diff options
Diffstat (limited to 'src/VBox/GuestHost/OpenGL/state_tracker/state_isenabled.txt')
-rw-r--r-- | src/VBox/GuestHost/OpenGL/state_tracker/state_isenabled.txt | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/src/VBox/GuestHost/OpenGL/state_tracker/state_isenabled.txt b/src/VBox/GuestHost/OpenGL/state_tracker/state_isenabled.txt new file mode 100644 index 00000000..4e7435dd --- /dev/null +++ b/src/VBox/GuestHost/OpenGL/state_tracker/state_isenabled.txt @@ -0,0 +1,76 @@ +# Copyright (c) 2001, Stanford University +# All rights reserved. +# +# See the file LICENSE.txt for information on redistributing this software. +GLboolean GL_ALPHA_TEST g->buffer.alphaTest +GLboolean GL_AUTO_NORMAL g->eval.autoNormal +GLboolean GL_BLEND g->buffer.blend +GLboolean GL_CULL_FACE g->polygon.cullFace +GLboolean GL_COLOR_MATERIAL GL_FALSE +GLboolean GL_CLIP_PLANE0 g->transform.clip[0] +GLboolean GL_CLIP_PLANE1 g->transform.clip[1] +GLboolean GL_CLIP_PLANE2 g->transform.clip[2] +GLboolean GL_CLIP_PLANE3 g->transform.clip[3] +GLboolean GL_CLIP_PLANE4 g->transform.clip[4] +GLboolean GL_CLIP_PLANE5 g->transform.clip[5] +GLboolean GL_COLOR_LOGIC_OP g->buffer.logicOp +GLboolean GL_DEPTH_TEST g->buffer.depthTest +GLboolean GL_DEPTH_WRITEMASK g->buffer.depthMask +GLboolean GL_DITHER g->buffer.dither +GLboolean GL_FOG g->fog.enable +GLboolean GL_INDEX_LOGIC_OP g->buffer.indexLogicOp +GLboolean GL_LIGHT0 g->lighting.light[0].enable +GLboolean GL_LIGHT1 g->lighting.light[1].enable +GLboolean GL_LIGHT2 g->lighting.light[2].enable +GLboolean GL_LIGHT3 g->lighting.light[3].enable +GLboolean GL_LIGHT4 g->lighting.light[4].enable +GLboolean GL_LIGHT5 g->lighting.light[5].enable +GLboolean GL_LIGHT6 g->lighting.light[6].enable +GLboolean GL_LIGHT7 g->lighting.light[7].enable +GLboolean GL_LIGHTING g->lighting.lighting +GLboolean GL_LINE_SMOOTH g->line.lineSmooth +GLboolean GL_LINE_STIPPLE g->line.lineStipple +GLboolean GL_MAP1_COLOR_4 g->eval.enable1D[GL_MAP1_COLOR_4-GL_MAP1_COLOR_4] +GLboolean GL_MAP1_INDEX g->eval.enable1D[GL_MAP1_INDEX-GL_MAP1_COLOR_4] +GLboolean GL_MAP1_NORMAL g->eval.enable1D[GL_MAP1_NORMAL-GL_MAP1_COLOR_4] +GLboolean GL_MAP1_TEXTURE_COORD_1 g->eval.enable1D[GL_MAP1_TEXTURE_COORD_1-GL_MAP1_COLOR_4] +GLboolean GL_MAP1_TEXTURE_COORD_2 g->eval.enable1D[GL_MAP1_TEXTURE_COORD_2-GL_MAP1_COLOR_4] +GLboolean GL_MAP1_TEXTURE_COORD_3 g->eval.enable1D[GL_MAP1_TEXTURE_COORD_3-GL_MAP1_COLOR_4] +GLboolean GL_MAP1_TEXTURE_COORD_4 g->eval.enable1D[GL_MAP1_TEXTURE_COORD_4-GL_MAP1_COLOR_4] +GLboolean