCurrentContext();
+ CRFramebufferObjectState *fbo = &g->framebufferobject;
+ CRFramebufferObject *apFBOs[2];
+ GLint cFBOs = 0, i;
+ CRFBOAttachmentPoint *ap;
+
+ CRSTATE_CHECKERR(g->current.inBeginEnd, GL_INVALID_OPERATION, "called in begin/end");
+ CRSTATE_CHECKERR(((target!=GL_FRAMEBUFFER_EXT) && (target!=GL_READ_FRAMEBUFFER) && (target!=GL_DRAW_FRAMEBUFFER)),
+ GL_INVALID_ENUM, "invalid target");
+
+ cFBOs = crStateFramebufferGet(fbo, target, apFBOs);
+
+ CRSTATE_CHECKERR(!cFBOs, GL_INVALID_OPERATION, "no fbo bound");
+ for (i = 0; i < cFBOs; ++i)
+ {
+ CRSTATE_CHECKERR(!apFBOs[i], GL_INVALID_OPERATION, "zero fbo bound");
+ }
+
+ if(cFBOs != 1)
+ {
+ crWarning("different FBPs attached to draw and read buffers, returning info for the read buffer");
+ }
+
+ for (i = 0; i < 1; ++i)
+ {
+ CRSTATE_CHECKERR(!crStateGetFBOAttachmentPoint(apFBOs[i], attachment, &ap), GL_INVALID_ENUM, "invalid attachment");
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
+ *params = ap->type;
+ break;
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
+ CRSTATE_CHECKERR(ap->type!=GL_RENDERBUFFER_EXT && ap->type!=GL_TEXTURE, GL_INVALID_ENUM, "can't query object name when it's not bound")
+ *params = ap->name;
+ break;
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
+ CRSTATE_CHECKERR(ap->type!=GL_TEXTURE, GL_INVALID_ENUM, "not a texture");
+ *params = ap->level;
+ break;
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
+ CRSTATE_CHECKERR(ap->type!=GL_TEXTURE, GL_INVALID_ENUM, "not a texture");
+ *params = ap->face;
+ break;
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
+ CRSTATE_CHECKERR(ap->type!=GL_TEXTURE, GL_INVALID_ENUM, "not a texture");
+ *params = ap->zoffset;
+ break;
+ default:
+ CRSTATE_CHECKERR(GL_TRUE, GL_INVALID_ENUM, "invalid pname");
+ }
+ }
+}
+
+DECLEXPORT(GLboolean) STATE_APIENTRY crStateIsFramebufferEXT( GLuint framebuffer )
+{
+ CRContext *g = GetCurrentContext();
+
+ FLUSH();
+
+ if (g->current.inBeginEnd) {
+ crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
+ "glIsFramebufferEXT called in begin/end");
+ return GL_FALSE;
+ }
+
+ return framebuffer ? crHashtableIsKeyUsed(g->shared->fbTable, framebuffer) : GL_FALSE;
+}
+
+DECLEXPORT(GLboolean) STATE_APIENTRY crStateIsRenderbufferEXT( GLuint renderbuffer )
+{
+ CRContext *g = GetCurrentContext();
+
+
+ FLUSH();
+
+ if (g->current.inBeginEnd) {
+ crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
+ "glIsRenderbufferEXT called in begin/end");
+ return GL_FALSE;
+ }
+
+ return renderbuffer ? crHashtableIsKeyUsed(g->shared->rbTable, renderbuffer) : GL_FALSE;
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateGenerateMipmapEXT(GLenum target)
+{
+ (void)target;
+ /** @todo */
+}
+
+static void crStateSyncRenderbuffersCB(unsigned long key, void *data1, void *data2)
+{
+ CRRenderbufferObject *pRBO = (CRRenderbufferObject*) data1;
+ (void)key; (void)data2;
+
+ diff_api.GenRenderbuffersEXT(1, &pRBO->hwid);
+
+ if (pRBO->width && pRBO->height)
+ {
+ diff_api.BindRenderbufferEXT(GL_RENDERBUFFER_EXT, pRBO->hwid);
+ diff_api.RenderbufferStorageEXT(GL_RENDERBUFFER_EXT, pRBO->internalformat, pRBO->width, pRBO->height);
+ }
+}
+
+static void crStateSyncAP(CRFBOAttachmentPoint *pAP, GLenum ap, CRContext *ctx)
+{
+ CRRenderbufferObject *pRBO;
+ CRTextureObj *tobj;
+
+ switch (pAP->type)
