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-rw-r--r--src/VBox/GuestHost/OpenGL/util/blitter.cpp2124
1 files changed, 2124 insertions, 0 deletions
diff --git a/src/VBox/GuestHost/OpenGL/util/blitter.cpp b/src/VBox/GuestHost/OpenGL/util/blitter.cpp
new file mode 100644
index 00000000..6bbb4260
--- /dev/null
+++ b/src/VBox/GuestHost/OpenGL/util/blitter.cpp
@@ -0,0 +1,2124 @@
+/* $Id: blitter.cpp $ */
+/** @file
+ * Blitter API implementation
+ */
+
+/*
+ * Copyright (C) 2013-2019 Oracle Corporation
+ *
+ * This file is part of VirtualBox Open Source Edition (OSE), as
+ * available from http://www.virtualbox.org. This file is free software;
+ * you can redistribute it and/or modify it under the terms of the GNU
+ * General Public License (GPL) as published by the Free Software
+ * Foundation, in version 2 as it comes in the "COPYING" file of the
+ * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
+ * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
+ */
+
+
+/*********************************************************************************************************************************
+* Header Files *
+*********************************************************************************************************************************/
+#ifdef IN_VMSVGA3D
+# include <OpenGL/OpenGL.h>
+# include <OpenGL/gl3.h>
+# include "../include/cr_blitter.h"
+# include <iprt/assert.h>
+# define WARN AssertMsgFailed
+# define CRASSERT Assert
+DECLINLINE(void) crWarning(const char *format, ... ) {}
+#else
+# include "cr_blitter.h"
+# include "cr_spu.h"
+# include "chromium.h"
+# include "cr_error.h"
+# include "cr_net.h"
+# include "cr_rand.h"
+# include "cr_mem.h"
+# include "cr_string.h"
+# include "cr_bmpscale.h"
+#endif
+
+#include <iprt/errcore.h>
+#include <iprt/mem.h>
+
+
+
+static void crMClrFillMem(uint32_t *pu32Dst, int32_t cbDstPitch, uint32_t width, uint32_t height, uint32_t u32Color)
+{
+ for (uint32_t i = 0; i < height; ++i)
+ {
+ for (uint32_t j = 0; j < width; ++j)
+ {
+ pu32Dst[j] = u32Color;
+ }
+
+ pu32Dst = (uint32_t*)(((uint8_t*)pu32Dst) + cbDstPitch);
+ }
+}
+
+void CrMClrFillImgRect(CR_BLITTER_IMG *pDst, const RTRECT *pCopyRect, uint32_t u32Color)
+{
+ int32_t x = pCopyRect->xLeft;
+ int32_t y = pCopyRect->yTop;
+ int32_t width = pCopyRect->xRight - pCopyRect->xLeft;
+ int32_t height = pCopyRect->yBottom - pCopyRect->yTop;
+ Assert(x >= 0);
+ Assert(y >= 0);
+ uint8_t *pu8Dst = ((uint8_t*)pDst->pvData) + pDst->pitch * y + x * 4;
+
+ crMClrFillMem((uint32_t*)pu8Dst, pDst->pitch, width, height, u32Color);
+}
+
+void CrMClrFillImg(CR_BLITTER_IMG *pImg, uint32_t cRects, const RTRECT *pRects, uint32_t u32Color)
+{
+ RTRECT Rect;
+ Rect.xLeft = 0;
+ Rect.yTop = 0;
+ Rect.xRight = pImg->width;
+ Rect.yBottom = pImg->height;
+
+
+ RTRECT Intersection;
+ /*const RTPOINT ZeroPoint = {0, 0}; - unused */
+
+ for (uint32_t i = 0; i < cRects; ++i)
+ {
+ const RTRECT * pRect = &pRects[i];
+ VBoxRectIntersected(pRect, &Rect, &Intersection);
+
+ if (VBoxRectIsZero(&Intersection))
+ continue;
+
+ CrMClrFillImgRect(pImg, &Intersection, u32Color);
+ }
+}
+
+static void crMBltMem(const uint8_t *pu8Src, int32_t cbSrcPitch, uint8_t *pu8Dst, int32_t cbDstPitch, uint32_t width, uint32_t height)
+{
+ uint32_t cbCopyRow = width * 4;
+
+ for (uint32_t i = 0; i < height; ++i)
+ {
+ memcpy(pu8Dst, pu8Src, cbCopyRow);
+
+ pu8Src += cbSrcPitch;
+ pu8Dst += cbDstPitch;
+ }
+}
+
+void CrMBltImgRect(const CR_BLITTER_IMG *pSrc, const RTPOINT *pSrcDataPoint, bool fSrcInvert, const RTRECT *pCopyRect, CR_BLITTER_IMG *pDst)
+{
+ int32_t srcX = pCopyRect->xLeft - pSrcDataPoint->x;
+ int32_t srcY = pCopyRect->yTop - pSrcDataPoint->y;
+ Assert(srcX >= 0);
+ Assert(srcY >= 0);
+ Assert(srcX < (int32_t)pSrc->width);
+ Assert(srcY < (int32_t)pSrc->height);
+
+ int32_t dstX = pCopyRect->xLeft;
+ int32_t dstY = pCopyRect->yTop;
+ Assert(dstX >= 0);
+ Assert(dstY >= 0);
+ Assert(dstX < (int32_t)pDst->width);
+ Assert(dstY < (int32_t)pDst->height);
+
+ uint8_t *pu8Src = ((uint8_t*)pSrc->pvData) + pSrc->pitch * (!fSrcInvert ? srcY : pSrc->height - srcY - 1) + srcX * 4;
+ uint8_t *pu8Dst = ((uint8_t*)pDst->pvData) + pDst->pitch * dstY + dstX * 4;
+
+ crMBltMem(pu8Src, fSrcInvert ? -((int32_t)pSrc->pitch) : (int32_t)pSrc->pitch, pu8Dst, pDst->pitch, pCopyRect->xRight - pCopyRect->xLeft, pCopyRect->yBottom - pCopyRect->yTop);
+}
+
+void CrMBltImg(const CR_BLITTER_IMG *pSrc, const RTPOINT *pPos, uint32_t cRects, const RTRECT *pRects, CR_BLITTER_IMG *pDst)
+{
+ RTRECT Intersection;
+ RTRECT RestrictSrcRect;
+ RestrictSrcRect.xLeft = 0;
+ RestrictSrcRect.yTop = 0;
+ RestrictSrcRect.xRight = pSrc->width;
+ RestrictSrcRect.yBottom = pSrc->height;
+ RTRECT RestrictDstRect;
+ RestrictDstRect.xLeft = 0;
+ RestrictDstRect.yTop = 0;
+ RestrictDstRect.xRight = pDst->width;
+ RestrictDstRect.yBottom = pDst->height;
+
+ for (uint32_t i = 0; i < cRects; ++i)
+ {
+ const RTRECT * pRect = &pRects[i];
+ VBoxRectIntersected(pRect, &RestrictDstRect, &Intersection);
+
+ RTRECT TranslatedSrc;
+ VBoxRectTranslated(&RestrictSrcRect, pPos->x, pPos->y, &TranslatedSrc);
+
+ VBoxRectIntersect(&Intersection, &TranslatedSrc);
+
+ if (VBoxRectIsZero(&Intersection))
+ continue;
+
+ CrMBltImgRect(pSrc, pPos, false, &Intersection, pDst);
+ }
+}
+
+#ifndef IN_VMSVGA3D
+
+void CrMBltImgRectScaled(const CR_BLITTER_IMG *pSrc, const RTPOINT *pPos, bool fSrcInvert, const RTRECT *pCopyRect, float strX, float strY, CR_BLITTER_IMG *pDst)
+{
+ RTPOINT UnscaledPos;
+ UnscaledPos.x = CR_FLOAT_RCAST(int32_t, pPos->x / strX);
+ UnscaledPos.y = CR_FLOAT_RCAST(int32_t, pPos->y / strY);
+
+ RTRECT UnscaledCopyRect;
+
+ VBoxRectUnscaled(pCopyRect, strX, strY, &UnscaledCopyRect);
+
+ if (VBoxRectIsZero(&UnscaledCopyRect))
+ {
+ WARN(("ups"));
+ return;
+ }
+
+ int32_t srcX = UnscaledCopyRect.xLeft - UnscaledPos.x;
+ int32_t srcY = UnscaledCopyRect.yTop - UnscaledPos.y;
+ if (srcX < 0)
+ {
+ WARN(("ups"));
+ srcX = 0;
+ }
+ if (srcY < 0)
+ {
+ WARN(("ups"));
+ srcY = 0;
+ }
+
+ if ((GLuint)srcX >= pSrc->width)
+ {
+ WARN(("ups"));
+ return;
+ }
+
+ if ((GLuint)srcY >= pSrc->height)
+ {
+ WARN(("ups"));
+ return;
+ }
+
+ Assert(srcX >= 0);
+ Assert(srcY >= 0);
+ Assert(srcX < (int32_t)pSrc->width);
+ Assert(srcY < (int32_t)pSrc->height);
+
+ int32_t dstX = pCopyRect->xLeft;
+ int32_t dstY = pCopyRect->yTop;
+ Assert(dstX >= 0);
+ Assert(dstY >= 0);
+
+ int32_t UnscaledSrcWidth = UnscaledCopyRect.xRight - UnscaledCopyRect.xLeft;
+ int32_t UnscaledSrcHeight = UnscaledCopyRect.yBottom - UnscaledCopyRect.yTop;
+
+ if (UnscaledSrcWidth + srcX > (GLint)pSrc->width)
+ UnscaledSrcWidth = pSrc->width - srcX;
+
+ if (UnscaledSrcHeight + srcY > (GLint)pSrc->height)
+ UnscaledSrcHeight = pSrc->height - srcY;
+
+ uint8_t *pu8Src = ((uint8_t*)pSrc->pvData) + pSrc->pitch * (!fSrcInvert ? srcY : pSrc->height - srcY - 1) + srcX * 4;
+ uint8_t *pu8Dst = ((uint8_t*)pDst->pvData) + pDst->pitch * dstY + dstX * 4;
+
+ CrBmpScale32(pu8Dst, pDst->pitch,
+ pCopyRect->xRight - pCopyRect->xLeft, pCopyRect->yBottom - pCopyRect->yTop,
+ pu8Src,
+ fSrcInvert ? -((int32_t)pSrc->pitch) : (int32_t)pSrc->pitch,
+ UnscaledSrcWidth, UnscaledSrcHeight);
+}
+
+
+void CrMBltImgScaled(const CR_BLITTER_IMG *pSrc, const RTRECTSIZE *pSrcRectSize, const RTRECT *pDstRect, uint32_t cRects, const RTRECT *pRects, CR_BLITTER_IMG *pDst)
+{
+ int32_t srcWidth = pSrcRectSize->cx;
+ int32_t srcHeight = pSrcRectSize->cy;
+ int32_t dstWidth = pDstRect->xRight - pDstRect->xLeft;
+ int32_t dstHeight = pDstRect->yBottom - pDstRect->yTop;
+
+ float strX = ((float)dstWidth) / srcWidth;
+ float strY = ((float)dstHeight) / srcHeight;
+ Assert(dstWidth != srcWidth || dstHeight != srcHeight);
+
+ RTRECT Intersection;
+ RTRECT ScaledRestrictSrcRect;
+ ScaledRestrictSrcRect.xLeft = 0;
+ ScaledRestrictSrcRect.yTop = 0;
+ ScaledRestrictSrcRect.xRight = CR_FLOAT_RCAST(int32_t, pSrc->width * strX);
+ ScaledRestrictSrcRect.yBottom = CR_FLOAT_RCAST(int32_t, pSrc->height * strY);
+ RTRECT RestrictDstRect;
+ RestrictDstRect.xLeft = 0;
+ RestrictDstRect.yTop = 0;
+ RestrictDstRect.xRight = pDst->width;
+ RestrictDstRect.yBottom = pDst->height;
+
+ RTPOINT Pos = {pDstRect->xLeft, pDstRect->yTop};
+
+ for (uint32_t i = 0; i < cRects; ++i)
+ {
+ const RTRECT * pRect = &pRects[i];
+ VBoxRectIntersected(pRect, &RestrictDstRect, &Intersection);
+
+ RTRECT TranslatedSrc;
+ VBoxRectTranslated(&ScaledRestrictSrcRect, Pos.x, Pos.y, &TranslatedSrc);
+
+ VBoxRectIntersect(&Intersection, &TranslatedSrc);
+
+ if (VBoxRectIsZero(&Intersection))
+ continue;
+
+ CrMBltImgRectScaled(pSrc, &Pos, false, &Intersection, strX, strY, pDst);
+ }
+}
+
+#endif /* !IN_VMSVGA3D */
+
+
+/**
+ *
+ * @param pBlitter The blitter to initialize.
