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|
/** @file
* PDM - Pluggable Device Manager, audio interfaces.
*/
/*
* Copyright (C) 2006-2019 Oracle Corporation
*
* This file is part of VirtualBox Open Source Edition (OSE), as
* available from http://www.virtualbox.org. This file is free software;
* you can redistribute it and/or modify it under the terms of the GNU
* General Public License (GPL) as published by the Free Software
* Foundation, in version 2 as it comes in the "COPYING" file of the
* VirtualBox OSE distribution. VirtualBox OSE is distributed in the
* hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
*
* The contents of this file may alternatively be used under the terms
* of the Common Development and Distribution License Version 1.0
* (CDDL) only, as it comes in the "COPYING.CDDL" file of the
* VirtualBox OSE distribution, in which case the provisions of the
* CDDL are applicable instead of those of the GPL.
*
* You may elect to license modified versions of this file under the
* terms and conditions of either the GPL or the CDDL or both.
*/
/**
* == Audio architecture overview
*
* The audio architecture mainly consists of two PDM interfaces, PDMAUDIOCONNECTOR
* and PDMIHOSTAUDIO.
*
* The PDMAUDIOCONNECTOR interface is responsible of connecting a device emulation, such
* as SB16, AC'97 and HDA to one or multiple audio backend(s). Its API abstracts audio
* stream handling and I/O functions, device enumeration and so on.
*
* The PDMIHOSTAUDIO interface must be implemented by all audio backends to provide an
* abstract and common way of accessing needed functions, such as transferring output audio
* data for playing audio or recording input from the host.
*
* A device emulation can have one or more LUNs attached to it, whereas these LUNs in turn
* then all have their own PDMIAUDIOCONNECTOR, making it possible to connect multiple backends
* to a certain device emulation stream (multiplexing).
*
* An audio backend's job is to record and/or play audio data (depending on its capabilities).
* It highly depends on the host it's running on and needs very specific (host-OS-dependent) code.
* The backend itself only has very limited ways of accessing and/or communicating with the
* PDMIAUDIOCONNECTOR interface via callbacks, but never directly with the device emulation or
* other parts of the audio sub system.
*
*
* == Mixing
*
* The AUDIOMIXER API is optionally available to create and manage virtual audio mixers.
* Such an audio mixer in turn then can be used by the device emulation code to manage all
* the multiplexing to/from the connected LUN audio streams.
*
* Currently only input and output stream are supported. Duplex stream are not supported yet.
*
* This also is handy if certain LUN audio streams should be added or removed during runtime.
*
* To create a group of either input or output streams the AUDMIXSINK API can be used.
*
* For example: The device emulation has one hardware output stream (HW0), and that output
* stream shall be available to all connected LUN backends. For that to happen,
* an AUDMIXSINK sink has to be created and attached to the device's AUDIOMIXER object.
*
* As every LUN has its own AUDMIXSTREAM object, adding all those objects to the
* just created audio mixer sink will do the job.
*
* Note: The AUDIOMIXER API is purely optional and is not used by all currently implemented
* device emulations (e.g. SB16).
*
*
* == Data processing
*
* Audio input / output data gets handed-off to/from the device emulation in an unmodified
* - that is, raw - way. The actual audio frame / sample conversion is done via the PDMAUDIOMIXBUF API.
*
* This concentrates the audio data processing in one place and makes it easier to test / benchmark
* such code.
*
* A PDMAUDIOFRAME is the internal representation of a single audio frame, which consists of a single left
* and right audio sample in time. Only mono (1) and stereo (2) channel(s) currently are supported.
*
*
* == Timing
*
* Handling audio data in a virtual environment is hard, as the human perception is very sensitive
* to the slightest cracks and stutters in the audible data. This can happen if the VM's timing is
* lagging behind or not within the expected time frame.
*
* The two main components which unfortunately contradict each other is a) the audio device emulation
* and b) the audio backend(s) on the host. Those need to be served in a timely manner to function correctly.
* To make e.g. the device emulation rely on the pace the host backend(s) set - or vice versa - will not work,
* as the guest's audio system / drivers then will not be able to compensate this accordingly.
*
* So each component, the device emulation, the audio connector(s) and the backend(s) must do its thing
* *when* it needs to do it, independently of the others. For that we use various (small) ring buffers to
* (hopefully) serve all components with the amount of data *when* they need it.
*
* Additionally, the device emulation can run with a different audio frame size, while the backends(s) may
* require a different frame size (16 bit stereo -> 8 bit mono, for example).
*
* The device emulation can give the audio connector(s) a scheduling hint (optional), e.g. in which interval
* it expects any data processing.
*
* A data transfer for playing audio data from the guest on the host looks like this:
* (RB = Ring Buffer, MB = Mixing Buffer)
*
* (A) Device DMA -> (B) Device RB -> (C) Audio Connector Guest MB -> (D) Audio Connector Host MB -> \
* (E) Backend RB (optional, up to the backend) > (F) Backend audio framework
*
* For capturing audio data the above chain is similar, just in a different direction, of course.
*
* The audio connector hereby plays a key role when it comes to (pre-) buffering data to minimize any audio stutters
* and/or cracks. The following values, which also can be tweaked via CFGM / extra-data are available:
*
* - The pre-buffering time (in ms): Audio data which needs to be buffered before any playback (or capturing) can happen.
* - The actual buffer size (in ms): How big the mixing buffer (for C and D) will be.
* - The period size (in ms): How big a chunk of audio (often called period or fragment) for F must be to get handled correctly.
*
* The above values can be set on a per-driver level, whereas input and output streams for a driver also can be handled
* set independently. The verbose audio (release) log will tell about the (final) state of each audio stream.