+ {
+ case GL_TEXTURE:
+ CRASSERT(pAP->name!=0);
+
+ tobj = (CRTextureObj *) crHashtableSearch(ctx->shared->textureTable, pAP->name);
+ if (tobj)
+ {
+ CRASSERT(!tobj->id || tobj->hwid);
+
+ switch (tobj->target)
+ {
+ case GL_TEXTURE_1D:
+ diff_api.FramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, ap, tobj->target, crStateGetTextureObjHWID(tobj), pAP->level);
+ break;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_RECTANGLE_ARB:
+ diff_api.FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, ap, tobj->target, crStateGetTextureObjHWID(tobj), pAP->level);
+ break;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ diff_api.FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, ap, pAP->face, crStateGetTextureObjHWID(tobj), pAP->level);
+ break;
+ case GL_TEXTURE_3D:
+ diff_api.FramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, ap, tobj->target, crStateGetTextureObjHWID(tobj), pAP->level, pAP->zoffset);
+ break;
+ default:
+ crWarning("Unexpected textarget %d", tobj->target);
+ }
+ }
+ else
+ {
+ crWarning("Unknown texture id %d", pAP->name);
+ }
+ break;
+ case GL_RENDERBUFFER_EXT:
+ pRBO = (CRRenderbufferObject*) crHashtableSearch(ctx->shared->rbTable, pAP->name);
+ diff_api.FramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, ap, GL_RENDERBUFFER_EXT, pRBO->hwid);
+ break;
+ case GL_NONE:
+ /* Intentionally left blank */
+ break;
+ default: crWarning("Invalid attachment point type %d (ap: %i)", pAP->type, ap);
+ }
+}
+
+static void crStateSyncFramebuffersCB(unsigned long key, void *data1, void *data2)
+{
+ CRFramebufferObject *pFBO = (CRFramebufferObject*) data1;
+ CRContext *ctx = (CRContext*) data2;
+ GLint i;
+ (void)key;
+
+ diff_api.GenFramebuffersEXT(1, &pFBO->hwid);
+
+ diff_api.BindFramebufferEXT(GL_FRAMEBUFFER_EXT, pFBO->hwid);
+
+ for (i=0; i<CR_MAX_COLOR_ATTACHMENTS; ++i)
+ {
+ crStateSyncAP(&pFBO->color[i], GL_COLOR_ATTACHMENT0_EXT+i, ctx);
+ }
+
+ crStateSyncAP(&pFBO->depth, GL_DEPTH_ATTACHMENT_EXT, ctx);
+ crStateSyncAP(&pFBO->stencil, GL_STENCIL_ATTACHMENT_EXT, ctx);
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateFramebufferObjectSwitch(CRContext *from, CRContext *to)
+{
+ if (to->shared->bFBOResyncNeeded)
+ {
+ to->shared->bFBOResyncNeeded = GL_FALSE;
+
+ crHashtableWalk(to->shared->rbTable, crStateSyncRenderbuffersCB, NULL);
+ crHashtableWalk(to->shared->fbTable, crStateSyncFramebuffersCB, to);
+
+ if (to->framebufferobject.drawFB==to->framebufferobject.readFB)
+ {
+ diff_api.BindFramebufferEXT(GL_FRAMEBUFFER_EXT, to->framebufferobject.drawFB?
+ to->framebufferobject.drawFB->hwid:0);
+ }
+ else
+ {
+ diff_api.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, to->framebufferobject.drawFB?
+ to->framebufferobject.drawFB->hwid:0);
+
+ diff_api.BindFramebufferEXT(GL_READ_FRAMEBUFFER, to->framebufferobject.readFB?
+ to->framebufferobject.readFB->hwid:0);
+ }
+
+ diff_api.BindRenderbufferEXT(GL_RENDERBUFFER_EXT, to->framebufferobject.renderbuffer?
+ to->framebufferobject.renderbuffer->hwid:0);
+ }
+ else
+ {
+ if (to->framebufferobject.drawFB!=from->framebufferobject.drawFB
+ || to->framebufferobject.readFB!=from->framebufferobject.readFB)
+ {
+ if (to->framebufferobject.drawFB==to->framebufferobject.readFB)
+ {
+ diff_api.BindFramebufferEXT(GL_FRAMEBUFFER_EXT, to->framebufferobject.drawFB?
