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Diffstat (limited to 'src/VBox/GuestHost/OpenGL/state_tracker/state_isenabled.txt')
-rw-r--r--src/VBox/GuestHost/OpenGL/state_tracker/state_isenabled.txt76
1 files changed, 76 insertions, 0 deletions
diff --git a/src/VBox/GuestHost/OpenGL/state_tracker/state_isenabled.txt b/src/VBox/GuestHost/OpenGL/state_tracker/state_isenabled.txt
new file mode 100644
index 00000000..4e7435dd
--- /dev/null
+++ b/src/VBox/GuestHost/OpenGL/state_tracker/state_isenabled.txt
@@ -0,0 +1,76 @@
+# Copyright (c) 2001, Stanford University
+# All rights reserved.
+#
+# See the file LICENSE.txt for information on redistributing this software.
+GLboolean GL_ALPHA_TEST g->buffer.alphaTest
+GLboolean GL_AUTO_NORMAL g->eval.autoNormal
+GLboolean GL_BLEND g->buffer.blend
+GLboolean GL_CULL_FACE g->polygon.cullFace
+GLboolean GL_COLOR_MATERIAL GL_FALSE
+GLboolean GL_CLIP_PLANE0 g->transform.clip[0]
+GLboolean GL_CLIP_PLANE1 g->transform.clip[1]
+GLboolean GL_CLIP_PLANE2 g->transform.clip[2]
+GLboolean GL_CLIP_PLANE3 g->transform.clip[3]
+GLboolean GL_CLIP_PLANE4 g->transform.clip[4]
+GLboolean GL_CLIP_PLANE5 g->transform.clip[5]
+GLboolean GL_COLOR_LOGIC_OP g->buffer.logicOp
+GLboolean GL_DEPTH_TEST g->buffer.depthTest
+GLboolean GL_DEPTH_WRITEMASK g->buffer.depthMask
+GLboolean GL_DITHER g->buffer.dither
+GLboolean GL_FOG g->fog.enable
+GLboolean GL_INDEX_LOGIC_OP g->buffer.indexLogicOp
+GLboolean GL_LIGHT0 g->lighting.light[0].enable
+GLboolean GL_LIGHT1 g->lighting.light[1].enable
+GLboolean GL_LIGHT2 g->lighting.light[2].enable
+GLboolean GL_LIGHT3 g->lighting.light[3].enable
+GLboolean GL_LIGHT4 g->lighting.light[4].enable
+GLboolean GL_LIGHT5 g->lighting.light[5].enable
+GLboolean GL_LIGHT6 g->lighting.light[6].enable
+GLboolean GL_LIGHT7 g->lighting.light[7].enable
+GLboolean GL_LIGHTING g->lighting.lighting
+GLboolean GL_LINE_SMOOTH g->line.lineSmooth
+GLboolean GL_LINE_STIPPLE g->line.lineStipple
+GLboolean GL_MAP1_COLOR_4 g->eval.enable1D[GL_MAP1_COLOR_4-GL_MAP1_COLOR_4]
+GLboolean GL_MAP1_INDEX g->eval.enable1D[GL_MAP1_INDEX-GL_MAP1_COLOR_4]
+GLboolean GL_MAP1_NORMAL g->eval.enable1D[GL_MAP1_NORMAL-GL_MAP1_COLOR_4]
+GLboolean GL_MAP1_TEXTURE_COORD_1 g->eval.enable1D[GL_MAP1_TEXTURE_COORD_1-GL_MAP1_COLOR_4]
+GLboolean GL_MAP1_TEXTURE_COORD_2 g->eval.enable1D[GL_MAP1_TEXTURE_COORD_2-GL_MAP1_COLOR_4]
+GLboolean GL_MAP1_TEXTURE_COORD_3 g->eval.enable1D[GL_MAP1_TEXTURE_COORD_3-GL_MAP1_COLOR_4]
+GLboolean GL_MAP1_TEXTURE_COORD_4 g->eval.enable1D[GL_MAP1_TEXTURE_COORD_4-GL_MAP1_COLOR_4]