*
*
* == Diagram
*
* +-------------------------+
* +-------------------------+ +-------------------------+ +-------------------+
* |PDMAUDIOSTREAM | |PDMAUDIOCONNECTOR | + ++|LUN |
* |-------------------------| |-------------------------| | |||-------------------|
* |PDMAUDIOMIXBUF |+------>|PDMAUDIOSTREAM Host |+---|-|||PDMIAUDIOCONNECTOR |
* |PDMAUDIOSTREAMCFG |+------>|PDMAUDIOSTREAM Guest | | |||AUDMIXSTREAM |
* | | |Device capabilities | | ||| |
* | | |Device configuration | | ||| |
* | | | | | ||| |
* | | +|PDMIHOSTAUDIO | | ||| |
* | | ||+-----------------------+| | ||+-------------------+
* +-------------------------+ |||Backend storage space || | ||
* ||+-----------------------+| | ||
* |+-------------------------+ | ||
* | | ||
* +---------------------+ | | ||
* |PDMIHOSTAUDIO | | | ||
* |+--------------+ | | +-------------------+ | || +-------------+
* ||DirectSound | | | |AUDMIXSINK | | || |AUDIOMIXER |
* |+--------------+ | | |-------------------| | || |-------------|
* | | | |AUDMIXSTREAM0 |+---|-||----->|AUDMIXSINK0 |
* |+--------------+ | | |AUDMIXSTREAM1 |+---|-||----->|AUDMIXSINK1 |
* ||PulseAudio | | | |AUDMIXSTREAMn |+---|-||----->|AUDMIXSINKn |
* |+--------------+ |+----------+ +-------------------+ | || +-------------+
* | | | ||
* |+--------------+ | | ||
* ||Core Audio | | | ||
* |+--------------+ | | ||
* | | | ||
* | | | ||+----------------------------------+
* | | | |||Device (SB16 / AC'97 / HDA) |
* | | | |||----------------------------------|
* +---------------------+ | |||AUDIOMIXER (Optional) |
* | |||AUDMIXSINK0 (Optional) |
* | |||AUDMIXSINK1 (Optional) |
* | |||AUDMIXSINKn (Optional) |
* | ||| |
* | |+|LUN0 |
* | ++|LUN1 |
* +--+|LUNn |
* | |
* | |
* | |
* +----------------------------------+
*/
#ifndef VBOX_INCLUDED_vmm_pdmaudioifs_h
#define VBOX_INCLUDED_vmm_pdmaudioifs_h
#ifndef RT_WITHOUT_PRAGMA_ONCE
# pragma once
#endif
#include <iprt/assertcompile.h>
#include <iprt/circbuf.h>
#include <iprt/list.h>
#include <iprt/path.h>
#include <VBox/types.h>
#ifdef VBOX_WITH_STATISTICS
# include <VBox/vmm/stam.h>
#endif
/** @defgroup grp_pdm_ifs_audio PDM Audio Interfaces
* @ingroup grp_pdm_interfaces
* @{
*/
#ifndef VBOX_AUDIO_DEBUG_DUMP_PCM_DATA_PATH
# ifdef RT_OS_WINDOWS
# define VBOX_AUDIO_DEBUG_DUMP_PCM_DATA_PATH "c:\\temp\\"
# else
# define VBOX_AUDIO_DEBUG_DUMP_PCM_DATA_PATH "/tmp/"
# endif
#endif
/** PDM audio driver instance flags. */
typedef uint32_t PDMAUDIODRVFLAGS;
/** No flags set. */
#define PDMAUDIODRVFLAGS_NONE 0
/** Marks a primary audio driver which is critical
* when running the VM. */
#define PDMAUDIODRVFLAGS_PRIMARY RT_BIT(0)
/**
* Audio format in signed or unsigned variants.
*/
typedef enum PDMAUDIOFMT
{
/** Invalid format, do not use. */
PDMAUDIOFMT_INVALID,
/** 8-bit, unsigned. */
PDMAUDIOFMT_U8,
/** 8-bit, signed. */
PDMAUDIOFMT_S8,
/** 16-bit, unsigned. */
PDMAUDIOFMT_U16,
/** 16-bit, signed. */
PDMAUDIOFMT_S16,
/** 32-bit, unsigned. */
PDMAUDIOFMT_U32,
/** 32-bit, signed. */
PDMAUDIOFMT_S32,
/** Hack to blow the type up to 32-bit. */
PDMAUDIOFMT_32BIT_HACK = 0x7fffffff
} PDMAUDIOFMT;
/**
* Audio direction.
*/
typedef enum PDMAUDIODIR
{
/** Unknown direction. */
PDMAUDIODIR_UNKNOWN = 0,
/** Input. */
PDMAUDIODIR_IN = 1,
/** Output. */
PDMAUDIODIR_OUT = 2,
/** Duplex handling. */
PDMAUDIODIR_ANY = 3,
/** Hack to blow the type up to 32-bit. */
PDMAUDIODIR_32BIT_HACK = 0x7fffffff
} PDMAUDIODIR;
/** Device latency spec in milliseconds (ms). */
typedef uint32_t PDMAUDIODEVLATSPECMS;
/** Device latency spec in seconds (s). */
typedef uint32_t PDMAUDIODEVLATSPECSEC;
/** Audio device flags. Use with PDMAUDIODEV_FLAG_ flags. */
typedef uint32_t PDMAUDIODEVFLAG;
/** No flags set. */
#define PDMAUDIODEV_FLAGS_NONE 0
/** The device marks the default device within the host OS. */
#define PDMAUDIODEV_FLAGS_DEFAULT RT_BIT(0)
/** The device can be removed at any time and we have to deal with it. */
#define PDMAUDIODEV_FLAGS_HOTPLUG RT_BIT(1)
/** The device is known to be buggy and needs special treatment. */
#define PDMAUDIODEV_FLAGS_BUGGY RT_BIT(2)
/** Ignore the device, no matter what. */
#define PDMAUDIODEV_FLAGS_IGNORE RT_BIT(3)
/** The device is present but marked as locked by some other application. */
#define PDMAUDIODEV_FLAGS_LOCKED RT_BIT(4)
/** The device is present but not in an alive state (dead). */
#define PDMAUDIODEV_FLAGS_DEAD RT_BIT(5)
/**
* Audio device type.
*/
typedef enum PDMAUDIODEVICETYPE
{
/** Unknown device type. This is the default. */
PDMAUDIODEVICETYPE_UNKNOWN = 0,
/** Dummy device; for backends which are not able to report
* actual device information (yet). */
PDMAUDIODEVICETYPE_DUMMY,
/** The device is built into the host (non-removable). */
PDMAUDIODEVICETYPE_BUILTIN,
/** The device is an (external) USB device. */
PDMAUDIODEVICETYPE_USB,
/** Hack to blow the type up to 32-bit. */
PDMAUDIODEVICETYPE_32BIT_HACK = 0x7fffffff
} PDMAUDIODEVICETYPE;
/**
* Audio device instance data.
*/
typedef struct PDMAUDIODEVICE
{
/** List node. */
RTLISTNODE Node;
/** Friendly name of the device, if any. */
char szName[64];
/** The device type. */
PDMAUDIODEVICETYPE enmType;
/** Reference count indicating how many audio streams currently are relying on this device. */
uint8_t cRefCount;
/** Usage of the device. */
PDMAUDIODIR enmUsage;
/** Device flags. */
PDMAUDIODEVFLAG fFlags;
/** Maximum number of input audio channels the device supports. */
uint8_t cMaxInputChannels;
/** Maximum number of output audio channels the device supports. */
uint8_t cMaxOutputChannels;
/** Additional data which might be relevant for the current context. */
void *pvData;
/** Size of the additional data. */
size_t cbData;
/** Device type union, based on enmType. */
union
{
/** USB type specifics. */
struct
{
/** Vendor ID. */
int16_t VID;
/** Product ID. */
int16_t PID;
} USB;
} Type;
} PDMAUDIODEVICE, *PPDMAUDIODEVICE;
/**
* Structure for keeping an audio device enumeration.
*/
typedef struct PDMAUDIODEVICEENUM
{
/** Number of audio devices in the list. */
uint16_t cDevices;
/** List of audio devices. */
RTLISTANCHOR lstDevices;
} PDMAUDIODEVICEENUM, *PPDMAUDIODEVICEENUM;
/**
* Audio (static) configuration of an audio host backend.
*/
typedef struct PDMAUDIOBACKENDCFG
{
/** The backend's friendly name. */
char szName[32];
/** Size (in bytes) of the host backend's audio output stream structure. */
size_t cbStreamOut;
/** Size (in bytes) of the host backend's audio input stream structure. */
size_t cbStreamIn;
/** Number of concurrent output (playback) streams supported on the host.
* UINT32_MAX for unlimited concurrent streams, 0 if no concurrent input streams are supported. */
uint32_t cMaxStreamsOut;
/** Number of concurrent input (recording) streams supported on the host.
