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Diffstat (limited to 'src/recompiler/fpu/softfloat.c')
-rw-r--r-- | src/recompiler/fpu/softfloat.c | 5883 |
1 files changed, 5883 insertions, 0 deletions
diff --git a/src/recompiler/fpu/softfloat.c b/src/recompiler/fpu/softfloat.c new file mode 100644 index 00000000..6806ebc2 --- /dev/null +++ b/src/recompiler/fpu/softfloat.c @@ -0,0 +1,5883 @@ + +/*============================================================================ + +This C source file is part of the SoftFloat IEC/IEEE Floating-point Arithmetic +Package, Release 2b. + +Written by John R. Hauser. This work was made possible in part by the +International Computer Science Institute, located at Suite 600, 1947 Center +Street, Berkeley, California 94704. Funding was partially provided by the +National Science Foundation under grant MIP-9311980. The original version +of this code was written as part of a project to build a fixed-point vector +processor in collaboration with the University of California at Berkeley, +overseen by Profs. Nelson Morgan and John Wawrzynek. More information +is available through the Web page `http://www.cs.berkeley.edu/~jhauser/ +arithmetic/SoftFloat.html'. + +THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort has +been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT TIMES +RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO PERSONS +AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ALL LOSSES, +COSTS, OR OTHER PROBLEMS THEY INCUR DUE TO THE SOFTWARE, AND WHO FURTHERMORE +EFFECTIVELY INDEMNIFY JOHN HAUSER AND THE INTERNATIONAL COMPUTER SCIENCE +INSTITUTE (possibly via similar legal warning) AGAINST ALL LOSSES, COSTS, OR +OTHER PROBLEMS INCURRED BY THEIR CUSTOMERS AND CLIENTS DUE TO THE SOFTWARE. + +Derivative works are acceptable, even for commercial purposes, so long as +(1) the source code for the derivative work includes prominent notice that +the work is derivative, and (2) the source code includes prominent notice with +these four paragraphs for those parts of this code that are retained. + +=============================================================================*/ + +/* FIXME: Flush-To-Zero only effects results. Denormal inputs should also + be flushed to zero. */ +#include "softfloat.h" + +/*---------------------------------------------------------------------------- +| Primitive arithmetic functions, including multi-word arithmetic, and +| division and square root approximations. (Can be specialized to target if +| desired.) +*----------------------------------------------------------------------------*/ +#include "softfloat-macros.h" + +/*---------------------------------------------------------------------------- +| Functions and definitions to determine: (1) whether tininess for underflow +| is detected before or after rounding by default, (2) what (if anything) +| happens when exceptions are raised, (3) how signaling NaNs are distinguished +| from quiet NaNs, (4) the default generated quiet NaNs, and (5) how NaNs +| are propagated from function inputs to output. These details are target- +| specific. +*----------------------------------------------------------------------------*/ +#include "softfloat-specialize.h" + +void set_float_rounding_mode(int val STATUS_PARAM) +{ + STATUS(float_rounding_mode) = val; +} + +void set_float_exception_flags(int val STATUS_PARAM) +{ + STATUS(float_exception_flags) = val; +} + +#ifdef FLOATX80 +void set_floatx80_rounding_precision(int val STATUS_PARAM) +{ + STATUS(floatx80_rounding_precision) = val; +} +#endif + +/*---------------------------------------------------------------------------- +| Takes a 64-bit fixed-point value `absZ' with binary point between bits 6 +| and 7, and returns the properly rounded 32-bit integer corresponding to the +| input. If `zSign' is 1, the input is negated before being converted to an +| integer. Bit 63 of `absZ' must be zero. Ordinarily, the fixed-point input +| is simply rounded to an integer, with the inexact exception raised if the +| input cannot be represented exactly as an integer. However, if the fixed- +| point input is too large, the invalid exception is raised and the largest +| positive or negative integer is returned. +*----------------------------------------------------------------------------*/ + +static int32 roundAndPackInt32( flag zSign, bits64 absZ STATUS_PARAM) +{ + int8 roundingMode; + flag roundNearestEven; + int8 roundIncrement, roundBits; + int32 z; + + roundingMode = STATUS(float_rounding_mode); + roundNearestEven = ( roundingMode == float_round_nearest_even ); + roundIncrement = 0x40; + if ( ! roundNearestEven ) { + if ( roundingMode == float_round_to_zero ) { + roundIncrement = 0; + } + else { + roundIncrement = 0x7F; + if ( zSign ) { + if ( roundingMode == float_round_up ) roundIncrement = 0; + } + else { + if ( roundingMode == float_round_down ) roundIncrement = 0; + } + } + } + roundBits = absZ & 0x7F; + absZ = ( absZ + roundIncrement )>>7; + absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven ); + z = absZ; + if ( zSign ) z = - z; + if ( ( absZ>>32 ) || ( z && ( ( z < 0 ) ^ zSign ) ) ) { + float_raise( float_flag_invalid STATUS_VAR); + return zSign ? (sbits32) 0x80000000 : 0x7FFFFFFF; + } + if ( roundBits ) STATUS(float_exception_flags) |= float_flag_inexact; + return z; + +} + +/*---------------------------------------------------------------------------- +| Takes the 128-bit fixed-point value formed by concatenating `absZ0' and +| `absZ1', with binary point between bits 63 and 64 (between the input words), +| and returns the properly rounded 64-bit integer corresponding to the input. +| If `zSign' is 1, the input is negated before being converted to an integer. +| Ordinarily, the fixed-point input is simply rounded to an integer, with +| the inexact exception raised if the input cannot be represented exactly as +| an integer. However, if the fixed-point input is too large, the invalid +| exception is raised and the largest positive or negative integer is +| returned. +*----------------------------------------------------------------------------*/ + +static int64 roundAndPackInt64( flag zSign, bits64 absZ0, bits64 absZ1 STATUS_PARAM) +{ + int8 roundingMode; + flag roundNearestEven, increment; + int64 z; + + roundingMode = STATUS(float_rounding_mode); + roundNearestEven = ( roundingMode == float_round_nearest_even ); + increment = ( (sbits64) absZ1 < 0 ); + if ( ! roundNearestEven ) { + if ( roundingMode == float_round_to_zero ) { + increment = 0; + } + else { + if ( zSign ) { + increment = ( roundingMode == float_round_down ) && absZ1; + } + else { + increment = ( roundingMode == float_round_up ) && absZ1; + } + } + } + if ( increment ) { + ++absZ0; + if ( absZ0 == 0 ) goto overflow; + absZ0 &= ~ ( ( (bits64) ( absZ1<<1 ) == 0 ) & roundNearestEven ); + } + z = absZ0; + if ( zSign ) z = - z; + if ( z && ( ( z < 0 ) ^ zSign ) ) { + overflow: + float_raise( float_flag_invalid STATUS_VAR); + return + zSign ? (sbits64) LIT64( 0x8000000000000000 ) + : LIT64( 0x7FFFFFFFFFFFFFFF ); + } + if ( absZ1 ) STATUS(float_exception_flags) |= float_flag_inexact; + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the fraction bits of the single-precision floating-point value `a'. +*----------------------------------------------------------------------------*/ + +INLINE bits32 extractFloat32Frac( float32 a ) +{ + + return float32_val(a) & 0x007FFFFF; + +} + +/*---------------------------------------------------------------------------- +| Returns the exponent bits of the single-precision floating-point value `a'. +*----------------------------------------------------------------------------*/ + +INLINE int16 extractFloat32Exp( float32 a ) +{ + + return ( float32_val(a)>>23 ) & 0xFF; + +} + +/*---------------------------------------------------------------------------- +| Returns the sign bit of the single-precision floating-point value `a'. +*----------------------------------------------------------------------------*/ + +INLINE flag extractFloat32Sign( float32 a ) +{ + + return float32_val(a)>>31; + +} + +/*---------------------------------------------------------------------------- +| Normalizes the subnormal single-precision floating-point value represented +| by the denormalized significand `aSig'. The normalized exponent and +| significand are stored at the locations pointed to by `zExpPtr' and +| `zSigPtr', respectively. +*----------------------------------------------------------------------------*/ + +static void + normalizeFloat32Subnormal( bits32 aSig, int16 *zExpPtr, bits32 *zSigPtr ) +{ + int8 shiftCount; + + shiftCount = countLeadingZeros32( aSig ) - 8; + *zSigPtr = aSig<<shiftCount; + *zExpPtr = 1 - shiftCount; + +} + +/*---------------------------------------------------------------------------- +| Packs the sign `zSign', exponent `zExp', and significand `zSig' into a +| single-precision floating-point value, returning the result. After being +| shifted into the proper positions, the three fields are simply added +| together to form the result. This means that any integer portion of `zSig' +| will be added into the exponent. Since a properly normalized significand +| will have an integer portion equal to 1, the `zExp' input should be 1 less +| than the desired result exponent whenever `zSig' is a complete, normalized +| significand. +*----------------------------------------------------------------------------*/ + +INLINE float32 packFloat32( flag zSign, int16 zExp, bits32 zSig ) +{ + + return make_float32( + ( ( (bits32) zSign )<<31 ) + ( ( (bits32) zExp )<<23 ) + zSig); + +} + +/*---------------------------------------------------------------------------- +| Takes an abstract floating-point value having sign `zSign', exponent `zExp', +| and significand `zSig', and returns the proper single-precision floating- +| point value corresponding to the abstract input. Ordinarily, the abstract +| value is simply rounded and packed into the single-precision format, with +| the inexact exception raised if the abstract input cannot be represented +| exactly. However, if the abstract value is too large, the overflow and +| inexact exceptions are raised and an infinity or maximal finite value is +| returned. If the abstract value is too small, the input value is rounded to +| a subnormal number, and the underflow and inexact exceptions are raised if +| the abstract input cannot be represented exactly as a subnormal single- +| precision floating-point number. +| The input significand `zSig' has its binary point between bits 30 +| and 29, which is 7 bits to the left of the usual location. This shifted +| significand must be normalized or smaller. If `zSig' is not normalized, +| `zExp' must be 0; in that case, the result returned is a subnormal number, +| and it must not require rounding. In the usual case that `zSig' is +| normalized, `zExp' must be 1 less than the ``true'' floating-point exponent. +| The handling of underflow and overflow follows the IEC/IEEE Standard for +| Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +static float32 roundAndPackFloat32( flag zSign, int16 zExp, bits32 zSig STATUS_PARAM) +{ + int8 roundingMode; + flag roundNearestEven; + int8 roundIncrement, roundBits; + flag isTiny; + + roundingMode = STATUS(float_rounding_mode); + roundNearestEven = ( roundingMode == float_round_nearest_even ); + roundIncrement = 0x40; + if ( ! roundNearestEven ) { + if ( roundingMode == float_round_to_zero ) { + roundIncrement = 0; + } + else { + roundIncrement = 0x7F; + if ( zSign ) { + if ( roundingMode == float_round_up ) roundIncrement = 0; + } + else { + if ( roundingMode == float_round_down ) roundIncrement = 0; + } + } + } + roundBits = zSig & 0x7F; + if ( 0xFD <= (bits16) zExp ) { + if ( ( 0xFD < zExp ) + || ( ( zExp == 0xFD ) + && ( (sbits32) ( zSig + roundIncrement ) < 0 ) ) + ) { + float_raise( float_flag_overflow | float_flag_inexact STATUS_VAR); + return packFloat32( zSign, 0xFF, - ( roundIncrement == 0 )); + } + if ( zExp < 0 ) { + if ( STATUS(flush_to_zero) ) return packFloat32( zSign, 0, 0 ); + isTiny = + ( STATUS(float_detect_tininess) == float_tininess_before_rounding ) + || ( zExp < -1 ) + || ( zSig + roundIncrement < 0x80000000 ); + shift32RightJamming( zSig, - zExp, &zSig ); + zExp = 0; + roundBits = zSig & 0x7F; + if ( isTiny && roundBits ) float_raise( float_flag_underflow STATUS_VAR); + } + } + if ( roundBits ) STATUS(float_exception_flags) |= float_flag_inexact; + zSig = ( zSig + roundIncrement )>>7; + zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven ); + if ( zSig == 0 ) zExp = 0; + return packFloat32( zSign, zExp, zSig ); + +} + +/*---------------------------------------------------------------------------- +| Takes an abstract floating-point value having sign `zSign', exponent `zExp', +| and significand `zSig', and returns the proper single-precision floating- +| point value corresponding to the abstract input. This routine is just like +| `roundAndPackFloat32' except that `zSig' does not have to be normalized. +| Bit 31 of `zSig' must be zero, and `zExp' must be 1 less than the ``true'' +| floating-point exponent. +*----------------------------------------------------------------------------*/ + +static float32 + normalizeRoundAndPackFloat32( flag zSign, int16 zExp, bits32 zSig STATUS_PARAM) +{ + int8 shiftCount; + + shiftCount = countLeadingZeros32( zSig ) - 1; + return roundAndPackFloat32( zSign, zExp - shiftCount, zSig<<shiftCount STATUS_VAR); + +} + +/*---------------------------------------------------------------------------- +| Returns the fraction bits of the double-precision floating-point value `a'. +*----------------------------------------------------------------------------*/ + +INLINE bits64 extractFloat64Frac( float64 a ) +{ + + return float64_val(a) & LIT64( 0x000FFFFFFFFFFFFF ); + +} + +/*---------------------------------------------------------------------------- +| Returns the exponent bits of the double-precision floating-point value `a'. +*----------------------------------------------------------------------------*/ + +INLINE int16 extractFloat64Exp( float64 a ) +{ + + return ( float64_val(a)>>52 ) & 0x7FF; + +} + +/*---------------------------------------------------------------------------- +| Returns the sign bit of the double-precision floating-point value `a'. +*----------------------------------------------------------------------------*/ + +INLINE flag extractFloat64Sign( float64 a ) +{ + + return float64_val(a)>>63; + +} + +/*---------------------------------------------------------------------------- +| Normalizes the subnormal double-precision floating-point value represented +| by the denormalized significand `aSig'. The normalized exponent and +| significand are stored at the locations pointed to by `zExpPtr' and +| `zSigPtr', respectively. +*----------------------------------------------------------------------------*/ + +static void + normalizeFloat64Subnormal( bits64 aSig, int16 *zExpPtr, bits64 *zSigPtr ) +{ + int8 shiftCount; + + shiftCount = countLeadingZeros64( aSig ) - 11; + *zSigPtr = aSig<<shiftCount; + *zExpPtr = 1 - shiftCount; + +} + +/*---------------------------------------------------------------------------- +| Packs the sign `zSign', exponent `zExp', and significand `zSig' into a +| double-precision floating-point value, returning the result. After being +| shifted into the proper positions, the three fields are simply added +| together to form the result. This means that any integer portion of `zSig' +| will be added into the exponent. Since a properly normalized significand +| will have an integer portion equal to 1, the `zExp' input should be 1 less +| than the desired result exponent whenever `zSig' is a complete, normalized +| significand. +*----------------------------------------------------------------------------*/ + +INLINE float64 packFloat64( flag zSign, int16 zExp, bits64 zSig ) +{ + + return make_float64( + ( ( (bits64) zSign )<<63 ) + ( ( (bits64) zExp )<<52 ) + zSig); + +} + +/*---------------------------------------------------------------------------- +| Takes an abstract floating-point value having sign `zSign', exponent `zExp', +| and significand `zSig', and returns the proper double-precision floating- +| point value corresponding to the abstract input. Ordinarily, the abstract +| value is simply rounded and packed into the double-precision format, with +| the inexact exception raised if the abstract input cannot be represented +| exactly. However, if the abstract value is too large, the overflow and +| inexact exceptions are raised and an infinity or maximal finite value is +| returned. If the abstract value is too small, the input value is rounded +| to a subnormal number, and the underflow and inexact exceptions are raised +| if the abstract input cannot be represented exactly as a subnormal double- +| precision floating-point number. +| The input significand `zSig' has its binary point between bits 62 +| and 61, which is 10 bits to the left of the usual location. This shifted +| significand must be normalized or smaller. If `zSig' is not normalized, +| `zExp' must be 0; in that case, the result returned is a subnormal number, +| and it must not require rounding. In the usual case that `zSig' is +| normalized, `zExp' must be 1 less than the ``true'' floating-point exponent. +| The handling of underflow and overflow follows the IEC/IEEE Standard for +| Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +static float64 roundAndPackFloat64( flag zSign, int16 zExp, bits64 zSig STATUS_PARAM) +{ + int8 roundingMode; + flag roundNearestEven; + int16 roundIncrement, roundBits; + flag isTiny; + + roundingMode = STATUS(float_rounding_mode); + roundNearestEven = ( roundingMode == float_round_nearest_even ); + roundIncrement = 0x200; + if ( ! roundNearestEven ) { + if ( roundingMode == float_round_to_zero ) { + roundIncrement = 0; + } + else { + roundIncrement = 0x3FF; + if ( zSign ) { + if ( roundingMode == float_round_up ) roundIncrement = 0; + } + else { + if ( roundingMode == float_round_down ) roundIncrement = 0; + } + } + } + roundBits = zSig & 0x3FF; + if ( 0x7FD <= (bits16) zExp ) { + if ( ( 0x7FD < zExp ) + || ( ( zExp == 0x7FD ) + && ( (sbits64) ( zSig + roundIncrement ) < 0 ) ) + ) { + float_raise( float_flag_overflow | float_flag_inexact STATUS_VAR); + return packFloat64( zSign, 0x7FF, - ( roundIncrement == 0 )); + } + if ( zExp < 0 ) { + if ( STATUS(flush_to_zero) ) return packFloat64( zSign, 0, 0 ); + isTiny = + ( STATUS(float_detect_tininess) == float_tininess_before_rounding ) + || ( zExp < -1 ) + || ( zSig + roundIncrement < LIT64( 0x8000000000000000 ) ); + shift64RightJamming( zSig, - zExp, &zSig ); + zExp = 0; + roundBits = zSig & 0x3FF; + if ( isTiny && roundBits ) float_raise( float_flag_underflow STATUS_VAR); + } + } + if ( roundBits ) STATUS(float_exception_flags) |= float_flag_inexact; + zSig = ( zSig + roundIncrement )>>10; + zSig &= ~ ( ( ( roundBits ^ 0x200 ) == 0 ) & roundNearestEven ); + if ( zSig == 0 ) zExp = 0; + return packFloat64( zSign, zExp, zSig ); + +} + +/*---------------------------------------------------------------------------- +| Takes an abstract floating-point value having sign `zSign', exponent `zExp', +| and significand `zSig', and returns the proper double-precision floating- +| point value corresponding to the abstract input. This routine is just like +| `roundAndPackFloat64' except that `zSig' does not have to be normalized. +| Bit 63 of `zSig' must be zero, and `zExp' must be 1 less than the ``true'' +| floating-point exponent. +*----------------------------------------------------------------------------*/ + +static float64 + normalizeRoundAndPackFloat64( flag zSign, int16 zExp, bits64 zSig STATUS_PARAM) +{ + int8 shiftCount; + + shiftCount = countLeadingZeros64( zSig ) - 1; + return roundAndPackFloat64( zSign, zExp - shiftCount, zSig<<shiftCount STATUS_VAR); + +} + +#ifdef FLOATX80 + +/*---------------------------------------------------------------------------- +| Returns the fraction bits of the extended double-precision floating-point +| value `a'. +*----------------------------------------------------------------------------*/ + +INLINE bits64 extractFloatx80Frac( floatx80 a ) +{ + + return a.low; + +} + +/*---------------------------------------------------------------------------- +| Returns the exponent bits of the extended double-precision floating-point +| value `a'. +*----------------------------------------------------------------------------*/ + +INLINE int32 extractFloatx80Exp( floatx80 a ) +{ + + return a.high & 0x7FFF; + +} + +/*---------------------------------------------------------------------------- +| Returns the sign bit of the extended double-precision floating-point value +| `a'. +*----------------------------------------------------------------------------*/ + +INLINE flag extractFloatx80Sign( floatx80 a ) +{ + + return a.high>>15; + +} + +/*---------------------------------------------------------------------------- +| Normalizes the subnormal extended double-precision floating-point value +| represented by the denormalized significand `aSig'. The normalized exponent +| and significand are stored at the locations pointed to by `zExpPtr' and +| `zSigPtr', respectively. +*----------------------------------------------------------------------------*/ + +static void + normalizeFloatx80Subnormal( bits64 aSig, int32 *zExpPtr, bits64 *zSigPtr ) +{ + int8 shiftCount; + + shiftCount = countLeadingZeros64( aSig ); + *zSigPtr = aSig<<shiftCount; + *zExpPtr = 1 - shiftCount; + +} + +/*---------------------------------------------------------------------------- +| Packs the sign `zSign', exponent `zExp', and significand `zSig' into an +| extended double-precision floating-point value, returning the result. +*----------------------------------------------------------------------------*/ + +INLINE floatx80 packFloatx80( flag zSign, int32 zExp, bits64 zSig ) +{ + floatx80 