+ to->framebufferobject.drawFB->hwid:0);
+ }
+ else
+ {
+ diff_api.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, to->framebufferobject.drawFB?
+ to->framebufferobject.drawFB->hwid:0);
+
+ diff_api.BindFramebufferEXT(GL_READ_FRAMEBUFFER, to->framebufferobject.readFB?
+ to->framebufferobject.readFB->hwid:0);
+ }
+
+ diff_api.DrawBuffer(to->framebufferobject.drawFB?to->framebufferobject.drawFB->drawbuffer[0]:to->buffer.drawBuffer);
+ diff_api.ReadBuffer(to->framebufferobject.readFB?to->framebufferobject.readFB->readbuffer:to->buffer.readBuffer);
+ }
+
+ if (to->framebufferobject.renderbuffer!=from->framebufferobject.renderbuffer)
+ {
+ diff_api.BindRenderbufferEXT(GL_RENDERBUFFER_EXT, to->framebufferobject.renderbuffer?
+ to->framebufferobject.renderbuffer->hwid:0);
+ }
+ }
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateFramebufferObjectDisableHW(CRContext *ctx, GLuint idDrawFBO, GLuint idReadFBO)
+{
+ GLenum idDrawBuffer = 0, idReadBuffer = 0;
+
+ if (ctx->framebufferobject.drawFB || idDrawFBO)
+ {
+ diff_api.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, 0);
+ idDrawBuffer = ctx->buffer.drawBuffer;
+ }
+
+ if (ctx->framebufferobject.readFB || idReadFBO)
+ {
+ diff_api.BindFramebufferEXT(GL_READ_FRAMEBUFFER, 0);
+ idReadBuffer = ctx->buffer.readBuffer;
+ }
+
+ if (idDrawBuffer)
+ diff_api.DrawBuffer(idDrawBuffer);
+ if (idReadBuffer)
+ diff_api.ReadBuffer(idReadBuffer);
+
+ if (ctx->framebufferobject.renderbuffer)
+ diff_api.BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateFramebufferObjectReenableHW(CRContext *fromCtx, CRContext *toCtx, GLuint idDrawFBO, GLuint idReadFBO)
+{
+ GLuint idReadBuffer = 0, idDrawBuffer = 0;
+ if (!fromCtx)
+ fromCtx = toCtx; /* <- in case fromCtx is zero, set it to toCtx to ensure framebuffer state gets re-enabled correctly */
+
+ if ((fromCtx->framebufferobject.drawFB) /* <- the FBO state was reset in crStateFramebufferObjectDisableHW */
+ && fromCtx->framebufferobject.drawFB == toCtx->framebufferobject.drawFB) /* .. and it was NOT restored properly in crStateFramebufferObjectSwitch */
+ {
+ diff_api.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, toCtx->framebufferobject.drawFB->hwid);
+ idDrawBuffer = toCtx->framebufferobject.drawFB->drawbuffer[0];
+ }
+ else if (idDrawFBO && !toCtx->framebufferobject.drawFB)
+ {
+ diff_api.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, idDrawFBO);
+ idDrawBuffer = GL_COLOR_ATTACHMENT0;
+ }
+
+ if ((fromCtx->framebufferobject.readFB) /* <- the FBO state was reset in crStateFramebufferObjectDisableHW */
+ && fromCtx->framebufferobject.readFB == toCtx->framebufferobject.readFB) /* .. and it was NOT restored properly in crStateFramebufferObjectSwitch */
+ {
+ diff_api.BindFramebufferEXT(GL_READ_FRAMEBUFFER, toCtx->framebufferobject.readFB->hwid);
+ idReadBuffer = toCtx->framebufferobject.readFB->readbuffer;
+ }
+ else if (idReadFBO && !toCtx->framebufferobject.readFB)
+ {
+ diff_api.BindFramebufferEXT(GL_READ_FRAMEBUFFER, idReadFBO);
+ idReadBuffer = GL_COLOR_ATTACHMENT0;
+ }
+
+ if (idDrawBuffer)
+ diff_api.DrawBuffer(idDrawBuffer);
+ if (idReadBuffer)