* UINT32_MAX for unlimited concurrent streams, 0 if no concurrent input streams are supported. */
uint32_t cMaxStreamsIn;
} PDMAUDIOBACKENDCFG, *PPDMAUDIOBACKENDCFG;
/**
* A single audio frame.
*
* Currently only two (2) channels, left and right, are supported.
*
* Note: When changing this structure, make sure to also handle
* VRDP's input / output processing in DrvAudioVRDE, as VRDP
* expects audio data in st_sample_t format (historical reasons)
* which happens to be the same as PDMAUDIOFRAME for now.
*/
typedef struct PDMAUDIOFRAME
{
/** Left channel. */
int64_t i64LSample;
/** Right channel. */
int64_t i64RSample;
} PDMAUDIOFRAME;
/** Pointer to a single (stereo) audio frame. */
typedef PDMAUDIOFRAME *PPDMAUDIOFRAME;
/** Pointer to a const single (stereo) audio frame. */
typedef PDMAUDIOFRAME const *PCPDMAUDIOFRAME;
typedef enum PDMAUDIOENDIANNESS
{
/** The usual invalid endian. */
PDMAUDIOENDIANNESS_INVALID,
/** Little endian. */
PDMAUDIOENDIANNESS_LITTLE,
/** Bit endian. */
PDMAUDIOENDIANNESS_BIG,
/** Endianness doesn't have a meaning in the context. */
PDMAUDIOENDIANNESS_NA,
/** The end of the valid endian values (exclusive). */
PDMAUDIOENDIANNESS_END,
/** Hack to blow the type up to 32-bit. */
PDMAUDIOENDIANNESS_32BIT_HACK = 0x7fffffff
} PDMAUDIOENDIANNESS;
/**
* Audio playback destinations.
*/
typedef enum PDMAUDIOPLAYBACKDEST
{
/** Unknown destination. */
PDMAUDIOPLAYBACKDEST_UNKNOWN = 0,
/** Front channel. */
PDMAUDIOPLAYBACKDEST_FRONT,
/** Center / LFE (Subwoofer) channel. */
PDMAUDIOPLAYBACKDEST_CENTER_LFE,
/** Rear channel. */
PDMAUDIOPLAYBACKDEST_REAR,
/** Hack to blow the type up to 32-bit. */
PDMAUDIOPLAYBACKDEST_32BIT_HACK = 0x7fffffff
} PDMAUDIOPLAYBACKDEST;
/**
* Audio recording sources.
*/
typedef enum PDMAUDIORECSOURCE
{
/** Unknown recording source. */
PDMAUDIORECSOURCE_UNKNOWN = 0,
/** Microphone-In. */
PDMAUDIORECSOURCE_MIC,
/** CD. */
PDMAUDIORECSOURCE_CD,
/** Video-In. */
PDMAUDIORECSOURCE_VIDEO,
/** AUX. */
PDMAUDIORECSOURCE_AUX,
/** Line-In. */
PDMAUDIORECSOURCE_LINE,
/** Phone-In. */
PDMAUDIORECSOURCE_PHONE,
/** Hack to blow the type up to 32-bit. */
PDMAUDIORECSOURCE_32BIT_HACK = 0x7fffffff
} PDMAUDIORECSOURCE;
/**
* Audio stream (data) layout.
*/
typedef enum PDMAUDIOSTREAMLAYOUT
{
/** Unknown access type; do not use. */
PDMAUDIOSTREAMLAYOUT_UNKNOWN = 0,
/** Non-interleaved access, that is, consecutive
* access to the data. */
PDMAUDIOSTREAMLAYOUT_NON_INTERLEAVED,
/** Interleaved access, where the data can be
* mixed together with data of other audio streams. */
PDMAUDIOSTREAMLAYOUT_INTERLEAVED,
/** Complex layout, which does not fit into the
* interleaved / non-interleaved layouts. */
PDMAUDIOSTREAMLAYOUT_COMPLEX,
/** Raw (pass through) data, with no data layout processing done.
*
* This means that this stream will operate on PDMAUDIOFRAME data
* directly. Don't use this if you don't have to. */
PDMAUDIOSTREAMLAYOUT_RAW,
/** Hack to blow the type up to 32-bit. */
PDMAUDIOSTREAMLAYOUT_32BIT_HACK = 0x7fffffff
} PDMAUDIOSTREAMLAYOUT, *PPDMAUDIOSTREAMLAYOUT;
/** No stream channel data flags defined. */
#define PDMAUDIOSTREAMCHANNELDATA_FLAG_NONE 0
/**
* Structure for keeping a stream channel data block around.
*/
typedef struct PDMAUDIOSTREAMCHANNELDATA
{
/** Circular buffer for the channel data. */
PRTCIRCBUF pCircBuf;
/** Amount of audio data (in bytes) acquired for reading. */
size_t cbAcq;
/** Channel data flags. */
uint32_t fFlags;
} PDMAUDIOSTREAMCHANNELDATA, *PPDMAUDIOSTREAMCHANNELDATA;
/**
* Enumeration for standard speaker channel IDs.
* This can cover up to 11.0 surround sound.
*
* Note: Any of those channels can be marked / used as the LFE channel (played through the subwoofer).
*/
typedef enum PDMAUDIOSTREAMCHANNELID
{
/** Unknown / not set channel ID. */
PDMAUDIOSTREAMCHANNELID_UNKNOWN = 0,
/** Front left channel. */
PDMAUDIOSTREAMCHANNELID_FRONT_LEFT,
/** Front right channel. */
PDMAUDIOSTREAMCHANNELID_FRONT_RIGHT,
/** Front center channel. */
PDMAUDIOSTREAMCHANNELID_FRONT_CENTER,
/** Low frequency effects (subwoofer) channel. */
PDMAUDIOSTREAMCHANNELID_LFE,
/** Rear left channel. */
PDMAUDIOSTREAMCHANNELID_REAR_LEFT,
/** Rear right channel. */
PDMAUDIOSTREAMCHANNELID_REAR_RIGHT,
/** Front left of center channel. */
PDMAUDIOSTREAMCHANNELID_FRONT_LEFT_OF_CENTER,
/** Front right of center channel. */
PDMAUDIOSTREAMCHANNELID_FRONT_RIGHT_OF_CENTER,
/** Rear center channel. */
PDMAUDIOSTREAMCHANNELID_REAR_CENTER,
/** Side left channel. */
PDMAUDIOSTREAMCHANNELID_SIDE_LEFT,
/** Side right channel. */
PDMAUDIOSTREAMCHANNELID_SIDE_RIGHT,
/** Left height channel. */
PDMAUDIOSTREAMCHANNELID_LEFT_HEIGHT,
/** Right height channel. */
PDMAUDIOSTREAMCHANNELID_RIGHT_HEIGHT,
/** Hack to blow the type up to 32-bit. */
PDMAUDIOSTREAMCHANNELID_32BIT_HACK = 0x7fffffff
} PDMAUDIOSTREAMCHANNELID;
/**
* Structure for mapping a single (mono) channel or dual (stereo) channels of an audio stream (aka stream profile).
*
* An audio stream consists of one or multiple channels (e.g. 1 for mono, 2 for stereo),
* depending on the configuration.
*/
typedef struct PDMAUDIOSTREAMMAP
{
/** Array of channel IDs being handled.