z; + + z.low = zSig; + z.high = ( ( (bits16) zSign )<<15 ) + zExp; + return z; + +} + +/*---------------------------------------------------------------------------- +| Takes an abstract floating-point value having sign `zSign', exponent `zExp', +| and extended significand formed by the concatenation of `zSig0' and `zSig1', +| and returns the proper extended double-precision floating-point value +| corresponding to the abstract input. Ordinarily, the abstract value is +| rounded and packed into the extended double-precision format, with the +| inexact exception raised if the abstract input cannot be represented +| exactly. However, if the abstract value is too large, the overflow and +| inexact exceptions are raised and an infinity or maximal finite value is +| returned. If the abstract value is too small, the input value is rounded to +| a subnormal number, and the underflow and inexact exceptions are raised if +| the abstract input cannot be represented exactly as a subnormal extended +| double-precision floating-point number. +| If `roundingPrecision' is 32 or 64, the result is rounded to the same +| number of bits as single or double precision, respectively. Otherwise, the +| result is rounded to the full precision of the extended double-precision +| format. +| The input significand must be normalized or smaller. If the input +| significand is not normalized, `zExp' must be 0; in that case, the result +| returned is a subnormal number, and it must not require rounding. The +| handling of underflow and overflow follows the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +static floatx80 + roundAndPackFloatx80( + int8 roundingPrecision, flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1 + STATUS_PARAM) +{ + int8 roundingMode; + flag roundNearestEven, increment, isTiny; + int64 roundIncrement, roundMask, roundBits; + + roundingMode = STATUS(float_rounding_mode); + roundNearestEven = ( roundingMode == float_round_nearest_even ); + if ( roundingPrecision == 80 ) goto precision80; + if ( roundingPrecision == 64 ) { + roundIncrement = LIT64( 0x0000000000000400 ); + roundMask = LIT64( 0x00000000000007FF ); + } + else if ( roundingPrecision == 32 ) { + roundIncrement = LIT64( 0x0000008000000000 ); + roundMask = LIT64( 0x000000FFFFFFFFFF ); + } + else { + goto precision80; + } + zSig0 |= ( zSig1 != 0 ); + if ( ! roundNearestEven ) { + if ( roundingMode == float_round_to_zero ) { + roundIncrement = 0; + } + else { + roundIncrement = roundMask; + if ( zSign ) { + if ( roundingMode == float_round_up ) roundIncrement = 0; + } + else { + if ( roundingMode == float_round_down ) roundIncrement = 0; + } + } + } + roundBits = zSig0 & roundMask; + if ( 0x7FFD <= (bits32) ( zExp - 1 ) ) { + if ( ( 0x7FFE < zExp ) + || ( ( zExp == 0x7FFE ) && ( zSig0 + roundIncrement < zSig0 ) ) + ) { + goto overflow; + } + if ( zExp <= 0 ) { + if ( STATUS(flush_to_zero) ) return packFloatx80( zSign, 0, 0 ); + isTiny = + ( STATUS(float_detect_tininess) == float_tininess_before_rounding ) + || ( zExp < 0 ) + || ( zSig0 <= zSig0 + roundIncrement ); + shift64RightJamming( zSig0, 1 - zExp, &zSig0 ); + zExp = 0; + roundBits = zSig0 & roundMask; + if ( isTiny && roundBits ) float_raise( float_flag_underflow STATUS_VAR); + if ( roundBits ) STATUS(float_exception_flags) |= float_flag_inexact; + zSig0 += roundIncrement; + if ( (sbits64) zSig0 < 0 ) zExp = 1; + roundIncrement = roundMask + 1; + if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) { + roundMask |= roundIncrement; + } + zSig0 &= ~ roundMask; + return packFloatx80( zSign, zExp, zSig0 ); + } + } + if ( roundBits ) STATUS(float_exception_flags) |= float_flag_inexact; + zSig0 += roundIncrement; + if ( zSig0 < roundIncrement ) { + ++zExp; + zSig0 = LIT64( 0x8000000000000000 ); + } + roundIncrement = roundMask + 1; + if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) { + roundMask |= roundIncrement; + } + zSig0 &= ~ roundMask; + if ( zSig0 == 0 ) zExp = 0; + return packFloatx80( zSign, zExp, zSig0 ); + precision80: + increment = ( (sbits64) zSig1 < 0 ); + if ( ! roundNearestEven ) { + if ( roundingMode == float_round_to_zero ) { + increment = 0; + } + else { + if ( zSign ) { + increment = ( roundingMode == float_round_down ) && zSig1; + } + else { + increment = ( roundingMode == float_round_up ) && zSig1; + } + } + } + if ( 0x7FFD <= (bits32) ( zExp - 1 ) ) { + if ( ( 0x7FFE < zExp ) + || ( ( zExp == 0x7FFE ) + && ( zSig0 == LIT64( 0xFFFFFFFFFFFFFFFF ) ) + && increment + ) + ) { + roundMask = 0; + overflow: + float_raise( float_flag_overflow | float_flag_inexact STATUS_VAR); + if ( ( roundingMode == float_round_to_zero ) + || ( zSign && ( roundingMode == float_round_up ) ) + || ( ! zSign && ( roundingMode == float_round_down ) ) + ) { + return packFloatx80( zSign, 0x7FFE, ~ roundMask ); + } + return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); + } + if ( zExp <= 0 ) { + isTiny = + ( STATUS(float_detect_tininess) == float_tininess_before_rounding ) + || ( zExp < 0 ) + || ! increment + || ( zSig0 < LIT64( 0xFFFFFFFFFFFFFFFF ) ); + shift64ExtraRightJamming( zSig0, zSig1, 1 - zExp, &zSig0, &zSig1 ); + zExp = 0; + if ( isTiny && zSig1 ) float_raise( float_flag_underflow STATUS_VAR); + if ( zSig1 ) STATUS(float_exception_flags) |= float_flag_inexact; + if ( roundNearestEven ) { + increment = ( (sbits64) zSig1 < 0 ); + } + else { + if ( zSign ) { + increment = ( roundingMode == float_round_down ) && zSig1; + } + else { + increment = ( roundingMode == float_round_up ) && zSig1; + } + } + if ( increment ) { + ++zSig0; + zSig0 &= + ~ ( ( (bits64) ( zSig1<<1 ) == 0 ) & roundNearestEven ); + if ( (sbits64) zSig0 < 0 ) zExp = 1; + } + return packFloatx80( zSign, zExp, zSig0 ); + } + } + if ( zSig1 ) STATUS(float_exception_flags) |= float_flag_inexact; + if ( increment ) { + ++zSig0; + if ( zSig0 == 0 ) { + ++zExp; + zSig0 = LIT64( 0x8000000000000000 ); + } + else { + zSig0 &= ~ ( ( (bits64) ( zSig1<<1 ) == 0 ) & roundNearestEven ); + } + } + else { + if ( zSig0 == 0 ) zExp = 0; + } + return packFloatx80( zSign, zExp, zSig0 ); + +} + +/*---------------------------------------------------------------------------- +| Takes an abstract floating-point value having sign `zSign', exponent +| `zExp', and significand formed by the concatenation of `zSig0' and `zSig1', +| and returns the proper extended double-precision floating-point value +| corresponding to the abstract input. This routine is just like +| `roundAndPackFloatx80' except that the input significand does not have to be +| normalized. +*----------------------------------------------------------------------------*/ + +static floatx80 + normalizeRoundAndPackFloatx80( + int8 roundingPrecision, flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1 + STATUS_PARAM) +{ + int8 shiftCount; + + if ( zSig0 == 0 ) { + zSig0 = zSig1; + zSig1 = 0; + zExp -= 64; + } + shiftCount = countLeadingZeros64( zSig0 ); + shortShift128Left( zSig0, zSig1, shiftCount, &zSig0, &zSig1 ); + zExp -= shiftCount; + return + roundAndPackFloatx80( roundingPrecision, zSign, zExp, zSig0, zSig1 STATUS_VAR); + +} + +#endif + +#ifdef FLOAT128 + +/*---------------------------------------------------------------------------- +| Returns the least-significant 64 fraction bits of the quadruple-precision +| floating-point value `a'. +*----------------------------------------------------------------------------*/ + +INLINE bits64 extractFloat128Frac1( float128 a ) +{ + + return a.low; + +} + +/*---------------------------------------------------------------------------- +| Returns the most-significant 48 fraction bits of the quadruple-precision +| floating-point value `a'. +*----------------------------------------------------------------------------*/ + +INLINE bits64 extractFloat128Frac0( float128 a ) +{ + + return a.high & LIT64( 0x0000FFFFFFFFFFFF ); + +} + +/*---------------------------------------------------------------------------- +| Returns the exponent bits of the quadruple-precision floating-point value +| `a'. +*----------------------------------------------------------------------------*/ + +INLINE int32 extractFloat128Exp( float128 a ) +{ + + return ( a.high>>48 ) & 0x7FFF; + +} + +/*---------------------------------------------------------------------------- +| Returns the sign bit of the quadruple-precision floating-point value `a'. +*----------------------------------------------------------------------------*/ + +INLINE flag extractFloat128Sign( float128 a ) +{ + + return a.high>>63; + +} + +/*---------------------------------------------------------------------------- +| Normalizes the subnormal quadruple-precision floating-point value +| represented by the denormalized significand formed by the concatenation of +| `aSig0' and `aSig1'. The normalized exponent is stored at the location +| pointed to by `zExpPtr'. The most significant 49 bits of the normalized +| significand are stored at the location pointed to by `zSig0Ptr', and the +| least significant 64 bits of the normalized significand are stored at the +| location pointed to by `zSig1Ptr'. +*----------------------------------------------------------------------------*/ + +static void + normalizeFloat128Subnormal( + bits64 aSig0, + bits64 aSig1, + int32 *zExpPtr, + bits64 *zSig0Ptr, + bits64 *zSig1Ptr + ) +{ + int8 shiftCount; + + if ( aSig0 == 0 ) { + shiftCount = countLeadingZeros64( aSig1 ) - 15; + if ( shiftCount < 0 ) { + *zSig0Ptr = aSig1>>( - shiftCount ); + *zSig1Ptr = aSig1<<( shiftCount & 63 ); + } + else { + *zSig0Ptr = aSig1<<shiftCount; + *zSig1Ptr = 0; + } + *zExpPtr = - shiftCount - 63; + } + else { + shiftCount = countLeadingZeros64( aSig0 ) - 15; + shortShift128Left( aSig0, aSig1, shiftCount, zSig0Ptr, zSig1Ptr ); + *zExpPtr = 1 - shiftCount; + } + +} + +/*---------------------------------------------------------------------------- +| Packs the sign `zSign', the exponent `zExp', and the significand formed +| by the concatenation of `zSig0' and `zSig1' into a quadruple-precision +| floating-point value, returning the result. After being shifted into the +| proper positions, the three fields `zSign', `zExp', and `zSig0' are simply +| added together to form the most significant 32 bits of the result. This +| means that any integer portion of `zSig0' will be added into the exponent. +| Since a properly normalized significand will have an integer portion equal +| to 1, the `zExp' input should be 1 less than the desired result exponent +| whenever `zSig0' and `zSig1' concatenated form a complete, normalized +| significand. +*----------------------------------------------------------------------------*/ + +INLINE float128 + packFloat128( flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1 ) +{ + float128 z; + + z.low = zSig1; + z.high = ( ( (bits64) zSign )<<63 ) + ( ( (bits64) zExp )<<48 ) + zSig0; + return z; + +} + +/*---------------------------------------------------------------------------- +| Takes an abstract floating-point value having sign `zSign', exponent `zExp', +| and extended significand formed by the concatenation of `zSig0', `zSig1', +| and `zSig2', and returns the proper quadruple-precision floating-point value +| corresponding to the abstract input. Ordinarily, the abstract value is +| simply rounded and packed into the quadruple-precision format, with the +| inexact exception raised if the abstract input cannot be represented +| exactly. However, if the abstract value is too large, the overflow and +| inexact exceptions are raised and an infinity or maximal finite value is +| returned. If the abstract value is too small, the input value is rounded to +| a subnormal number, and the underflow and inexact exceptions are raised if +| the abstract input cannot be represented exactly as a subnormal quadruple- +| precision floating-point number. +| The input significand must be normalized or smaller. If the input +| significand is not normalized, `zExp' must be 0; in that case, the result +| returned is a subnormal number, and it must not require rounding. In the +| usual case that the input significand is normalized, `zExp' must be 1 less +| than the ``true'' floating-point exponent. The handling of underflow and +| overflow follows the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +static float128 + roundAndPackFloat128( + flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1, bits64 zSig2 STATUS_PARAM) +{ + int8 roundingMode; + flag roundNearestEven, increment, isTiny; + + roundingMode = STATUS(float_rounding_mode); + roundNearestEven = ( roundingMode == float_round_nearest_even ); + increment = ( (sbits64) zSig2 < 0 ); + if ( ! roundNearestEven ) { + if ( roundingMode == float_round_to_zero ) { + increment = 0; + } + else { + if ( zSign ) { + increment = ( roundingMode == float_round_down ) && zSig2; + } + else { + increment = ( roundingMode == float_round_up ) && zSig2; + } + } + } + if ( 0x7FFD <= (bits32) zExp ) { + if ( ( 0x7FFD < zExp ) + || ( ( zExp == 0x7FFD ) + && eq128( + LIT64( 0x0001FFFFFFFFFFFF ), + LIT64( 0xFFFFFFFFFFFFFFFF ), + zSig0, + zSig1 + ) + && increment + ) + ) { + float_raise( float_flag_overflow | float_flag_inexact STATUS_VAR); + if ( ( roundingMode == float_round_to_zero ) + || ( zSign && ( roundingMode == float_round_up ) ) + || ( ! zSign && ( roundingMode == float_round_down ) ) + ) { + return + packFloat128( + zSign, + 0x7FFE, + LIT64( 0x0000FFFFFFFFFFFF ), + LIT64( 0xFFFFFFFFFFFFFFFF ) + ); + } + return packFloat128( zSign, 0x7FFF, 0, 0 ); + } + if ( zExp < 0 ) { + if ( STATUS(flush_to_zero) ) return packFloat128( zSign, 0, 0, 0 ); + isTiny = + ( STATUS(float_detect_tininess) == float_tininess_before_rounding ) + || ( zExp < -1 ) + || ! increment + || lt128( + zSig0, + zSig1, + LIT64( 0x0001FFFFFFFFFFFF ), + LIT64( 0xFFFFFFFFFFFFFFFF ) + ); + shift128ExtraRightJamming( + zSig0, zSig1, zSig2, - zExp, &zSig0, &zSig1, &zSig2 ); + zExp = 0; + if ( isTiny && zSig2 ) float_raise( float_flag_underflow STATUS_VAR); + if ( roundNearestEven ) { + increment = ( (sbits64) zSig2 < 0 ); + } + else { + if ( zSign ) { + increment = ( roundingMode == float_round_down ) && zSig2; + } + else { + increment = ( roundingMode == float_round_up ) && zSig2; + } + } + } + } + if ( zSig2 ) STATUS(float_exception_flags) |= float_flag_inexact; + if ( increment ) { + add128( zSig0, zSig1, 0, 1, &zSig0, &zSig1 ); + zSig1 &= ~ ( ( zSig2 + zSig2 == 0 ) & roundNearestEven ); + } + else { + if ( ( zSig0 | zSig1 ) == 0 ) zExp = 0; + } + return packFloat128( zSign, zExp, zSig0, zSig1 ); + +} + +/*---------------------------------------------------------------------------- +| Takes an abstract floating-point value having sign `zSign', exponent `zExp', +| and significand formed by the concatenation of `zSig0' and `zSig1', and +| returns the proper quadruple-precision floating-point value corresponding +| to the abstract input. This routine is just like `roundAndPackFloat128' +| except that the input significand has fewer bits and does not have to be +| normalized. In all cases, `zExp' must be 1 less than the ``true'' floating- +| point exponent. +*----------------------------------------------------------------------------*/ + +static float128 + normalizeRoundAndPackFloat128( + flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1 STATUS_PARAM) +{ + int8 shiftCount; + bits64 zSig2; + + if ( zSig0 == 0 ) { + zSig0 = zSig1; + zSig1 = 0; + zExp -= 64; + } + shiftCount = countLeadingZeros64( zSig0 ) - 15; + if ( 0 <= shiftCount ) { + zSig2 = 0; + shortShift128Left( zSig0, zSig1, shiftCount, &zSig0, &zSig1 ); + } + else { + shift128ExtraRightJamming( + zSig0, zSig1, 0, - shiftCount, &zSig0, &zSig1, &zSig2 ); + } + zExp -= shiftCount; + return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 STATUS_VAR); + +} + +#endif + +/*---------------------------------------------------------------------------- +| Returns the result of converting the 32-bit two's complement integer `a' +| to the single-precision floating-point format. The conversion is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float32 int32_to_float32( int32 a STATUS_PARAM ) +{ + flag zSign; + + if ( a == 0 ) return float32_zero; + if ( a == (sbits32) 0x80000000 ) return packFloat32( 1, 0x9E, 0 ); + zSign = ( a < 0 ); + return normalizeRoundAndPackFloat32( zSign, 0x9C, zSign ? - a : a STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the 32-bit two's complement integer `a' +| to the double-precision floating-point format. The conversion is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float64 int32_to_float64( int32 a STATUS_PARAM ) +{ + flag zSign; + uint32 absA; + int8 shiftCount; + bits64 zSig; + + if ( a == 0 ) return float64_zero; + zSign = ( a < 0 ); + absA = zSign ? - a : a; + shiftCount = countLeadingZeros32( absA ) + 21; + zSig = absA; + return packFloat64( zSign, 0x432 - shiftCount, zSig<<shiftCount ); + +} + +#ifdef FLOATX80 + +/*---------------------------------------------------------------------------- +| Returns the result of converting the 32-bit two's complement integer `a' +| to the extended double-precision floating-point format. The conversion +| is performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +floatx80 int32_to_floatx80( int32 a STATUS_PARAM ) +{ + flag zSign; + uint32 absA; + int8 shiftCount; + bits64 zSig; + + if ( a == 0 ) return packFloatx80( 0, 0, 0 ); + zSign = ( a < 0 ); + absA = zSign ? - a : a; + shiftCount = countLeadingZeros32( absA ) + 32; + zSig = absA; + return packFloatx80( zSign, 0x403E - shiftCount, zSig<<shiftCount ); + +} + +#endif + +#ifdef FLOAT128 + +/*---------------------------------------------------------------------------- +| Returns the result of converting the 32-bit two's complement integer `a' to +| the quadruple-precision floating-point format. The conversion is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float128 int32_to_float128( int32 a STATUS_PARAM ) +{ + flag zSign; + uint32 absA; + int8 shiftCount; + bits64 zSig0; + + if ( a == 0 ) return packFloat128( 0, 0, 0, 0 ); + zSign = ( a < 0 ); + absA = zSign ? - a : a; + shiftCount = countLeadingZeros32( absA ) + 17; + zSig0 = absA; + return packFloat128( zSign, 0x402E - shiftCount, zSig0<<shiftCount, 0 ); + +} + +#endif + +/*---------------------------------------------------------------------------- +| Returns the result of converting the 64-bit two's complement integer `a' +| to the single-precision floating-point format. The conversion is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float32 int64_to_float32( int64 a STATUS_PARAM ) +{ + flag zSign; + uint64 absA; + int8 shiftCount; + + if ( a == 0 ) return float32_zero; + zSign = ( a < 0 ); + absA = zSign ? - a : a; + shiftCount = countLeadingZeros64( absA ) - 40; + if ( 0 <= shiftCount ) { + return packFloat32( zSign, 0x95 - shiftCount, absA<<shiftCount ); + } + else { + shiftCount += 7; + if ( shiftCount < 0 ) { + shift64RightJamming( absA, - shiftCount, &absA ); + } + else { + absA <<= shiftCount; + } + return roundAndPackFloat32( zSign, 0x9C - shiftCount, absA STATUS_VAR ); + } + +} + +float32 uint64_to_float32( uint64 a STATUS_PARAM ) +{ + int8 shiftCount; + + if ( a == 0 ) return float32_zero; + shiftCount = countLeadingZeros64( a ) - 40; + if ( 0 <= shiftCount ) { + return packFloat32( 1 > 0, 0x95 - shiftCount, a<<shiftCount ); + } + else { + shiftCount += 7; + if ( shiftCount < 0 ) { + shift64RightJamming( a, - shiftCount, &a ); + } + else { + a <<= shiftCount; + } + return roundAndPackFloat32( 1 > 0, 0x9C - shiftCount, a STATUS_VAR ); + } +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the 64-bit two's complement integer `a' +| to the double-precision floating-point format. The conversion is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float64 int64_to_float64( int64 a STATUS_PARAM ) +{ + flag zSign; + + if ( a == 0 ) return float64_zero; + if ( a == (sbits64) LIT64( 0x8000000000000000 ) ) { + return packFloat64( 1, 0x43E, 0 ); + } + zSign = ( a < 0 ); + return normalizeRoundAndPackFloat64( zSign, 0x43C, zSign ? - a : a STATUS_VAR ); + +} + +float64 uint64_to_float64( uint64 a STATUS_PARAM ) +{ + if ( a == 0 ) return float64_zero; + return normalizeRoundAndPackFloat64( 0, 0x43C, a STATUS_VAR ); + +} + +#ifdef FLOATX80 + +/*---------------------------------------------------------------------------- +| Returns the result of converting the 64-bit two's complement integer `a' +| to the extended double-precision floating-point format. The conversion +| is performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +floatx80 int64_to_floatx80( int64 a STATUS_PARAM ) +{ + flag zSign; + uint64 absA; + int8 shiftCount; + + if ( a == 0 ) return packFloatx80( 0, 0, 0 ); + zSign = ( a < 0 ); + absA = zSign ? - a : a; + shiftCount = countLeadingZeros64( absA ); + return packFloatx80( zSign, 0x403E - shiftCount, absA<<shiftCount ); + +} + +#endif + +#ifdef FLOAT128 + +/*---------------------------------------------------------------------------- +| Returns the result of converting the 64-bit two's complement integer `a' to +| the quadruple-precision floating-point format. The conversion is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float128 int64_to_float128( int64 a STATUS_PARAM ) +{ + flag zSign; + uint64 absA; + int8 shiftCount; + int32 zExp; + bits64 zSig0, zSig1; + + if ( a == 0 ) return packFloat128( 0, 0, 0, 0 ); + zSign = ( a < 0 ); + absA = zSign ? - a : a; + shiftCount = countLeadingZeros64( absA ) + 49; + zExp = 0x406E - shiftCount; + if ( 64 <= shiftCount ) { + zSig1 = 0; + zSig0 = absA; + shiftCount -= 64; + } + else { + zSig1 = absA; + zSig0 = 0; + } + shortShift128Left( zSig0, zSig1, shiftCount, &zSig0, &zSig1 ); + return packFloat128( zSign, zExp, zSig0, zSig1 ); + +} + +#endif + +/*---------------------------------------------------------------------------- +| Returns the result of converting the single-precision floating-point value +| `a' to the 32-bit two's complement integer format. The conversion is +| performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic---which