+GLboolean GL_MAP1_VERTEX_3 g->eval.enable1D[GL_MAP1_VERTEX_3-GL_MAP1_COLOR_4]
+GLboolean GL_MAP1_VERTEX_4 g->eval.enable1D[GL_MAP1_VERTEX_4-GL_MAP1_COLOR_4]
+GLboolean GL_MAP2_COLOR_4 g->eval.enable2D[GL_MAP2_COLOR_4-GL_MAP2_COLOR_4]
+GLboolean GL_MAP2_INDEX g->eval.enable2D[GL_MAP2_INDEX-GL_MAP2_COLOR_4]
+GLboolean GL_MAP2_NORMAL g->eval.enable2D[GL_MAP2_NORMAL-GL_MAP2_COLOR_4]
+GLboolean GL_MAP2_TEXTURE_COORD_1 g->eval.enable2D[GL_MAP2_TEXTURE_COORD_1-GL_MAP2_COLOR_4]
+GLboolean GL_MAP2_TEXTURE_COORD_2 g->eval.enable2D[GL_MAP2_TEXTURE_COORD_2-GL_MAP2_COLOR_4]
+GLboolean GL_MAP2_TEXTURE_COORD_3 g->eval.enable2D[GL_MAP2_TEXTURE_COORD_3-GL_MAP2_COLOR_4]
+GLboolean GL_MAP2_TEXTURE_COORD_4 g->eval.enable2D[GL_MAP2_TEXTURE_COORD_4-GL_MAP2_COLOR_4]
+GLboolean GL_MAP2_VERTEX_3 g->eval.enable2D[GL_MAP2_VERTEX_3-GL_MAP2_COLOR_4]
+GLboolean GL_MAP2_VERTEX_4 g->eval.enable2D[GL_MAP2_VERTEX_4-GL_MAP2_COLOR_4]
+GLboolean GL_PACK_SWAP_BYTES g->client.pack.swapBytes
+GLboolean GL_PACK_LSB_FIRST g->client.pack.psLSBFirst
+GLboolean GL_POINT_SMOOTH g->point.pointSmooth
+GLboolean GL_POLYGON_SMOOTH g->polygon.polygonSmooth
+GLboolean GL_POLYGON_STIPPLE g->polygon.polygonStipple
+GLboolean GL_POLYGON_OFFSET_POINT g->polygon.polygonOffsetPoint
+GLboolean GL_POLYGON_OFFSET_LINE g->polygon.polygonOffsetLine
+GLboolean GL_POLYGON_OFFSET_FILL g->polygon.polygonOffsetFill
+GLboolean GL_NORMALIZE g->transform.normalize
+GLboolean GL_RGBA_MODE GL_TRUE
+GLboolean GL_SCISSOR_TEST g->viewport.scissorTest
+GLboolean GL_STENCIL_TEST g->stencil.stencilTest
+GLboolean GL_TEXTURE_GEN_S g->texture.unit[g->texture.curTextureUnit].textureGen.s
+GLboolean GL_TEXTURE_GEN_T g->texture.unit[g->texture.curTextureUnit].textureGen.t
+GLboolean GL_TEXTURE_GEN_R g->texture.unit[g->texture.curTextureUnit].textureGen.r
+GLboolean GL_TEXTURE_GEN_Q g->texture.unit[g->texture.curTextureUnit].textureGen.q
+GLboolean GL_TEXTURE_1D g->texture.unit[g->texture.curTextureUnit].enabled1D
+GLboolean GL_TEXTURE_2D g->texture.unit[g->texture.curTextureUnit].enabled2D
+# GLboolean GL_TEXTURE_3D g->texture.unit[g->texture.curTextureUnit].enabled3D
+GLboolean GL_TEXTURE_CUBE_MAP_ARB g->texture.unit[g->texture.curTextureUnit].enabledCubeMap
+
+GLboolean GL_UNPACK_SWAP_BYTES g->client.unpack.swapBytes
+GLboolean GL_UNPACK_LSB_FIRST g->client.unpack.psLSBFirst
+GLboolean GL_REGISTER_COMBINERS_NV g->regcombiner.enabledRegCombiners
+GLboolean GL_PER_STAGE_CONSTANTS_NV g->regcombiner.enabledPerStageConstants
+GLboolean GL_COLOR_SUM_EXT g->lighting.colorSumEXT