* Note: The first (zero-based) index specifies the leftmost channel. */
PDMAUDIOSTREAMCHANNELID aID[2];
/** Step size (in bytes) to the channel's next frame. */
size_t cbSize;
/** Frame size (in bytes) of this channel. */
size_t cbFrame;
/** Offset (in bytes) to first frame in the data block. */
size_t cbFirst;
/** Offset (in bytes) to the next frame in the data block. */
size_t cbOff;
/** Associated data buffer. */
PDMAUDIOSTREAMCHANNELDATA Data;
} PDMAUDIOSTREAMMAP, *PPDMAUDIOSTREAMMAP;
/**
* Union for keeping an audio stream destination or source.
*/
typedef union PDMAUDIODESTSOURCE
{
/** Desired playback destination (for an output stream). */
PDMAUDIOPLAYBACKDEST Dest;
/** Desired recording source (for an input stream). */
PDMAUDIORECSOURCE Source;
} PDMAUDIODESTSOURCE, *PPDMAUDIODESTSOURCE;
/**
* Properties of audio streams for host/guest for in or out directions.
*/
typedef struct PDMAUDIOPCMPROPS
{
/** Sample width (in bytes). */
uint8_t cBytes;
/** Number of audio channels. */
uint8_t cChannels;
/** Shift count used for faster calculation of various
* values, such as the alignment, bytes to frames and so on.
* Depends on number of stream channels and the stream format
* being used.
*
** @todo Use some RTAsmXXX functions instead?
*/
uint8_t cShift;
/** Signed or unsigned sample. */
bool fSigned : 1;
/** Whether the endianness is swapped or not. */
bool fSwapEndian : 1;
/** Sample frequency in Hertz (Hz). */
uint32_t uHz;
} PDMAUDIOPCMPROPS;
AssertCompileSizeAlignment(PDMAUDIOPCMPROPS, 8);
/** Pointer to audio stream properties. */
typedef PDMAUDIOPCMPROPS *PPDMAUDIOPCMPROPS;
/** Initializor for PDMAUDIOPCMPROPS. */
#define PDMAUDIOPCMPROPS_INITIALIZOR(a_cBytes, a_fSigned, a_cCannels, a_uHz, a_cShift, a_fSwapEndian) \
{ a_cBytes, a_cCannels, a_cShift, a_fSigned, a_fSwapEndian, a_uHz }
/** Calculates the cShift value of given sample bits and audio channels.
* Note: Does only support mono/stereo channels for now. */
#define PDMAUDIOPCMPROPS_MAKE_SHIFT_PARMS(cBytes, cChannels) ((cChannels == 2) + (cBytes / 2))
/** Calculates the cShift value of a PDMAUDIOPCMPROPS structure. */
#define PDMAUDIOPCMPROPS_MAKE_SHIFT(pProps) PDMAUDIOPCMPROPS_MAKE_SHIFT_PARMS((pProps)->cBytes, (pProps)->cChannels)
/** Converts (audio) frames to bytes.
* Needs the cShift value set correctly, using PDMAUDIOPCMPROPS_MAKE_SHIFT. */
#define PDMAUDIOPCMPROPS_F2B(pProps, frames) ((frames) << (pProps)->cShift)
/** Converts bytes to (audio) frames.
* Needs the cShift value set correctly, using PDMAUDIOPCMPROPS_MAKE_SHIFT. */
#define PDMAUDIOPCMPROPS_B2F(pProps, cb) (cb >> (pProps)->cShift)
/**
* Structure for keeping an audio stream configuration.
*/
typedef struct PDMAUDIOSTREAMCFG
{
/** Friendly name of the stream. */
char szName[64];
/** Direction of the stream. */
PDMAUDIODIR enmDir;
/** Destination / source indicator, depending on enmDir. */
PDMAUDIODESTSOURCE DestSource;
/** The stream's PCM properties. */
PDMAUDIOPCMPROPS Props;
/** The stream's audio data layout.
* This indicates how the audio data buffers to/from the backend is being layouted.
*
* Currently, the following layouts are supported by the audio connector:
*
* PDMAUDIOSTREAMLAYOUT_NON_INTERLEAVED:
* One stream at once. The consecutive audio data is exactly in the format and frame width
* like defined in the PCM properties. This is the default.
*
* PDMAUDIOSTREAMLAYOUT_RAW:
* Can be one or many streams at once, depending on the stream's mixing buffer setup.
* The audio data will get handled as PDMAUDIOFRAME frames without any modification done. */
PDMAUDIOSTREAMLAYOUT enmLayout;
/** Device emulation-specific data needed for the audio connector. */
struct
{
/** Scheduling hint set by the device emulation about when this stream is being served on average (in ms).
* Can be 0 if not hint given or some other mechanism (e.g. callbacks) is being used. */
uint32_t uSchedulingHintMs;
} Device;
/**
* Backend-specific data for the stream.
* On input (requested configuration) those values are set by the audio connector to let the backend know what we expect.
* On output (acquired configuration) those values reflect the values set and used by the backend.
* Set by the backend on return. Not all backends support all values / features.
*/
struct
{
/** Period size of the stream (in audio frames).
* This value reflects the number of audio frames in between each hardware interrupt on the
* backend (host) side. 0 if not set / available by the backend. */
uint32_t cfPeriod;
/** (Ring) buffer size (in audio frames). Often is a multiple of cfPeriod.
* 0 if not set / available by the backend. */
uint32_t cfBufferSize;
/** Pre-buffering size (in audio frames). Frames needed in buffer before the stream becomes active (pre buffering).
* The bigger this value is, the more latency for the stream will occur.
* 0 if not set / available by the backend. UINT32_MAX if not defined (yet). */
uint32_t cfPreBuf;
} Backend;
} PDMAUDIOSTREAMCFG;
AssertCompileSizeAlignment(PDMAUDIOPCMPROPS, 8);
/** Pointer to audio stream configuration keeper. */
typedef PDMAUDIOSTREAMCFG *PPDMAUDIOSTREAMCFG;
/** Converts (audio) frames to bytes. */
#define PDMAUDIOSTREAMCFG_F2B(pCfg, frames) ((frames) << (pCfg->Props).cShift)
/** Converts bytes to (audio) frames. */
#define PDMAUDIOSTREAMCFG_B2F(pCfg, cb) (cb >> (pCfg->Props).cShift)
#if defined(RT_LITTLE_ENDIAN)
# define PDMAUDIOHOSTENDIANNESS PDMAUDIOENDIANNESS_LITTLE
#elif defined(RT_BIG_ENDIAN)
# define PDMAUDIOHOSTENDIANNESS PDMAUDIOENDIANNESS_BIG
#else
# error "Port me!"
#endif
/**
* Audio mixer controls.
*/
typedef enum PDMAUDIOMIXERCTL
{
/** Unknown mixer control. */
PDMAUDIOMIXERCTL_UNKNOWN = 0,
/** Master volume. */
PDMAUDIOMIXERCTL_VOLUME_MASTER,
/** Front. */
PDMAUDIOMIXERCTL_FRONT,
/** Center / LFE (Subwoofer). */
PDMAUDIOMIXERCTL_CENTER_LFE,
/** Rear. */
PDMAUDIOMIXERCTL_REAR,
/** Line-In. */
PDMAUDIOMIXERCTL_LINE_IN,
/** Microphone-In. */
PDMAUDIOMIXERCTL_MIC_IN,
/** Hack to blow the type up to 32-bit. */
PDMAUDIOMIXERCTL_32BIT_HACK = 0x7fffffff
} PDMAUDIOMIXERCTL;
/**
* Audio stream commands. Used in the audio connector
* as well as in the actual host backends.