+ * @param pCtxBase Contains the blitter context info. Its value is
+ * treated differently depending on the fCreateNewCtx
+ * value.
+ * @param fCreateNewCtx If true, then @a pCtxBase must NOT be NULL. Its
+ * visualBits is used as a visual bits info for the new
+ * context, its id field is used to specified the
+ * shared context id to be used for blitter context.
+ * The id can be null to specify no shared context is
+ * needed
+ *
+ * If false and @a pCtxBase is NOT null AND its id
+ * field is NOT null, then specified the blitter
+ * context to be used blitter treats it as if it has
+ * default ogl state.
+ *
+ * Otherwise, the blitter works in a "no-context" mode,
+ * i.e. the caller is responsible for making a proper
+ * context current before calling the blitter. Note
+ * that BltEnter/Leave MUST still be called, but the
+ * proper context must be set before doing BltEnter,
+ * and ResoreContext info is ignored in that case. Also
+ * note that the blitter caches the current window
+ * info, and assumes the current context's values are
+ * preserved wrt that window before the calls, so if
+ * one uses different contexts for one blitter, the
+ * blitter current window values must be explicitly
+ * reset by doing CrBltMuralSetCurrentInfo(pBlitter,
+ * NULL).
+ * @param fForceDrawBlt If true this forces the blitter to always use
+ * glDrawXxx-based blits even if
+ * GL_EXT_framebuffer_blit. This is needed because
+ * BlitFramebufferEXT is often known to be buggy, and
+ * glDrawXxx-based blits appear to be more reliable.
+ * @param pShaders
+ * @param pDispatch
+ */
+VBOXBLITTERDECL(int) CrBltInit(PCR_BLITTER pBlitter, const CR_BLITTER_CONTEXT *pCtxBase,
+ bool fCreateNewCtx, bool fForceDrawBlt, const CR_GLSL_CACHE *pShaders,
+ SPUDispatchTable *pDispatch)
+{
+ if (pCtxBase && pCtxBase->Base.id < 0)
+ {
+ crWarning("Default share context not initialized!");
+ return VERR_INVALID_PARAMETER;
+ }
+
+ if (!pCtxBase && fCreateNewCtx)
+ {
+ crWarning("pCtxBase is zero while fCreateNewCtx is set!");
+ return VERR_INVALID_PARAMETER;
+ }
+
+ RT_ZERO(*pBlitter);
+
+ pBlitter->pDispatch = pDispatch;
+ if (pCtxBase)
+ pBlitter->CtxInfo = *pCtxBase;
+
+ pBlitter->Flags.ForceDrawBlit = fForceDrawBlt;
+
+ if (fCreateNewCtx)
+ {
+#ifdef IN_VMSVGA3D
+ /** @todo IN_VMSVGA3D */
+ pBlitter->CtxInfo.Base.id = 0;
+#else
+ pBlitter->CtxInfo.Base.id = pDispatch->CreateContext("", pCtxBase->Base.visualBits, pCtxBase->Base.id);
+#endif
+ if (!pBlitter->CtxInfo.Base.id)
+ {
+ RT_ZERO(*pBlitter);
+ crWarning("CreateContext failed!");
+ return VERR_GENERAL_FAILURE;
+ }
+ pBlitter->Flags.CtxCreated = 1;
+ }
+
+ if (pShaders)
+ {
+ pBlitter->pGlslCache = pShaders;
+ pBlitter->Flags.ShadersGloal = 1;
+ }
+ else
+ {
+ CrGlslInit(&pBlitter->LocalGlslCache, pDispatch);
+ pBlitter->pGlslCache = &pBlitter->LocalGlslCache;
+ }
+
+ return VINF_SUCCESS;
+}
+
+VBOXBLITTERDECL(int) CrBltCleanup(PCR_BLITTER pBlitter)
+{
+ if (CrBltIsEntered(pBlitter))
+ {
+ WARN(("CrBltBlitTexTex: blitter is entered"));
+ return VERR_INVALID_STATE;
+ }
+
+ if (pBlitter->Flags.ShadersGloal || !CrGlslNeedsCleanup(&pBlitter->LocalGlslCache))
+ return VINF_SUCCESS;
+
+ int rc = CrBltEnter(pBlitter);
+ if (!RT_SUCCESS(rc))
+ {
+ WARN(("CrBltEnter failed, rc %d", rc));
+ return rc;
+ }
+
+ CrGlslCleanup(&pBlitter->LocalGlslCache);
+
+ CrBltLeave(pBlitter);
+
+ return VINF_SUCCESS;
+}
+
+void CrBltTerm(PCR_BLITTER pBlitter)
+{
+#ifdef IN_VMSVGA3D
+ /** @todo IN_VMSVGA3D */
+#else
+ if (pBlitter->Flags.CtxCreated)
+ pBlitter->pDispatch->DestroyContext(pBlitter->CtxInfo.Base.id);
+#endif
+ memset(pBlitter, 0, sizeof (*pBlitter));
+}
+
+int CrBltMuralSetCurrentInfo(PCR_BLITTER pBlitter, const CR_BLITTER_WINDOW *pMural)
+{
+ if (pMural)
+ {
+ if (!memcmp(&pBlitter->CurrentMural, pMural, sizeof (pBlitter->CurrentMural)))
+ return VINF_SUCCESS;
+ memcpy(&pBlitter->CurrentMural, pMural, sizeof (pBlitter->CurrentMural));
+ }
+ else
+ {
+ if (CrBltIsEntered(pBlitter))
+ {
+ WARN(("can not set null mural for entered bleater"));
+ return VERR_INVALID_STATE;
+ }
+ if (!pBlitter->CurrentMural.Base.id)
+ return VINF_SUCCESS;
+ pBlitter->CurrentMural.Base.id = 0;
+ }
+
+ pBlitter->Flags.CurrentMuralChanged = 1;
+
+ if (!CrBltIsEntered(pBlitter))
+ return VINF_SUCCESS;
+
+ if (!pBlitter->CtxInfo.Base.id)
+ {
+ WARN(("setting current mural for entered no-context blitter"));
+ return VERR_INVALID_STATE;
+ }
+
+ WARN(("changing mural for entered blitter, is is somewhat expected?"));
+
+#ifdef IN_VMSVGA3D
+ /** @todo IN_VMSVGA3D */
+#else
+ pBlitter->pDispatch->Flush();
+
+ pBlitter->pDispatch->MakeCurrent(pMural->Base.id, pBlitter->i32MakeCurrentUserData, pBlitter->CtxInfo.Base.id);
+#endif
+
+ return VINF_SUCCESS;
+}
+
+
+#ifndef IN_VMSVGA3D
+
+static DECLCALLBACK(int) crBltBlitTexBufImplFbo(PCR_BLITTER pBlitter, const VBOXVR_TEXTURE *pSrc, const RTRECT *paSrcRect, const RTRECTSIZE *pDstSize, const RTRECT *paDstRect, uint32_t cRects, uint32_t fFlags)
+{
+ GLenum filter = CRBLT_FILTER_FROM_FLAGS(fFlags);
+ pBlitter->pDispatch->BindFramebufferEXT(GL_READ_FRAMEBUFFER, pBlitter->idFBO);
+ pBlitter->pDispatch->FramebufferTexture2DEXT(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pSrc->target, pSrc->hwid, 0);
+ pBlitter->pDispatch->ReadBuffer(GL_COLOR_ATTACHMENT0);
+
+ for (uint32_t i = 0; i < cRects; ++i)
+ {
+ const RTRECT * pSrcRect = &paSrcRect[i];
+ const RTRECT * pDstRect = &paDstRect[i];
+ int32_t srcY1;
+ int32_t srcY2;
+ int32_t dstY1;
+ int32_t dstY2;
+ int32_t srcX1 = pSrcRect->xLeft;
+ int32_t srcX2 = pSrcRect->xRight;
+ int32_t dstX1 = pDstRect->xLeft;
+ int32_t dstX2 = pDstRect->xRight;
+
+ if (CRBLT_F_INVERT_SRC_YCOORDS & fFlags)
+ {
+ srcY1 = pSrc->height - pSrcRect->yTop;
+ srcY2 = pSrc->height - pSrcRect->yBottom;
+ }
+ else
+ {
+ srcY1 = pSrcRect->yTop;
+ srcY2 = pSrcRect->yBottom;
+ }
+
+ if (CRBLT_F_INVERT_DST_YCOORDS & fFlags)
+ {
+ dstY1 = pDstSize->cy - pDstRect->yTop;
+ dstY2 = pDstSize->cy - pDstRect->yBottom;
+ }
+ else
+ {
+ dstY1 = pDstRect->yTop;
+ dstY2 = pDstRect->yBottom;
+ }
+
+ if (srcY1 > srcY2)
+ {
+ if (dstY1 > dstY2)
+ {