means in particular that the conversion is rounded +| according to the current rounding mode. If `a' is a NaN, the largest +| positive integer is returned. Otherwise, if the conversion overflows, the +| largest integer with the same sign as `a' is returned. +*----------------------------------------------------------------------------*/ + +int32 float32_to_int32( float32 a STATUS_PARAM ) +{ + flag aSign; + int16 aExp, shiftCount; + bits32 aSig; + bits64 aSig64; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + aSign = extractFloat32Sign( a ); + if ( ( aExp == 0xFF ) && aSig ) aSign = 0; + if ( aExp ) aSig |= 0x00800000; + shiftCount = 0xAF - aExp; + aSig64 = aSig; + aSig64 <<= 32; + if ( 0 < shiftCount ) shift64RightJamming( aSig64, shiftCount, &aSig64 ); + return roundAndPackInt32( aSign, aSig64 STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the single-precision floating-point value +| `a' to the 32-bit two's complement integer format. The conversion is +| performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic, except that the conversion is always rounded toward zero. +| If `a' is a NaN, the largest positive integer is returned. Otherwise, if +| the conversion overflows, the largest integer with the same sign as `a' is +| returned. +*----------------------------------------------------------------------------*/ + +int32 float32_to_int32_round_to_zero( float32 a STATUS_PARAM ) +{ + flag aSign; + int16 aExp, shiftCount; + bits32 aSig; + int32 z; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + aSign = extractFloat32Sign( a ); + shiftCount = aExp - 0x9E; + if ( 0 <= shiftCount ) { + if ( float32_val(a) != 0xCF000000 ) { + float_raise( float_flag_invalid STATUS_VAR); + if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) return 0x7FFFFFFF; + } + return (sbits32) 0x80000000; + } + else if ( aExp <= 0x7E ) { + if ( aExp | aSig ) STATUS(float_exception_flags) |= float_flag_inexact; + return 0; + } + aSig = ( aSig | 0x00800000 )<<8; + z = aSig>>( - shiftCount ); + if ( (bits32) ( aSig<<( shiftCount & 31 ) ) ) { + STATUS(float_exception_flags) |= float_flag_inexact; + } + if ( aSign ) z = - z; + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the single-precision floating-point value +| `a' to the 64-bit two's complement integer format. The conversion is +| performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic---which means in particular that the conversion is rounded +| according to the current rounding mode. If `a' is a NaN, the largest +| positive integer is returned. Otherwise, if the conversion overflows, the +| largest integer with the same sign as `a' is returned. +*----------------------------------------------------------------------------*/ + +int64 float32_to_int64( float32 a STATUS_PARAM ) +{ + flag aSign; + int16 aExp, shiftCount; + bits32 aSig; + bits64 aSig64, aSigExtra; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + aSign = extractFloat32Sign( a ); + shiftCount = 0xBE - aExp; + if ( shiftCount < 0 ) { + float_raise( float_flag_invalid STATUS_VAR); + if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) { + return LIT64( 0x7FFFFFFFFFFFFFFF ); + } + return (sbits64) LIT64( 0x8000000000000000 ); + } + if ( aExp ) aSig |= 0x00800000; + aSig64 = aSig; + aSig64 <<= 40; + shift64ExtraRightJamming( aSig64, 0, shiftCount, &aSig64, &aSigExtra ); + return roundAndPackInt64( aSign, aSig64, aSigExtra STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the single-precision floating-point value +| `a' to the 64-bit two's complement integer format. The conversion is +| performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic, except that the conversion is always rounded toward zero. If +| `a' is a NaN, the largest positive integer is returned. Otherwise, if the +| conversion overflows, the largest integer with the same sign as `a' is +| returned. +*----------------------------------------------------------------------------*/ + +int64 float32_to_int64_round_to_zero( float32 a STATUS_PARAM ) +{ + flag aSign; + int16 aExp, shiftCount; + bits32 aSig; + bits64 aSig64; + int64 z; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + aSign = extractFloat32Sign( a ); + shiftCount = aExp - 0xBE; + if ( 0 <= shiftCount ) { + if ( float32_val(a) != 0xDF000000 ) { + float_raise( float_flag_invalid STATUS_VAR); + if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) { + return LIT64( 0x7FFFFFFFFFFFFFFF ); + } + } + return (sbits64) LIT64( 0x8000000000000000 ); + } + else if ( aExp <= 0x7E ) { + if ( aExp | aSig ) STATUS(float_exception_flags) |= float_flag_inexact; + return 0; + } + aSig64 = aSig | 0x00800000; + aSig64 <<= 40; + z = aSig64>>( - shiftCount ); + if ( (bits64) ( aSig64<<( shiftCount & 63 ) ) ) { + STATUS(float_exception_flags) |= float_flag_inexact; + } + if ( aSign ) z = - z; + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the single-precision floating-point value +| `a' to the double-precision floating-point format. The conversion is +| performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +float64 float32_to_float64( float32 a STATUS_PARAM ) +{ + flag aSign; + int16 aExp; + bits32 aSig; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + aSign = extractFloat32Sign( a ); + if ( aExp == 0xFF ) { + if ( aSig ) return commonNaNToFloat64( float32ToCommonNaN( a STATUS_VAR )); + return packFloat64( aSign, 0x7FF, 0 ); + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return packFloat64( aSign, 0, 0 ); + normalizeFloat32Subnormal( aSig, &aExp, &aSig ); + --aExp; + } + return packFloat64( aSign, aExp + 0x380, ( (bits64) aSig )<<29 ); + +} + +#ifdef FLOATX80 + +/*---------------------------------------------------------------------------- +| Returns the result of converting the single-precision floating-point value +| `a' to the extended double-precision floating-point format. The conversion +| is performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +floatx80 float32_to_floatx80( float32 a STATUS_PARAM ) +{ + flag aSign; + int16 aExp; + bits32 aSig; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + aSign = extractFloat32Sign( a ); + if ( aExp == 0xFF ) { + if ( aSig ) return commonNaNToFloatx80( float32ToCommonNaN( a STATUS_VAR ) ); + return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 ); + normalizeFloat32Subnormal( aSig, &aExp, &aSig ); + } + aSig |= 0x00800000; + return packFloatx80( aSign, aExp + 0x3F80, ( (bits64) aSig )<<40 ); + +} + +#endif + +#ifdef FLOAT128 + +/*---------------------------------------------------------------------------- +| Returns the result of converting the single-precision floating-point value +| `a' to the double-precision floating-point format. The conversion is +| performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +float128 float32_to_float128( float32 a STATUS_PARAM ) +{ + flag aSign; + int16 aExp; + bits32 aSig; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + aSign = extractFloat32Sign( a ); + if ( aExp == 0xFF ) { + if ( aSig ) return commonNaNToFloat128( float32ToCommonNaN( a STATUS_VAR ) ); + return packFloat128( aSign, 0x7FFF, 0, 0 ); + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return packFloat128( aSign, 0, 0, 0 ); + normalizeFloat32Subnormal( aSig, &aExp, &aSig ); + --aExp; + } + return packFloat128( aSign, aExp + 0x3F80, ( (bits64) aSig )<<25, 0 ); + +} + +#endif + +/*---------------------------------------------------------------------------- +| Rounds the single-precision floating-point value `a' to an integer, and +| returns the result as a single-precision floating-point value. The +| operation is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float32 float32_round_to_int( float32 a STATUS_PARAM) +{ + flag aSign; + int16 aExp; + bits32 lastBitMask, roundBitsMask; + int8 roundingMode; + bits32 z; + + aExp = extractFloat32Exp( a ); + if ( 0x96 <= aExp ) { + if ( ( aExp == 0xFF ) && extractFloat32Frac( a ) ) { + return propagateFloat32NaN( a, a STATUS_VAR ); + } + return a; + } + if ( aExp <= 0x7E ) { + if ( (bits32) ( float32_val(a)<<1 ) == 0 ) return a; + STATUS(float_exception_flags) |= float_flag_inexact; + aSign = extractFloat32Sign( a ); + switch ( STATUS(float_rounding_mode) ) { + case float_round_nearest_even: + if ( ( aExp == 0x7E ) && extractFloat32Frac( a ) ) { + return packFloat32( aSign, 0x7F, 0 ); + } + break; + case float_round_down: + return make_float32(aSign ? 0xBF800000 : 0); + case float_round_up: + return make_float32(aSign ? 0x80000000 : 0x3F800000); + } + return packFloat32( aSign, 0, 0 ); + } + lastBitMask = 1; + lastBitMask <<= 0x96 - aExp; + roundBitsMask = lastBitMask - 1; + z = float32_val(a); + roundingMode = STATUS(float_rounding_mode); + if ( roundingMode == float_round_nearest_even ) { + z += lastBitMask>>1; + if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask; + } + else if ( roundingMode != float_round_to_zero ) { + if ( extractFloat32Sign( make_float32(z) ) ^ ( roundingMode == float_round_up ) ) { + z += roundBitsMask; + } + } + z &= ~ roundBitsMask; + if ( z != float32_val(a) ) STATUS(float_exception_flags) |= float_flag_inexact; + return make_float32(z); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of adding the absolute values of the single-precision +| floating-point values `a' and `b'. If `zSign' is 1, the sum is negated +| before being returned. `zSign' is ignored if the result is a NaN. +| The addition is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +static float32 addFloat32Sigs( float32 a, float32 b, flag zSign STATUS_PARAM) +{ + int16 aExp, bExp, zExp; + bits32 aSig, bSig, zSig; + int16 expDiff; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + bSig = extractFloat32Frac( b ); + bExp = extractFloat32Exp( b ); + expDiff = aExp - bExp; + aSig <<= 6; + bSig <<= 6; + if ( 0 < expDiff ) { + if ( aExp == 0xFF ) { + if ( aSig ) return propagateFloat32NaN( a, b STATUS_VAR ); + return a; + } + if ( bExp == 0 ) { + --expDiff; + } + else { + bSig |= 0x20000000; + } + shift32RightJamming( bSig, expDiff, &bSig ); + zExp = aExp; + } + else if ( expDiff < 0 ) { + if ( bExp == 0xFF ) { + if ( bSig ) return propagateFloat32NaN( a, b STATUS_VAR ); + return packFloat32( zSign, 0xFF, 0 ); + } + if ( aExp == 0 ) { + ++expDiff; + } + else { + aSig |= 0x20000000; + } + shift32RightJamming( aSig, - expDiff, &aSig ); + zExp = bExp; + } + else { + if ( aExp == 0xFF ) { + if ( aSig | bSig ) return propagateFloat32NaN( a, b STATUS_VAR ); + return a; + } + if ( aExp == 0 ) { + if ( STATUS(flush_to_zero) ) return packFloat32( zSign, 0, 0 ); + return packFloat32( zSign, 0, ( aSig + bSig )>>6 ); + } + zSig = 0x40000000 + aSig + bSig; + zExp = aExp; + goto roundAndPack; + } + aSig |= 0x20000000; + zSig = ( aSig + bSig )<<1; + --zExp; + if ( (sbits32) zSig < 0 ) { + zSig = aSig + bSig; + ++zExp; + } + roundAndPack: + return roundAndPackFloat32( zSign, zExp, zSig STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of subtracting the absolute values of the single- +| precision floating-point values `a' and `b'. If `zSign' is 1, the +| difference is negated before being returned. `zSign' is ignored if the +| result is a NaN. The subtraction is performed according to the IEC/IEEE +| Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +static float32 subFloat32Sigs( float32 a, float32 b, flag zSign STATUS_PARAM) +{ + int16 aExp, bExp, zExp; + bits32 aSig, bSig, zSig; + int16 expDiff; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + bSig = extractFloat32Frac( b ); + bExp = extractFloat32Exp( b ); + expDiff = aExp - bExp; + aSig <<= 7; + bSig <<= 7; + if ( 0 < expDiff ) goto aExpBigger; + if ( expDiff < 0 ) goto bExpBigger; + if ( aExp == 0xFF ) { + if ( aSig | bSig ) return propagateFloat32NaN( a, b STATUS_VAR ); + float_raise( float_flag_invalid STATUS_VAR); + return float32_default_nan; + } + if ( aExp == 0 ) { + aExp = 1; + bExp = 1; + } + if ( bSig < aSig ) goto aBigger; + if ( aSig < bSig ) goto bBigger; + return packFloat32( STATUS(float_rounding_mode) == float_round_down, 0, 0 ); + bExpBigger: + if ( bExp == 0xFF ) { + if ( bSig ) return propagateFloat32NaN( a, b STATUS_VAR ); + return packFloat32( zSign ^ 1, 0xFF, 0 ); + } + if ( aExp == 0 ) { + ++expDiff; + } + else { + aSig |= 0x40000000; + } + shift32RightJamming( aSig, - expDiff, &aSig ); + bSig |= 0x40000000; + bBigger: + zSig = bSig - aSig; + zExp = bExp; + zSign ^= 1; + goto normalizeRoundAndPack; + aExpBigger: + if ( aExp == 0xFF ) { + if ( aSig ) return propagateFloat32NaN( a, b STATUS_VAR ); + return a; + } + if ( bExp == 0 ) { + --expDiff; + } + else { + bSig |= 0x40000000; + } + shift32RightJamming( bSig, expDiff, &bSig ); + aSig |= 0x40000000; + aBigger: + zSig = aSig - bSig; + zExp = aExp; + normalizeRoundAndPack: + --zExp; + return normalizeRoundAndPackFloat32( zSign, zExp, zSig STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of adding the single-precision floating-point values `a' +| and `b'. The operation is performed according to the IEC/IEEE Standard for +| Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float32 float32_add( float32 a, float32 b STATUS_PARAM ) +{ + flag aSign, bSign; + + aSign = extractFloat32Sign( a ); + bSign = extractFloat32Sign( b ); + if ( aSign == bSign ) { + return addFloat32Sigs( a, b, aSign STATUS_VAR); + } + else { + return subFloat32Sigs( a, b, aSign STATUS_VAR ); + } + +} + +/*---------------------------------------------------------------------------- +| Returns the result of subtracting the single-precision floating-point values +| `a' and `b'. The operation is performed according to the IEC/IEEE Standard +| for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float32 float32_sub( float32 a, float32 b STATUS_PARAM ) +{ + flag aSign, bSign; + + aSign = extractFloat32Sign( a ); + bSign = extractFloat32Sign( b ); + if ( aSign == bSign ) { + return subFloat32Sigs( a, b, aSign STATUS_VAR ); + } + else { + return addFloat32Sigs( a, b, aSign STATUS_VAR ); + } + +} + +/*---------------------------------------------------------------------------- +| Returns the result of multiplying the single-precision floating-point values +| `a' and `b'. The operation is performed according to the IEC/IEEE Standard +| for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float32 float32_mul( float32 a, float32 b STATUS_PARAM ) +{ + flag aSign, bSign, zSign; + int16 aExp, bExp, zExp; + bits32 aSig, bSig; + bits64 zSig64; + bits32 zSig; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + aSign = extractFloat32Sign( a ); + bSig = extractFloat32Frac( b ); + bExp = extractFloat32Exp( b ); + bSign = extractFloat32Sign( b ); + zSign = aSign ^ bSign; + if ( aExp == 0xFF ) { + if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) { + return propagateFloat32NaN( a, b STATUS_VAR ); + } + if ( ( bExp | bSig ) == 0 ) { + float_raise( float_flag_invalid STATUS_VAR); + return float32_default_nan; + } + return packFloat32( zSign, 0xFF, 0 ); + } + if ( bExp == 0xFF ) { + if ( bSig ) return propagateFloat32NaN( a, b STATUS_VAR ); + if ( ( aExp | aSig ) == 0 ) { + float_raise( float_flag_invalid STATUS_VAR); + return float32_default_nan; + } + return packFloat32( zSign, 0xFF, 0 ); + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return packFloat32( zSign, 0, 0 ); + normalizeFloat32Subnormal( aSig, &aExp, &aSig ); + } + if ( bExp == 0 ) { + if ( bSig == 0 ) return packFloat32( zSign, 0, 0 ); + normalizeFloat32Subnormal( bSig, &bExp, &bSig ); + } + zExp = aExp + bExp - 0x7F; + aSig = ( aSig | 0x00800000 )<<7; + bSig = ( bSig | 0x00800000 )<<8; + shift64RightJamming( ( (bits64) aSig ) * bSig, 32, &zSig64 ); + zSig = zSig64; + if ( 0 <= (sbits32) ( zSig<<1 ) ) { + zSig <<= 1; + --zExp; + } + return roundAndPackFloat32( zSign, zExp, zSig STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of dividing the single-precision floating-point value `a' +| by the corresponding value `b'. The operation is performed according to the +| IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float32 float32_div( float32 a, float32 b STATUS_PARAM ) +{ + flag aSign, bSign, zSign; + int16 aExp, bExp, zExp; + bits32 aSig, bSig, zSig; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + aSign = extractFloat32Sign( a ); + bSig = extractFloat32Frac( b ); + bExp = extractFloat32Exp( b ); + bSign = extractFloat32Sign( b ); + zSign = aSign ^ bSign; + if ( aExp == 0xFF ) { + if ( aSig ) return propagateFloat32NaN( a, b STATUS_VAR ); + if ( bExp == 0xFF ) { + if ( bSig ) return propagateFloat32NaN( a, b STATUS_VAR ); + float_raise( float_flag_invalid STATUS_VAR); + return float32_default_nan; + } + return packFloat32( zSign, 0xFF, 0 ); + } + if ( bExp == 0xFF ) { + if ( bSig ) return propagateFloat32NaN( a, b STATUS_VAR ); + return packFloat32( zSign, 0, 0 ); + } + if ( bExp == 0 ) { + if ( bSig == 0 ) { + if ( ( aExp | aSig ) == 0 ) { + float_raise( float_flag_invalid STATUS_VAR); + return float32_default_nan; + } + float_raise( float_flag_divbyzero STATUS_VAR); + return packFloat32( zSign, 0xFF, 0 ); + } + normalizeFloat32Subnormal( bSig, &bExp, &bSig ); + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return packFloat32( zSign, 0, 0 ); + normalizeFloat32Subnormal( aSig, &aExp, &aSig ); + } + zExp = aExp - bExp + 0x7D; + aSig = ( aSig | 0x00800000 )<<7; + bSig = ( bSig | 0x00800000 )<<8; + if ( bSig <= ( aSig + aSig ) ) { + aSig >>= 1; + ++zExp; + } + zSig = ( ( (bits64) aSig )<<32 ) / bSig; + if ( ( zSig & 0x3F ) == 0 ) { + zSig |= ( (bits64) bSig * zSig != ( (bits64) aSig )<<32 ); + } + return roundAndPackFloat32( zSign, zExp, zSig STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the remainder of the single-precision floating-point value `a' +| with respect to the corresponding value `b'. The operation is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float32 float32_rem( float32 a, float32 b STATUS_PARAM ) +{ + flag aSign, zSign; + int16 aExp, bExp, expDiff; + bits32 aSig, bSig; + bits32 q; + bits64 aSig64, bSig64, q64; + bits32 alternateASig; + sbits32 sigMean; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + aSign = extractFloat32Sign( a ); + bSig = extractFloat32Frac( b ); + bExp = extractFloat32Exp( b ); + if ( aExp == 0xFF ) { + if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) { + return propagateFloat32NaN( a, b STATUS_VAR ); + } + float_raise( float_flag_invalid STATUS_VAR); + return float32_default_nan; + } + if ( bExp == 0xFF ) { + if ( bSig ) return propagateFloat32NaN( a, b STATUS_VAR ); + return a; + } + if ( bExp == 0 ) { + if ( bSig == 0 ) { + float_raise( float_flag_invalid STATUS_VAR); + return float32_default_nan; + } + normalizeFloat32Subnormal( bSig, &bExp, &bSig ); + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return a; + normalizeFloat32Subnormal( aSig, &aExp, &aSig ); + } + expDiff = aExp - bExp; + aSig |= 0x00800000; + bSig |= 0x00800000; + if ( expDiff < 32 ) { + aSig <<= 8; + bSig <<= 8; + if ( expDiff < 0 ) { + if ( expDiff < -1 ) return a; + aSig >>= 1; + } + q = ( bSig <= aSig ); + if ( q ) aSig -= bSig; + if ( 0 < expDiff ) { + q = ( ( (bits64) aSig )<<32 ) / bSig; + q >>= 32 - expDiff; + bSig >>= 2; + aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q; + } + else { + aSig >>= 2; + bSig >>= 2; + } + } + else { + if ( bSig <= aSig ) aSig -= bSig; + aSig64 = ( (bits64) aSig )<<40; + bSig64 = ( (bits64) bSig )<<40; + expDiff -= 64; + while ( 0 < expDiff ) { + q64 = estimateDiv128To64( aSig64, 0, bSig64 ); + q64 = ( 2 < q64 ) ? q64 - 2 : 0; + aSig64 = - ( ( bSig * q64 )<<38 ); + expDiff -= 62; + } + expDiff += 64; + q64 = estimateDiv128To64( aSig64, 0, bSig64 ); + q64 = ( 2 < q64 ) ? q64 - 2 : 0; + q = q64>>( 64 - expDiff ); + bSig <<= 6; + aSig = ( ( aSig64>>33 )<<( expDiff - 1 ) ) - bSig * q; + } + do { + alternateASig = aSig; + ++q; + aSig -= bSig; + } while ( 0 <= (sbits32) aSig ); + sigMean = aSig + alternateASig; + if ( ( sigMean < 0 ) || ( ( sigMean == 0 ) && ( q & 1 ) ) ) { + aSig = alternateASig; + } + zSign = ( (sbits32) aSig < 0 ); + if ( zSign ) aSig = - aSig; + return normalizeRoundAndPackFloat32( aSign ^ zSign, bExp, aSig STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the square root of the single-precision floating-point value `a'. +| The operation is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float32 float32_sqrt( float32 a STATUS_PARAM ) +{ + flag aSign; + int16 aExp, zExp; + bits32 aSig, zSig; + bits64 rem, term; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + aSign = extractFloat32Sign( a ); + if ( aExp == 0xFF ) { + if ( aSig ) return propagateFloat32NaN( a, float32_zero STATUS_VAR ); + if ( ! aSign ) return a; + float_raise( float_flag_invalid STATUS_VAR); + return float32_default_nan; + } + if ( aSign ) { + if ( ( aExp | aSig ) == 0 ) return a; + float_raise( float_flag_invalid STATUS_VAR); + return float32_default_nan; + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return float32_zero; + normalizeFloat32Subnormal( aSig, &aExp, &aSig ); + } + zExp = ( ( aExp - 0x7F )>>1 ) + 0x7E; + aSig = ( aSig | 0x00800000 )<<8; + zSig = estimateSqrt32( aExp, aSig ) + 2; + if ( ( zSig & 0x7F ) <= 5 ) { + if ( zSig < 2 ) { + zSig = 0x7FFFFFFF; + goto roundAndPack; + } + aSig >>= aExp & 1; + term = ( (bits64) zSig ) * zSig; + rem = ( ( (bits64) aSig )<<32 ) - term; + while ( (sbits64) rem < 0 ) { + --zSig; + rem += ( ( (bits64) zSig )<<1 ) | 1; + } + zSig |= ( rem != 0 ); + } + shift32RightJamming( zSig, 1, &zSig ); + roundAndPack: + return roundAndPackFloat32( 0, zExp, zSig STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the binary exponential of the single-precision floating-point value +| `a'. The operation is performed according to the IEC/IEEE Standard for +| Binary Floating-Point Arithmetic. +| +| Uses the following identities: +| +| 1. ------------------------------------------------------------------------- +| x x*ln(2) +| 2 = e +| +| 2. ------------------------------------------------------------------------- +| 2 3 4 5 n +| x x x x x x x +| e = 1 + --- + --- + --- + --- + --- + ... + --- + ... +| 1! 2! 3! 