*/
typedef enum PDMAUDIOSTREAMCMD
{
/** Unknown command, do not use. */
PDMAUDIOSTREAMCMD_UNKNOWN = 0,
/** Enables the stream. */
PDMAUDIOSTREAMCMD_ENABLE,
/** Disables the stream.
* For output streams this stops the stream after playing the remaining (buffered) audio data.
* For input streams this will deliver the remaining (captured) audio data and not accepting
* any new audio input data afterwards. */
PDMAUDIOSTREAMCMD_DISABLE,
/** Pauses the stream. */
PDMAUDIOSTREAMCMD_PAUSE,
/** Resumes the stream. */
PDMAUDIOSTREAMCMD_RESUME,
/** Tells the stream to drain itself.
* For output streams this plays all remaining (buffered) audio frames,
* for input streams this permits receiving any new audio frames.
* No supported by all backends. */
PDMAUDIOSTREAMCMD_DRAIN,
/** Tells the stream to drop all (buffered) audio data immediately.
* No supported by all backends. */
PDMAUDIOSTREAMCMD_DROP,
/** Hack to blow the type up to 32-bit. */
PDMAUDIOSTREAMCMD_32BIT_HACK = 0x7fffffff
} PDMAUDIOSTREAMCMD;
/**
* Audio volume parameters.
*/
typedef struct PDMAUDIOVOLUME
{
/** Set to @c true if this stream is muted, @c false if not. */
bool fMuted;
/** Left channel volume.
* Range is from [0 ... 255], whereas 0 specifies
* the most silent and 255 the loudest value. */
uint8_t uLeft;
/** Right channel volume.
* Range is from [0 ... 255], whereas 0 specifies
* the most silent and 255 the loudest value. */
uint8_t uRight;
} PDMAUDIOVOLUME, *PPDMAUDIOVOLUME;
/** Defines the minimum volume allowed. */
#define PDMAUDIO_VOLUME_MIN (0)
/** Defines the maximum volume allowed. */
#define PDMAUDIO_VOLUME_MAX (255)
/**
* Structure for holding rate processing information
* of a source + destination audio stream. This is needed
* because both streams can differ regarding their rates
* and therefore need to be treated accordingly.
*/
typedef struct PDMAUDIOSTREAMRATE
{
/** Current (absolute) offset in the output
* (destination) stream. */
uint64_t dstOffset;
/** Increment for moving dstOffset for the
* destination stream. This is needed because the
* source <-> destination rate might be different. */
uint64_t dstInc;
/** Current (absolute) offset in the input
* stream. */
uint32_t srcOffset;
/** Last processed frame of the input stream.
* Needed for interpolation. */
PDMAUDIOFRAME srcFrameLast;
} PDMAUDIOSTREAMRATE, *PPDMAUDIOSTREAMRATE;
/**
* Structure for holding mixing buffer volume parameters.
* The volume values are in fixed point style and must
* be converted to/from before using with e.g. PDMAUDIOVOLUME.
*/
typedef struct PDMAUDMIXBUFVOL
{
/** Set to @c true if this stream is muted, @c false if not. */
bool fMuted;
/** Left volume to apply during conversion. Pass 0
* to convert the original values. May not apply to
* all conversion functions. */
uint32_t uLeft;
/** Right volume to apply during conversion. Pass 0
* to convert the original values. May not apply to
* all conversion functions. */
uint32_t uRight;
} PDMAUDMIXBUFVOL, *PPDMAUDMIXBUFVOL;
/**
* Structure for holding frame conversion parameters for
* the audioMixBufConvFromXXX / audioMixBufConvToXXX macros.
*/
typedef struct PDMAUDMIXBUFCONVOPTS
{
/** Number of audio frames to convert. */
uint32_t cFrames;
union
{
struct
{
/** Volume to use for conversion. */
PDMAUDMIXBUFVOL Volume;
} From;
} RT_UNION_NM(u);
} PDMAUDMIXBUFCONVOPTS;
/** Pointer to conversion parameters for the audio mixer. */
typedef PDMAUDMIXBUFCONVOPTS *PPDMAUDMIXBUFCONVOPTS;
/** Pointer to const conversion parameters for the audio mixer. */
typedef PDMAUDMIXBUFCONVOPTS const *PCPDMAUDMIXBUFCONVOPTS;
/**
* Note: All internal handling is done in audio frames,
* not in bytes!
*/
typedef uint32_t PDMAUDIOMIXBUFFMT;
typedef PDMAUDIOMIXBUFFMT *PPDMAUDIOMIXBUFFMT;
/**
* Convertion-from function used by the PDM audio buffer mixer.
*
* @returns Number of audio frames returned.
* @param paDst Where to return the converted frames.
* @param pvSrc The source frame bytes.
* @param cbSrc Number of bytes to convert.
* @param pOpts Conversion options.
*/
typedef DECLCALLBACK(uint32_t) FNPDMAUDIOMIXBUFCONVFROM(PPDMAUDIOFRAME paDst, const void *pvSrc, uint32_t cbSrc,
PCPDMAUDMIXBUFCONVOPTS pOpts);
/** Pointer to a convertion-from function used by the PDM audio buffer mixer. */
typedef FNPDMAUDIOMIXBUFCONVFROM *PFNPDMAUDIOMIXBUFCONVFROM;
/**
* Convertion-to function used by the PDM audio buffer mixer.
*
* @param pvDst Output buffer.
* @param paSrc The input frames.
* @param pOpts Conversion options.
*/
typedef DECLCALLBACK(void) FNPDMAUDIOMIXBUFCONVTO(void *pvDst, PCPDMAUDIOFRAME paSrc, PCPDMAUDMIXBUFCONVOPTS pOpts);
/** Pointer to a convertion-to function used by the PDM audio buffer mixer. */
typedef FNPDMAUDIOMIXBUFCONVTO *PFNPDMAUDIOMIXBUFCONVTO;
typedef struct PDMAUDIOMIXBUF *PPDMAUDIOMIXBUF;
typedef struct PDMAUDIOMIXBUF
{
RTLISTNODE Node;
/** Name of the buffer. */
char *pszName;
/** Frame buffer. */
PPDMAUDIOFRAME pFrames;
/** Size of the frame buffer (in audio frames). */
uint32_t cFrames;
/** The current read position (in frames). */
uint32_t offRead;
/** The current write position (in frames). */
uint32_t offWrite;
/**
* Total frames already mixed down to the parent buffer (if any). Always starting at
* the parent's offRead position.
*
* Note: Count always is specified in parent frames, as the sample count can differ between parent
* and child.
*/
uint32_t cMixed;
/** How much audio frames are currently being used
* in this buffer.