+ /* use srcY1 < srcY2 && dstY1 < dstY2 whenever possible to avoid GPU driver bugs */
+ int32_t tmp = srcY1;
+ srcY1 = srcY2;
+ srcY2 = tmp;
+ tmp = dstY1;
+ dstY1 = dstY2;
+ dstY2 = tmp;
+ }
+ }
+
+ if (srcX1 > srcX2)
+ {
+ if (dstX1 > dstX2)
+ {
+ /* use srcX1 < srcX2 && dstX1 < dstX2 whenever possible to avoid GPU driver bugs */
+ int32_t tmp = srcX1;
+ srcX1 = srcX2;
+ srcX2 = tmp;
+ tmp = dstX1;
+ dstX1 = dstX2;
+ dstX2 = tmp;
+ }
+ }
+
+ pBlitter->pDispatch->BlitFramebufferEXT(srcX1, srcY1, srcX2, srcY2,
+ dstX1, dstY1, dstX2, dstY2,
+ GL_COLOR_BUFFER_BIT, filter);
+ }
+
+ return VINF_SUCCESS;
+}
+
+/* GL_TRIANGLE_FAN */
+DECLINLINE(GLfloat*) crBltVtRectTFNormalized(const RTRECT *pRect, uint32_t normalX, uint32_t normalY, GLfloat* pBuff, uint32_t height)
+{
+ /* going ccw:
+ * 1. (left;top) 4. (right;top)
+ * | ^
+ * > |
+ * 2. (left;bottom) -> 3. (right;bottom) */
+ /* xLeft yTop */
+ pBuff[0] = ((float)pRect->xLeft)/((float)normalX);
+ pBuff[1] = ((float)(height ? height - pRect->yTop : pRect->yTop))/((float)normalY);
+
+ /* xLeft yBottom */
+ pBuff[2] = pBuff[0];
+ pBuff[3] = ((float)(height ? height - pRect->yBottom : pRect->yBottom))/((float)normalY);
+
+ /* xRight yBottom */
+ pBuff[4] = ((float)pRect->xRight)/((float)normalX);
+ pBuff[5] = pBuff[3];
+
+ /* xRight yTop */
+ pBuff[6] = pBuff[4];
+ pBuff[7] = pBuff[1];
+ return &pBuff[8];
+}
+
+DECLINLINE(GLfloat*) crBltVtRectsTFNormalized(const RTRECT *paRects, uint32_t cRects, uint32_t normalX, uint32_t normalY, GLfloat* pBuff, uint32_t height)
+{
+ for (uint32_t i = 0; i < cRects; ++i)
+ {
+ pBuff = crBltVtRectTFNormalized(&paRects[i], normalX, normalY, pBuff, height);
+ }
+ return pBuff;
+}
+
+DECLINLINE(GLint*) crBltVtRectTF(const RTRECT *pRect, uint32_t normalX, uint32_t normalY, GLint* pBuff, uint32_t height)
+{
+ (void)normalX; (void)normalY;
+
+ /* xLeft yTop */
+ pBuff[0] = pRect->xLeft;
+ pBuff[1] = height ? height - pRect->yTop : pRect->yTop;
+
+ /* xLeft yBottom */
+ pBuff[2] = pBuff[0];
+ pBuff[3] = height ? height - pRect->yBottom : pRect->yBottom;
+
+ /* xRight yBottom */
+ pBuff[4] = pRect->xRight;
+ pBuff[5] = pBuff[3];
+
+ /* xRight yTop */
+ pBuff[6] = pBuff[4];
+ pBuff[7] = pBuff[1];
+ return &pBuff[8];
+}
+
+DECLINLINE(GLubyte*) crBltVtFillRectIndicies(GLubyte *pIndex, GLubyte *piBase)
+{
+ GLubyte iBase = *piBase;
+ /* triangle 1 */
+ pIndex[0] = iBase;
+ pIndex[1] = iBase + 1;
+ pIndex[2] = iBase + 2;
+
+ /* triangle 2 */
+ pIndex[3] = iBase;
+ pIndex[4] = iBase + 2;
+ pIndex[5] = iBase + 3;
+ *piBase = iBase + 4;
+ return pIndex + 6;
+}
+
+/* Indexed GL_TRIANGLES */
+DECLINLINE(GLfloat*) crBltVtRectITNormalized(const RTRECT *pRect, uint32_t normalX, uint32_t normalY, GLfloat* pBuff, uint32_t height)
+{
+ GLfloat* ret = crBltVtRectTFNormalized(pRect, normalX, normalY, pBuff, height);
+ return ret;
+}
+
+DECLINLINE(GLint*) crBltVtRectIT(RTRECT *pRect, uint32_t normalX, uint32_t normalY, GLint* pBuff, GLubyte **ppIndex, GLubyte *piBase, uint32_t height)
+{
+ GLint* ret = crBltVtRectTF(pRect, normalX, normalY, pBuff, height);
+
+ if (ppIndex)
+ *ppIndex = crBltVtFillRectIndicies(*ppIndex, piBase);
+
+ return ret;
+}
+
+DECLINLINE(GLuint) crBltVtGetNumVerticiesTF(GLuint cRects)
+{
+ return cRects * 4;
+}
+
+#define crBltVtGetNumVerticiesIT crBltVtGetNumVerticiesTF
+
+DECLINLINE(GLuint) crBltVtGetNumIndiciesIT(GLuint cRects)
+{
+ return 6 * cRects;
+}
+
+
+static GLfloat* crBltVtRectsITNormalized(const RTRECT *paRects, uint32_t cRects, uint32_t normalX, uint32_t normalY, GLfloat* pBuff, GLubyte **ppIndex, GLubyte *piBase, uint32_t height)
+{
+ uint32_t i;
+ for (i = 0; i < cRects; ++i)
+ {
+ pBuff = crBltVtRectITNormalized(&paRects[i], normalX, normalY, pBuff, height);
+ }
+
+
+ if (ppIndex)
+ {
+ GLubyte *pIndex = (GLubyte*)pBuff;
+ *ppIndex = pIndex;
+ for (i = 0; i < cRects; ++i)
+ {
+ pIndex = crBltVtFillRectIndicies(pIndex, piBase);
+ }
+ pBuff = (GLfloat*)pIndex;
+ }
+
+ return pBuff;
+}
+
+static void *crBltBufGet(PCR_BLITTER_BUFFER pBuffer, GLuint cbBuffer)
+{
+ if (pBuffer->cbBuffer < cbBuffer)
+ {
+ if (pBuffer->pvBuffer)
+ {
+ RTMemFree(pBuffer->pvBuffer);
+ }
+
+#ifndef DEBUG_misha
+ /* debugging: ensure we calculate proper buffer size */
+ cbBuffer += 16;
+#endif
+
+ pBuffer->pvBuffer = RTMemAlloc(cbBuffer);
+ if (pBuffer->pvBuffer)
+ pBuffer->cbBuffer = cbBuffer;
+ else
+ {
+ crWarning("failed to allocate buffer of size %d", cbBuffer);
+ pBuffer->cbBuffer = 0;
+ }
+ }
+ return pBuffer->pvBuffer;
+}
+
+#endif /* !IN_VMSVGA3D */
+
+
+static void crBltCheckSetupViewport(PCR_BLITTER pBlitter, const RTRECTSIZE *pDstSize, bool fFBODraw)
+{
+ bool fUpdateViewport = pBlitter->Flags.CurrentMuralChanged;
+ if ( pBlitter->CurrentSetSize.cx != pDstSize->cx
+ || pBlitter->CurrentSetSize.cy != pDstSize->cy)
+ {
+ pBlitter->CurrentSetSize = *pDstSize;
+#ifdef IN_VMSVGA3D
+ /** @todo IN_VMSVGA3D */
+#else
+ pBlitter->pDispatch->MatrixMode(GL_PROJECTION);
+ pBlitter->pDispatch->LoadIdentity();
+ pBlitter->pDispatch->Ortho(0, pDstSize->cx, 0, pDstSize->cy, -1, 1);
+#endif
+ fUpdateViewport = true;
+ }
+
+ if (fUpdateViewport)
+ {
+#ifdef IN_VMSVGA3D
+ /** @todo IN_VMSVGA3D */
+#else
+ pBlitter->pDispatch->Viewport(0, 0, pBlitter->CurrentSetSize.cx, pBlitter->CurrentSetSize.cy);
+#endif
+ pBlitter->Flags.CurrentMuralChanged = 0;
+ }
+
+ pBlitter->Flags.LastWasFBODraw = fFBODraw;
+}
+
+
+#ifndef IN_VMSVGA3D
+
+static DECLCALLBACK(int) crBltBlitTexBufImplDraw2D(PCR_BLITTER pBlitter, const VBOXVR_TEXTURE *pSrc, const RTRECT *paSrcRect, const RTRECTSIZE *pDstSize, const RTRECT *paDstRect, uint32_t cRects, uint32_t fFlags)
+{
+ GLuint normalX, normalY;
+ uint32_t srcHeight = (fFlags & CRBLT_F_INVERT_SRC_YCOORDS) ? pSrc->height : 0;
+ uint32_t dstHeight = (fFlags & CRBLT_F_INVERT_DST_YCOORDS) ? pDstSize->cy : 0;
+
+ switch (pSrc->target)
+ {
+ case GL_TEXTURE_2D:
+ {
+ normalX = pSrc->width;
+ normalY = pSrc->height;
+ break;
+ }
+
+ case GL_TEXTURE_RECTANGLE_ARB:
+ {
+ normalX = 1;
+ normalY = 1;
+ break;
+ }
+
+ default:
+ {
+ crWarning("Unsupported texture target 0x%x", pSrc->target);
+ return VERR_INVALID_PARAMETER;
+ }
+ }
+
+ Assert(pSrc->hwid);
+