GL_MAP1_VERTEX_3 g->eval.enable1D[GL_MAP1_VERTEX_3-GL_MAP1_COLOR_4] +GLboolean GL_MAP1_VERTEX_4 g->eval.enable1D[GL_MAP1_VERTEX_4-GL_MAP1_COLOR_4] +GLboolean GL_MAP2_COLOR_4 g->eval.enable2D[GL_MAP2_COLOR_4-GL_MAP2_COLOR_4] +GLboolean GL_MAP2_INDEX g->eval.enable2D[GL_MAP2_INDEX-GL_MAP2_COLOR_4] +GLboolean GL_MAP2_NORMAL g->eval.enable2D[GL_MAP2_NORMAL-GL_MAP2_COLOR_4] +GLboolean GL_MAP2_TEXTURE_COORD_1 g->eval.enable2D[GL_MAP2_TEXTURE_COORD_1-GL_MAP2_COLOR_4] +GLboolean GL_MAP2_TEXTURE_COORD_2 g->eval.enable2D[GL_MAP2_TEXTURE_COORD_2-GL_MAP2_COLOR_4] +GLboolean GL_MAP2_TEXTURE_COORD_3 g->eval.enable2D[GL_MAP2_TEXTURE_COORD_3-GL_MAP2_COLOR_4] +GLboolean GL_MAP2_TEXTURE_COORD_4 g->eval.enable2D[GL_MAP2_TEXTURE_COORD_4-GL_MAP2_COLOR_4] +GLboolean GL_MAP2_VERTEX_3 g->eval.enable2D[GL_MAP2_VERTEX_3-GL_MAP2_COLOR_4] +GLboolean GL_MAP2_VERTEX_4 g->eval.enable2D[GL_MAP2_VERTEX_4-GL_MAP2_COLOR_4] +GLboolean GL_PACK_SWAP_BYTES g->client.pack.swapBytes +GLboolean GL_PACK_LSB_FIRST g->client.pack.psLSBFirst +GLboolean GL_POINT_SMOOTH g->point.pointSmooth +GLboolean GL_POLYGON_SMOOTH g->polygon.polygonSmooth +GLboolean GL_POLYGON_STIPPLE g->polygon.polygonStipple +GLboolean GL_POLYGON_OFFSET_POINT g->polygon.polygonOffsetPoint +GLboolean GL_POLYGON_OFFSET_LINE g->polygon.polygonOffsetLine +GLboolean GL_POLYGON_OFFSET_FILL g->polygon.polygonOffsetFill +GLboolean GL_NORMALIZE g->transform.normalize +GLboolean GL_RGBA_MODE GL_TRUE +GLboolean GL_SCISSOR_TEST g->viewport.scissorTest +GLboolean GL_STENCIL_TEST g->stencil.stencilTest +GLboolean GL_TEXTURE_GEN_S g->texture.unit[g->texture.curTextureUnit].textureGen.s +GLboolean GL_TEXTURE_GEN_T g->texture.unit[g->texture.curTextureUnit].textureGen.t +GLboolean GL_TEXTURE_GEN_R g->texture.unit[g->texture.curTextureUnit].textureGen.r +GLboolean GL_TEXTURE_GEN_Q g->texture.unit[g->texture.curTextureUnit].textureGen.q +GLboolean GL_TEXTURE_1D g->texture.unit[g->texture.curTextureUnit].enabled1D +GLboolean GL_TEXTURE_2D g->texture.unit[g->texture.curTextureUnit].enabled2D +# GLboolean GL_TEXTURE_3D g->texture.unit[g->texture.curTextureUnit].enabled3D +GLboolean GL_TEXTURE_CUBE_MAP_ARB g->texture.unit[g->texture.curTextureUnit].enabledCubeMap + +GLboolean GL_UNPACK_SWAP_BYTES g->client.unpack.swapBytes +GLboolean GL_UNPACK_LSB_FIRST g->client.unpack.psLSBFirst +GLboolean GL_REGISTER_COMBINERS_NV g->regcombiner.enabledRegCombiners +GLboolean GL_PER_STAGE_CONSTANTS_NV g->regcombiner.enabledPerStageConstants +GLboolean GL_COLOR_SUM_EXT g->lighting.colorSumEXT |