* Note: This also is known as the distance in ring buffer terms. */
uint32_t cUsed;
/** Pointer to parent buffer (if any). */
PPDMAUDIOMIXBUF pParent;
/** List of children mix buffers to keep in sync with (if being a parent buffer). */
RTLISTANCHOR lstChildren;
/** Number of children mix buffers kept in lstChildren. */
uint32_t cChildren;
/** Intermediate structure for buffer conversion tasks. */
PPDMAUDIOSTREAMRATE pRate;
/** Internal representation of current volume used for mixing. */
PDMAUDMIXBUFVOL Volume;
/** This buffer's audio format. */
PDMAUDIOMIXBUFFMT AudioFmt;
/** Standard conversion-to function for set AudioFmt. */
PFNPDMAUDIOMIXBUFCONVTO pfnConvTo;
/** Standard conversion-from function for set AudioFmt. */
PFNPDMAUDIOMIXBUFCONVFROM pfnConvFrom;
/**
* Ratio of the associated parent stream's frequency by this stream's
* frequency (1<<32), represented as a signed 64 bit integer.
*
* For example, if the parent stream has a frequency of 44 khZ, and this
* stream has a frequency of 11 kHz, the ration then would be
* (44/11 * (1 << 32)).
*
* Currently this does not get changed once assigned.
*/
int64_t iFreqRatio;
/** For quickly converting frames <-> bytes and vice versa. */
uint8_t cShift;
} PDMAUDIOMIXBUF;
typedef uint32_t PDMAUDIOFILEFLAGS;
/** No flags defined. */
#define PDMAUDIOFILE_FLAG_NONE 0
/** Keep the audio file even if it contains no audio data. */
#define PDMAUDIOFILE_FLAG_KEEP_IF_EMPTY RT_BIT(0)
/** Audio file flag validation mask. */
#define PDMAUDIOFILE_FLAG_VALID_MASK 0x1
/** Audio file default open flags. */
#define PDMAUDIOFILE_DEFAULT_OPEN_FLAGS (RTFILE_O_OPEN_CREATE | RTFILE_O_APPEND | RTFILE_O_WRITE | RTFILE_O_DENY_WRITE)
/**
* Audio file types.
*/
typedef enum PDMAUDIOFILETYPE
{
/** Unknown type, do not use. */
PDMAUDIOFILETYPE_UNKNOWN = 0,
/** Raw (PCM) file. */
PDMAUDIOFILETYPE_RAW,
/** Wave (.WAV) file. */
PDMAUDIOFILETYPE_WAV,
/** Hack to blow the type up to 32-bit. */
PDMAUDIOFILETYPE_32BIT_HACK = 0x7fffffff
} PDMAUDIOFILETYPE;
typedef uint32_t PDMAUDIOFILENAMEFLAGS;
/** No flags defined. */
#define PDMAUDIOFILENAME_FLAG_NONE 0
/** Adds an ISO timestamp to the file name. */
#define PDMAUDIOFILENAME_FLAG_TS RT_BIT(0)
/**
* Structure for an audio file handle.
*/
typedef struct PDMAUDIOFILE
{
/** Type of the audio file. */
PDMAUDIOFILETYPE enmType;
/** Audio file flags. */
PDMAUDIOFILEFLAGS fFlags;
/** File name and path. */
char szName[RTPATH_MAX + 1];
/** Actual file handle. */
RTFILE hFile;
/** Data needed for the specific audio file type implemented.
* Optional, can be NULL. */
void *pvData;
/** Data size (in bytes). */
size_t cbData;
} PDMAUDIOFILE, *PPDMAUDIOFILE;
/** Stream status flag. To be used with PDMAUDIOSTRMSTS_FLAG_ flags. */
typedef uint32_t PDMAUDIOSTREAMSTS;
/** No flags being set. */
#define PDMAUDIOSTREAMSTS_FLAG_NONE 0
/** Whether this stream has been initialized by the
* backend or not. */
#define PDMAUDIOSTREAMSTS_FLAG_INITIALIZED RT_BIT_32(0)
/** Whether this stream is enabled or disabled. */
#define PDMAUDIOSTREAMSTS_FLAG_ENABLED RT_BIT_32(1)
/** Whether this stream has been paused or not. This also implies
* that this is an enabled stream! */
#define PDMAUDIOSTREAMSTS_FLAG_PAUSED RT_BIT_32(2)
/** Whether this stream was marked as being disabled
* but there are still associated guest output streams
* which rely on its data. */
#define PDMAUDIOSTREAMSTS_FLAG_PENDING_DISABLE RT_BIT_32(3)
/** Whether this stream is in re-initialization phase.
* All other bits remain untouched to be able to restore
* the stream's state after the re-initialization bas been
* finished. */
#define PDMAUDIOSTREAMSTS_FLAG_PENDING_REINIT RT_BIT_32(4)
/** Validation mask. */
#define PDMAUDIOSTREAMSTS_VALID_MASK UINT32_C(0x0000001F)
/**
* Enumeration presenting a backend's current status.
*/
typedef enum PDMAUDIOBACKENDSTS
{
/** Unknown/invalid status. */
PDMAUDIOBACKENDSTS_UNKNOWN = 0,
/** No backend attached. */
PDMAUDIOBACKENDSTS_NOT_ATTACHED,
/** The backend is in its initialization phase.
* Not all backends support this status. */
PDMAUDIOBACKENDSTS_INITIALIZING,
/** The backend has stopped its operation. */
PDMAUDIOBACKENDSTS_STOPPED,
/** The backend is up and running. */
PDMAUDIOBACKENDSTS_RUNNING,
/** The backend ran into an error and is unable to recover.
* A manual re-initialization might help. */
PDMAUDIOBACKENDSTS_ERROR,
/** Hack to blow the type up to 32-bit. */
PDMAUDIOBACKENDSTS_32BIT_HACK = 0x7fffffff
} PDMAUDIOBACKENDSTS;
/**
* Structure for keeping audio input stream specifics.
* Do not use directly. Instead, use PDMAUDIOSTREAM.
*/
typedef struct PDMAUDIOSTREAMIN
{
#ifdef VBOX_WITH_STATISTICS
struct
{
STAMCOUNTER TotalFramesCaptured;
STAMCOUNTER AvgFramesCaptured;
STAMCOUNTER TotalTimesCaptured;
STAMCOUNTER TotalFramesRead;
STAMCOUNTER AvgFramesRead;
STAMCOUNTER TotalTimesRead;
} Stats;
#endif
struct
{
/** File for writing stream reads. */
PPDMAUDIOFILE pFileStreamRead;
/** File for writing non-interleaved captures. */
PPDMAUDIOFILE pFileCaptureNonInterleaved;
} Dbg;
} PDMAUDIOSTREAMIN, *PPDMAUDIOSTREAMIN;
/**
* Structure for keeping audio output stream specifics.
* Do not use directly. Instead, use PDMAUDIOSTREAM.
*/
typedef struct PDMAUDIOSTREAMOUT
{
#ifdef VBOX_WITH_STATISTICS
struct
{
STAMCOUNTER TotalFramesPlayed;
STAMCOUNTER AvgFramesPlayed;
STAMCOUNTER TotalTimesPlayed;
STAMCOUNTER TotalFramesWritten;
STAMCOUNTER AvgFramesWritten;
STAMCOUNTER TotalTimesWritten;
} Stats;
#endif
struct
{
/** File for writing stream writes. */
PPDMAUDIOFILE pFileStreamWrite;
/** File for writing stream playback. */
PPDMAUDIOFILE pFilePlayNonInterleaved;
} Dbg;
} PDMAUDIOSTREAMOUT, *PPDMAUDIOSTREAMOUT;
/** Pointer to an audio stream. */
typedef struct PDMAUDIOSTREAM *PPDMAUDIOSTREAM;
/**
* Audio stream context.