+ pBlitter->pDispatch->BindTexture(pSrc->target, pSrc->hwid);
+
+ if (cRects == 1)
+ {
+ /* just optimization to draw a single rect with GL_TRIANGLE_FAN */
+ GLfloat *pVerticies;
+ GLfloat *pTexCoords;
+ GLuint cElements = crBltVtGetNumVerticiesTF(cRects);
+
+ pVerticies = (GLfloat*)crBltBufGet(&pBlitter->Verticies, cElements * 2 * 2 * sizeof (*pVerticies));
+ pTexCoords = crBltVtRectsTFNormalized(paDstRect, cRects, 1, 1, pVerticies, dstHeight);
+ crBltVtRectsTFNormalized(paSrcRect, cRects, normalX, normalY, pTexCoords, srcHeight);
+
+ pBlitter->pDispatch->EnableClientState(GL_VERTEX_ARRAY);
+ pBlitter->pDispatch->VertexPointer(2, GL_FLOAT, 0, pVerticies);
+
+ pBlitter->pDispatch->EnableClientState(GL_TEXTURE_COORD_ARRAY);
+ pBlitter->pDispatch->TexCoordPointer(2, GL_FLOAT, 0, pTexCoords);
+
+ pBlitter->pDispatch->Enable(pSrc->target);
+
+ pBlitter->pDispatch->DrawArrays(GL_TRIANGLE_FAN, 0, cElements);
+
+ pBlitter->pDispatch->Disable(pSrc->target);
+
+ pBlitter->pDispatch->DisableClientState(GL_TEXTURE_COORD_ARRAY);
+ pBlitter->pDispatch->DisableClientState(GL_VERTEX_ARRAY);
+ }
+ else
+ {
+ GLfloat *pVerticies;
+ GLfloat *pTexCoords;
+ GLubyte *pIndicies;
+ GLuint cElements = crBltVtGetNumVerticiesIT(cRects);
+ GLuint cIndicies = crBltVtGetNumIndiciesIT(cRects);
+ GLubyte iIdxBase = 0;
+
+ pVerticies = (GLfloat*)crBltBufGet(&pBlitter->Verticies, cElements * 2 * 2 * sizeof (*pVerticies) + cIndicies * sizeof (*pIndicies));
+ pTexCoords = crBltVtRectsITNormalized(paDstRect, cRects, 1, 1, pVerticies, &pIndicies, &iIdxBase, dstHeight);
+ crBltVtRectsITNormalized(paSrcRect, cRects, normalX, normalY, pTexCoords, NULL, NULL, srcHeight);
+
+ pBlitter->pDispatch->EnableClientState(GL_VERTEX_ARRAY);
+ pBlitter->pDispatch->VertexPointer(2, GL_FLOAT, 0, pVerticies);
+
+ pBlitter->pDispatch->EnableClientState(GL_TEXTURE_COORD_ARRAY);
+ pBlitter->pDispatch->TexCoordPointer(2, GL_FLOAT, 0, pTexCoords);
+
+ pBlitter->pDispatch->Enable(pSrc->target);
+
+ pBlitter->pDispatch->DrawElements(GL_TRIANGLES, cIndicies, GL_UNSIGNED_BYTE, pIndicies);
+
+ pBlitter->pDispatch->Disable(pSrc->target);
+
+ pBlitter->pDispatch->DisableClientState(GL_TEXTURE_COORD_ARRAY);
+ pBlitter->pDispatch->DisableClientState(GL_VERTEX_ARRAY);
+ }
+
+ pBlitter->pDispatch->BindTexture(pSrc->target, 0);
+
+ return VINF_SUCCESS;
+}
+
+static int crBltInitOnMakeCurent(PCR_BLITTER pBlitter)
+{
+ const char * pszExtension = (const char*)pBlitter->pDispatch->GetString(GL_EXTENSIONS);
+ if (crStrstr(pszExtension, "GL_EXT_framebuffer_object"))
+ {
+ pBlitter->Flags.SupportsFBO = 1;
+ pBlitter->pDispatch->GenFramebuffersEXT(1, &pBlitter->idFBO);
+ Assert(pBlitter->idFBO);
+ }
+ else
+ crWarning("GL_EXT_framebuffer_object not supported, blitter can only blit to window");
+
+ if (crStrstr(pszExtension, "GL_ARB_pixel_buffer_object"))
+ pBlitter->Flags.SupportsPBO = 1;
+ else
+ crWarning("GL_ARB_pixel_buffer_object not supported");
+
+ /* BlitFramebuffer seems to be buggy on Intel,
+ * try always glDrawXxx for now */
+ if (!pBlitter->Flags.ForceDrawBlit && crStrstr(pszExtension, "GL_EXT_framebuffer_blit"))
+ {
+ pBlitter->pfnBlt = crBltBlitTexBufImplFbo;
+ }
+ else
+ {
+// crWarning("GL_EXT_framebuffer_blit not supported, will use Draw functions for blitting, which might be less efficient");
+ pBlitter->pfnBlt = crBltBlitTexBufImplDraw2D;
+ }
+
+ /* defaults. but just in case */
+ pBlitter->pDispatch->MatrixMode(GL_TEXTURE);
+ pBlitter->pDispatch->LoadIdentity();
+ pBlitter->pDispatch->MatrixMode(GL_MODELVIEW);
+ pBlitter->pDispatch->LoadIdentity();
+
+ return VINF_SUCCESS;
+}
+
+#endif /* !IN_VMSVGA3D */
+
+
+void CrBltLeave(PCR_BLITTER pBlitter)
+{
+ if (!pBlitter->cEnters)
+ {
+ WARN(("blitter not entered!"));
+ return;
+ }
+
+ if (--pBlitter->cEnters)
+ return;
+
+#ifdef IN_VMSVGA3D
+ /** @todo IN_VMSVGA3D */
+#else
+ if (pBlitter->Flags.SupportsFBO)
+ {
+ pBlitter->pDispatch->BindFramebufferEXT(GL_FRAMEBUFFER, 0);
+ pBlitter->pDispatch->DrawBuffer(GL_BACK);
+ pBlitter->pDispatch->ReadBuffer(GL_BACK);
+ }
+
+ pBlitter->pDispatch->Flush();
+
+ if (pBlitter->CtxInfo.Base.id)
+ pBlitter->pDispatch->MakeCurrent(0, 0, 0);
+#endif
+}
+
+int CrBltEnter(PCR_BLITTER pBlitter)
+{
+ if (!pBlitter->CurrentMural.Base.id && pBlitter->CtxInfo.Base.id)
+ {
+ WARN(("current mural not initialized!"));
+ return VERR_INVALID_STATE;
+ }
+
+ if (pBlitter->cEnters++)
+ return VINF_SUCCESS;
+
+ if (pBlitter->CurrentMural.Base.id) /* <- pBlitter->CurrentMural.Base.id can be null if the blitter is in a "no-context" mode (see comments to BltInit for detail)*/
+ {
+#ifdef IN_VMSVGA3D
+ /** @todo IN_VMSVGA3D */
+#else
+ pBlitter->pDispatch->MakeCurrent(pBlitter->CurrentMural.Base.id, pBlitter->i32MakeCurrentUserData, pBlitter->CtxInfo.Base.id);
+#endif
+ }
+
+ if (pBlitter->Flags.Initialized)
+ return VINF_SUCCESS;
+
+#ifdef IN_VMSVGA3D
+ /** @todo IN_VMSVGA3D */
+ int rc = VINF_SUCCESS;
+#else
+ int rc = crBltInitOnMakeCurent(pBlitter);
+#endif
+ if (RT_SUCCESS(rc))
+ {
+ pBlitter->Flags.Initialized = 1;
+ return VINF_SUCCESS;
+ }
+
+ WARN(("crBltInitOnMakeCurent failed, rc %d", rc));
+ CrBltLeave(pBlitter);
+ return rc;
+}
+
+
+static void crBltBlitTexBuf(PCR_BLITTER pBlitter, const VBOXVR_TEXTURE *pSrc, const RTRECT *paSrcRects, GLenum enmDstBuff, const RTRECTSIZE *pDstSize, const RTRECT *paDstRects, uint32_t cRects, uint32_t fFlags)
+{
+#ifdef IN_VMSVGA3D
+ /** @todo IN_VMSVGA3D */
+#else
+ pBlitter->pDispatch->DrawBuffer(enmDstBuff);
+
+ crBltCheckSetupViewport(pBlitter, pDstSize, enmDstBuff == GL_DRAW_FRAMEBUFFER);
+
+ if (!(fFlags & CRBLT_F_NOALPHA))
+ pBlitter->pfnBlt(pBlitter, pSrc, paSrcRects, pDstSize, paDstRects, cRects, fFlags);
+ else
+ {
+ int rc = pBlitter->Flags.ShadersGloal
+ ? CrGlslProgUseNoAlpha(pBlitter->pGlslCache, pSrc->target)
+ : CrGlslProgUseGenNoAlpha(&pBlitter->LocalGlslCache, pSrc->target);
+
+ if (!RT_SUCCESS(rc))
+ {
+ crWarning("Failed to use no-alpha program rc %d!, falling back to default blit", rc);
+ pBlitter->pfnBlt(pBlitter, pSrc, paSrcRects, pDstSize, paDstRects, cRects, fFlags);
+ return;
+ }
+
+ /* since we use shaders, we need to use draw commands rather than framebuffer blits.