+ diff_api.ReadBuffer(idReadBuffer);
+
+ if (fromCtx->framebufferobject.renderbuffer /* <- the FBO state was reset in crStateFramebufferObjectDisableHW */
+ && fromCtx->framebufferobject.renderbuffer==toCtx->framebufferobject.renderbuffer) /* .. and it was NOT restored properly in crStateFramebufferObjectSwitch */
+ {
+ diff_api.BindRenderbufferEXT(GL_RENDERBUFFER_EXT, toCtx->framebufferobject.renderbuffer->hwid);
+ }
+}
+
+
+DECLEXPORT(GLuint) STATE_APIENTRY crStateGetFramebufferHWID(GLuint id)
+{
+ CRContext *g = GetCurrentContext();
+ CRFramebufferObject *pFBO = (CRFramebufferObject*) crHashtableSearch(g->shared->fbTable, id);
+#if 0 /*def DEBUG_misha*/
+ crDebug("FB id(%d) hw(%d)", id, pFBO ? pFBO->hwid : 0);
+#endif
+ return pFBO ? pFBO->hwid : 0;
+}
+
+DECLEXPORT(GLuint) STATE_APIENTRY crStateGetRenderbufferHWID(GLuint id)
+{
+ CRContext *g = GetCurrentContext();
+ CRRenderbufferObject *pRBO = (CRRenderbufferObject*) crHashtableSearch(g->shared->rbTable, id);
+
+ return pRBO ? pRBO->hwid : 0;
+}
+
+static void crStateCheckFBOHWIDCB(unsigned long key, void *data1, void *data2)
+{
+ CRFramebufferObject *pFBO = (CRFramebufferObject *) data1;
+ crCheckIDHWID_t *pParms = (crCheckIDHWID_t*) data2;
+ (void) key;
+
+ if (pFBO->hwid==pParms->hwid)
+ pParms->id = pFBO->id;
+}
+
+static void crStateCheckRBOHWIDCB(unsigned long key, void *data1, void *data2)
+{
+ CRRenderbufferObject *pRBO = (CRRenderbufferObject *) data1;
+ crCheckIDHWID_t *pParms = (crCheckIDHWID_t*) data2;
+ (void) key;
+
+ if (pRBO->hwid==pParms->hwid)
+ pParms->id = pRBO->id;
+}
+
+DECLEXPORT(GLuint) STATE_APIENTRY crStateFBOHWIDtoID(GLuint hwid)
+{
+ CRContext *g = GetCurrentContext();
+ crCheckIDHWID_t parms;
+
+ parms.id = hwid;
+ parms.hwid = hwid;
+
+ crHashtableWalk(g->shared->fbTable, crStateCheckFBOHWIDCB, &parms);
+ return parms.id;
+}
+
+DECLEXPORT(GLuint) STATE_APIENTRY crStateRBOHWIDtoID(GLuint hwid)
+{
+ CRContext *g = GetCurrentContext();
+ crCheckIDHWID_t parms;
+
+ parms.id = hwid;
+ parms.hwid = hwid;
+
+ crHashtableWalk(g->shared->rbTable, crStateCheckRBOHWIDCB, &parms);
+ return parms.id;
+}
+
+#ifdef IN_GUEST
+DECLEXPORT(GLenum) STATE_APIENTRY crStateCheckFramebufferStatusEXT(GLenum target)
+{
+ GLenum status = GL_FRAMEBUFFER_UNDEFINED;
+ CRContext *g = GetCurrentContext();
+ CRFramebufferObjectState *fbo = &g->framebufferobject;
+ CRFramebufferObject *pFBO=NULL;
+
+ switch (target)
+ {
+ case GL_FRAMEBUFFER_EXT:
+ pFBO = fbo->drawFB;
+ break;
+ case GL_READ_FRAMEBUFFER:
+ pFBO = fbo->readFB;
+ break;
+ case GL_DRAW_FRAMEBUFFER:
+ pFBO = fbo->drawFB;
+ break;
+ }
+
+ if (pFBO) status = pFBO->status;
+
+ return status;
+}
+
+DECLEXPORT(GLenum) STATE_APIENTRY crStateSetFramebufferStatus(GLenum target, GLenum status)
+{
+ CRContext *g = GetCurrentContext();
+ CRFramebufferObjectState *fbo = &g->framebufferobject;
+ CRFramebufferObject *pFBO=NULL;
+
+ switch (target)
+ {
+ case GL_FRAMEBUFFER_EXT:
+ pFBO = fbo->drawFB;
+ break;
+ case GL_READ_FRAMEBUFFER:
+ pFBO = fbo->readFB;
+ break;
+ case GL_DRAW_FRAMEBUFFER:
+ pFBO = fbo->drawFB;
+ break;
+ }
+
+ if (pFBO) pFBO->status = status;
+
+ return status;
+}
+#endif