* Needed for separating data from the guest and host side (per stream).
*/
typedef struct PDMAUDIOSTREAMCTX
{
/** The stream's audio configuration. */
PDMAUDIOSTREAMCFG Cfg;
/** This stream's mixing buffer. */
PDMAUDIOMIXBUF MixBuf;
} PDMAUDIOSTREAMCTX;
/** Pointer to an audio stream context. */
typedef struct PDMAUDIOSTREAM *PPDMAUDIOSTREAMCTX;
/**
* Structure for maintaining an input/output audio stream.
*/
typedef struct PDMAUDIOSTREAM
{
/** List node. */
RTLISTNODE Node;
/** Name of this stream. */
char szName[64];
/** Number of references to this stream. Only can be
* destroyed if the reference count is reaching 0. */
uint32_t cRefs;
/** Stream status flag. */
PDMAUDIOSTREAMSTS fStatus;
/** Audio direction of this stream. */
PDMAUDIODIR enmDir;
/** The guest side of the stream. */
PDMAUDIOSTREAMCTX Guest;
/** The host side of the stream. */
PDMAUDIOSTREAMCTX Host;
/** Union for input/output specifics (based on enmDir). */
union
{
PDMAUDIOSTREAMIN In;
PDMAUDIOSTREAMOUT Out;
} RT_UNION_NM(u);
/** Timestamp (in ns) since last iteration. */
uint64_t tsLastIteratedNs;
/** Timestamp (in ns) since last playback / capture. */
uint64_t tsLastPlayedCapturedNs;
/** Timestamp (in ns) since last read (input streams) or
* write (output streams). */
uint64_t tsLastReadWrittenNs;
/** For output streams this indicates whether the stream has reached
* its playback threshold, e.g. is playing audio.
* For input streams this indicates whether the stream has enough input
* data to actually start reading audio. */
bool fThresholdReached;
/** Data to backend-specific stream data.
* This data block will be casted by the backend to access its backend-dependent data.
*
* That way the backends do not have access to the audio connector's data. */
void *pvBackend;
/** Size (in bytes) of the backend-specific stream data. */
size_t cbBackend;
} PDMAUDIOSTREAM;
/** Pointer to a audio connector interface. */
typedef struct PDMIAUDIOCONNECTOR *PPDMIAUDIOCONNECTOR;
/**
* Enumeration for an audio callback source.
*/
typedef enum PDMAUDIOCBSOURCE
{
/** Invalid, do not use. */
PDMAUDIOCBSOURCE_INVALID = 0,
/** Device emulation. */
PDMAUDIOCBSOURCE_DEVICE = 1,
/** Audio connector interface. */
PDMAUDIOCBSOURCE_CONNECTOR = 2,
/** Backend (lower). */
PDMAUDIOCBSOURCE_BACKEND = 3,
/** Hack to blow the type up to 32-bit. */
PDMAUDIOCBSOURCE_32BIT_HACK = 0x7fffffff
} PDMAUDIOCBSOURCE;
/**
* Audio device callback types.
* Those callbacks are being sent from the audio connector -> device emulation.
*/
typedef enum PDMAUDIODEVICECBTYPE
{
/** Invalid, do not use. */
PDMAUDIODEVICECBTYPE_INVALID = 0,
/** Data is availabe as input for passing to the device emulation. */
PDMAUDIODEVICECBTYPE_DATA_INPUT,
/** Free data for the device emulation to write to the backend. */
PDMAUDIODEVICECBTYPE_DATA_OUTPUT,
/** Hack to blow the type up to 32-bit. */
PDMAUDIODEVICECBTYPE_32BIT_HACK = 0x7fffffff
} PDMAUDIODEVICECBTYPE;
/**
* Device callback data for audio input.
*/
typedef struct PDMAUDIODEVICECBDATA_DATA_INPUT
{
/** Input: How many bytes are availabe as input for passing
* to the device emulation. */
uint32_t cbInAvail;
/** Output: How many bytes have been read. */
uint32_t cbOutRead;
} PDMAUDIODEVICECBDATA_DATA_INPUT, *PPDMAUDIODEVICECBDATA_DATA_INPUT;
/**
* Device callback data for audio output.
*/
typedef struct PDMAUDIODEVICECBDATA_DATA_OUTPUT
{
/** Input: How many bytes are free for the device emulation to write. */
uint32_t cbInFree;
/** Output: How many bytes were written by the device emulation. */
uint32_t cbOutWritten;
} PDMAUDIODEVICECBDATA_DATA_OUTPUT, *PPDMAUDIODEVICECBDATA_DATA_OUTPUT;
/**
* Audio backend callback types.
* Those callbacks are being sent from the backend -> audio connector.
*/
typedef enum PDMAUDIOBACKENDCBTYPE
{
/** Invalid, do not use. */
PDMAUDIOBACKENDCBTYPE_INVALID = 0,
/** The backend's status has changed. */
PDMAUDIOBACKENDCBTYPE_STATUS,
/** One or more host audio devices have changed. */
PDMAUDIOBACKENDCBTYPE_DEVICES_CHANGED,
/** Hack to blow the type up to 32-bit. */
PDMAUDIOBACKENDCBTYPE_32BIT_HACK = 0x7fffffff
} PDMAUDIOBACKENDCBTYPE;
/** Pointer to a host audio interface. */
typedef struct PDMIHOSTAUDIO *PPDMIHOSTAUDIO;
/**
* Host audio callback function.
* This function will be called from a backend to communicate with the host audio interface.
*
* @returns IPRT status code.
* @param pDrvIns Pointer to driver instance which called us.
* @param enmType Callback type.
* @param pvUser User argument.
* @param cbUser Size (in bytes) of user argument.
*/
typedef DECLCALLBACK(int) FNPDMHOSTAUDIOCALLBACK(PPDMDRVINS pDrvIns, PDMAUDIOBACKENDCBTYPE enmType, void *pvUser, size_t cbUser);
/** Pointer to a FNPDMHOSTAUDIOCALLBACK(). */
typedef FNPDMHOSTAUDIOCALLBACK *PFNPDMHOSTAUDIOCALLBACK;
/**
* Audio callback registration record.
*/
typedef struct PDMAUDIOCBRECORD
{
/** List node. */
RTLISTANCHOR Node;
/** Callback source. */
PDMAUDIOCBSOURCE enmSource;
/** Callback type, based on the given source. */
union
{
/** Device callback stuff. */
struct
{
PDMAUDIODEVICECBTYPE enmType;
} Device;
} RT_UNION_NM(u);
/** Pointer to context data. Optional. */
void *pvCtx;
/** Size (in bytes) of context data.
* Must be 0 if pvCtx is NULL. */
size_t cbCtx;
} PDMAUDIOCBRECORD, *PPDMAUDIOCBRECORD;
#define PPDMAUDIOBACKENDSTREAM void *
/**
* Audio connector interface (up).
*/
typedef struct PDMIAUDIOCONNECTOR
{
/**
* Enables or disables the given audio direction for this driver.
*
* When disabled, assiociated output streams consume written audio without passing them further down to the backends.
* Associated input streams then return silence when read from those.