+ * force using draw-based blitting */
+ crBltBlitTexBufImplDraw2D(pBlitter, pSrc, paSrcRects, pDstSize, paDstRects, cRects, fFlags);
+
+ Assert(pBlitter->Flags.ShadersGloal || &pBlitter->LocalGlslCache == pBlitter->pGlslCache);
+
+ CrGlslProgClear(pBlitter->pGlslCache);
+ }
+#endif
+}
+
+void CrBltCheckUpdateViewport(PCR_BLITTER pBlitter)
+{
+ RTRECTSIZE DstSize = {pBlitter->CurrentMural.width, pBlitter->CurrentMural.height};
+ crBltCheckSetupViewport(pBlitter, &DstSize, false);
+}
+
+void CrBltBlitTexMural(PCR_BLITTER pBlitter, bool fBb, const VBOXVR_TEXTURE *pSrc, const RTRECT *paSrcRects, const RTRECT *paDstRects, uint32_t cRects, uint32_t fFlags)
+{
+ if (!CrBltIsEntered(pBlitter))
+ {
+ WARN(("CrBltBlitTexMural: blitter not entered"));
+ return;
+ }
+
+ RTRECTSIZE DstSize = {pBlitter->CurrentMural.width, pBlitter->CurrentMural.height};
+
+#ifdef IN_VMSVGA3D
+ /** @todo IN_VMSVGA3D */
+#else
+ pBlitter->pDispatch->BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, 0);
+#endif
+
+ crBltBlitTexBuf(pBlitter, pSrc, paSrcRects, fBb ? GL_BACK : GL_FRONT, &DstSize, paDstRects, cRects, fFlags);
+}
+
+
+#ifndef IN_VMSVGA3D
+
+void CrBltBlitTexTex(PCR_BLITTER pBlitter, const VBOXVR_TEXTURE *pSrc, const RTRECT *pSrcRect, const VBOXVR_TEXTURE *pDst, const RTRECT *pDstRect, uint32_t cRects, uint32_t fFlags)
+{
+ if (!CrBltIsEntered(pBlitter))
+ {
+ WARN(("CrBltBlitTexTex: blitter not entered"));
+ return;
+ }
+
+ RTRECTSIZE DstSize = {(uint32_t)pDst->width, (uint32_t)pDst->height};
+
+ pBlitter->pDispatch->BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, pBlitter->idFBO);
+
+ /** @todo mag/min filters ? */
+
+ pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pDst->target, pDst->hwid, 0);
+
+// pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+// pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+
+ crBltBlitTexBuf(pBlitter, pSrc, pSrcRect, GL_DRAW_FRAMEBUFFER, &DstSize, pDstRect, cRects, fFlags);
+
+ pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pDst->target, 0, 0);
+}
+
+void CrBltPresent(PCR_BLITTER pBlitter)
+{
+ if (!CrBltIsEntered(pBlitter))
+ {
+ WARN(("CrBltPresent: blitter not entered"));
+ return;
+ }
+
+ if (pBlitter->CtxInfo.Base.visualBits & CR_DOUBLE_BIT)
+ pBlitter->pDispatch->SwapBuffers(pBlitter->CurrentMural.Base.id, 0);
+ else
+ pBlitter->pDispatch->Flush();
+}
+
+static int crBltImgInitBaseForTex(const VBOXVR_TEXTURE *pSrc, CR_BLITTER_IMG *pDst, GLenum enmFormat)
+{
+ memset(pDst, 0, sizeof (*pDst));
+ if (enmFormat != GL_RGBA
+ && enmFormat != GL_BGRA)
+ {
+ WARN(("unsupported format 0x%x", enmFormat));
+ return VERR_NOT_IMPLEMENTED;
+ }
+
+ uint32_t bpp = 32;
+
+ uint32_t pitch = ((bpp * pSrc->width) + 7) >> 3;
+ uint32_t cbData = pitch * pSrc->height;
+ pDst->cbData = cbData;
+ pDst->enmFormat = enmFormat;
+ pDst->width = pSrc->width;
+ pDst->height = pSrc->height;
+ pDst->bpp = bpp;
+ pDst->pitch = pitch;
+ return VINF_SUCCESS;
+}
+
+static int crBltImgCreateForTex(const VBOXVR_TEXTURE *pSrc, CR_BLITTER_IMG *pDst, GLenum enmFormat)
+{
+ int rc = crBltImgInitBaseForTex(pSrc, pDst, enmFormat);
+ if (!RT_SUCCESS(rc))
+ {
+ crWarning("crBltImgInitBaseForTex failed rc %d", rc);
+ return rc;
+ }
+
+ uint32_t cbData = pDst->cbData;
+ pDst->pvData = RTMemAllocZ(cbData);
+ if (!pDst->pvData)
+ {
+ crWarning("RTMemAlloc failed");
+ return VERR_NO_MEMORY;
+ }
+
+#ifdef DEBUG_misha
+ {
+ char *pTmp = (char*)pDst->pvData;
+ for (uint32_t i = 0; i < cbData; ++i)
+ {
+ pTmp[i] = (char)((1 << i) % 255);
+ }
+ }
+#endif
+ return VINF_SUCCESS;
+}
+
+VBOXBLITTERDECL(int) CrBltImgGetTex(PCR_BLITTER pBlitter, const VBOXVR_TEXTURE *pSrc, GLenum enmFormat, CR_BLITTER_IMG *pDst)
+{
+ if (!CrBltIsEntered(pBlitter))
+ {
+ WARN(("CrBltImgGetTex: blitter not entered"));
+ return VERR_INVALID_STATE;
+ }
+
+ int rc = crBltImgCreateForTex(pSrc, pDst, enmFormat);
+ if (!RT_SUCCESS(rc))
+ {
+ crWarning("crBltImgCreateForTex failed, rc %d", rc);
+ return rc;
+ }
+ pBlitter->pDispatch->BindTexture(pSrc->target, pSrc->hwid);
+
+#ifdef DEBUG_misha
+ {
+ GLint width = 0, height = 0, depth = 0;
+ pBlitter->pDispatch->GetTexLevelParameteriv(pSrc->target, 0, GL_TEXTURE_WIDTH, &width);
+ pBlitter->pDispatch->GetTexLevelParameteriv(pSrc->target, 0, GL_TEXTURE_HEIGHT, &height);
+ pBlitter->pDispatch->GetTexLevelParameteriv(pSrc->target, 0, GL_TEXTURE_DEPTH, &depth);
+
+ Assert(width == pSrc->width);
+ Assert(height == pSrc->height);
+// Assert(depth == pSrc->depth);
+ }
+#endif
+
+ pBlitter->pDispatch->GetTexImage(pSrc->target, 0, enmFormat, GL_UNSIGNED_BYTE, pDst->pvData);
+
+ pBlitter->pDispatch->BindTexture(pSrc->target, 0);
+ return VINF_SUCCESS;
+}
+
+VBOXBLITTERDECL(int) CrBltImgGetMural(PCR_BLITTER pBlitter, bool fBb, CR_BLITTER_IMG *pDst)
+{
+ (void)fBb; (void)pDst;
+ if (!CrBltIsEntered(pBlitter))
+ {
+ WARN(("CrBltImgGetMural: blitter not entered"));
+ return VERR_INVALID_STATE;
+ }
+
+ WARN(("NOT IMPLEMENTED"));
+ return VERR_NOT_IMPLEMENTED;
+}
+
+VBOXBLITTERDECL(void) CrBltImgFree(PCR_BLITTER pBlitter, CR_BLITTER_IMG *pDst)
+{
+ if (!CrBltIsEntered(pBlitter))
+ {
+ WARN(("CrBltImgFree: blitter not entered"));
+ return;
+ }
+
+ if (pDst->pvData)
+ {
+ RTMemFree(pDst->pvData);
+ pDst->pvData = NULL;
+ }
+}
+
+
+VBOXBLITTERDECL(bool) CrGlslIsSupported(CR_GLSL_CACHE *pCache)
+{
+ if (pCache->iGlVersion == 0)
+ {
+ const char * pszStr = (const char*)pCache->pDispatch->GetString(GL_VERSION);
+ pCache->iGlVersion = crStrParseGlVersion(pszStr);
+ if (pCache->iGlVersion <= 0)
+ {
+ crWarning("crStrParseGlVersion returned %d", pCache->iGlVersion);
+ pCache->iGlVersion = -1;
+ }
+ }
+
+ if (pCache->iGlVersion >= CR_GLVERSION_COMPOSE(2, 0, 0))
+ return true;
+
+ crWarning("GLSL unsuported, gl version %d", pCache->iGlVersion);
+
+ /** @todo we could also check for GL_ARB_shader_objects and GL_ARB_fragment_shader,
+ * but seems like chromium does not support properly gl*Object versions of shader functions used with those extensions */
+ return false;
+}
+
+#define CR_GLSL_STR_V_120 "#version 120\n"
+#define CR_GLSL_STR_EXT_TR "#extension GL_ARB_texture_rectangle : enable\n"
+#define CR_GLSL_STR_2D "2D"
+#define CR_GLSL_STR_2DRECT "2DRect"
+
+#define CR_GLSL_PATTERN_FS_NOALPHA(_ver, _ext, _tex) \
+ _ver \
+ _ext \
+ "uniform sampler" _tex " sampler0;\n" \
+ "void main()\n" \
+ "{\n" \
+ "vec2 srcCoord = vec2(gl_TexCoord[0]);\n" \
+ "gl_FragData[0].xyz = (texture" _tex "(sampler0, srcCoord).xyz);\n" \
+ "gl_FragData[0].w = 1.0;\n" \
+ "}\n"
+
+static const char* crGlslGetFsStringNoAlpha(CR_GLSL_CACHE *pCache, GLenum enmTexTarget)
+{
+ if (!CrGlslIsSupported(pCache))
+ {
+ crWarning("CrGlslIsSupported is false");
+ return NULL;
+ }
+
+ if (pCache->iGlVersion >= CR_GLVERSION_COMPOSE(2, 1, 0))
+ {
+ if (enmTexTarget == GL_TEXTURE_2D)
+ return CR_GLSL_PATTERN_FS_NOALPHA(CR_GLSL_STR_V_120, "", CR_GLSL_STR_2D);
+ else if (enmTexTarget == GL_TEXTURE_RECTANGLE_ARB)
+ return CR_GLSL_PATTERN_FS_NOALPHA(CR_GLSL_STR_V_120, CR_GLSL_STR_EXT_TR, CR_GLSL_STR_2DRECT);
+