4! 5! n! +*----------------------------------------------------------------------------*/ + +static const float64 float32_exp2_coefficients[15] = +{ + make_float64( 0x3ff0000000000000ll ), /* 1 */ + make_float64( 0x3fe0000000000000ll ), /* 2 */ + make_float64( 0x3fc5555555555555ll ), /* 3 */ + make_float64( 0x3fa5555555555555ll ), /* 4 */ + make_float64( 0x3f81111111111111ll ), /* 5 */ + make_float64( 0x3f56c16c16c16c17ll ), /* 6 */ + make_float64( 0x3f2a01a01a01a01all ), /* 7 */ + make_float64( 0x3efa01a01a01a01all ), /* 8 */ + make_float64( 0x3ec71de3a556c734ll ), /* 9 */ + make_float64( 0x3e927e4fb7789f5cll ), /* 10 */ + make_float64( 0x3e5ae64567f544e4ll ), /* 11 */ + make_float64( 0x3e21eed8eff8d898ll ), /* 12 */ + make_float64( 0x3de6124613a86d09ll ), /* 13 */ + make_float64( 0x3da93974a8c07c9dll ), /* 14 */ + make_float64( 0x3d6ae7f3e733b81fll ), /* 15 */ +}; + +float32 float32_exp2( float32 a STATUS_PARAM ) +{ + flag aSign; + int16 aExp; + bits32 aSig; + float64 r, x, xn; + int i; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + aSign = extractFloat32Sign( a ); + + if ( aExp == 0xFF) { + if ( aSig ) return propagateFloat32NaN( a, float32_zero STATUS_VAR ); + return (aSign) ? float32_zero : a; + } + if (aExp == 0) { + if (aSig == 0) return float32_one; + } + + float_raise( float_flag_inexact STATUS_VAR); + + /* ******************************* */ + /* using float64 for approximation */ + /* ******************************* */ + x = float32_to_float64(a STATUS_VAR); + x = float64_mul(x, float64_ln2 STATUS_VAR); + + xn = x; + r = float64_one; + for (i = 0 ; i < 15 ; i++) { + float64 f; + + f = float64_mul(xn, float32_exp2_coefficients[i] STATUS_VAR); + r = float64_add(r, f STATUS_VAR); + + xn = float64_mul(xn, x STATUS_VAR); + } + + return float64_to_float32(r, status); +} + +/*---------------------------------------------------------------------------- +| Returns the binary log of the single-precision floating-point value `a'. +| The operation is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ +float32 float32_log2( float32 a STATUS_PARAM ) +{ + flag aSign, zSign; + int16 aExp; + bits32 aSig, zSig, i; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + aSign = extractFloat32Sign( a ); + + if ( aExp == 0 ) { + if ( aSig == 0 ) return packFloat32( 1, 0xFF, 0 ); + normalizeFloat32Subnormal( aSig, &aExp, &aSig ); + } + if ( aSign ) { + float_raise( float_flag_invalid STATUS_VAR); + return float32_default_nan; + } + if ( aExp == 0xFF ) { + if ( aSig ) return propagateFloat32NaN( a, float32_zero STATUS_VAR ); + return a; + } + + aExp -= 0x7F; + aSig |= 0x00800000; + zSign = aExp < 0; + zSig = aExp << 23; + + for (i = 1 << 22; i > 0; i >>= 1) { + aSig = ( (bits64)aSig * aSig ) >> 23; + if ( aSig & 0x01000000 ) { + aSig >>= 1; + zSig |= i; + } + } + + if ( zSign ) + zSig = -zSig; + + return normalizeRoundAndPackFloat32( zSign, 0x85, zSig STATUS_VAR ); +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the single-precision floating-point value `a' is equal to +| the corresponding value `b', and 0 otherwise. The comparison is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +int float32_eq( float32 a, float32 b STATUS_PARAM ) +{ + + if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) + || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) + ) { + if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) { + float_raise( float_flag_invalid STATUS_VAR); + } + return 0; + } + return ( float32_val(a) == float32_val(b) ) || + ( (bits32) ( ( float32_val(a) | float32_val(b) )<<1 ) == 0 ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the single-precision floating-point value `a' is less than +| or equal to the corresponding value `b', and 0 otherwise. The comparison +| is performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +int float32_le( float32 a, float32 b STATUS_PARAM ) +{ + flag aSign, bSign; + bits32 av, bv; + + if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) + || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) + ) { + float_raise( float_flag_invalid STATUS_VAR); + return 0; + } + aSign = extractFloat32Sign( a ); + bSign = extractFloat32Sign( b ); + av = float32_val(a); + bv = float32_val(b); + if ( aSign != bSign ) return aSign || ( (bits32) ( ( av | bv )<<1 ) == 0 ); + return ( av == bv ) || ( aSign ^ ( av < bv ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the single-precision floating-point value `a' is less than +| the corresponding value `b', and 0 otherwise. The comparison is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +int float32_lt( float32 a, float32 b STATUS_PARAM ) +{ + flag aSign, bSign; + bits32 av, bv; + + if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) + || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) + ) { + float_raise( float_flag_invalid STATUS_VAR); + return 0; + } + aSign = extractFloat32Sign( a ); + bSign = extractFloat32Sign( b ); + av = float32_val(a); + bv = float32_val(b); + if ( aSign != bSign ) return aSign && ( (bits32) ( ( av | bv )<<1 ) != 0 ); + return ( av != bv ) && ( aSign ^ ( av < bv ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the single-precision floating-point value `a' is equal to +| the corresponding value `b', and 0 otherwise. The invalid exception is +| raised if either operand is a NaN. Otherwise, the comparison is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +int float32_eq_signaling( float32 a, float32 b STATUS_PARAM ) +{ + bits32 av, bv; + + if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) + || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) + ) { + float_raise( float_flag_invalid STATUS_VAR); + return 0; + } + av = float32_val(a); + bv = float32_val(b); + return ( av == bv ) || ( (bits32) ( ( av | bv )<<1 ) == 0 ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the single-precision floating-point value `a' is less than or +| equal to the corresponding value `b', and 0 otherwise. Quiet NaNs do not +| cause an exception. Otherwise, the comparison is performed according to the +| IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +int float32_le_quiet( float32 a, float32 b STATUS_PARAM ) +{ + flag aSign, bSign; + bits32 av, bv; + + if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) + || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) + ) { + if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) { + float_raise( float_flag_invalid STATUS_VAR); + } + return 0; + } + aSign = extractFloat32Sign( a ); + bSign = extractFloat32Sign( b ); + av = float32_val(a); + bv = float32_val(b); + if ( aSign != bSign ) return aSign || ( (bits32) ( ( av | bv )<<1 ) == 0 ); + return ( av == bv ) || ( aSign ^ ( av < bv ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the single-precision floating-point value `a' is less than +| the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause an +| exception. Otherwise, the comparison is performed according to the IEC/IEEE +| Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +int float32_lt_quiet( float32 a, float32 b STATUS_PARAM ) +{ + flag aSign, bSign; + bits32 av, bv; + + if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) + || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) + ) { + if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) { + float_raise( float_flag_invalid STATUS_VAR); + } + return 0; + } + aSign = extractFloat32Sign( a ); + bSign = extractFloat32Sign( b ); + av = float32_val(a); + bv = float32_val(b); + if ( aSign != bSign ) return aSign && ( (bits32) ( ( av | bv )<<1 ) != 0 ); + return ( av != bv ) && ( aSign ^ ( av < bv ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the double-precision floating-point value +| `a' to the 32-bit two's complement integer format. The conversion is +| performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic---which means in particular that the conversion is rounded +| according to the current rounding mode. If `a' is a NaN, the largest +| positive integer is returned. Otherwise, if the conversion overflows, the +| largest integer with the same sign as `a' is returned. +*----------------------------------------------------------------------------*/ + +int32 float64_to_int32( float64 a STATUS_PARAM ) +{ + flag aSign; + int16 aExp, shiftCount; + bits64 aSig; + + aSig = extractFloat64Frac( a ); + aExp = extractFloat64Exp( a ); + aSign = extractFloat64Sign( a ); + if ( ( aExp == 0x7FF ) && aSig ) aSign = 0; + if ( aExp ) aSig |= LIT64( 0x0010000000000000 ); + shiftCount = 0x42C - aExp; + if ( 0 < shiftCount ) shift64RightJamming( aSig, shiftCount, &aSig ); + return roundAndPackInt32( aSign, aSig STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the double-precision floating-point value +| `a' to the 32-bit two's complement integer format. The conversion is +| performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic, except that the conversion is always rounded toward zero. +| If `a' is a NaN, the largest positive integer is returned. Otherwise, if +| the conversion overflows, the largest integer with the same sign as `a' is +| returned. +*----------------------------------------------------------------------------*/ + +int32 float64_to_int32_round_to_zero( float64 a STATUS_PARAM ) +{ + flag aSign; + int16 aExp, shiftCount; + bits64 aSig, savedASig; + int32 z; + + aSig = extractFloat64Frac( a ); + aExp = extractFloat64Exp( a ); + aSign = extractFloat64Sign( a ); + if ( 0x41E < aExp ) { + if ( ( aExp == 0x7FF ) && aSig ) aSign = 0; + goto invalid; + } + else if ( aExp < 0x3FF ) { + if ( aExp || aSig ) STATUS(float_exception_flags) |= float_flag_inexact; + return 0; + } + aSig |= LIT64( 0x0010000000000000 ); + shiftCount = 0x433 - aExp; + savedASig = aSig; + aSig >>= shiftCount; + z = aSig; + if ( aSign ) z = - z; + if ( ( z < 0 ) ^ aSign ) { + invalid: + float_raise( float_flag_invalid STATUS_VAR); + return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF; + } + if ( ( aSig<<shiftCount ) != savedASig ) { + STATUS(float_exception_flags) |= float_flag_inexact; + } + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the double-precision floating-point value +| `a' to the 64-bit two's complement integer format. The conversion is +| performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic---which means in particular that the conversion is rounded +| according to the current rounding mode. If `a' is a NaN, the largest +| positive integer is returned. Otherwise, if the conversion overflows, the +| largest integer with the same sign as `a' is returned. +*----------------------------------------------------------------------------*/ + +int64 float64_to_int64( float64 a STATUS_PARAM ) +{ + flag aSign; + int16 aExp, shiftCount; + bits64 aSig, aSigExtra; + + aSig = extractFloat64Frac( a ); + aExp = extractFloat64Exp( a ); + aSign = extractFloat64Sign( a ); + if ( aExp ) aSig |= LIT64( 0x0010000000000000 ); + shiftCount = 0x433 - aExp; + if ( shiftCount <= 0 ) { + if ( 0x43E < aExp ) { + float_raise( float_flag_invalid STATUS_VAR); + if ( ! aSign + || ( ( aExp == 0x7FF ) + && ( aSig != LIT64( 0x0010000000000000 ) ) ) + ) { + return LIT64( 0x7FFFFFFFFFFFFFFF ); + } + return (sbits64) LIT64( 0x8000000000000000 ); + } + aSigExtra = 0; + aSig <<= - shiftCount; + } + else { + shift64ExtraRightJamming( aSig, 0, shiftCount, &aSig, &aSigExtra ); + } + return roundAndPackInt64( aSign, aSig, aSigExtra STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the double-precision floating-point value +| `a' to the 64-bit two's complement integer format. The conversion is +| performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic, except that the conversion is always rounded toward zero. +| If `a' is a NaN, the largest positive integer is returned. Otherwise, if +| the conversion overflows, the largest integer with the same sign as `a' is +| returned. +*----------------------------------------------------------------------------*/ + +int64 float64_to_int64_round_to_zero( float64 a STATUS_PARAM ) +{ + flag aSign; + int16 aExp, shiftCount; + bits64 aSig; + int64 z; + + aSig = extractFloat64Frac( a ); + aExp = extractFloat64Exp( a ); + aSign = extractFloat64Sign( a ); + if ( aExp ) aSig |= LIT64( 0x0010000000000000 ); + shiftCount = aExp - 0x433; + if ( 0 <= shiftCount ) { + if ( 0x43E <= aExp ) { + if ( float64_val(a) != LIT64( 0xC3E0000000000000 ) ) { + float_raise( float_flag_invalid STATUS_VAR); + if ( ! aSign + || ( ( aExp == 0x7FF ) + && ( aSig != LIT64( 0x0010000000000000 ) ) ) + ) { + return LIT64( 0x7FFFFFFFFFFFFFFF ); + } + } + return (sbits64) LIT64( 0x8000000000000000 ); + } + z = aSig<<shiftCount; + } + else { + if ( aExp < 0x3FE ) { + if ( aExp | aSig ) STATUS(float_exception_flags) |= float_flag_inexact; + return 0; + } + z = aSig>>( - shiftCount ); + if ( (bits64) ( aSig<<( shiftCount & 63 ) ) ) { + STATUS(float_exception_flags) |= float_flag_inexact; + } + } + if ( aSign ) z = - z; + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the double-precision floating-point value +| `a' to the single-precision floating-point format. The conversion is +| performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +float32 float64_to_float32( float64 a STATUS_PARAM ) +{ + flag aSign; + int16 aExp; + bits64 aSig; + bits32 zSig; + + aSig = extractFloat64Frac( a ); + aExp = extractFloat64Exp( a ); + aSign = extractFloat64Sign( a ); + if ( aExp == 0x7FF ) { + if ( aSig ) return commonNaNToFloat32( float64ToCommonNaN( a STATUS_VAR ) ); + return packFloat32( aSign, 0xFF, 0 ); + } + shift64RightJamming( aSig, 22, &aSig ); + zSig = aSig; + if ( aExp || zSig ) { + zSig |= 0x40000000; + aExp -= 0x381; + } + return roundAndPackFloat32( aSign, aExp, zSig STATUS_VAR ); + +} + + +/*---------------------------------------------------------------------------- +| Packs the sign `zSign', exponent `zExp', and significand `zSig' into a +| half-precision floating-point value, returning the result. After being +| shifted into the proper positions, the three fields are simply added +| together to form the result. This means that any integer portion of `zSig' +| will be added into the exponent. Since a properly normalized significand +| will have an integer portion equal to 1, the `zExp' input should be 1 less +| than the desired result exponent whenever `zSig' is a complete, normalized +| significand. +*----------------------------------------------------------------------------*/ +static bits16 packFloat16(flag zSign, int16 zExp, bits16 zSig) +{ + return (((bits32)zSign) << 15) + (((bits32)zExp) << 10) + zSig; +} + +/* Half precision floats come in two formats: standard IEEE and "ARM" format. + The latter gains extra exponent range by omitting the NaN/Inf encodings. */ + +float32 float16_to_float32( bits16 a, flag ieee STATUS_PARAM ) +{ + flag aSign; + int16 aExp; + bits32 aSig; + + aSign = a >> 15; + aExp = (a >> 10) & 0x1f; + aSig = a & 0x3ff; + + if (aExp == 0x1f && ieee) { + if (aSig) { + /* Make sure correct exceptions are raised. */ + float32ToCommonNaN(a STATUS_VAR); + aSig |= 0x200; + } + return packFloat32(aSign, 0xff, aSig << 13); + } + if (aExp == 0) { + int8 shiftCount; + + if (aSig == 0) { + return packFloat32(aSign, 0, 0); + } + + shiftCount = countLeadingZeros32( aSig ) - 21; + aSig = aSig << shiftCount; + aExp = -shiftCount; + } + return packFloat32( aSign, aExp + 0x70, aSig << 13); +} + +bits16 float32_to_float16( float32 a, flag ieee STATUS_PARAM) +{ + flag aSign; + int16 aExp; + bits32 aSig; + bits32 mask; + bits32 increment; + int8 roundingMode; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + aSign = extractFloat32Sign( a ); + if ( aExp == 0xFF ) { + if (aSig) { + /* Make sure correct exceptions are raised. */ + float32ToCommonNaN(a STATUS_VAR); + aSig |= 0x00400000; + } + return packFloat16(aSign, 0x1f, aSig >> 13); + } + if (aExp == 0 && aSign == 0) { + return packFloat16(aSign, 0, 0); + } + /* Decimal point between bits 22 and 23. */ + aSig |= 0x00800000; + aExp -= 0x7f; + if (aExp < -14) { + mask = 0x007fffff; + if (aExp < -24) { + aExp = -25; + } else { + mask >>= 24 + aExp; + } + } else { + mask = 0x00001fff; + } + if (aSig & mask) { + float_raise( float_flag_underflow STATUS_VAR ); + roundingMode = STATUS(float_rounding_mode); + switch (roundingMode) { + case float_round_nearest_even: + increment = (mask + 1) >> 1; + if ((aSig & mask) == increment) { + increment = aSig & (increment << 1); + } + break; + case float_round_up: + increment = aSign ? 0 : mask; + break; + case float_round_down: + increment = aSign ? mask : 0; + break; + default: /* round_to_zero */ + increment = 0; + break; + } + aSig += increment; + if (aSig >= 0x01000000) { + aSig >>= 1; + aExp++; + } + } else if (aExp < -14 + && STATUS(float_detect_tininess) == float_tininess_before_rounding) { + float_raise( float_flag_underflow STATUS_VAR); + } + + if (ieee) { + if (aExp > 15) { + float_raise( float_flag_overflow | float_flag_inexact STATUS_VAR); + return packFloat16(aSign, 0x1f, 0); + } + } else { + if (aExp > 16) { + float_raise( float_flag_overflow | float_flag_inexact STATUS_VAR); + return packFloat16(aSign, 0x1f, 0x3ff); + } + } + if (aExp < -24) { + return packFloat16(aSign, 0, 0); + } + if (aExp < -14) { + aSig >>= -14 - aExp; + aExp = -14; + } + return packFloat16(aSign, aExp + 14, aSig >> 13); +} + +#ifdef FLOATX80 + +/*---------------------------------------------------------------------------- +| Returns the result of converting the double-precision floating-point value +| `a' to the extended double-precision floating-point format. The conversion +| is performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +floatx80 float64_to_floatx80( float64 a STATUS_PARAM ) +{ + flag aSign; + int16 aExp; + bits64 aSig; + + aSig = extractFloat64Frac( a ); + aExp = extractFloat64Exp( a ); + aSign = extractFloat64Sign( a ); + if ( aExp == 0x7FF ) { + if ( aSig ) return commonNaNToFloatx80( float64ToCommonNaN( a STATUS_VAR ) ); + return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 ); + normalizeFloat64Subnormal( aSig, &aExp, &aSig ); + } + return + packFloatx80( + aSign, aExp + 0x3C00, ( aSig | LIT64( 0x0010000000000000 ) )<<11 ); + +} + +#endif + +#ifdef FLOAT128 + +/*---------------------------------------------------------------------------- +| Returns the result of converting the double-precision floating-point value +| `a' to the quadruple-precision floating-point format. The conversion is +| performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +float128 float64_to_float128( float64 a STATUS_PARAM ) +{ + flag aSign; + int16 aExp; + bits64 aSig, zSig0, zSig1; + + aSig = extractFloat64Frac( a ); + aExp = extractFloat64Exp( a ); + aSign = extractFloat64Sign( a ); + if ( aExp == 0x7FF ) { + if ( aSig ) return commonNaNToFloat128( float64ToCommonNaN( a STATUS_VAR ) ); + return packFloat128( aSign, 0x7FFF, 0, 0 ); + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return packFloat128( aSign, 0, 0, 0 ); + normalizeFloat64Subnormal( aSig, &aExp, &aSig ); + --aExp; + } + shift128Right( aSig, 0, 4, &zSig0, &zSig1 ); + return packFloat128( aSign, aExp + 0x3C00, zSig0, zSig1 ); + +} + +#endif + +/*---------------------------------------------------------------------------- +| Rounds the double-precision floating-point value `a' to an integer, and +| returns the result as a double-precision floating-point value. The +| operation is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float64 float64_round_to_int( float64 a STATUS_PARAM ) +{ + flag aSign; + int16 aExp; + bits64 lastBitMask, roundBitsMask; + int8 roundingMode; + bits64 z; + + aExp = extractFloat64Exp( a ); + if ( 0x433 <= aExp ) { + if ( ( aExp == 0x7FF ) && extractFloat64Frac( a ) ) { + return propagateFloat64NaN( a, a STATUS_VAR ); + } + return a; + } + if ( aExp < 0x3FF ) { + if ( (bits64) ( float64_val(a)<<1 ) == 0 ) return a; + STATUS(float_exception_flags) |= float_flag_inexact; + aSign = extractFloat64Sign( a ); + switch ( STATUS(float_rounding_mode) ) { + case float_round_nearest_even: + if ( ( aExp == 0x3FE ) && extractFloat64Frac( a ) ) { + return packFloat64( aSign, 0x3FF, 0 ); + } + break; + case float_round_down: + return make_float64(aSign ? LIT64( 0xBFF0000000000000 ) : 0); + case float_round_up: + return make_float64( + aSign ? LIT64( 0x8000000000000000 ) : LIT64( 0x3FF0000000000000 )); + } + return packFloat64( aSign, 0, 0 ); + } + lastBitMask = 1; + lastBitMask <<= 0x433 - aExp; + roundBitsMask = lastBitMask - 1; + z = float64_val(a); + roundingMode = STATUS(float_rounding_mode); + if ( roundingMode == float_round_nearest_even ) { + z += lastBitMask>>1; + if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask; + } + else if ( roundingMode != float_round_to_zero ) { + if ( extractFloat64Sign( make_float64(z) ) ^ ( roundingMode == float_round_up ) ) { + z += roundBitsMask; + } + } + z &= ~ roundBitsMask; + if ( z != float64_val(a) ) + STATUS(float_exception_flags) |= float_flag_inexact; + return make_float64(z); + +} + +float64 float64_trunc_to_int( float64 a STATUS_PARAM) +{ + int oldmode; + float64 res; + oldmode = STATUS(float_rounding_mode); + STATUS(float_rounding_mode) = float_round_to_zero; + res = float64_round_to_int(a STATUS_VAR); + STATUS(float_rounding_mode) = oldmode; + return res; +} + +/*---------------------------------------------------------------------------- +| Returns the result of adding the absolute values of the double-precision +| floating-point values `a' and `b'. If `zSign' is 1, the sum is negated +| before being returned. `zSign' is ignored if the result is a NaN. +| The addition is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +static float64 addFloat64Sigs( float64 a, float64 b, flag zSign STATUS_PARAM ) +{ + int16 aExp, bExp, zExp; + bits64 aSig, bSig, zSig; + int16 expDiff; + + aSig = extractFloat64Frac( a ); + aExp = extractFloat64Exp( a ); + bSig = extractFloat64Frac( b ); + bExp = extractFloat64Exp( b ); + expDiff = aExp - bExp; + aSig <<= 9; + bSig <<= 9; + if ( 0 < expDiff ) { + if ( aExp == 0x7FF ) { + if ( aSig ) return propagateFloat64NaN( a, b STATUS_VAR ); + return a; + } + if ( bExp == 0 ) { + --expDiff; + } + else { + bSig |= LIT64( 0x2000000000000000 ); + } + shift64RightJamming( bSig, expDiff, &bSig ); + zExp = aExp; + } + else if ( expDiff < 0 ) { + if ( bExp == 0x7FF ) { + if ( bSig ) return propagateFloat64NaN( a, b STATUS_VAR ); + return packFloat64( zSign, 0x7FF, 0 ); + } + if ( aExp == 0 ) { + ++expDiff; + } + else { + aSig |= LIT64( 0x2000000000000000 ); + } + shift64RightJamming( aSig, - expDiff, &aSig ); + zExp = bExp; + } + else { + if ( aExp == 0x7FF ) { + if ( aSig | bSig ) return propagateFloat64NaN( a, b STATUS_VAR ); + return a; + } + if ( aExp == 0 ) { + if ( STATUS(flush_to_zero) ) return packFloat64( zSign, 0, 0 ); + return packFloat64( zSign, 0, ( aSig + bSig )>>9 ); + } + zSig = LIT64( 0x4000000000000000 ) + aSig + bSig; + zExp = aExp; + goto roundAndPack; + } + aSig |= LIT64( 0x2000000000000000 ); + zSig = ( aSig + bSig )<<1; + --zExp; + if ( (sbits64) zSig < 0 ) { + zSig = aSig + bSig; + ++zExp; + } + roundAndPack: + return roundAndPackFloat64( zSign, zExp, zSig STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of subtracting the absolute values of the double- +| precision floating-point values `a' and `b'. If `zSign' is 1, the +| difference is negated before being returned. `zSign' is ignored if the +| result is a NaN. The subtraction is performed according to the IEC/IEEE +| Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +static float64 subFloat64Sigs( float64 a, float64 b, flag zSign STATUS_PARAM ) +{ + int16 aExp, bExp, zExp; + bits64 aSig, bSig, zSig; + int16 expDiff; + + aSig = extractFloat64Frac( a ); + aExp = extractFloat64Exp( a ); + bSig = extractFloat64Frac( b ); + bExp = extractFloat64Exp( b ); + expDiff = aExp - bExp; + aSig <<= 10; + bSig <<= 10; + if ( 0 < expDiff ) goto aExpBigger; + if ( expDiff < 0 ) goto bExpBigger; + if ( aExp == 0x7FF ) { + if ( aSig | bSig ) return propagateFloat64NaN( a, b STATUS_VAR ); + float_raise( float_flag_invalid STATUS_VAR); + return float64_default_nan; + } + if ( aExp == 0 ) { + aExp = 1; + bExp = 1; + } + if ( bSig < aSig ) goto aBigger; + if ( aSig < bSig ) goto bBigger; + return packFloat64( STATUS(float_rounding_mode) == float_round_down, 0, 0 ); + bExpBigger: + if ( bExp == 0x7FF ) { + if ( bSig ) return propagateFloat64NaN( a, b STATUS_VAR ); + return packFloat64( zSign ^ 1, 0x7FF, 0 ); + } + if ( aExp == 0 ) { + ++expDiff; + } + else { + aSig |= LIT64( 0x4000000000000000 ); + } + shift64RightJamming( aSig, - expDiff, &aSig ); + bSig |= LIT64( 0x4000000000000000 ); + bBigger: + zSig = bSig - aSig; + zExp = bExp; + zSign ^= 1; + goto normalizeRoundAndPack; + aExpBigger: + if ( aExp == 0x7FF ) { + if ( aSig ) return propagateFloat64NaN( a, b STATUS_VAR ); + return a; + } + if ( bExp == 0 ) { + --expDiff; + } + else { + bSig |= LIT64( 0x4000000000000000 ); + } + shift64RightJamming( bSig, expDiff, &bSig ); + aSig |= LIT64( 0x4000000000000000 ); + aBigger: + zSig = aSig - bSig; + zExp = aExp; + normalizeRoundAndPack: + --zExp; + return normalizeRoundAndPackFloat64( zSign, zExp, zSig STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of adding the double-precision floating-point values `a' +| and `b'. The operation is performed according to the IEC/IEEE Standard for +| Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float64 float64_add( float64 a, float64 b STATUS_PARAM ) +{ + flag aSign, bSign; + + aSign = extractFloat64Sign( a ); + bSign = extractFloat64Sign( b ); + if ( aSign == bSign ) { + return addFloat64Sigs( a, b, aSign STATUS_VAR ); + } + else { + return subFloat64Sigs( a, b, aSign STATUS_VAR ); + } + +} + +/*---------------------------------------------------------------------------- +| Returns the result of subtracting the double-precision floating-point values +| `a' and `b'. The operation is performed according to the IEC/IEEE Standard +| for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float64 float64_sub( float64 a, float64 b STATUS_PARAM ) +{ + flag aSign, bSign; + + aSign = extractFloat64Sign( a ); + bSign = extractFloat64Sign( b ); + if ( aSign == bSign ) { + return subFloat64Sigs( a, b, aSign STATUS_VAR ); + } + else { + return addFloat64Sigs( a, b, aSign STATUS_VAR ); + } + +} + +/*---------------------------------------------------------------------------- +| Returns the result of multiplying the double-precision floating-point values +| `a' and `b'. The operation is performed according to the IEC/IEEE Standard +| for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float64 float64_mul( float64 a, float64 b STATUS_PARAM ) +{ + flag aSign, bSign, zSign; + int16 aExp, bExp, zExp; + bits64 aSig, bSig, zSig0, zSig1; + + aSig = extractFloat64Frac( a ); + aExp = extractFloat64Exp( a ); + aSign = extractFloat64Sign( a ); + bSig = extractFloat64Frac( b ); + bExp = extractFloat64Exp( b ); + bSign = extractFloat64Sign( b ); + zSign = aSign ^ bSign; + if ( aExp == 0x7FF ) { + if ( aSig || ( ( bExp == 0x7FF ) && bSig ) ) { + return propagateFloat64NaN( a, b STATUS_VAR ); + } + if ( ( bExp | bSig ) == 0 ) { + float_raise( float_flag_invalid STATUS_VAR); + return float64_default_nan; + } + return packFloat64( zSign, 0x7FF, 0 ); + } + if ( bExp == 0x7FF ) { + if ( bSig ) return propagateFloat64NaN( a, b STATUS_VAR ); + if ( ( aExp | aSig ) == 0 ) { + float_raise( float_flag_invalid STATUS_VAR); + return float64_default_nan; + } + return packFloat64( zSign, 0x7FF, 0 ); + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return packFloat64( zSign, 0, 0 ); + normalizeFloat64Subnormal( aSig, &aExp, &aSig ); + } + if ( bExp == 0 ) { + if ( bSig == 0 ) return packFloat64( zSign, 0, 0 ); + normalizeFloat64Subnormal( bSig, &bExp, &bSig ); + } + zExp = aExp + bExp - 0x3FF; + aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<10; + bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11; + mul64To128( aSig, bSig, &zSig0, &zSig1 ); + zSig0 |= ( zSig1 != 0 ); + if ( 0 <= (sbits64) ( zSig0<<1 ) ) { + zSig0 <<= 1; + --zExp; + } + return roundAndPackFloat64( zSign, zExp, zSig0 STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of dividing the double-precision floating-point value `a' +| by the corresponding value `b'. The operation is performed according to +| the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float64 float64_div( float64 a, float64 b STATUS_PARAM ) +{ + flag aSign, bSign, zSign; + int16 aExp, bExp, zExp; + bits64 aSig, bSig, zSig; + bits64 rem0, rem1; + bits64 term0, term1; + + aSig = extractFloat64Frac( a ); + aExp = extractFloat64Exp( a ); + aSign = extractFloat64Sign( a ); + bSig = extractFloat64Frac( b ); + bExp = extractFloat64Exp( b ); + bSign = extractFloat64Sign( b ); + zSign = aSign ^ bSign; + if ( aExp == 0x7FF ) { + if ( aSig ) return propagateFloat64NaN( a, b STATUS_VAR ); + if ( bExp == 0x7FF ) { + if ( bSig ) return propagateFloat64NaN( a, b STATUS_VAR ); + float_raise( float_flag_invalid STATUS_VAR); + return float64_default_nan; + } + return packFloat64( zSign, 0x7FF, 0 ); + } + if ( bExp == 0x7FF ) { + if ( bSig ) return propagateFloat64NaN( a, b STATUS_VAR ); + return packFloat64( zSign, 0, 0 ); + } + if ( bExp == 0 ) { + if ( bSig == 0 ) { + if ( ( aExp | aSig ) == 0 ) { + float_raise( float_flag_invalid STATUS_VAR); + return float64_default_nan; + } + float_raise( float_flag_divbyzero STATUS_VAR); + return packFloat64( zSign, 0x7FF, 0 ); + } + normalizeFloat64Subnormal( bSig, &bExp, &bSig ); + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return packFloat64( zSign, 0, 0 ); + normalizeFloat64Subnormal( aSig, &aExp, &aSig ); + } + zExp = aExp - bExp + 0x3FD; + aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<10; + bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11; + if ( bSig <= ( aSig + aSig ) ) { + aSig >>= 1; + ++zExp; + } + zSig = estimateDiv128To64( aSig, 0, bSig ); + if ( ( zSig & 0x1FF ) <= 2 ) { + mul64To128( bSig, zSig, &term0, &term1 ); + sub128( aSig, 0, term0, term1, &rem0, &rem1 ); + while ( (sbits64) rem0 < 0 ) { + --zSig; + add128( rem0, rem1, 0, bSig, &rem0, &rem1 ); + } + zSig |= ( rem1 != 0 ); + } + return roundAndPackFloat64( zSign, zExp, zSig STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the remainder of the double-precision floating-point value `a' +| with respect to the corresponding value `b'. The operation is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float64 float64_rem( float64 a, float64 b STATUS_PARAM ) +{ + flag aSign, zSign; + int16 aExp, bExp, expDiff; + bits64 aSig, bSig; + bits64 q, alternateASig; + sbits64 sigMean; + + aSig = extractFloat64Frac( a ); + aExp = extractFloat64Exp( a ); + aSign = extractFloat64Sign( a ); + bSig = extractFloat64Frac( b ); + bExp = extractFloat64Exp( b ); + if ( aExp == 0x7FF ) { + if ( aSig || ( ( bExp == 0x7FF ) && bSig ) ) { + return propagateFloat64NaN( a, b STATUS_VAR ); + } + float_raise( float_flag_invalid STATUS_VAR); + return float64_default_nan; + } + if ( bExp == 0x7FF ) { + if ( bSig ) return propagateFloat64NaN( a, b STATUS_VAR ); + return a; + } + if ( bExp == 0 ) { + if ( bSig == 0 ) { + float_raise( float_flag_invalid STATUS_VAR); + return float64_default_nan; + } + normalizeFloat64Subnormal( bSig, &bExp, &bSig ); + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return a; + normalizeFloat64Subnormal( aSig, &aExp, &aSig ); + } + expDiff = aExp - bExp; + aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<11; + bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11; + if ( expDiff < 0 ) { + if ( expDiff < -1 ) return a; + aSig >>= 1; + } + q = ( bSig <= aSig ); + if ( q ) aSig -= bSig; + expDiff -= 64; + while ( 0 < expDiff ) { + q = estimateDiv128To64( aSig, 0, bSig ); + q = ( 2 < q ) ? q - 2 : 0; + aSig = - ( ( bSig>>2 ) * q ); + expDiff -= 62; + } + expDiff += 64; + if ( 0 < expDiff ) { + q = estimateDiv128To64( aSig, 0, bSig ); + q = ( 2 < q ) ? q - 2 : 0; + q >>= 64 - expDiff; + bSig >>= 2; + aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q; + } + else { + aSig >>= 2; + bSig >>= 2; + } + do { + alternateASig = aSig; + ++q; + aSig -= bSig; + } while ( 0 <= (sbits64) aSig ); + sigMean = aSig + alternateASig; + if ( ( sigMean < 0 ) || ( ( sigMean == 0 ) && ( q & 1 ) ) ) { + aSig = alternateASig; + } + zSign = ( (sbits64) aSig < 0 ); + if ( zSign ) aSig = - aSig; + return normalizeRoundAndPackFloat64( aSign ^ zSign, bExp, aSig STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the square root of the double-precision floating-point value `a'. +| The operation is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float64 float64_sqrt( float64 a STATUS_PARAM ) +{ + flag aSign; + int16 aExp, zExp; + bits64 aSig, zSig, doubleZSig; + bits64 rem0, rem1, term0, term1; + + aSig = extractFloat64Frac( a ); + aExp = extractFloat64Exp( a ); + aSign = extractFloat64Sign( a ); + if ( aExp == 0x7FF ) { + if ( aSig ) return propagateFloat64NaN( a, a STATUS_VAR ); + if ( ! aSign ) return a; + float_raise( float_flag_invalid STATUS_VAR); + return float64_default_nan; + } + if ( aSign ) { + if ( ( aExp | aSig ) == 0 ) return a; + float_raise( float_flag_invalid STATUS_VAR); + return float64_default_nan; + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return float64_zero; + normalizeFloat64Subnormal( aSig, &aExp, &aSig ); + } + zExp = ( ( aExp - 0x3FF )>>1 ) + 0x3FE; + aSig |= LIT64( 0x0010000000000000 ); + zSig = estimateSqrt32( aExp, aSig>>21 ); + aSig <<= 9 - ( aExp & 1 ); + zSig = estimateDiv128To64( aSig, 0, zSig<<32 ) + ( zSig<<30 ); + if ( ( zSig & 0x1FF ) <= 5 ) { + doubleZSig = zSig<<1; + mul64To128( zSig, zSig, &term0, &term1 ); + sub128( aSig, 0, term0, term1, &rem0, &rem1 ); + while ( (sbits64) rem0 < 0 ) { + --zSig; + doubleZSig -= 2; + add128( rem0, rem1, zSig>>63, doubleZSig | 1, &rem0, &rem1 ); + } + zSig |= ( ( rem0 | rem1 ) != 0 ); + } + return roundAndPackFloat64( 0, zExp, zSig STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the binary log of the double-precision floating-point value `a'. +| The operation is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ +float64 float64_log2( float64 a STATUS_PARAM ) +{ + flag aSign, zSign; + int16 aExp; + bits64 aSig, aSig0, aSig1, zSig, i; + + aSig = extractFloat64Frac( a ); + aExp = extractFloat64Exp( a ); + aSign = extractFloat64Sign( a ); + + if ( aExp == 0 ) { + if ( aSig == 0 ) return packFloat64( 1, 0x7FF, 0 ); + normalizeFloat64Subnormal( aSig, &aExp, &aSig ); + } + if ( aSign ) { + float_raise( float_flag_invalid STATUS_VAR); + return float64_default_nan; + } + if ( aExp == 0x7FF ) { + if ( aSig ) return propagateFloat64NaN( a, float64_zero STATUS_VAR ); + return a; + } + + aExp -= 0x3FF; + aSig |= LIT64( 0x0010000000000000 ); + zSign = aExp < 0; + zSig = (bits64)aExp << 52; + for (i = 1LL << 51; i > 0; i >>= 1) { + mul64To128( aSig, aSig, &aSig0, &aSig1 ); + aSig = ( aSig0 << 12 ) | ( aSig1 >> 52 ); + if ( aSig & LIT64( 0x0020000000000000 ) ) { + aSig >>= 1; + zSig |= i; + } + } + + if ( zSign ) + zSig = -zSig; + return normalizeRoundAndPackFloat64( zSign, 0x408, zSig STATUS_VAR ); +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the double-precision floating-point value `a' is equal to the +| corresponding value `b', and 0 otherwise. The comparison is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +int float64_eq( float64 a, float64 b STATUS_PARAM ) +{ + bits64 av, bv; + + if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) + || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) + ) { + if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) { + float_raise( float_flag_invalid STATUS_VAR); + } + return 0; + } + av = float64_val(a); + bv = float64_val(b); + return ( av == bv ) || ( (bits64) ( ( av | bv )<<1 ) == 0 ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the double-precision floating-point value `a' is less than or +| equal to the corresponding value `b', and 0 otherwise. The comparison is +| performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +int float64_le( float64 a, float64 b STATUS_PARAM ) +{ + flag aSign, bSign; + bits64 av, bv; + + if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) + || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) + ) { + float_raise( float_flag_invalid STATUS_VAR); + return 0; + } + aSign = extractFloat64Sign( a ); + bSign = extractFloat64Sign( b ); + av = float64_val(a); + bv = float64_val(b); + if ( aSign != bSign ) return aSign || ( (bits64) ( ( av | bv )<<1 ) == 0 ); + return ( av == bv ) || ( aSign ^ ( av < bv ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the double-precision floating-point value `a' is less than +| the corresponding value `b', and 0 otherwise. The comparison is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +int float64_lt( float64 a, float64 b STATUS_PARAM ) +{ + flag aSign, bSign; + bits64 av, bv; + + if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) + || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) + ) { + float_raise( float_flag_invalid STATUS_VAR); + return 0; + } + aSign = extractFloat64Sign( a ); + bSign = extractFloat64Sign( b ); + av = float64_val(a); + bv = float64_val(b); + if ( aSign != bSign ) return aSign && ( (bits64) ( ( av | bv )<<1 ) != 0 ); + return ( av != bv ) && ( aSign ^ ( av < bv ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the double-precision floating-point value `a' is equal to the +| corresponding value `b', and 0 otherwise. The invalid exception is raised +| if either operand is a NaN. Otherwise, the comparison is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +int float64_eq_signaling( float64 a, float64 b STATUS_PARAM ) +{ + bits64 av, bv; + + if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) + || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) + ) { + float_raise( float_flag_invalid STATUS_VAR); + return 0; + } + av = float64_val(a); + bv = float64_val(b); + return ( av == bv ) || ( (bits64) ( ( av | bv )<<1 ) == 0 ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the double-precision floating-point value `a' is less than or +| equal to the corresponding value `b', and 0 otherwise. Quiet NaNs do not +| cause an exception. Otherwise, the comparison is performed according to the +| IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +int float64_le_quiet( float64 a, float64 b STATUS_PARAM ) +{ + flag aSign, bSign; + bits64 av, bv; + + if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) + || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) + ) { + if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) { + float_raise( float_flag_invalid STATUS_VAR); + } + return 0; + } + aSign = extractFloat64Sign( a ); + bSign = extractFloat64Sign( b ); + av = float64_val(a); + bv = float64_val(b); + if ( aSign != bSign ) return aSign || ( (bits64) ( ( av | bv )<<1 ) == 0 ); + return ( av == bv ) || ( aSign ^ ( av < bv ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the double-precision floating-point value `a' is less than +| the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause an +| exception. Otherwise, the comparison is performed according to the IEC/IEEE +| Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +int float64_lt_quiet( float64 a, float64 b STATUS_PARAM ) +{ + flag aSign, bSign; + bits64 av, bv; + + if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) + || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) + ) { + if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) { + float_raise( float_flag_invalid STATUS_VAR); + } + return 0; + } + aSign = extractFloat64Sign( a ); + bSign = extractFloat64Sign( b ); + av = float64_val(a); + bv = float64_val(b); + if ( aSign != bSign ) return aSign && ( (bits64) ( ( av | bv )<<1 ) != 0 ); + return ( av != bv ) && ( aSign ^ ( av < bv ) ); + +} + +#ifdef FLOATX80 + +/*---------------------------------------------------------------------------- +| Returns the result of converting the extended double-precision floating- +| point value `a' to the 32-bit two's complement integer format. The +| conversion is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic---which means in particular that the conversion +| is rounded according to the current rounding mode. If `a' is a NaN, the +| largest positive integer is returned. Otherwise, if the conversion +| overflows, the largest integer with the same sign as `a' is returned. +*----------------------------------------------------------------------------*/ + +int32 floatx80_to_int32( floatx80 a STATUS_PARAM ) +{ + flag aSign; + int32 aExp, shiftCount; + bits64 aSig; + + aSig = extractFloatx80Frac( a ); + aExp = extractFloatx80Exp( a ); + aSign = extractFloatx80Sign( a ); + if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) aSign = 0; + shiftCount = 0x4037 - aExp; + if ( shiftCount <= 0 ) shiftCount = 1; + shift64RightJamming( aSig, shiftCount, &aSig ); + return roundAndPackInt32( aSign, aSig STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the extended double-precision floating- +| point value `a' to the 32-bit two's complement integer format. The +| conversion is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic, except that the conversion is always rounded +| toward zero. If `a' is a NaN, the largest positive integer is returned. +| Otherwise, if the conversion overflows, the largest integer with the same +| sign as `a' is returned. +*----------------------------------------------------------------------------*/ + +int32 floatx80_to_int32_round_to_zero( floatx80 a STATUS_PARAM ) +{ + flag aSign; + int32 aExp, shiftCount; + bits64 aSig, savedASig; + int32 z; + + aSig = extractFloatx80Frac( a ); + aExp = extractFloatx80Exp( a ); + aSign = extractFloatx80Sign( a ); + if ( 0x401E < aExp ) { + if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) aSign = 0; + goto invalid; + } + else if ( aExp < 0x3FFF ) { + if ( aExp || aSig ) STATUS(float_exception_flags) |= float_flag_inexact; + return 0; + } + shiftCount = 0x403E - aExp; + savedASig = aSig; + aSig >>= shiftCount; + z = aSig; + if ( aSign ) z = - z; + if ( ( z < 0 ) ^ aSign ) { + invalid: + float_raise( float_flag_invalid STATUS_VAR); + return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF; + } + if ( ( aSig<<shiftCount ) != savedASig ) { + STATUS(float_exception_flags) |= float_flag_inexact; + } + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the extended double-precision floating- +| point value `a' to the 64-bit two's complement integer format. The +| conversion is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic---which means in particular that the conversion +| is rounded according to the current rounding mode. If `a' is a NaN, +| the largest positive integer is returned. Otherwise, if the conversion +| overflows, the largest integer with the same sign as `a' is returned. +*----------------------------------------------------------------------------*/ + +int64 floatx80_to_int64( floatx80 a STATUS_PARAM ) +{ + flag aSign; + int32 aExp, shiftCount; + bits64 aSig, aSigExtra; + + aSig = extractFloatx80Frac( a ); + aExp = extractFloatx80Exp( a ); + aSign = extractFloatx80Sign( a ); + shiftCount = 0x403E - aExp; + if ( shiftCount <= 0 ) { + if ( shiftCount ) { + float_raise( float_flag_invalid STATUS_VAR); + if ( ! aSign + || ( ( aExp == 0x7FFF ) + && ( aSig != LIT64( 0x8000000000000000 ) ) ) + ) { + return LIT64( 0x7FFFFFFFFFFFFFFF ); + } + return (sbits64) LIT64( 0x8000000000000000 ); + } + aSigExtra = 0; + } + else { + shift64ExtraRightJamming( aSig, 0, shiftCount, &aSig, &aSigExtra ); + } + return roundAndPackInt64( aSign, aSig, aSigExtra STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the extended double-precision floating- +| point value `a' to the 64-bit two's complement integer format. The +| conversion is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic, except that the conversion is always rounded +| toward zero. If `a' is a NaN, the largest positive integer is returned. +| Otherwise, if the conversion overflows, the largest integer with the same +| sign as `a' is