+ crWarning("invalid enmTexTarget %#x", enmTexTarget);
+ return NULL;
+ }
+ else if (pCache->iGlVersion >= CR_GLVERSION_COMPOSE(2, 0, 0))
+ {
+ if (enmTexTarget == GL_TEXTURE_2D)
+ return CR_GLSL_PATTERN_FS_NOALPHA("", "", CR_GLSL_STR_2D);
+ else if (enmTexTarget == GL_TEXTURE_RECTANGLE_ARB)
+ return CR_GLSL_PATTERN_FS_NOALPHA("", CR_GLSL_STR_EXT_TR, CR_GLSL_STR_2DRECT);
+
+ crWarning("invalid enmTexTarget %#x", enmTexTarget);
+ return NULL;
+ }
+
+ crError("crGlslGetFsStringNoAlpha: we should not be here!");
+ return NULL;
+}
+
+static int crGlslProgGenNoAlpha(CR_GLSL_CACHE *pCache, GLenum enmTexTarget, GLuint *puiProgram)
+{
+ *puiProgram = 0;
+
+ const char*pStrFsShader = crGlslGetFsStringNoAlpha(pCache, enmTexTarget);
+ if (!pStrFsShader)
+ {
+ crWarning("crGlslGetFsStringNoAlpha failed");
+ return VERR_NOT_SUPPORTED;
+ }
+
+ int rc = VINF_SUCCESS;
+ GLchar * pBuf = NULL;
+ GLuint uiProgram = 0;
+ GLint iUniform = -1;
+ GLuint uiShader = pCache->pDispatch->CreateShader(GL_FRAGMENT_SHADER);
+ if (!uiShader)
+ {
+ crWarning("CreateShader failed");
+ return VERR_NOT_SUPPORTED;
+ }
+
+ pCache->pDispatch->ShaderSource(uiShader, 1, &pStrFsShader, NULL);
+
+ pCache->pDispatch->CompileShader(uiShader);
+
+ GLint compiled = 0;
+ pCache->pDispatch->GetShaderiv(uiShader, GL_COMPILE_STATUS, &compiled);
+
+#ifndef DEBUG_misha
+ if(!compiled)
+#endif
+ {
+ if (!pBuf)
+ pBuf = (GLchar *)RTMemAlloc(16300);
+ pCache->pDispatch->GetShaderInfoLog(uiShader, 16300, NULL, pBuf);
+#ifdef DEBUG_misha
+ if (compiled)
+ crDebug("compile success:\n-------------------\n%s\n--------\n", pBuf);
+ else
+#endif
+ {
+ crWarning("compile FAILURE:\n-------------------\n%s\n--------\n", pBuf);
+ rc = VERR_NOT_SUPPORTED;
+ goto end;
+ }
+ }
+
+ Assert(compiled);
+
+ uiProgram = pCache->pDispatch->CreateProgram();
+ if (!uiProgram)
+ {
+ rc = VERR_NOT_SUPPORTED;
+ goto end;
+ }
+
+ pCache->pDispatch->AttachShader(uiProgram, uiShader);
+
+ pCache->pDispatch->LinkProgram(uiProgram);
+
+ GLint linked;
+ pCache->pDispatch->GetProgramiv(uiProgram, GL_LINK_STATUS, &linked);
+#ifndef DEBUG_misha
+ if(!linked)
+#endif
+ {
+ if (!pBuf)
+ pBuf = (GLchar *)RTMemAlloc(16300);
+ pCache->pDispatch->GetProgramInfoLog(uiProgram, 16300, NULL, pBuf);
+#ifdef DEBUG_misha
+ if (linked)
+ crDebug("link success:\n-------------------\n%s\n--------\n", pBuf);
+ else
+#endif
+ {
+ crWarning("link FAILURE:\n-------------------\n%s\n--------\n", pBuf);
+ rc = VERR_NOT_SUPPORTED;
+ goto end;
+ }
+ }
+
+ Assert(linked);
+
+ iUniform = pCache->pDispatch->GetUniformLocation(uiProgram, "sampler0");
+ if (iUniform == -1)
+ {
+ crWarning("GetUniformLocation failed for sampler0");
+ }
+ else
+ {
+ pCache->pDispatch->Uniform1i(iUniform, 0);
+ }
+
+ *puiProgram = uiProgram;
+
+ /* avoid end finalizer from cleaning it */
+ uiProgram = 0;
+
+ end:
+ if (uiShader)
+ pCache->pDispatch->DeleteShader(uiShader);
+ if (uiProgram)
+ pCache->pDispatch->DeleteProgram(uiProgram);
+ if (pBuf)
+ RTMemFree(pBuf);
+ return rc;
+}
+
+DECLINLINE(GLuint) crGlslProgGetNoAlpha(const CR_GLSL_CACHE *pCache, GLenum enmTexTarget)
+{
+ switch (enmTexTarget)
+ {
+ case GL_TEXTURE_2D:
+ return pCache->uNoAlpha2DProg;
+ case GL_TEXTURE_RECTANGLE_ARB:
+ return pCache->uNoAlpha2DRectProg;
+ default:
+ crWarning("invalid tex enmTexTarget %#x", enmTexTarget);
+ return 0;
+ }
+}
+
+DECLINLINE(GLuint*) crGlslProgGetNoAlphaPtr(CR_GLSL_CACHE *pCache, GLenum enmTexTarget)
+{
+ switch (enmTexTarget)
+ {
+ case GL_TEXTURE_2D:
+ return &pCache->uNoAlpha2DProg;
+ case GL_TEXTURE_RECTANGLE_ARB:
+ return &pCache->uNoAlpha2DRectProg;
+ default:
+ crWarning("invalid tex enmTexTarget %#x", enmTexTarget);
+ return NULL;
+ }
+}
+
+VBOXBLITTERDECL(int) CrGlslProgGenNoAlpha(CR_GLSL_CACHE *pCache, GLenum enmTexTarget)
+{
+ GLuint*puiProgram = crGlslProgGetNoAlphaPtr(pCache, enmTexTarget);
+ if (!puiProgram)
+ return VERR_INVALID_PARAMETER;
+
+ if (*puiProgram)
+ return VINF_SUCCESS;
+
+ return crGlslProgGenNoAlpha(pCache, enmTexTarget, puiProgram);
+}
+
+VBOXBLITTERDECL(int) CrGlslProgGenAllNoAlpha(CR_GLSL_CACHE *pCache)
+{
+ int rc = CrGlslProgGenNoAlpha(pCache, GL_TEXTURE_2D);
+ if (!RT_SUCCESS(rc))
+ {
+ crWarning("CrGlslProgGenNoAlpha GL_TEXTURE_2D failed rc %d", rc);
+ return rc;
+ }
+
+ rc = CrGlslProgGenNoAlpha(pCache, GL_TEXTURE_RECTANGLE_ARB);
+ if (!RT_SUCCESS(rc))
+ {
+ crWarning("CrGlslProgGenNoAlpha GL_TEXTURE_RECTANGLE failed rc %d", rc);
+ return rc;
+ }
+
+ return VINF_SUCCESS;
+}
+
+VBOXBLITTERDECL(void) CrGlslProgClear(const CR_GLSL_CACHE *pCache)
+{
+ pCache->pDispatch->UseProgram(0);
+}
+
+VBOXBLITTERDECL(int) CrGlslProgUseNoAlpha(const CR_GLSL_CACHE *pCache, GLenum enmTexTarget)
+{
+ GLuint uiProg = crGlslProgGetNoAlpha(pCache, enmTexTarget);
+ if (!uiProg)
+ {
+ crWarning("request to use inexistent program!");
+ return VERR_INVALID_STATE;
+ }
+
+ Assert(uiProg);
+
+ pCache->pDispatch->UseProgram(uiProg);
+
+ return VINF_SUCCESS;
+}
+
+VBOXBLITTERDECL(int) CrGlslProgUseGenNoAlpha(CR_GLSL_CACHE *pCache, GLenum enmTexTarget)
+{
+ GLuint uiProg = crGlslProgGetNoAlpha(pCache, enmTexTarget);
+ if (!uiProg)
+ {
+ int rc = CrGlslProgGenNoAlpha(pCache, enmTexTarget);
+ if (!RT_SUCCESS(rc))
+ {
+ crWarning("CrGlslProgGenNoAlpha failed, rc %d", rc);
+ return rc;
+ }
+
+ uiProg = crGlslProgGetNoAlpha(pCache, enmTexTarget);
+ CRASSERT(uiProg);
+ }
+
+ Assert(uiProg);
+
+ pCache->pDispatch->UseProgram(uiProg);
+
+ return VINF_SUCCESS;
+}
+
+#endif /* !IN_VMSVGA3D */
+
+VBOXBLITTERDECL(bool) CrGlslNeedsCleanup(const CR_GLSL_CACHE *pCache)
+{
+ return pCache->uNoAlpha2DProg || pCache->uNoAlpha2DRectProg;
+}
+
+VBOXBLITTERDECL(void) CrGlslCleanup(CR_GLSL_CACHE *pCache)
+{
+ if (pCache->uNoAlpha2DProg)
+ {
+#ifdef IN_VMSVGA3D
+ /** @todo IN_VMSVGA3D */
+#else
+ pCache->pDispatch->DeleteProgram(pCache->uNoAlpha2DProg);
+#endif
+ pCache->uNoAlpha2DProg = 0;
+ }
+
+ if (pCache->uNoAlpha2DRectProg)
+ {
+#ifdef IN_VMSVGA3D
+ /** @todo IN_VMSVGA3D */
+#else
+ pCache->pDispatch->DeleteProgram(pCache->uNoAlpha2DRectProg);
+#endif
+ pCache->uNoAlpha2DRectProg = 0;
+ }
+}
+
+VBOXBLITTERDECL(void) CrGlslTerm(CR_GLSL_CACHE *pCache)
+{
+ CRASSERT(!CrGlslNeedsCleanup(pCache));
+
+ CrGlslCleanup(pCache);
+
+ /* sanity */
+ memset(pCache, 0, sizeof (*pCache));
+}
+
+#ifndef IN_VMSVGA3D
+
+/*TdBlt*/
+static void crTdBltCheckPBO(PCR_TEXDATA pTex)
+{
+ if (pTex->idPBO)
+ return;
+
+ PCR_BLITTER pBlitter = pTex->pBlitter;
+
+ if (!pBlitter->Flags.SupportsPBO)
+ return;
+
+ pBlitter->pDispatch->GenBuffersARB(1, &pTex->idPBO);
+ if (!pTex->idPBO)
+ {
+ crWarning("PBO create failed");
+ return;
+ }
+
+ pBlitter->pDispatch->BindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pTex->idPBO);
+ pBlitter->pDispatch->BufferDataARB(GL_PIXEL_PACK_BUFFER_ARB,
+ pTex->Tex.width*pTex->Tex.height*4,
+ 0, GL_STREAM_READ_ARB);
+ pBlitter->pDispatch->BindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
+}
+
+static uint32_t crTdBltTexCreate(PCR_BLITTER pBlitter, uint32_t width, uint32_t height, GLenum enmTarget)
+{
+ uint32_t tex = 0;
+ pBlitter->pDispatch->GenTextures(1, &tex);
+ if (!tex)
+ {
+ crWarning("Tex create failed");
+ return 0;
+ }
+
+ pBlitter->pDispatch->BindTexture(enmTarget, tex);
+ pBlitter->pDispatch->TexParameteri(enmTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ pBlitter->pDispatch->TexParameteri(enmTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ pBlitter->pDispatch->TexParameteri(enmTarget, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ pBlitter->pDispatch->TexParameteri(enmTarget, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ pBlitter->pDispatch->TexImage2D(enmTarget, 0, GL_RGBA8,
+ width, height,
+ 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
+
+
+ /*Restore gl state*/
+ pBlitter->pDispatch->BindTexture(enmTarget, 0);
+
+ return tex;
+}
+
+int crTdBltCheckInvertTex(PCR_TEXDATA pTex)
+{
+ if (pTex->idInvertTex)
+ return VINF_SUCCESS;
+
+ pTex->idInvertTex = crTdBltTexCreate(pTex->pBlitter, pTex->Tex.width, pTex->Tex.height, pTex->Tex.target);
+ if (!pTex->idInvertTex)
+ {
+ crWarning("Invert Tex create failed");
+ return VERR_GENERAL_FAILURE;
+ }
+ return VINF_SUCCESS;
+}
+
+#endif /* !IN_VMSVGA3D */
+
+
+void crTdBltImgRelease(PCR_TEXDATA pTex)
+{
+ pTex->Flags.DataValid = 0;
+}
+
+void crTdBltImgFree(PCR_TEXDATA pTex)
+{
+ if (!pTex->Img.pvData)
+ {
+ Assert(!pTex->Flags.DataValid);
+ return;
+ }
+
+ crTdBltImgRelease(pTex);
+
+ Assert(!pTex->Flags.DataValid);
+
+
+ if (pTex->idPBO)
+ {
+ PCR_BLITTER pBlitter = pTex->pBlitter;
+
+ Assert(CrBltIsEntered(pBlitter));
+#ifdef IN_VMSVGA3D
+ /** @todo IN_VMSVGA3D */
+#else
+ pBlitter->pDispatch->BindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pTex->idPBO);
+ pBlitter->pDispatch->UnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB);
+ pBlitter->pDispatch->BindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
+#endif
+ }
+ else
+ {
+ Assert(pTex->Img.pvData);
+ RTMemFree(pTex->Img.pvData);
+ }
+
+ pTex->Img.pvData = NULL;
+}
+
+
+#ifndef IN_VMSVGA3D
+
+int crTdBltImgAcquire(PCR_TEXDATA pTex, GLenum enmFormat, bool fInverted)
+{
+ void *pvData = pTex->Img.pvData;
+ Assert(!pTex->Flags.DataValid);
+ int rc = crBltImgInitBaseForTex(&pTex->Tex, &pTex->Img, enmFormat);
+ if (!RT_SUCCESS(rc))
+ {
+ WARN(("crBltImgInitBaseForTex failed rc %d", rc));
+ return rc;
+ }
+
+ PCR_BLITTER pBlitter = pTex->pBlitter;
+ Assert(CrBltIsEntered(pBlitter));
+ pBlitter->pDispatch->BindTexture(pTex->Tex.target, fInverted ? pTex->idInvertTex : pTex->Tex.hwid);
+
+ pBlitter->pDispatch->BindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pTex->idPBO);
+
+ if (pvData)
+ {
+ if (pTex->idPBO)
+ {
+ pBlitter->pDispatch->UnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB);
+ pvData = NULL;
+
+ }
+ }
+ else
+ {
+ if (!pTex->idPBO)
+ {
+ pvData = RTMemAlloc(4*pTex->Tex.width*pTex->Tex.height);
+ if (!pvData)
+ {
+ WARN(("Out of memory in crTdBltImgAcquire"));
+ pBlitter->pDispatch->BindTexture(pTex->Tex.target, 0);
+ return VERR_NO_MEMORY;
+ }
+ }
+ }
+
+ Assert(!pvData == !!pTex->idPBO);
+
+ /*read the texture, note pixels are NULL for PBO case as it's offset in the buffer*/
+ pBlitter->pDispatch->GetTexImage(GL_TEXTURE_2D, 0, enmFormat, GL_UNSIGNED_BYTE, pvData);
+
+ /*restore gl state*/
+ pBlitter->pDispatch->BindTexture(pTex->Tex.target, 0);
+
+ if (pTex->idPBO)
+ {
+ pvData = pBlitter->pDispatch->MapBufferARB(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY);
+ if (!pvData)
+ {
+ WARN(("Failed to MapBuffer in CrHlpGetTexImage"));
+ return VERR_GENERAL_FAILURE;
+ }
+
+ pBlitter->pDispatch->BindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
+ }
+
+ Assert(pvData);
+ pTex->Img.pvData = pvData;
+ pTex->Flags.DataValid = 1;
+ pTex->Flags.DataInverted = fInverted;
+ return VINF_SUCCESS;
+}
+
+#endif /* !IN_VMSVGA3D */
+
+
+/* release the texture data, the data remains cached in the CR_TEXDATA object until it is discarded with CrTdBltDataInvalidateNe or CrTdBltDataCleanup */
+VBOXBLITTERDECL(int) CrTdBltDataRelease(PCR_TEXDATA pTex)
+{
+ if (!pTex->Flags.Entered)
+ {
+ WARN(("tex not entered"));
+ return VERR_INVALID_STATE;
+ }
+
+ if (!pTex->Flags.DataAcquired)
+ {
+ WARN(("Data NOT acquired"));
+ return VERR_INVALID_STATE;
+ }
+
+ Assert(pTex->Img.pvData);
+ Assert(pTex->Flags.DataValid);
+
+ pTex->Flags.DataAcquired = 0;
+
+ return VINF_SUCCESS;
+}
+
+static void crTdBltDataFree(PCR_TEXDATA pTex)
+{
+ crTdBltImgFree(pTex);
+
+ if (pTex->pScaledCache)
+ CrTdBltDataFreeNe(pTex->pScaledCache);
+}
+
+/* discard the texture data cached with previous CrTdBltDataAcquire.
+ * Must be called wit data released (CrTdBltDataRelease) */
+VBOXBLITTERDECL(int) CrTdBltDataFree(PCR_TEXDATA pTex)
+{
+ if (!pTex->Flags.Entered)
+ {
+ WARN(("tex not entered"));
+ return VERR_INVALID_STATE;
+ }
+
+ crTdBltDataFree(pTex);
+
+ return VINF_SUCCESS;
+}
+
+VBOXBLITTERDECL(void) CrTdBltDataInvalidateNe(PCR_TEXDATA pTex)
+{
+ crTdBltImgRelease(pTex);
+
+ if (pTex->pScaledCache)
+ CrTdBltDataInvalidateNe(pTex->pScaledCache);
+}
+
+VBOXBLITTERDECL(int) CrTdBltDataFreeNe(PCR_TEXDATA pTex)
+{
+ if (!pTex->Img.pvData)
+ return VINF_SUCCESS;
+
+ bool fEntered = false;
+ if (pTex->idPBO)
+ {
+ int rc = CrTdBltEnter(pTex);
+ if (!RT_SUCCESS(rc))
+ {
+ WARN(("err"));
+ return rc;
+ }
+
+ fEntered = true;
+ }
+
+ crTdBltDataFree(pTex);
+
+ if (fEntered)
+ CrTdBltLeave(pTex);
+
+ return VINF_SUCCESS;
+}
+
+static void crTdBltSdCleanupCacheNe(PCR_TEXDATA pTex)
+{
+ if (pTex->pScaledCache)
+ {
+ CrTdBltDataCleanupNe(pTex->pScaledCache);
+ CrTdRelease(pTex->pScaledCache);
+ pTex->pScaledCache = NULL;
+ }
+}
+
+static void crTdBltDataCleanup(PCR_TEXDATA pTex)
+{
+ crTdBltImgFree(pTex);
+
+ PCR_BLITTER pBlitter = pTex->pBlitter;
+
+ if (pTex->idPBO)
+ {
+ Assert(CrBltIsEntered(pBlitter));
+#ifdef IN_VMSVGA3D
+ /** @todo IN_VMSVGA3D */
+#else
+ pBlitter->pDispatch->DeleteBuffersARB(1, &pTex->idPBO);
+#endif
+ pTex->idPBO = 0;
+ }
+
+ if (pTex->idInvertTex)
+ {
+ Assert(CrBltIsEntered(pBlitter));
+#ifdef IN_VMSVGA3D
+ /** @todo IN_VMSVGA3D */
+#else
+ pBlitter->pDispatch->DeleteTextures(1, &pTex->idInvertTex);
+#endif
+ pTex->idInvertTex = 0;
+ }
+
+ crTdBltSdCleanupCacheNe(pTex);
+}
+
+/* does same as CrTdBltDataFree, and in addition cleans up */
+VBOXBLITTERDECL(int) CrTdBltDataCleanup(PCR_TEXDATA pTex)
+{
+ if (!pTex->Flags.Entered)
+ {
+ WARN(("tex not entered"));
+ return VERR_INVALID_STATE;
+ }
+
+ crTdBltDataCleanup(pTex);
+
+ return VINF_SUCCESS;
+}
+
+VBOXBLITTERDECL(int) CrTdBltDataCleanupNe(PCR_TEXDATA pTex)
+{
+ bool fEntered = false;
+ if (pTex->idPBO || pTex->idInvertTex)
+ {
+ int rc = CrTdBltEnter(pTex);
+ if (!RT_SUCCESS(rc))
+ {
+ WARN(("err"));
+ return rc;
+ }
+
+ fEntered = true;
+ }
+
+ crTdBltDataCleanup(pTex);
+
+ if (fEntered)
+ CrTdBltLeave(pTex);
+
+ return VINF_SUCCESS;
+}
+
+
+#ifndef IN_VMSVGA3D
+
+/* acquire the texture data, returns the cached data in case it is cached.
+ * the data remains cached in the CR_TEXDATA object until it is discarded with CrTdBltDataFree or CrTdBltDataCleanup.