returned. +*----------------------------------------------------------------------------*/ + +int64 floatx80_to_int64_round_to_zero( floatx80 a STATUS_PARAM ) +{ + flag aSign; + int32 aExp, shiftCount; + bits64 aSig; + int64 z; + + aSig = extractFloatx80Frac( a ); + aExp = extractFloatx80Exp( a ); + aSign = extractFloatx80Sign( a ); + shiftCount = aExp - 0x403E; + if ( 0 <= shiftCount ) { + aSig &= LIT64( 0x7FFFFFFFFFFFFFFF ); + if ( ( a.high != 0xC03E ) || aSig ) { + float_raise( float_flag_invalid STATUS_VAR); + if ( ! aSign || ( ( aExp == 0x7FFF ) && aSig ) ) { + return LIT64( 0x7FFFFFFFFFFFFFFF ); + } + } + return (sbits64) LIT64( 0x8000000000000000 ); + } + else if ( aExp < 0x3FFF ) { + if ( aExp | aSig ) STATUS(float_exception_flags) |= float_flag_inexact; + return 0; + } + z = aSig>>( - shiftCount ); + if ( (bits64) ( aSig<<( shiftCount & 63 ) ) ) { + STATUS(float_exception_flags) |= float_flag_inexact; + } + if ( aSign ) z = - z; + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the extended double-precision floating- +| point value `a' to the single-precision floating-point format. The +| conversion is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float32 floatx80_to_float32( floatx80 a STATUS_PARAM ) +{ + flag aSign; + int32 aExp; + bits64 aSig; + + aSig = extractFloatx80Frac( a ); + aExp = extractFloatx80Exp( a ); + aSign = extractFloatx80Sign( a ); + if ( aExp == 0x7FFF ) { + if ( (bits64) ( aSig<<1 ) ) { + return commonNaNToFloat32( floatx80ToCommonNaN( a STATUS_VAR ) ); + } + return packFloat32( aSign, 0xFF, 0 ); + } + shift64RightJamming( aSig, 33, &aSig ); + if ( aExp || aSig ) aExp -= 0x3F81; + return roundAndPackFloat32( aSign, aExp, aSig STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the extended double-precision floating- +| point value `a' to the double-precision floating-point format. The +| conversion is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float64 floatx80_to_float64( floatx80 a STATUS_PARAM ) +{ + flag aSign; + int32 aExp; + bits64 aSig, zSig; + + aSig = extractFloatx80Frac( a ); + aExp = extractFloatx80Exp( a ); + aSign = extractFloatx80Sign( a ); + if ( aExp == 0x7FFF ) { + if ( (bits64) ( aSig<<1 ) ) { + return commonNaNToFloat64( floatx80ToCommonNaN( a STATUS_VAR ) ); + } + return packFloat64( aSign, 0x7FF, 0 ); + } + shift64RightJamming( aSig, 1, &zSig ); + if ( aExp || aSig ) aExp -= 0x3C01; + return roundAndPackFloat64( aSign, aExp, zSig STATUS_VAR ); + +} + +#ifdef FLOAT128 + +/*---------------------------------------------------------------------------- +| Returns the result of converting the extended double-precision floating- +| point value `a' to the quadruple-precision floating-point format. The +| conversion is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float128 floatx80_to_float128( floatx80 a STATUS_PARAM ) +{ + flag aSign; + int16 aExp; + bits64 aSig, zSig0, zSig1; + + aSig = extractFloatx80Frac( a ); + aExp = extractFloatx80Exp( a ); + aSign = extractFloatx80Sign( a ); + if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) { + return commonNaNToFloat128( floatx80ToCommonNaN( a STATUS_VAR ) ); + } + shift128Right( aSig<<1, 0, 16, &zSig0, &zSig1 ); + return packFloat128( aSign, aExp, zSig0, zSig1 ); + +} + +#endif + +/*---------------------------------------------------------------------------- +| Rounds the extended double-precision floating-point value `a' to an integer, +| and returns the result as an extended quadruple-precision floating-point +| value. The operation is performed according to the IEC/IEEE Standard for +| Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +floatx80 floatx80_round_to_int( floatx80 a STATUS_PARAM ) +{ + flag aSign; + int32 aExp; + bits64 lastBitMask, roundBitsMask; + int8 roundingMode; + floatx80 z; + + aExp = extractFloatx80Exp( a ); + if ( 0x403E <= aExp ) { + if ( ( aExp == 0x7FFF ) && (bits64) ( extractFloatx80Frac( a )<<1 ) ) { + return propagateFloatx80NaN( a, a STATUS_VAR ); + } + return a; + } + if ( aExp < 0x3FFF ) { + if ( ( aExp == 0 ) + && ( (bits64) ( extractFloatx80Frac( a )<<1 ) == 0 ) ) { + return a; + } + STATUS(float_exception_flags) |= float_flag_inexact; + aSign = extractFloatx80Sign( a ); + switch ( STATUS(float_rounding_mode) ) { + case float_round_nearest_even: + if ( ( aExp == 0x3FFE ) && (bits64) ( extractFloatx80Frac( a )<<1 ) + ) { + return + packFloatx80( aSign, 0x3FFF, LIT64( 0x8000000000000000 ) ); + } + break; + case float_round_down: + return + aSign ? + packFloatx80( 1, 0x3FFF, LIT64( 0x8000000000000000 ) ) + : packFloatx80( 0, 0, 0 ); + case float_round_up: + return + aSign ? packFloatx80( 1, 0, 0 ) + : packFloatx80( 0, 0x3FFF, LIT64( 0x8000000000000000 ) ); + } + return packFloatx80( aSign, 0, 0 ); + } + lastBitMask = 1; + lastBitMask <<= 0x403E - aExp; + roundBitsMask = lastBitMask - 1; + z = a; + roundingMode = STATUS(float_rounding_mode); + if ( roundingMode == float_round_nearest_even ) { + z.low += lastBitMask>>1; + if ( ( z.low & roundBitsMask ) == 0 ) z.low &= ~ lastBitMask; + } + else if ( roundingMode != float_round_to_zero ) { + if ( extractFloatx80Sign( z ) ^ ( roundingMode == float_round_up ) ) { + z.low += roundBitsMask; + } + } + z.low &= ~ roundBitsMask; + if ( z.low == 0 ) { + ++z.high; + z.low = LIT64( 0x8000000000000000 ); + } + if ( z.low != a.low ) STATUS(float_exception_flags) |= float_flag_inexact; + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of adding the absolute values of the extended double- +| precision floating-point values `a' and `b'. If `zSign' is 1, the sum is +| negated before being returned. `zSign' is ignored if the result is a NaN. +| The addition is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +static floatx80 addFloatx80Sigs( floatx80 a, floatx80 b, flag zSign STATUS_PARAM) +{ + int32 aExp, bExp, zExp; + bits64 aSig, bSig, zSig0, zSig1; + int32 expDiff; + + aSig = extractFloatx80Frac( a ); + aExp = extractFloatx80Exp( a ); + bSig = extractFloatx80Frac( b ); + bExp = extractFloatx80Exp( b ); + expDiff = aExp - bExp; + if ( 0 < expDiff ) { + if ( aExp == 0x7FFF ) { + if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b STATUS_VAR ); + return a; + } + if ( bExp == 0 ) --expDiff; + shift64ExtraRightJamming( bSig, 0, expDiff, &bSig, &zSig1 ); + zExp = aExp; + } + else if ( expDiff < 0 ) { + if ( bExp == 0x7FFF ) { + if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b STATUS_VAR ); + return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); + } + if ( aExp == 0 ) ++expDiff; + shift64ExtraRightJamming( aSig, 0, - expDiff, &aSig, &zSig1 ); + zExp = bExp; + } + else { + if ( aExp == 0x7FFF ) { + if ( (bits64) ( ( aSig | bSig )<<1 ) ) { + return propagateFloatx80NaN( a, b STATUS_VAR ); + } + return a; + } + zSig1 = 0; + zSig0 = aSig + bSig; + if ( aExp == 0 ) { + normalizeFloatx80Subnormal( zSig0, &zExp, &zSig0 ); + goto roundAndPack; + } + zExp = aExp; + goto shiftRight1; + } + zSig0 = aSig + bSig; + if ( (sbits64) zSig0 < 0 ) goto roundAndPack; + shiftRight1: + shift64ExtraRightJamming( zSig0, zSig1, 1, &zSig0, &zSig1 ); + zSig0 |= LIT64( 0x8000000000000000 ); + ++zExp; + roundAndPack: + return + roundAndPackFloatx80( + STATUS(floatx80_rounding_precision), zSign, zExp, zSig0, zSig1 STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of subtracting the absolute values of the extended +| double-precision floating-point values `a' and `b'. If `zSign' is 1, the +| difference is negated before being returned. `zSign' is ignored if the +| result is a NaN. The subtraction is performed according to the IEC/IEEE +| Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +static floatx80 subFloatx80Sigs( floatx80 a, floatx80 b, flag zSign STATUS_PARAM ) +{ + int32 aExp, bExp, zExp; + bits64 aSig, bSig, zSig0, zSig1; + int32 expDiff; + floatx80 z; + + aSig = extractFloatx80Frac( a ); + aExp = extractFloatx80Exp( a ); + bSig = extractFloatx80Frac( b ); + bExp = extractFloatx80Exp( b ); + expDiff = aExp - bExp; + if ( 0 < expDiff ) goto aExpBigger; + if ( expDiff < 0 ) goto bExpBigger; + if ( aExp == 0x7FFF ) { + if ( (bits64) ( ( aSig | bSig )<<1 ) ) { + return propagateFloatx80NaN( a, b STATUS_VAR ); + } + float_raise( float_flag_invalid STATUS_VAR); + z.low = floatx80_default_nan_low; + z.high = floatx80_default_nan_high; + return z; + } + if ( aExp == 0 ) { + aExp = 1; + bExp = 1; + } + zSig1 = 0; + if ( bSig < aSig ) goto aBigger; + if ( aSig < bSig ) goto bBigger; + return packFloatx80( STATUS(float_rounding_mode) == float_round_down, 0, 0 ); + bExpBigger: + if ( bExp == 0x7FFF ) { + if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b STATUS_VAR ); + return packFloatx80( zSign ^ 1, 0x7FFF, LIT64( 0x8000000000000000 ) ); + } + if ( aExp == 0 ) ++expDiff; + shift128RightJamming( aSig, 0, - expDiff, &aSig, &zSig1 ); + bBigger: + sub128( bSig, 0, aSig, zSig1, &zSig0, &zSig1 ); + zExp = bExp; + zSign ^= 1; + goto normalizeRoundAndPack; + aExpBigger: + if ( aExp == 0x7FFF ) { + if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b STATUS_VAR ); + return a; + } + if ( bExp == 0 ) --expDiff; + shift128RightJamming( bSig, 0, expDiff, &bSig, &zSig1 ); + aBigger: + sub128( aSig, 0, bSig, zSig1, &zSig0, &zSig1 ); + zExp = aExp; + normalizeRoundAndPack: + return + normalizeRoundAndPackFloatx80( + STATUS(floatx80_rounding_precision), zSign, zExp, zSig0, zSig1 STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of adding the extended double-precision floating-point +| values `a' and `b'. The operation is performed according to the IEC/IEEE +| Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +floatx80 floatx80_add( floatx80 a, floatx80 b STATUS_PARAM ) +{ + flag aSign, bSign; + + aSign = extractFloatx80Sign( a ); + bSign = extractFloatx80Sign( b ); + if ( aSign == bSign ) { + return addFloatx80Sigs( a, b, aSign STATUS_VAR ); + } + else { + return subFloatx80Sigs( a, b, aSign STATUS_VAR ); + } + +} + +/*---------------------------------------------------------------------------- +| Returns the result of subtracting the extended double-precision floating- +| point values `a' and `b'. The operation is performed according to the +| IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +floatx80 floatx80_sub( floatx80 a, floatx80 b STATUS_PARAM ) +{ + flag aSign, bSign; + + aSign = extractFloatx80Sign( a ); + bSign = extractFloatx80Sign( b ); + if ( aSign == bSign ) { + return subFloatx80Sigs( a, b, aSign STATUS_VAR ); + } + else { + return addFloatx80Sigs( a, b, aSign STATUS_VAR ); + } + +} + +/*---------------------------------------------------------------------------- +| Returns the result of multiplying the extended double-precision floating- +| point values `a' and `b'. The operation is performed according to the +| IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +floatx80 floatx80_mul( floatx80 a, floatx80 b STATUS_PARAM ) +{ + flag aSign, bSign, zSign; + int32 aExp, bExp, zExp; + bits64 aSig, bSig, zSig0, zSig1; + floatx80 z; + + aSig = extractFloatx80Frac( a ); + aExp = extractFloatx80Exp( a ); + aSign = extractFloatx80Sign( a ); + bSig = extractFloatx80Frac( b ); + bExp = extractFloatx80Exp( b ); + bSign = extractFloatx80Sign( b ); + zSign = aSign ^ bSign; + if ( aExp == 0x7FFF ) { + if ( (bits64) ( aSig<<1 ) + || ( ( bExp == 0x7FFF ) && (bits64) ( bSig<<1 ) ) ) { + return propagateFloatx80NaN( a, b STATUS_VAR ); + } + if ( ( bExp | bSig ) == 0 ) goto invalid; + return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); + } + if ( bExp == 0x7FFF ) { + if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b STATUS_VAR ); + if ( ( aExp | aSig ) == 0 ) { + invalid: + float_raise( float_flag_invalid STATUS_VAR); + z.low = floatx80_default_nan_low; + z.high = floatx80_default_nan_high; + return z; + } + return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return packFloatx80( zSign, 0, 0 ); + normalizeFloatx80Subnormal( aSig, &aExp, &aSig ); + } + if ( bExp == 0 ) { + if ( bSig == 0 ) return packFloatx80( zSign, 0, 0 ); + normalizeFloatx80Subnormal( bSig, &bExp, &bSig ); + } + zExp = aExp + bExp - 0x3FFE; + mul64To128( aSig, bSig, &zSig0, &zSig1 ); + if ( 0 < (sbits64) zSig0 ) { + shortShift128Left( zSig0, zSig1, 1, &zSig0, &zSig1 ); + --zExp; + } + return + roundAndPackFloatx80( + STATUS(floatx80_rounding_precision), zSign, zExp, zSig0, zSig1 STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of dividing the extended double-precision floating-point +| value `a' by the corresponding value `b'. The operation is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +floatx80 floatx80_div( floatx80 a, floatx80 b STATUS_PARAM ) +{ + flag aSign, bSign, zSign; + int32 aExp, bExp, zExp; + bits64 aSig, bSig, zSig0, zSig1; + bits64 rem0, rem1, rem2, term0, term1, term2; + floatx80 z; + + aSig = extractFloatx80Frac( a ); + aExp = extractFloatx80Exp( a ); + aSign = extractFloatx80Sign( a ); + bSig = extractFloatx80Frac( b ); + bExp = extractFloatx80Exp( b ); + bSign = extractFloatx80Sign( b ); + zSign = aSign ^ bSign; + if ( aExp == 0x7FFF ) { + if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b STATUS_VAR ); + if ( bExp == 0x7FFF ) { + if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b STATUS_VAR ); + goto invalid; + } + return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); + } + if ( bExp == 0x7FFF ) { + if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b STATUS_VAR ); + return packFloatx80( zSign, 0, 0 ); + } + if ( bExp == 0 ) { + if ( bSig == 0 ) { + if ( ( aExp | aSig ) == 0 ) { + invalid: + float_raise( float_flag_invalid STATUS_VAR); + z.low = floatx80_default_nan_low; + z.high = floatx80_default_nan_high; + return z; + } + float_raise( float_flag_divbyzero STATUS_VAR); + return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); + } + normalizeFloatx80Subnormal( bSig, &bExp, &bSig ); + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return packFloatx80( zSign, 0, 0 ); + normalizeFloatx80Subnormal( aSig, &aExp, &aSig ); + } + zExp = aExp - bExp + 0x3FFE; + rem1 = 0; + if ( bSig <= aSig ) { + shift128Right( aSig, 0, 1, &aSig, &rem1 ); + ++zExp; + } + zSig0 = estimateDiv128To64( aSig, rem1, bSig ); + mul64To128( bSig, zSig0, &term0, &term1 ); + sub128( aSig, rem1, term0, term1, &rem0, &rem1 ); + while ( (sbits64) rem0 < 0 ) { + --zSig0; + add128( rem0, rem1, 0, bSig, &rem0, &rem1 ); + } + zSig1 = estimateDiv128To64( rem1, 0, bSig ); + if ( (bits64) ( zSig1<<1 ) <= 8 ) { + mul64To128( bSig, zSig1, &term1, &term2 ); + sub128( rem1, 0, term1, term2, &rem1, &rem2 ); + while ( (sbits64) rem1 < 0 ) { + --zSig1; + add128( rem1, rem2, 0, bSig, &rem1, &rem2 ); + } + zSig1 |= ( ( rem1 | rem2 ) != 0 ); + } + return + roundAndPackFloatx80( + STATUS(floatx80_rounding_precision), zSign, zExp, zSig0, zSig1 STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the remainder of the extended double-precision floating-point value +| `a' with respect to the corresponding value `b'. The operation is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +floatx80 floatx80_rem( floatx80 a, floatx80 b STATUS_PARAM ) +{ + flag aSign, zSign; + int32 aExp, bExp, expDiff; + bits64 aSig0, aSig1, bSig; + bits64 q, term0, term1, alternateASig0, alternateASig1; + floatx80 z; + + aSig0 = extractFloatx80Frac( a ); + aExp = extractFloatx80Exp( a ); + aSign = extractFloatx80Sign( a ); + bSig = extractFloatx80Frac( b ); + bExp = extractFloatx80Exp( b ); + if ( aExp == 0x7FFF ) { + if ( (bits64) ( aSig0<<1 ) + || ( ( bExp == 0x7FFF ) && (bits64) ( bSig<<1 ) ) ) { + return propagateFloatx80NaN( a, b STATUS_VAR ); + } + goto invalid; + } + if ( bExp == 0x7FFF ) { + if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b STATUS_VAR ); + return a; + } + if ( bExp == 0 ) { + if ( bSig == 0 ) { + invalid: + float_raise( float_flag_invalid STATUS_VAR); + z.low = floatx80_default_nan_low; + z.high = floatx80_default_nan_high; + return z; + } + normalizeFloatx80Subnormal( bSig, &bExp, &bSig ); + } + if ( aExp == 0 ) { + if ( (bits64) ( aSig0<<1 ) == 0 ) return a; + normalizeFloatx80Subnormal( aSig0, &aExp, &aSig0 ); + } + bSig |= LIT64( 0x8000000000000000 ); + zSign = aSign; + expDiff = aExp - bExp; + aSig1 = 0; + if ( expDiff < 0 ) { + if ( expDiff < -1 ) return a; + shift128Right( aSig0, 0, 1, &aSig0, &aSig1 ); + expDiff = 0; + } + q = ( bSig <= aSig0 ); + if ( q ) aSig0 -= bSig; + expDiff -= 64; + while ( 0 < expDiff ) { + q = estimateDiv128To64( aSig0, aSig1, bSig ); + q = ( 2 < q ) ? q - 2 : 0; + mul64To128( bSig, q, &term0, &term1 ); + sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 ); + shortShift128Left( aSig0, aSig1, 62, &aSig0, &aSig1 ); + expDiff -= 62; + } + expDiff += 64; + if ( 0 < expDiff ) { + q = estimateDiv128To64( aSig0, aSig1, bSig ); + q = ( 2 < q ) ? q - 2 : 0; + q >>= 64 - expDiff; + mul64To128( bSig, q<<( 64 - expDiff ), &term0, &term1 ); + sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 ); + shortShift128Left( 0, bSig, 64 - expDiff, &term0, &term1 ); + while ( le128( term0, term1, aSig0, aSig1 ) ) { + ++q; + sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 ); + } + } + else { + term1 = 0; + term0 = bSig; + } + sub128( term0, term1, aSig0, aSig1, &alternateASig0, &alternateASig1 ); + if ( lt128( alternateASig0, alternateASig1, aSig0, aSig1 ) + || ( eq128( alternateASig0, alternateASig1, aSig0, aSig1 ) + && ( q & 1 ) ) + ) { + aSig0 = alternateASig0; + aSig1 = alternateASig1; + zSign = ! zSign; + } + return + normalizeRoundAndPackFloatx80( + 80, zSign, bExp + expDiff, aSig0, aSig1 STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the square root of the extended double-precision floating-point +| value `a'. The operation is performed according to the IEC/IEEE Standard +| for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +floatx80 floatx80_sqrt( floatx80 a STATUS_PARAM ) +{ + flag aSign; + int32 aExp, zExp; + bits64 aSig0, aSig1, zSig0, zSig1, doubleZSig0; + bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; + floatx80 z; + + aSig0 = extractFloatx80Frac( a ); + aExp = extractFloatx80Exp( a ); + aSign = extractFloatx80Sign( a ); + if ( aExp == 0x7FFF ) { + if ( (bits64) ( aSig0<<1 ) ) return propagateFloatx80NaN( a, a STATUS_VAR ); + if ( ! aSign ) return a; + goto invalid; + } + if ( aSign ) { + if ( ( aExp | aSig0 ) == 0 ) return a; + invalid: + float_raise( float_flag_invalid STATUS_VAR); + z.low = floatx80_default_nan_low; + z.high = floatx80_default_nan_high; + return z; + } + if ( aExp == 0 ) { + if ( aSig0 == 0 ) return packFloatx80( 0, 0, 0 ); + normalizeFloatx80Subnormal( aSig0, &aExp, &aSig0 ); + } + zExp = ( ( aExp - 0x3FFF )>>1 ) + 0x3FFF; + zSig0 = estimateSqrt32( aExp, aSig0>>32 ); + shift128Right( aSig0, 0, 2 + ( aExp & 1 ), &aSig0, &aSig1 ); + zSig0 = estimateDiv128To64( aSig0, aSig1, zSig0<<32 ) + ( zSig0<<30 ); + doubleZSig0 = zSig0<<1; + mul64To128( zSig0, zSig0, &term0, &term1 ); + sub128( aSig0, aSig1, term0, term1, &rem0, &rem1 ); + while ( (sbits64) rem0 < 0 ) { + --zSig0; + doubleZSig0 -= 2; + add128( rem0, rem1, zSig0>>63, doubleZSig0 | 1, &rem0, &rem1 ); + } + zSig1 = estimateDiv128To64( rem1, 0, doubleZSig0 ); + if ( ( zSig1 & LIT64( 0x3FFFFFFFFFFFFFFF ) ) <= 5 ) { + if ( zSig1 == 0 ) zSig1 = 1; + mul64To128( doubleZSig0, zSig1, &term1, &term2 ); + sub128( rem1, 0, term1, term2, &rem1, &rem2 ); + mul64To128( zSig1, zSig1, &term2, &term3 ); + sub192( rem1, rem2, 0, 0, term2, term3, &rem1, &rem2, &rem3 ); + while ( (sbits64) rem1 < 0 ) { + --zSig1; + shortShift128Left( 0, zSig1, 1, &term2, &term3 ); + term3 |= 1; + term2 |= doubleZSig0; + add192( rem1, rem2, rem3, 0, term2, term3, &rem1, &rem2, &rem3 ); + } + zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 ); + } + shortShift128Left( 0, zSig1, 1, &zSig0, &zSig1 ); + zSig0 |= doubleZSig0; + return + roundAndPackFloatx80( + STATUS(floatx80_rounding_precision), 0, zExp, zSig0, zSig1 STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the extended double-precision floating-point value `a' is +| equal to the corresponding value `b', and 0 otherwise. The comparison is +| performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +int floatx80_eq( floatx80 a, floatx80 b STATUS_PARAM ) +{ + + if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) + && (bits64) ( extractFloatx80Frac( a )<<1 ) ) + || ( ( extractFloatx80Exp( b ) == 0x7FFF ) + && (bits64) ( extractFloatx80Frac( b )<<1 ) ) + ) { + if ( floatx80_is_signaling_nan( a ) + || floatx80_is_signaling_nan( b ) ) { + float_raise( float_flag_invalid STATUS_VAR); + } + return 0; + } + return + ( a.low == b.low ) + && ( ( a.high == b.high ) + || ( ( a.low == 0 ) + && ( (bits16) ( ( a.high | b.high )<<1 ) == 0 ) ) + ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the extended double-precision floating-point value `a' is +| less than or equal to the corresponding value `b', and 0 otherwise. The +| comparison is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +int floatx80_le( floatx80 a, floatx80 b STATUS_PARAM ) +{ + flag aSign, bSign; + + if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) + && (bits64) ( extractFloatx80Frac( a )<<1 ) ) + || ( ( extractFloatx80Exp( b ) == 0x7FFF ) + && (bits64) ( extractFloatx80Frac( b )<<1 ) ) + ) { + float_raise( float_flag_invalid STATUS_VAR); + return 0; + } + aSign = extractFloatx80Sign( a ); + bSign = extractFloatx80Sign( b ); + if ( aSign != bSign ) { + return + aSign + || ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) + == 0 ); + } + return + aSign ? le128( b.high, b.low, a.high, a.low ) + : le128( a.high, a.low, b.high, b.low ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the extended double-precision floating-point value `a' is +| less than the corresponding value `b', and 0 otherwise. The comparison +| is performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +int floatx80_lt( floatx80 a, floatx80 b STATUS_PARAM ) +{ + flag aSign, bSign; + + if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) + && (bits64) ( extractFloatx80Frac( a )<<1 ) ) + || ( ( extractFloatx80Exp( b ) == 0x7FFF ) + && (bits64) ( extractFloatx80Frac( b )<<1 ) ) + ) { + float_raise( float_flag_invalid STATUS_VAR); + return 0; + } + aSign = extractFloatx80Sign( a ); + bSign = extractFloatx80Sign( b ); + if ( aSign != bSign ) { + return + aSign + && ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) + != 0 ); + } + return + aSign ? lt128( b.high, b.low, a.high, a.low ) + : lt128( a.high, a.low, b.high, b.low ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the extended double-precision floating-point value `a' is equal +| to the corresponding value `b', and 0 otherwise. The invalid exception is +| raised if either operand is a NaN. Otherwise, the comparison is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +int floatx80_eq_signaling( floatx80 a, floatx80 b STATUS_PARAM ) +{ + + if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) + && (bits64) ( extractFloatx80Frac( a )<<1 ) ) + || ( ( extractFloatx80Exp( b ) == 0x7FFF ) + && (bits64) ( extractFloatx80Frac( b )<<1 ) ) + ) { + float_raise( float_flag_invalid STATUS_VAR); + return 0; + } + return + ( a.low == b.low ) + && ( ( a.high == b.high ) + || ( ( a.low == 0 ) + && ( (bits16) ( ( a.high | b.high )<<1 ) == 0 ) ) + ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the extended double-precision floating-point value `a' is less +| than or equal to the corresponding value `b', and 0 otherwise. Quiet NaNs +| do not cause an exception. Otherwise, the comparison is performed according +| to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +int floatx80_le_quiet( floatx80 a, floatx80 b STATUS_PARAM ) +{ + flag aSign, bSign; + + if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) + && (bits64) ( extractFloatx80Frac( a )<<1 ) ) + || ( ( extractFloatx80Exp( b ) == 0x7FFF ) + && (bits64) ( extractFloatx80Frac( b )<<1 ) ) + ) { + if ( floatx80_is_signaling_nan( a ) + || floatx80_is_signaling_nan( b ) ) { + float_raise( float_flag_invalid STATUS_VAR); + } + return 0; + } + aSign = extractFloatx80Sign( a ); + bSign = extractFloatx80Sign( b ); + if ( aSign != bSign ) { + return + aSign + || ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) + == 0 ); + } + return + aSign ? le128( b.high, b.low, a.high, a.low ) + : le128( a.high, a.low, b.high, b.low ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the extended double-precision floating-point value `a' is less +| than the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause +| an exception. Otherwise, the comparison is performed according to the +| IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +int floatx80_lt_quiet( floatx80 a, floatx80 b STATUS_PARAM ) +{ + flag aSign, bSign; + + if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) + && (bits64) ( extractFloatx80Frac( a )<<1 ) ) + || ( ( extractFloatx80Exp( b ) == 0x7FFF ) + && (bits64) ( extractFloatx80Frac( b )<<1 ) ) + ) { + if ( floatx80_is_signaling_nan( a ) + || floatx80_is_signaling_nan( b ) ) { + float_raise( float_flag_invalid STATUS_VAR); + } + return 0; + } + aSign = extractFloatx80Sign( a ); + bSign = extractFloatx80Sign( b ); + if ( aSign != bSign ) { + return + aSign + && ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) + != 0 ); + } + return + aSign ? lt128( b.high, b.low, a.high, a.low ) + : lt128( a.high, a.low, b.high, b.low ); + +} + +#endif + +#ifdef FLOAT128 + +/*---------------------------------------------------------------------------- +| Returns the result of converting the quadruple-precision floating-point +| value `a' to the 32-bit two's complement integer format. The conversion +| is performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic---which means in particular that the conversion is rounded +| according to the current rounding mode. If `a' is a NaN, the largest +| positive integer is returned. Otherwise, if the conversion overflows, the +| largest integer with the same sign as `a' is returned. +*----------------------------------------------------------------------------*/ + +int32 float128_to_int32( float128 a STATUS_PARAM ) +{ + flag aSign; + int32 aExp, shiftCount; + bits64 aSig0, aSig1; + + aSig1 = extractFloat128Frac1( a ); + aSig0 = extractFloat128Frac0( a ); + aExp = extractFloat128Exp( a ); + aSign = extractFloat128Sign( a ); + if ( ( aExp == 0x7FFF ) && ( aSig0 | aSig1 ) ) aSign = 0; + if ( aExp ) aSig0 |= LIT64( 0x0001000000000000 ); + aSig0 |= ( aSig1 != 0 ); + shiftCount = 0x4028 - aExp; + if ( 0 < shiftCount ) shift64RightJamming( aSig0, shiftCount, &aSig0 ); + return roundAndPackInt32( aSign, aSig0 STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the quadruple-precision floating-point +| value `a' to the 32-bit two's complement integer format. The conversion +| is performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic, except that the conversion is always rounded toward zero. If +| `a' is a NaN, the largest positive integer is returned. Otherwise, if the +| conversion overflows, the largest integer with the same sign as `a' is +| returned. +*----------------------------------------------------------------------------*/ + +int32 float128_to_int32_round_to_zero( float128 a STATUS_PARAM ) +{ + flag aSign; + int32 aExp, shiftCount; + bits64 aSig0, aSig1, savedASig; + int32 z; + + aSig1 = extractFloat128Frac1( a ); + aSig0 = extractFloat128Frac0( a ); + aExp = extractFloat128Exp( a ); + aSign = extractFloat128Sign( a ); + aSig0 |= ( aSig1 != 0 ); + if ( 0x401E < aExp ) { + if ( ( aExp == 0x7FFF ) && aSig0 ) aSign = 0; + goto invalid; + } + else if ( aExp < 0x3FFF ) { + if ( aExp || aSig0 ) STATUS(float_exception_flags) |= float_flag_inexact; + return 0; + } + aSig0 |= LIT64( 0x0001000000000000 ); + shiftCount = 0x402F - aExp; + savedASig = aSig0; + aSig0 >>= shiftCount; + z = aSig0; + if ( aSign ) z = - z; + if ( ( z < 0 ) ^ aSign ) { + invalid: + float_raise( float_flag_invalid STATUS_VAR); + return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF; + } + if ( ( aSig0<<shiftCount ) != savedASig ) { + STATUS(float_exception_flags) |= float_flag_inexact; + } + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the quadruple-precision floating-point +| value `a' to the 64-bit two's complement integer format. The conversion +| is performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic---which means in particular that the conversion is rounded +| according to the current rounding mode. If `a' is a NaN, the largest +| positive integer is returned. Otherwise, if the conversion overflows, the +| largest integer with the same sign as `a' is returned. +*----------------------------------------------------------------------------*/ + +int64 float128_to_int64( float128 a STATUS_PARAM ) +{ + flag aSign; + int32 aExp, shiftCount; + bits64 aSig0, aSig1; + + aSig1 = extractFloat128Frac1( a ); + aSig0 = extractFloat128Frac0( a ); + aExp = extractFloat128Exp( a ); + aSign = extractFloat128Sign( a ); + if ( aExp ) aSig0 |= LIT64( 0x0001000000000000 ); + shiftCount = 0x402F - aExp; + if ( shiftCount <= 0 ) { + if ( 0x403E < aExp ) { + float_raise( float_flag_invalid STATUS_VAR); + if ( ! aSign + || ( ( aExp == 0x7FFF ) + && ( aSig1 || ( aSig0 != LIT64( 0x0001000000000000 ) ) ) + ) + ) { + return LIT64( 0x7FFFFFFFFFFFFFFF ); + } + return (sbits64) LIT64( 0x8000000000000000 ); + } + shortShift128Left( aSig0, aSig1, - shiftCount, &aSig0, &aSig1 ); + } + else { + shift64ExtraRightJamming( aSig0, aSig1, shiftCount, &aSig0, &aSig1 ); + } + return roundAndPackInt64( aSign, aSig0, aSig1 STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the quadruple-precision floating-point +| value `a' to the 64-bit two's complement integer format. The conversion +| is performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic, except that the conversion is always rounded toward zero. +| If `a' is a NaN, the largest positive integer is returned. Otherwise, if +| the conversion overflows, the largest integer with the same sign as `a' is +| returned. +*----------------------------------------------------------------------------*/ + +int64 float128_to_int64_round_to_zero( float128 a STATUS_PARAM ) +{ + flag aSign; + int32 aExp, shiftCount; + bits64 aSig0, aSig1; + int64 z; + + aSig1 = extractFloat128Frac1( a ); + aSig0 = extractFloat128Frac0( a ); + aExp = extractFloat128Exp( a ); + aSign = extractFloat128Sign( a ); + if ( aExp ) aSig0 |= LIT64( 0x0001000000000000 ); + shiftCount = aExp - 0x402F; + if ( 0 < shiftCount ) { + if ( 0x403E <= aExp ) { + aSig0 &= LIT64( 0x0000FFFFFFFFFFFF ); + if ( ( a.high == LIT64( 0xC03E000000000000 ) ) + && ( aSig1 < LIT64( 0x0002000000000000 ) ) ) { + if ( aSig1 ) STATUS(float_exception_flags) |= float_flag_inexact; + } + else { + float_raise( float_flag_invalid STATUS_VAR); + if ( ! aSign || ( ( aExp == 0x7FFF ) && ( aSig0 | aSig1 ) ) ) { + return LIT64( 0x7FFFFFFFFFFFFFFF ); + } + } + return (sbits64) LIT64( 0x8000000000000000 ); + } + z = ( aSig0<<shiftCount ) | ( aSig1>>( ( - shiftCount ) & 63 ) ); + if ( (bits64) ( aSig1<<shiftCount ) ) { + STATUS(float_exception_flags) |= float_flag_inexact; + } + } + else { + if ( aExp < 0x3FFF ) { + if ( aExp | aSig0 | aSig1 ) { + STATUS(float_exception_flags) |= float_flag_inexact; + } + return 0; + } + z = aSig0>>( - shiftCount ); + if ( aSig1 + || ( shiftCount && (bits64) ( aSig0<<( shiftCount & 63 ) ) ) ) { + STATUS(float_exception_flags) |= float_flag_inexact; + } + } + if ( aSign ) z = - z; + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the quadruple-precision floating-point +| value `a' to the single-precision floating-point format. The conversion +| is performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +float32 float128_to_float32( float128 a STATUS_PARAM ) +{ + flag aSign; + int32 aExp; + bits64 aSig0, aSig1; + bits32 zSig; + + aSig1 = extractFloat128Frac1( a ); + aSig0 = extractFloat128Frac0( a ); + aExp = extractFloat128Exp( a ); + aSign = extractFloat128Sign( a ); + if ( aExp == 0x7FFF ) { + if ( aSig0 | aSig1 ) { + return commonNaNToFloat32( float128ToCommonNaN( a STATUS_VAR ) ); + } + return packFloat32( aSign, 0xFF, 0 ); + } + aSig0 |= ( aSig1 != 0 ); + shift64RightJamming( aSig0, 18, &aSig0 ); + zSig = aSig0; + if ( aExp || zSig ) { + zSig |= 0x40000000; + aExp -= 0x3F81; + } + return roundAndPackFloat32( aSign, aExp, zSig STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the quadruple-precision floating-point +| value `a' to the double-precision floating-point format. The conversion +| is performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +float64 float128_to_float64( float128 a STATUS_PARAM ) +{ + flag aSign; + int32 aExp; + bits64 aSig0, aSig1; + + aSig1 = extractFloat128Frac1( a ); + aSig0 = extractFloat128Frac0( a ); + aExp = extractFloat128Exp( a ); + aSign = extractFloat128Sign( a ); + if ( aExp == 0x7FFF ) { + if ( aSig0 | aSig1 ) { + return commonNaNToFloat64( float128ToCommonNaN( a STATUS_VAR ) ); + } + return packFloat64( aSign, 0x7FF, 0 ); + } + shortShift128Left( aSig0, aSig1, 14, &aSig0, &aSig1 ); + aSig0 |= ( aSig1 != 0 ); + if ( aExp || aSig0 ) { + aSig0 |= LIT64( 0x4000000000000000 ); + aExp -= 0x3C01; + } + return roundAndPackFloat64( aSign, aExp, aSig0 STATUS_VAR ); + +} + +#ifdef FLOATX80 + +/*---------------------------------------------------------------------------- +| Returns the result of converting the quadruple-precision floating-point +| value `a' to the extended double-precision floating-point format. The +| conversion is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +floatx80 float128_to_floatx80( float128 a STATUS_PARAM ) +{ + flag aSign; + int32 aExp; + bits64 aSig0, aSig1; + + aSig1 = extractFloat128Frac1( a ); + aSig0 = extractFloat128Frac0( a ); + aExp = extractFloat128Exp( a ); + aSign = extractFloat128Sign( a ); + if ( aExp == 0x7FFF ) { + if ( aSig0 | aSig1 ) { + return commonNaNToFloatx80( float128ToCommonNaN( a STATUS_VAR ) ); + } + return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); + } + if ( aExp == 0 ) { + if ( ( aSig0 | aSig1 ) == 0 ) return packFloatx80( aSign, 0, 0 ); + normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 ); + } + else { + aSig0 |= LIT64( 0x0001000000000000 ); + } + shortShift128Left( aSig0, aSig1, 15, &aSig0, &aSig1 ); + return roundAndPackFloatx80( 80, aSign, aExp, aSig0, aSig1 STATUS_VAR ); + +} + +#endif + +/*---------------------------------------------------------------------------- +| Rounds the quadruple-precision floating-point value `a' to an integer, and +| returns the result as a quadruple-precision floating-point value. The +| operation is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float128 float128_round_to_int( float128 a STATUS_PARAM ) +{ + flag aSign; + int32 aExp; + bits64 lastBitMask, roundBitsMask; + int8 roundingMode; + float128 z; + + aExp = extractFloat128Exp( a ); + if ( 0x402F <= aExp ) { + if ( 0x406F <= aExp ) { + if ( ( aExp == 0x7FFF ) + && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) + ) { + return propagateFloat128NaN( a, a STATUS_VAR ); + } + return a; + } + lastBitMask = 1; + lastBitMask = ( lastBitMask<<( 0x406E - aExp ) )<<1; + roundBitsMask = lastBitMask - 1; + z = a; + roundingMode = STATUS(float_rounding_mode); + if ( roundingMode == float_round_nearest_even ) { + if ( lastBitMask ) { + add128( z.high, z.low, 0, lastBitMask>>1, &z.high, &z.low ); + if ( ( z.low & roundBitsMask ) == 0 ) z.low &= ~ lastBitMask; + } + else { + if ( (sbits64) z.low < 0 ) { + ++z.high; + if ( (bits64) ( z.low<<1 ) == 0 ) z.high &= ~1; + } + } + } + else if ( roundingMode != float_round_to_zero ) { + if ( extractFloat128Sign( z ) + ^ ( roundingMode == float_round_up ) ) { + add128( z.high, z.low, 0, roundBitsMask, &z.high, &z.low ); + } + } + z.low &= ~ roundBitsMask; + } + else { + if ( aExp < 0x3FFF ) { + if ( ( ( (bits64) ( a.high<<1 ) ) | a.low ) == 0 ) return a; + STATUS(float_exception_flags) |= float_flag_inexact; + aSign = extractFloat128Sign( a ); + switch ( STATUS(float_rounding_mode) ) { + case float_round_nearest_even: + if ( ( aExp == 0x3FFE ) + && ( extractFloat128Frac0( a ) + | extractFloat128Frac1( a ) ) + ) { + return packFloat128( aSign, 0x3FFF, 0, 0 ); + } + break; + case float_round_down: + return + aSign ? packFloat128( 1, 0x3FFF, 0, 0 ) + : packFloat128( 0, 0, 0, 0 ); + case float_round_up: + return + aSign ? packFloat128( 1, 0, 0, 0 ) + : packFloat128( 0, 0x3FFF, 0, 0 ); + } + return packFloat128( aSign, 0, 0, 0 ); + } + lastBitMask = 1; + lastBitMask <<= 0x402F - aExp; + roundBitsMask = lastBitMask - 1; + z.low = 0; + z.high = a.high; + roundingMode = STATUS(float_rounding_mode); + if ( roundingMode == float_round_nearest_even ) { + z.high += lastBitMask>>1; + if ( ( ( z.high & roundBitsMask ) | a.low ) == 0 ) { + z.high &= ~ lastBitMask; + } + } + else if ( roundingMode != float_round_to_zero ) { + if ( extractFloat128Sign( z ) + ^ ( roundingMode == float_round_up ) ) { + z.high |= ( a.low != 0 ); + z.high += roundBitsMask; + } + } + z.high &= ~ roundBitsMask; + } + if ( ( z.low != a.low ) || ( z.high != a.high ) ) { + STATUS(float_exception_flags) |= float_flag_inexact; + } + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of adding the absolute values of the quadruple-precision +| floating-point values `a' and `b'. If `zSign' is 1, the sum is negated +| before being returned. `zSign' is ignored if the result is a NaN. +| The addition is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +static float128 addFloat128Sigs( float128 a, float128 b, flag zSign STATUS_PARAM) +{ + int32 aExp, bExp, zExp; + bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2; + int32 expDiff; + + aSig1 = extractFloat128Frac1( a ); + aSig0 = extractFloat128Frac0( a ); + aExp = extractFloat128Exp( a ); + bSig1 = extractFloat128Frac1( b ); + bSig0 = extractFloat128Frac0( b ); + bExp = extractFloat128Exp( b ); + expDiff = aExp - bExp; + if ( 0 < expDiff ) { + if ( aExp == 0x7FFF ) { + if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, b STATUS_VAR ); + return a; + } + if ( bExp == 0 ) { + --expDiff; + } + else { + bSig0 |= LIT64( 0x0001000000000000 ); + } + shift128ExtraRightJamming( + bSig0, bSig1, 0, expDiff, &bSig0, &bSig1, &zSig2 ); + zExp = aExp; + } + else if ( expDiff < 0 ) { + if ( bExp == 0x7FFF ) { + if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b STATUS_VAR ); + return packFloat128( zSign, 0x7FFF, 0, 0 ); + } + if ( aExp == 0 ) { + ++expDiff; + } + else { + aSig0 |= LIT64( 0x0001000000000000 ); + } + shift128ExtraRightJamming( + aSig0, aSig1, 0, - expDiff, &aSig0, &aSig1, &zSig2 ); + zExp = bExp; + } + else { + if ( aExp == 0x7FFF ) { + if ( aSig0 | aSig1 | bSig0 | bSig1 ) { + return propagateFloat128NaN( a, b STATUS_VAR ); + } + return a; + } + add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 ); + if ( aExp == 0 ) { + if ( STATUS(flush_to_zero) ) return packFloat128( zSign, 0, 0, 0 ); + return packFloat128( zSign, 0, zSig0, zSig1 ); + } + zSig2 = 0; + zSig0 |= LIT64( 0x0002000000000000 ); + zExp = aExp; + goto shiftRight1; + } + aSig0 |= LIT64( 0x0001000000000000 ); + add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 ); + --zExp; + if ( zSig0 < LIT64( 0x0002000000000000 ) ) goto roundAndPack; + ++zExp; + shiftRight1: + shift128ExtraRightJamming( + zSig0, zSig1, zSig2, 1, &zSig0, &zSig1, &zSig2 ); + roundAndPack: + return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of subtracting the absolute values of the quadruple- +| precision floating-point values `a' and `b'. If `zSign' is 1, the +| difference is negated before being returned. `zSign' is ignored if the +| result is a NaN. The subtraction is performed according to the IEC/IEEE +| Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +static float128 subFloat128Sigs( float128 a, float128 b, flag zSign STATUS_PARAM) +{ + int32 aExp, bExp, zExp; + bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1; + int32 expDiff; + float128 z; + + aSig1 = extractFloat128Frac1( a ); + aSig0 = extractFloat128Frac0( a ); + aExp = extractFloat128Exp( a ); + bSig1 = extractFloat128Frac1( b ); + bSig0 = extractFloat128Frac0( b ); + bExp = extractFloat128Exp( b ); + expDiff = aExp - bExp; + shortShift128Left( aSig0, aSig1, 14, &aSig0, &aSig1 ); + shortShift128Left( bSig0, bSig1, 14, &bSig0, &bSig1 ); + if ( 0 < expDiff ) goto aExpBigger; + if ( expDiff < 0 ) goto bExpBigger; + if ( aExp == 0x7FFF ) { + if ( aSig0 | aSig1 | bSig0 | bSig1 ) { + return propagateFloat128NaN( a, b STATUS_VAR ); + } + float_raise( float_flag_invalid STATUS_VAR); + z.low = float128_default_nan_low; + z.high = float128_default_nan_high; + return z; + } + if ( aExp == 0 ) { + aExp = 1; + bExp = 1; + } + if ( bSig0 < aSig0 ) goto aBigger; + if ( aSig0 < bSig0 ) goto bBigger; + if ( bSig1 < aSig1 ) goto aBigger; + if ( aSig1 < bSig1 ) goto bBigger; + return packFloat128( STATUS(float_rounding_mode) == float_round_down, 0, 0, 0 ); + bExpBigger: + if ( bExp == 0x7FFF ) { + if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b STATUS_VAR ); + return packFloat128( zSign ^ 1, 0x7FFF, 0, 0 ); + } + if ( aExp == 0 ) { + ++expDiff; + } + else { + aSig0 |= LIT64( 0x4000000000000000 ); + } + shift128RightJamming( aSig0, aSig1, - expDiff, &aSig0, &aSig1 ); + bSig0 |= LIT64( 0x4000000000000000 ); + bBigger: + sub128( bSig0, bSig1, aSig0, aSig1, &zSig0, &zSig1 ); + zExp = bExp; + zSign ^= 1; + goto normalizeRoundAndPack; + aExpBigger: + if ( aExp == 0x7FFF ) { + if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, b STATUS_VAR ); + return a; + } + if ( bExp == 0 ) { + --expDiff; + } + else { + bSig0 |= LIT64( 0x4000000000000000 ); + } + shift128RightJamming( bSig0, bSig1, expDiff, &bSig0, &bSig1 ); + aSig0 |= LIT64( 0x4000000000000000 ); + aBigger: + sub128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 ); + zExp = aExp; + normalizeRoundAndPack: + --zExp; + return normalizeRoundAndPackFloat128( zSign, zExp - 14, zSig0, zSig1 STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of adding the quadruple-precision floating-point values +| `a' and `b'. The operation is performed according to the IEC/IEEE Standard +| for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float128 float128_add( float128 a, float128 b STATUS_PARAM ) +{ + flag aSign, bSign; + + aSign = extractFloat128Sign( a ); + bSign = extractFloat128Sign( b ); + if ( aSign == bSign ) { + return addFloat128Sigs( a, b, aSign STATUS_VAR ); + } + else { + return subFloat128Sigs( a, b, aSign STATUS_VAR ); + } + +} + +/*---------------------------------------------------------------------------- +| Returns the result of subtracting the quadruple-precision floating-point +| values `a' and `b'. The operation is performed according to the IEC/IEEE +| Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float128 float128_sub( float128 a, float128 b STATUS_PARAM ) +{ + flag aSign, bSign; + + aSign = extractFloat128Sign( a ); + bSign = extractFloat128Sign( b ); + if ( aSign == bSign ) { + return subFloat128Sigs( a, b, aSign STATUS_VAR ); + } + else { + return addFloat128Sigs( a, b, aSign STATUS_VAR ); + } + +} + +/*---------------------------------------------------------------------------- +| Returns the result of multiplying the quadruple-precision floating-point +| values `a' and `b'. The operation is performed according to the IEC/IEEE +| Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float128 float128_mul( float128 a, float128 b STATUS_PARAM ) +{ + flag aSign, bSign, zSign; + int32 aExp, bExp, zExp; + bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2, zSig3; + float128 z; + + aSig1 = extractFloat128Frac1( a ); + aSig0 = extractFloat128Frac0( a ); + aExp = extractFloat128Exp( a ); + aSign = extractFloat128Sign( a ); + bSig1 = extractFloat128Frac1( b ); + bSig0 = extractFloat128Frac0( b ); + bExp = extractFloat128Exp( b ); + bSign = extractFloat128Sign( b ); + zSign = aSign ^ bSign; + if ( aExp == 0x7FFF ) { + if ( ( aSig0 | aSig1 ) + || ( ( bExp == 0x7FFF ) && ( bSig0 | bSig1 ) ) ) { + return propagateFloat128NaN( a, b STATUS_VAR ); + } + if ( ( bExp | bSig0 | bSig1 ) == 0 ) goto invalid; + return packFloat128( zSign, 0x7FFF, 0, 0 ); + } + if ( bExp == 0x7FFF ) { + if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b STATUS_VAR ); + if ( ( aExp | aSig0 | aSig1 ) == 0 ) { + invalid: + float_raise( float_flag_invalid STATUS_VAR); + z.low = float128_default_nan_low; + z.high = float128_default_nan_high; + return z; + } + return packFloat128( zSign, 0x7FFF, 0, 0 ); + } + if ( aExp == 0 ) { + if ( ( aSig0 | aSig1 ) == 0 ) return packFloat128( zSign, 0, 0, 0 ); + normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 ); + } + if ( bExp == 0 ) { + if ( ( bSig0 | bSig1 ) == 0 ) return packFloat128( zSign, 0, 0, 0 ); + normalizeFloat128Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 ); + } + zExp = aExp + bExp - 0x4000; + aSig0 |= LIT64( 0x0001000000000000 ); + shortShift128Left( bSig0, bSig1, 16, &bSig0, &bSig1 ); + mul128To256( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1, &zSig2, &zSig3 ); + add128( zSig0, zSig1, aSig0, aSig1, &zSig0, &zSig1 ); + zSig2 |= ( zSig3 != 0 ); + if ( LIT64( 0x0002000000000000 ) <= zSig0 ) { + shift128ExtraRightJamming( + zSig0, zSig1, zSig2, 1, &zSig0, &zSig1, &zSig2 ); + ++zExp; + } + return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of dividing the quadruple-precision floating-point value +| `a' by the corresponding value `b'. The operation is performed according to +| the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float128 float128_div( float128 a, float128 b STATUS_PARAM ) +{ + flag aSign, bSign, zSign; + int32 aExp, bExp, zExp; + bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2; + bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; + float128 z; + + aSig1 = extractFloat128Frac1( a ); + aSig0 = extractFloat128Frac0( a ); + aExp = extractFloat128Exp( a ); + aSign = extractFloat128Sign( a ); + bSig1 = extractFloat128Frac1( b ); + bSig0 = extractFloat128Frac0( b ); + bExp = extractFloat128Exp( b ); + bSign = extractFloat128Sign( b ); + zSign = aSign ^ bSign; + if ( aExp == 0x7FFF ) { + if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, b STATUS_VAR ); + if ( bExp == 0x7FFF ) { + if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b STATUS_VAR ); + goto invalid; + } + return packFloat128( zSign, 0x7FFF, 0, 0 ); + } + if ( bExp == 0x7FFF ) { + if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b STATUS_VAR ); + return packFloat128( zSign, 0, 0, 0 ); + } + if ( bExp == 0 ) { + if ( ( bSig0 | bSig1 ) == 0 ) { + if ( ( aExp | aSig0 | aSig1 ) == 0 ) { + invalid: + float_raise( float_flag_invalid STATUS_VAR); + z.low = float128_default_nan_low; + z.high = float128_default_nan_high; + return z; + } + float_raise( float_flag_divbyzero STATUS_VAR); + return packFloat128( zSign, 0x7FFF, 0, 0 ); + } + normalizeFloat128Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 ); + } + if ( aExp == 0 ) { + if ( ( aSig0 | aSig1 ) == 0 ) return packFloat128( zSign, 0, 0, 0 ); + normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 ); + } + zExp = aExp - bExp + 0x3FFD; + shortShift128Left( + aSig0 | LIT64( 0x0001000000000000 ), aSig1, 15, &aSig0, &aSig1 ); + shortShift128Left( + bSig0 | LIT64( 0x0001000000000000 ), bSig1, 15, &bSig0, &bSig1 ); + if ( le128( bSig0, bSig1, aSig0, aSig1 ) ) { + shift128Right( aSig0, aSig1, 1, &aSig0, &aSig1 ); + ++zExp; + } + zSig0 = estimateDiv128To64( aSig0, aSig1, bSig0 ); + mul128By64To192( bSig0, bSig1, zSig0, &term0, &term1, &term2 ); + sub192( aSig0, aSig1, 0, term0, term1, term2, &rem0, &rem1, &rem2 ); + while ( (sbits64) rem0 < 0 ) { + --zSig0; + add192( rem0, rem1, rem2, 0, bSig0, bSig1, &rem0, &rem1, &rem2 ); + } + zSig1 = estimateDiv128To64( rem1, rem2, bSig0 ); + if ( ( zSig1 & 0x3FFF ) <= 4 ) { + mul128By64To192( bSig0, bSig1, zSig1, &term1, &term2, &term3 ); + sub192( rem1, rem2, 0, term1, term2, term3, &rem1, &rem2, &rem3 ); + while ( (sbits64) rem1 < 0 ) { + --zSig1; + add192( rem1, rem2, rem3, 0, bSig0, bSig1, &rem1, &rem2, &rem3 ); + } + zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 ); + } + shift128ExtraRightJamming( zSig0, zSig1, 0, 15, &zSig0, &zSig1, &zSig2 ); + return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the remainder of the quadruple-precision floating-point value `a' +| with respect to the corresponding value `b'. The operation is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float128 float128_rem( float128 a, float128 b STATUS_PARAM ) +{ + flag aSign, zSign; + int32 aExp, bExp, expDiff; + bits64 aSig0, aSig1, bSig0, bSig1, q, term0, term1, term2; + bits64 allZero, alternateASig0, alternateASig1, sigMean1; + sbits64 sigMean0; + float128 z; + + aSig1 = extractFloat128Frac1( a ); + aSig0 = extractFloat128Frac0( a ); + aExp = extractFloat128Exp( a ); + aSign = extractFloat128Sign( a ); + bSig1 = extractFloat128Frac1( b ); + bSig0 = extractFloat128Frac0( b ); + bExp = extractFloat128Exp( b ); + if ( aExp == 0x7FFF ) { + if ( ( aSig0 | aSig1 ) + || ( ( bExp == 0x7FFF ) && ( bSig0 | bSig1 ) ) ) { + return propagateFloat128NaN( a, b STATUS_VAR ); + } + goto invalid; + } + if ( bExp == 0x7FFF ) { + if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b STATUS_VAR ); + return a; + } + if ( bExp == 0 ) { + if ( ( bSig0 | bSig1 ) == 0 ) { + invalid: + float_raise( float_flag_invalid STATUS_VAR); + z.low = float128_default_nan_low; + z.high = float128_default_nan_high; + return z; + } + normalizeFloat128Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 ); + } + if ( aExp == 0 ) { + if ( ( aSig0 | aSig1 ) == 0 ) return a; + normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 ); + } + expDiff = aExp - bExp; + if ( expDiff < -1 ) return a; + shortShift128Left( + aSig0 | LIT64( 0x0001000000000000 ), + aSig1, + 15 - ( expDiff < 0 ), + &aSig0, + &aSig1 + ); + shortShift128Left( + bSig0 | LIT64( 0x0001000000000000 ), bSig1, 15, &bSig0, &bSig1 ); + q = le128( bSig0, bSig1, aSig0, aSig1 ); + if ( q ) sub128( aSig0, aSig1, bSig0, bSig1, &aSig0, &aSig1 ); + expDiff -= 64; + while ( 0 < expDiff ) { + q = estimateDiv128To64( aSig0, aSig1, bSig0 ); + q = ( 4 < q ) ? q - 4 : 0; + mul128By64To192( bSig0, bSig1, q, &term0, &term1, &term2 ); + shortShift192Left( term0, term1, term2, 61, &term1, &term2, &allZero ); + shortShift128Left( aSig0, aSig1, 61, &aSig0, &allZero ); + sub128( aSig0, 0, term1, term2, &aSig0, &aSig1 ); + expDiff -= 61; + } + if ( -64 < expDiff ) { + q = estimateDiv128To64( aSig0, aSig1, bSig0 ); + q = ( 4 < q ) ? q - 4 : 0; + q >>= - expDiff; + shift128Right( bSig0, bSig1, 12, &bSig0, &bSig1 ); + expDiff += 52; + if ( expDiff < 0 ) { + shift128Right( aSig0, aSig1, - expDiff, &aSig0, &aSig1 ); + } + else { + shortShift128Left( aSig0, aSig1, expDiff, &aSig0, &aSig1 ); + } + mul128By64To192( bSig0, bSig1, q, &term0, &term1, &term2 ); + sub128( aSig0, aSig1, term1, term2, &aSig0, &aSig1 ); + } + else { + shift128Right( aSig0, aSig1, 12, &aSig0, &aSig1 ); + shift128Right( bSig0, bSig1, 12, &bSig0, &bSig1 ); + } + do { + alternateASig0 = aSig0; + alternateASig1 = aSig1; + ++q; + sub128( aSig0, aSig1, bSig0, bSig1, &aSig0, &aSig1 ); + } while ( 0 <= (sbits64) aSig0 ); + add128( + aSig0, aSig1, alternateASig0, alternateASig1, (bits64 *)&sigMean0, &sigMean1 ); + if ( ( sigMean0 < 0 ) + || ( ( ( sigMean0 | sigMean1 ) == 0 ) && ( q & 1 ) ) ) { + aSig0 = alternateASig0; + aSig1 = alternateASig1; + } + zSign = ( (sbits64) aSig0 < 0 ); + if ( zSign ) sub128( 0, 0, aSig0, aSig1, &aSig0, &aSig1 ); + return + normalizeRoundAndPackFloat128( aSign ^ zSign, bExp - 4, aSig0, aSig1 STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns the square root of the quadruple-precision floating-point value `a'. +| The operation is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float128 float128_sqrt( float128 a STATUS_PARAM ) +{ + flag aSign; + int32 aExp, zExp; + bits64 aSig0, aSig1, zSig0, zSig1, zSig2, doubleZSig0; + bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; + float128 z; + + aSig1 = extractFloat128Frac1( a ); + aSig0 = extractFloat128Frac0( a ); + aExp = extractFloat128Exp( a ); + aSign = extractFloat128Sign( a ); + if ( aExp == 0x7FFF ) { + if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, a STATUS_VAR ); + if ( ! aSign ) return a; + goto invalid; + } + if ( aSign ) { + if ( ( aExp | aSig0 | aSig1 ) == 0 ) return a; + invalid: + float_raise( float_flag_invalid STATUS_VAR); + z.low = float128_default_nan_low; + z.high = float128_default_nan_high; + return z; + } + if ( aExp == 0 ) { + if ( ( aSig0 | aSig1 ) == 0 ) return packFloat128( 0, 0, 0, 0 ); + normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 ); + } + zExp = ( ( aExp - 0x3FFF )>>1 ) + 0x3FFE; + aSig0 |= LIT64( 0x0001000000000000 ); + zSig0 = estimateSqrt32( aExp, aSig0>>17 ); + shortShift128Left( aSig0, aSig1, 13 - ( aExp & 1 ), &aSig0, &aSig1 ); + zSig0 = estimateDiv128To64( aSig0, aSig1, zSig0<<32 ) + ( zSig0<<30 ); + doubleZSig0 = zSig0<<1; + mul64To128( zSig0, zSig0, &term0, &term1 ); + sub128( aSig0, aSig1, term0, term1, &rem0, &rem1 ); + while ( (sbits64) rem0 < 0 ) { + --zSig0; + doubleZSig0 -= 2; + add128( rem0, rem1, zSig0>>63, doubleZSig0 | 1, &rem0, &rem1 ); + } + zSig1 = estimateDiv128To64( rem1, 0, doubleZSig0 ); + if ( ( zSig1 & 0x1FFF ) <= 5 ) { + if ( zSig1 == 0 ) zSig1 = 1; + mul64To128( doubleZSig0, zSig1, &term1, &term2 ); + sub128( rem1, 0, term1, term2, &rem1, &rem2 ); + mul64To128( zSig1, zSig1, &term2, &term3 ); + sub192( rem1, rem2, 0, 0, term2, term3, &rem1, &rem2, &rem3 ); + while ( (sbits64) rem1 < 0 ) { + --zSig1; + shortShift128Left( 0, zSig1, 1, &term2, &term3 ); + term3 |= 1; + term2 |= doubleZSig0; + add192( rem1, rem2, rem3, 0, term2, term3, &rem1, &rem2, &rem3 ); + } + zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 ); + } + shift128ExtraRightJamming( zSig0, zSig1, 0, 14, &zSig0, &zSig1, &zSig2 ); + return roundAndPackFloat128( 0, zExp, zSig0, zSig1, zSig2 STATUS_VAR ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the quadruple-precision floating-point value `a' is equal to +| the corresponding value `b', and 0 otherwise. The comparison is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +int float128_eq( float128 a, float128 b STATUS_PARAM ) +{ + + if ( ( ( extractFloat128Exp( a ) == 0x7FFF ) + && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) ) + || ( ( extractFloat128Exp( b ) == 0x7FFF ) + && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) ) + ) { + if ( float128_is_signaling_nan( a ) + || float128_is_signaling_nan( b ) ) { + float_raise( float_flag_invalid STATUS_VAR); + } + return 0; + } + return + ( a.low == b.low ) + && ( ( a.high == b.high ) + || ( ( a.low == 0 ) + && ( (bits64) ( ( a.high | b.high )<<1 ) == 0 ) ) + ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the quadruple-precision floating-point value `a' is less than +| or equal to the corresponding value `b', and 0 otherwise. The comparison +| is performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +int float128_le( float128 a, float128 b STATUS_PARAM ) +{ + flag aSign, bSign; + + if ( ( ( extractFloat128Exp( a ) == 0x7FFF ) + && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) ) + || ( ( extractFloat128Exp( b ) == 0x7FFF ) + && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) ) + ) { + float_raise( float_flag_invalid STATUS_VAR); + return 0; + } + aSign = extractFloat128Sign( a ); + bSign = extractFloat128Sign( b ); + if ( aSign != bSign ) { + return + aSign + || ( ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) + == 0 ); + } + return + aSign ? le128( b.high, b.low, a.high, a.low ) + : le128( a.high, a.low, b.high, b.low ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the quadruple-precision floating-point value `a' is less than +| the corresponding value `b', and 0 otherwise. The comparison is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +int float128_lt( float128 a, float128 b STATUS_PARAM ) +{ + flag aSign, bSign; + + if ( ( ( extractFloat128Exp( a ) == 0x7FFF ) + && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) ) + || ( ( extractFloat128Exp( b ) == 0x7FFF ) + && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) ) + ) { + float_raise( float_flag_invalid STATUS_VAR); + return 0; + } + aSign = extractFloat128Sign( a ); + bSign = extractFloat128Sign( b ); + if ( aSign != bSign ) { + return + aSign + && ( ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) + != 0 ); + } + return + aSign ? lt128( b.high, b.low, a.high, a.low ) + : lt128( a.high, a.low, b.high, b.low ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the quadruple-precision floating-point value `a' is equal to +| the corresponding value `b', and 0 otherwise. The invalid exception is +| raised if either operand is a NaN. Otherwise, the comparison is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +int float128_eq_signaling( float128 a, float128 b STATUS_PARAM ) +{ + + if ( ( ( extractFloat128Exp( a ) == 0x7FFF ) + && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) ) + || ( ( extractFloat128Exp( b ) == 0x7FFF ) + && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) ) + ) { + float_raise( float_flag_invalid STATUS_VAR); + return 0; + } + return + ( a.low == b.low ) + && ( ( a.high == b.high ) + || ( ( a.low == 0 ) + && ( (bits64) ( ( a.high | b.high )<<1 ) == 0 ) ) + ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the quadruple-precision floating-point value `a' is less than +| or equal to the corresponding value `b', and 0 otherwise. Quiet NaNs do not +| cause an exception. Otherwise, the comparison is performed according to the +| IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +int float128_le_quiet( float128 a, float128 b STATUS_PARAM ) +{ + flag aSign, bSign; + + if ( ( ( extractFloat128Exp( a ) == 0x7FFF ) + && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) ) + || ( ( extractFloat128Exp( b ) == 0x7FFF ) + && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) ) + ) { + if ( float128_is_signaling_nan( a ) + || float128_is_signaling_nan( b ) ) { + float_raise( float_flag_invalid STATUS_VAR); + } + return 0; + } + aSign = extractFloat128Sign( a ); + bSign = extractFloat128Sign( b ); + if ( aSign != bSign ) { + return + aSign + || ( ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) + == 0 ); + } + return + aSign ? le128( b.high, b.low, a.high, a.low ) + : le128( a.high, a.low, b.high, b.low ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the quadruple-precision floating-point value `a' is less than +| the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause an +| exception. Otherwise, the comparison is performed according to the IEC/IEEE +| Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +int float128_lt_quiet( float128 a, float128 b STATUS_PARAM ) +{ + flag aSign, bSign; + + if ( ( ( extractFloat128Exp( a ) == 0x7FFF ) + && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) ) + || ( ( extractFloat128Exp( b ) == 0x7FFF ) + && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) ) + ) { + if ( float128_is_signaling_nan( a ) + || float128_is_signaling_nan( b ) ) { + float_raise( float_flag_invalid STATUS_VAR); + } + return 0; + } + aSign = extractFloat128Sign( a ); + bSign = extractFloat128Sign( b ); + if ( aSign != bSign ) { + return + aSign + && ( ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) + != 0 ); + } + return + aSign ? lt128( b.high, b.low, a.high, a.low ) + : lt128( a.high, a.low, b.high, b.low ); + +} + +#endif + +/* misc functions */ +float32 uint32_to_float32( unsigned int a STATUS_PARAM ) +{ + return int64_to_float32(a STATUS_VAR); +} + +float64 uint32_to_float64( unsigned int a STATUS_PARAM ) +{ + return int64_to_float64(a STATUS_VAR); +} + +unsigned int float32_to_uint32( float32 a STATUS_PARAM ) +{ + int64_t v; + unsigned int res; + + v = float32_to_int64(a STATUS_VAR); + if (v < 0) { + res = 0; + float_raise( float_flag_invalid STATUS_VAR); + } else if (v > 0xffffffff) { + res = 0xffffffff; + float_raise( float_flag_invalid STATUS_VAR); + } else { + res = v; + } + return res; +} + +unsigned int float32_to_uint32_round_to_zero( float32 a STATUS_PARAM ) +{ + int64_t v; + unsigned int res; + + v = float32_to_int64_round_to_zero(a STATUS_VAR); + if (v < 0) { + res = 0; + float_raise( float_flag_invalid STATUS_VAR); + } else if (v > 0xffffffff) { + res = 0xffffffff; + float_raise( float_flag_invalid STATUS_VAR); + } else { + res = v; + } + return res; +} + +unsigned int float64_to_uint32( float64 a STATUS_PARAM ) +{ + int64_t v; + unsigned int res; + + v = float64_to_int64(a STATUS_VAR); + if (v < 0) { + res = 0; + float_raise( float_flag_invalid STATUS_VAR); + } else if (v > 0xffffffff) { + res = 0xffffffff; + float_raise( float_flag_invalid STATUS_VAR); + } else { + res = v; + } + return res; +} + +unsigned int float64_to_uint32_round_to_zero( float64 a STATUS_PARAM ) +{ + int64_t v; + unsigned int res; + + v = float64_to_int64_round_to_zero(a STATUS_VAR); + if (v < 0) { + res = 0; + float_raise( float_flag_invalid STATUS_VAR); + } else if (v > 0xffffffff) { + res = 0xffffffff; + float_raise( float_flag_invalid STATUS_VAR); + } else { + res = v; + } + return res; +} + +/* FIXME: This looks broken. */ +uint64_t float64_to_uint64 (float64 a STATUS_PARAM) +{ + int64_t v; + + v = float64_val(int64_to_float64(INT64_MIN STATUS_VAR)); + v += float64_val(a); + v = float64_to_int64(make_float64(v) STATUS_VAR); + + return v - INT64_MIN; +} + +uint64_t float64_to_uint64_round_to_zero (float64 a STATUS_PARAM) +{ + int64_t v; + + v = float64_val(int64_to_float64(INT64_MIN STATUS_VAR)); + v += float64_val(a); + v = float64_to_int64_round_to_zero(make_float64(v) STATUS_VAR); + + return v - INT64_MIN; +} + +#define COMPARE(s, nan_exp) \ +INLINE int float ## s ## _compare_internal( float ## s a, float ## s b, \ + int is_quiet STATUS_PARAM ) \ +{ \ + flag aSign, bSign; \ + bits ## s av, bv; \ + \ + if (( ( extractFloat ## s ## Exp( a ) == nan_exp ) && \ + extractFloat ## s ## Frac( a ) ) || \ + ( ( extractFloat ## s ## Exp( b ) == nan_exp ) && \ + extractFloat ## s ## Frac( b ) )) { \ + if (!is_quiet || \ + float ## s ## _is_signaling_nan( a ) || \ + float ## s ## _is_signaling_nan( b ) ) { \ + float_raise( float_flag_invalid STATUS_VAR); \ + } \ + return float_relation_unordered; \ + } \ + aSign = extractFloat ## s ## Sign( a ); \ + bSign = extractFloat ## s ## Sign( b ); \ + av = float ## s ## _val(a); \ + bv = float ## s ## _val(b); \ + if ( aSign != bSign ) { \ + if ( (bits ## s) ( ( av | bv )<<1 ) == 0 ) { \ + /* zero case */ \ + return float_relation_equal; \ + } else { \ + return 1 - (2 * aSign); \ + } \ + } else { \ + if (av == bv) { \ + return float_relation_equal; \ + } else { \ + return 1 - 2 * (aSign ^ ( av < bv )); \ + } \ + } \ +} \ + \ +int float ## s ## _compare( float ## s a, float ## s b STATUS_PARAM ) \ +{ \ + return float ## s ## _compare_internal(a, b, 0 STATUS_VAR); \ +} \ + \ +int float ## s ## _compare_quiet( float ## s a, float ## s b STATUS_PARAM ) \ +{ \ + return float ## s ## _compare_internal(a, b, 1 STATUS_VAR); \ +} + +COMPARE(32, 0xff) +COMPARE(64, 0x7ff) + +INLINE int float128_compare_internal( float128 a, float128 b, + int is_quiet STATUS_PARAM ) +{ + flag aSign, bSign; + + if (( ( extractFloat128Exp( a ) == 0x7fff ) && + ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) ) || + ( ( extractFloat128Exp( b ) == 0x7fff ) && + ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) )) { + if (!is_quiet || + float128_is_signaling_nan( a ) || + float128_is_signaling_nan( b ) ) { + float_raise( float_flag_invalid STATUS_VAR); + } + return float_relation_unordered; + } + aSign = extractFloat128Sign( a ); + bSign = extractFloat128Sign( b ); + if ( aSign != bSign ) { + if ( ( ( ( a.high | b.high )<<1 ) | a.low | b.low ) == 0 ) { + /* zero case */ + return float_relation_equal; + } else { + return 1 - (2 * aSign); + } + } else { + if (a.low == b.low && a.high == b.high) { + return float_relation_equal; + } else { + return 1 - 2 * (aSign ^ ( lt128( a.high, a.low, b.high, b.low ) )); + } + } +} + +int float128_compare( float128 a, float128 b STATUS_PARAM ) +{ + return float128_compare_internal(a, b, 0 STATUS_VAR); +} + +int float128_compare_quiet( float128 a, float128 b STATUS_PARAM ) +{ + return float128_compare_internal(a, b, 1 STATUS_VAR); +} + +/* Multiply A by 2 raised to the power N. */ +float32 float32_scalbn( float32 a, int n STATUS_PARAM ) +{ + flag aSign; + int16 aExp; + bits32 aSig; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + aSign = extractFloat32Sign( a ); + + if ( aExp == 0xFF ) { + return a; + } + if ( aExp != 0 ) + aSig |= 0x00800000; + else if ( aSig == 0 ) + return a; + + aExp += n - 1; + aSig <<= 7; + return normalizeRoundAndPackFloat32( aSign, aExp, aSig STATUS_VAR ); +} + +float64 float64_scalbn( float64 a, int n STATUS_PARAM ) +{ + flag aSign; + int16 aExp; + bits64 aSig; + + aSig = extractFloat64Frac( a ); + aExp = extractFloat64Exp( a ); + aSign = extractFloat64Sign( a ); + + if ( aExp == 0x7FF ) { + return a; + } + if ( aExp != 0 ) + aSig |= LIT64( 0x0010000000000000 ); + else if ( aSig == 0 ) + return a; + + aExp += n - 1; + aSig <<= 10; + return normalizeRoundAndPackFloat64( aSign, aExp, aSig STATUS_VAR ); +} + +#ifdef FLOATX80 +floatx80 floatx80_scalbn( floatx80 a, int n STATUS_PARAM ) +{ + flag aSign; + int16 aExp; + bits64 aSig; + + aSig = extractFloatx80Frac( a ); + aExp = extractFloatx80Exp( a ); + aSign = extractFloatx80Sign( a ); + + if ( aExp == 0x7FF ) { + return a; + } + if (aExp == 0 && aSig == 0) + return a; + + aExp += n; + return normalizeRoundAndPackFloatx80( STATUS(floatx80_rounding_precision), + aSign, aExp, aSig, 0 STATUS_VAR ); +} +#endif + +#ifdef FLOAT128 +float128 float128_scalbn( float128 a, int n STATUS_PARAM ) +{ + flag aSign; + int32 aExp; + bits64 aSig0, aSig1; + + aSig1 = extractFloat128Frac1( a ); + aSig0 = extractFloat128Frac0( a ); + aExp = extractFloat128Exp( a ); + aSign = extractFloat128Sign( a ); + if ( aExp == 0x7FFF ) { + return a; + } + if ( aExp != 0 ) + aSig0 |= LIT64( 0x0001000000000000 ); + else if ( aSig0 == 0 && aSig1 == 0 ) + return a; + + aExp += n - 1; + return normalizeRoundAndPackFloat128( aSign, aExp, aSig0, aSig1 + STATUS_VAR ); + +} +#endif |