+ * */
+VBOXBLITTERDECL(int) CrTdBltDataAcquire(PCR_TEXDATA pTex, GLenum enmFormat, bool fInverted, const CR_BLITTER_IMG**ppImg)
+{
+ if (!pTex->Flags.Entered)
+ {
+ WARN(("tex not entered"));
+ return VERR_INVALID_STATE;
+ }
+
+ if (pTex->Flags.DataAcquired)
+ {
+ WARN(("Data acquired already"));
+ return VERR_INVALID_STATE;
+ }
+
+ if (pTex->Flags.DataValid && pTex->Img.enmFormat == enmFormat && !pTex->Flags.DataInverted == !fInverted)
+ {
+ Assert(pTex->Img.pvData);
+ *ppImg = &pTex->Img;
+ pTex->Flags.DataAcquired = 1;
+ return VINF_SUCCESS;
+ }
+
+ crTdBltImgRelease(pTex);
+
+ crTdBltCheckPBO(pTex);
+
+ int rc;
+
+ if (fInverted)
+ {
+ rc = crTdBltCheckInvertTex(pTex);
+ if (!RT_SUCCESS(rc))
+ {
+ WARN(("crTdBltCheckInvertTex failed rc %d", rc));
+ return rc;
+ }
+
+ RTRECT SrcRect, DstRect;
+ VBOXVR_TEXTURE InvertTex;
+
+ InvertTex = pTex->Tex;
+ InvertTex.hwid = pTex->idInvertTex;
+
+ SrcRect.xLeft = 0;
+ SrcRect.yTop = InvertTex.height;
+ SrcRect.xRight = InvertTex.width;
+ SrcRect.yBottom = 0;
+
+ DstRect.xLeft = 0;
+ DstRect.yTop = 0;
+ DstRect.xRight = InvertTex.width;
+ DstRect.yBottom = InvertTex.height;
+
+ CrBltBlitTexTex(pTex->pBlitter, &pTex->Tex, &SrcRect, &InvertTex, &DstRect, 1, 0);
+ }
+
+ rc = crTdBltImgAcquire(pTex, enmFormat, fInverted);
+ if (!RT_SUCCESS(rc))
+ {
+ WARN(("crTdBltImgAcquire failed rc %d", rc));
+ return rc;
+ }
+
+ Assert(pTex->Img.pvData);
+ *ppImg = &pTex->Img;
+ pTex->Flags.DataAcquired = 1;
+
+ return VINF_SUCCESS;
+}
+
+DECLINLINE(void) crTdResize(PCR_TEXDATA pTex, const VBOXVR_TEXTURE *pVrTex)
+{
+ crTdBltDataCleanup(pTex);
+
+ pTex->Tex = *pVrTex;
+}
+
+static DECLCALLBACK(void) ctTdBltSdReleased(struct CR_TEXDATA *pTexture)
+{
+ PCR_BLITTER pBlitter = pTexture->pBlitter;
+
+ int rc = CrBltEnter(pBlitter);
+ if (!RT_SUCCESS(rc))
+ {
+ WARN(("CrBltEnter failed, rc %d", rc));
+ return;
+ }
+
+ CrTdBltDataCleanupNe(pTexture);
+
+ pBlitter->pDispatch->DeleteTextures(1, &pTexture->Tex.hwid);
+
+ CrBltLeave(pBlitter);
+
+ RTMemFree(pTexture);
+}
+
+static int ctTdBltSdCreate(PCR_BLITTER pBlitter, uint32_t width, uint32_t height, GLenum enmTarget, PCR_TEXDATA *ppScaledCache)
+{
+ PCR_TEXDATA pScaledCache;
+
+ Assert(CrBltIsEntered(pBlitter));
+
+ *ppScaledCache = NULL;
+
+ pScaledCache = (PCR_TEXDATA)RTMemAlloc(sizeof (*pScaledCache));
+ if (!pScaledCache)
+ {
+ WARN(("RTMemAlloc failed"));
+ return VERR_NO_MEMORY;
+ }
+
+ VBOXVR_TEXTURE Tex;
+ Tex.width = width;
+ Tex.height = height;
+ Tex.target = enmTarget;
+ Tex.hwid = crTdBltTexCreate(pBlitter, width, height, enmTarget);
+ if (!Tex.hwid)
+ {
+ WARN(("Tex create failed"));
+ RTMemFree(pScaledCache);
+ return VERR_GENERAL_FAILURE;
+ }
+
+ CrTdInit(pScaledCache, &Tex, pBlitter, ctTdBltSdReleased);
+
+ *ppScaledCache = pScaledCache;
+
+ return VINF_SUCCESS;
+}
+
+static int ctTdBltSdGet(PCR_TEXDATA pTex, uint32_t width, uint32_t height, PCR_TEXDATA *ppScaledCache)
+{
+ Assert(CrBltIsEntered(pTex->pBlitter));
+
+ PCR_TEXDATA pScaledCache;
+
+ *ppScaledCache = NULL;
+
+ if (!pTex->pScaledCache)
+ {
+ int rc = ctTdBltSdCreate(pTex->pBlitter, width, height, pTex->Tex.target, &pScaledCache);
+ if (!RT_SUCCESS(rc))
+ {
+ WARN(("ctTdBltSdCreate failed %d", rc));
+ return rc;
+ }
+
+ pTex->pScaledCache = pScaledCache;
+ }
+ else
+ {
+ int cmp = pTex->pScaledCache->Tex.width - width;
+ if (cmp <= 0)
+ cmp = pTex->pScaledCache->Tex.height - height;
+
+ if (!cmp)
+ pScaledCache = pTex->pScaledCache;
+ else if (cmp < 0) /* current cache is "less" than the requested */
+ {
+ int rc = ctTdBltSdCreate(pTex->pBlitter, width, height, pTex->Tex.target, &pScaledCache);
+ if (!RT_SUCCESS(rc))
+ {
+ WARN(("ctTdBltSdCreate failed %d", rc));
+ return rc;
+ }
+
+ pScaledCache->pScaledCache = pTex->pScaledCache;
+ pTex->pScaledCache = pScaledCache;
+ }
+ else /* cmp > 0 */
+ {
+ int rc = ctTdBltSdGet(pTex->pScaledCache, width, height, &pScaledCache);
+ if (!RT_SUCCESS(rc))
+ {
+ WARN(("ctTdBltSdGet failed %d", rc));
+ return rc;
+ }
+ }
+ }
+
+ Assert(pScaledCache);
+
+#if 0
+ {
+ VBOXVR_TEXTURE Tex;
+ Tex.width = width;
+ Tex.height = height;
+ Tex.target = pTex->Tex.target;
+ Tex.hwid = crTdBltTexCreate(pTex, width, height);
+ if (!Tex.hwid)
+ {
+ WARN(("Tex create failed"));
+ return VERR_GENERAL_FAILURE;
+ }
+
+ pTex->pBlitter->pDispatch->DeleteTextures(1, &pTex->pScaledCache->Tex.hwid);
+
+ crTdResize(pTex->pScaledCache, &Tex);
+ }
+#endif
+
+ *ppScaledCache = pScaledCache;
+ return VINF_SUCCESS;
+}
+
+static int ctTdBltSdGetUpdated(PCR_TEXDATA pTex, uint32_t width, uint32_t height, PCR_TEXDATA *ppScaledCache)
+{
+ PCR_TEXDATA pScaledCache;
+
+ *ppScaledCache = NULL;
+ int rc = ctTdBltSdGet(pTex, width, height, &pScaledCache);
+ if (!RT_SUCCESS(rc))
+ {
+ WARN(("ctTdBltSdGet failed %d", rc));
+ return rc;
+ }
+
+ Assert(width == (uint32_t)pScaledCache->Tex.width);
+ Assert(height == (uint32_t)pScaledCache->Tex.height);
+
+ if (!pScaledCache->Flags.DataValid)
+ {
+ RTRECT SrcRect, DstRect;
+
+ SrcRect.xLeft = 0;
+ SrcRect.yTop = 0;
+ SrcRect.xRight = pTex->Tex.width;
+ SrcRect.yBottom = pTex->Tex.height;
+
+ DstRect.xLeft = 0;
+ DstRect.yTop = 0;
+ DstRect.xRight = width;
+ DstRect.yBottom = height;
+
+ CrBltBlitTexTex(pTex->pBlitter, &pTex->Tex, &SrcRect, &pScaledCache->Tex, &DstRect, 1, 0);
+ }
+
+ *ppScaledCache = pScaledCache;
+
+ return VINF_SUCCESS;
+}
+
+VBOXBLITTERDECL(int) CrTdBltDataAcquireScaled(PCR_TEXDATA pTex, GLenum enmFormat, bool fInverted, uint32_t width, uint32_t height, const CR_BLITTER_IMG**ppImg)
+{
+ if ((uint32_t)pTex->Tex.width == width && (uint32_t)pTex->Tex.height == height)
+ return CrTdBltDataAcquire(pTex, enmFormat, fInverted, ppImg);
+
+ if (!pTex->Flags.Entered)
+ {
+ WARN(("tex not entered"));
+ return VERR_INVALID_STATE;
+ }
+
+ PCR_TEXDATA pScaledCache;
+
+ int rc = ctTdBltSdGetUpdated(pTex, width, height, &pScaledCache);
+ if (!RT_SUCCESS(rc))
+ {
+ WARN(("ctTdBltSdGetUpdated failed rc %d", rc));
+ return rc;
+ }
+
+ rc = CrTdBltEnter(pScaledCache);
+ if (!RT_SUCCESS(rc))
+ {
+ WARN(("CrTdBltEnter failed rc %d", rc));
+ return rc;
+ }
+
+ rc = CrTdBltDataAcquire(pScaledCache, enmFormat, fInverted, ppImg);
+ if (!RT_SUCCESS(rc))
+ {
+ WARN(("CrTdBltDataAcquire failed rc %d", rc));
+ CrTdBltLeave(pTex->pScaledCache);
+ return rc;
+ }
+
+ return VINF_SUCCESS;
+}
+
+VBOXBLITTERDECL(int) CrTdBltDataReleaseScaled(PCR_TEXDATA pTex, const CR_BLITTER_IMG *pImg)
+{
+ PCR_TEXDATA pScaledCache = RT_FROM_MEMBER(pImg, CR_TEXDATA, Img);
+ int rc = CrTdBltDataRelease(pScaledCache);
+ if (!RT_SUCCESS(rc))
+ {
+ WARN(("CrTdBltDataRelease failed rc %d", rc));
+ return rc;
+ }
+
+ if (pScaledCache != pTex)
+ CrTdBltLeave(pScaledCache);
+
+ return VINF_SUCCESS;
+}
+
+VBOXBLITTERDECL(void) CrTdBltScaleCacheMoveTo(PCR_TEXDATA pTex, PCR_TEXDATA pDstTex)
+{
+ if (!pTex->pScaledCache)
+ return;
+
+ crTdBltSdCleanupCacheNe(pDstTex);
+
+ pDstTex->pScaledCache = pTex->pScaledCache;
+ pTex->pScaledCache = NULL;
+}
+
+#endif /* !IN_VMSVGA3D */
+