*
* @returns VBox status code.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param enmDir Audio direction to enable or disable driver for.
* @param fEnable Whether to enable or disable the specified audio direction.
*/
DECLR3CALLBACKMEMBER(int, pfnEnable, (PPDMIAUDIOCONNECTOR pInterface, PDMAUDIODIR enmDir, bool fEnable));
/**
* Returns whether the given audio direction for this driver is enabled or not.
*
* @returns True if audio is enabled for the given direction, false if not.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param enmDir Audio direction to retrieve enabled status for.
*/
DECLR3CALLBACKMEMBER(bool, pfnIsEnabled, (PPDMIAUDIOCONNECTOR pInterface, PDMAUDIODIR enmDir));
/**
* Retrieves the current configuration of the host audio backend.
*
* @returns VBox status code.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pCfg Where to store the host audio backend configuration data.
*/
DECLR3CALLBACKMEMBER(int, pfnGetConfig, (PPDMIAUDIOCONNECTOR pInterface, PPDMAUDIOBACKENDCFG pCfg));
/**
* Retrieves the current status of the host audio backend.
*
* @returns Status of the host audio backend.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param enmDir Audio direction to check host audio backend for. Specify PDMAUDIODIR_ANY for the overall
* backend status.
*/
DECLR3CALLBACKMEMBER(PDMAUDIOBACKENDSTS, pfnGetStatus, (PPDMIAUDIOCONNECTOR pInterface, PDMAUDIODIR enmDir));
/**
* Creates an audio stream.
*
* @returns VBox status code.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pCfgHost Stream configuration for host side.
* @param pCfgGuest Stream configuration for guest side.
* @param ppStream Pointer where to return the created audio stream on success.
*/
DECLR3CALLBACKMEMBER(int, pfnStreamCreate, (PPDMIAUDIOCONNECTOR pInterface, PPDMAUDIOSTREAMCFG pCfgHost, PPDMAUDIOSTREAMCFG pCfgGuest, PPDMAUDIOSTREAM *ppStream));
/**
* Destroys an audio stream.
*
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream.
*/
DECLR3CALLBACKMEMBER(int, pfnStreamDestroy, (PPDMIAUDIOCONNECTOR pInterface, PPDMAUDIOSTREAM pStream));
/**
* Adds a reference to the specified audio stream.
*
* @returns New reference count. UINT32_MAX on error.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream adding the reference to.
*/
DECLR3CALLBACKMEMBER(uint32_t, pfnStreamRetain, (PPDMIAUDIOCONNECTOR pInterface, PPDMAUDIOSTREAM pStream));
/**
* Releases a reference from the specified stream.
*
* @returns New reference count. UINT32_MAX on error.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream releasing a reference from.
*/
DECLR3CALLBACKMEMBER(uint32_t, pfnStreamRelease, (PPDMIAUDIOCONNECTOR pInterface, PPDMAUDIOSTREAM pStream));
/**
* Reads PCM audio data from the host (input).
*
* @returns VBox status code.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream to write to.
* @param pvBuf Where to store the read data.
* @param cbBuf Number of bytes to read.
* @param pcbRead Bytes of audio data read. Optional.
*/
DECLR3CALLBACKMEMBER(int, pfnStreamRead, (PPDMIAUDIOCONNECTOR pInterface, PPDMAUDIOSTREAM pStream, void *pvBuf, uint32_t cbBuf, uint32_t *pcbRead));
/**
* Writes PCM audio data to the host (output).
*
* @returns VBox status code.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream to read from.
* @param pvBuf Audio data to be written.
* @param cbBuf Number of bytes to be written.
* @param pcbWritten Bytes of audio data written. Optional.
*/
DECLR3CALLBACKMEMBER(int, pfnStreamWrite, (PPDMIAUDIOCONNECTOR pInterface, PPDMAUDIOSTREAM pStream, const void *pvBuf, uint32_t cbBuf, uint32_t *pcbWritten));
/**
* Controls a specific audio stream.
*
* @returns VBox status code.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream.
* @param enmStreamCmd The stream command to issue.
*/
DECLR3CALLBACKMEMBER(int, pfnStreamControl, (PPDMIAUDIOCONNECTOR pInterface, PPDMAUDIOSTREAM pStream, PDMAUDIOSTREAMCMD enmStreamCmd));
/**
* Processes stream data.
*
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream.
*/
DECLR3CALLBACKMEMBER(int, pfnStreamIterate, (PPDMIAUDIOCONNECTOR pInterface, PPDMAUDIOSTREAM pStream));
/**
* Returns the number of readable data (in bytes) of a specific audio input stream.
*
* @returns Number of readable data (in bytes).
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream.
*/
DECLR3CALLBACKMEMBER(uint32_t, pfnStreamGetReadable, (PPDMIAUDIOCONNECTOR pInterface, PPDMAUDIOSTREAM pStream));
/**
* Returns the number of writable data (in bytes) of a specific audio output stream.
*
* @returns Number of writable data (in bytes).
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream.
*/
DECLR3CALLBACKMEMBER(uint32_t, pfnStreamGetWritable, (PPDMIAUDIOCONNECTOR pInterface, PPDMAUDIOSTREAM pStream));
/**
* Returns the status of a specific audio stream.
*
* @returns Audio stream status
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream.
*/
DECLR3CALLBACKMEMBER(PDMAUDIOSTREAMSTS, pfnStreamGetStatus, (PPDMIAUDIOCONNECTOR pInterface, PPDMAUDIOSTREAM pStream));
/**
* Sets the audio volume of a specific audio stream.
*
* @returns VBox status code.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream.
* @param pVol Pointer to audio volume structure to set the stream's audio volume to.
*/
DECLR3CALLBACKMEMBER(int, pfnStreamSetVolume, (PPDMIAUDIOCONNECTOR pInterface, PPDMAUDIOSTREAM pStream, PPDMAUDIOVOLUME pVol));
/**
* Plays (transfers) available audio frames to the host backend. Only works with output streams.
*
* @returns VBox status code.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream.
* @param pcFramesPlayed Number of frames played. Optional.
*/
DECLR3CALLBACKMEMBER(int, pfnStreamPlay, (PPDMIAUDIOCONNECTOR pInterface, PPDMAUDIOSTREAM pStream, uint32_t *pcFramesPlayed));
/**
* Captures (transfers) available audio frames from the host backend. Only works with input streams.
*
* @returns VBox status code.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream.
* @param pcFramesCaptured Number of frames captured. Optional.
*/
DECLR3CALLBACKMEMBER(int, pfnStreamCapture, (PPDMIAUDIOCONNECTOR pInterface, PPDMAUDIOSTREAM pStream, uint32_t *pcFramesCaptured));
/**
* Registers (device) callbacks.
* This is handy for letting the device emulation know of certain events, e.g. processing input / output data
* or configuration changes.
*
* @returns VBox status code.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param paCallbacks Pointer to array of callbacks to register.
* @param cCallbacks Number of callbacks to register.
*/
DECLR3CALLBACKMEMBER(int, pfnRegisterCallbacks, (PPDMIAUDIOCONNECTOR pInterface, PPDMAUDIOCBRECORD paCallbacks, size_t cCallbacks));
} PDMIAUDIOCONNECTOR;
/** PDMIAUDIOCONNECTOR interface ID. */
#define PDMIAUDIOCONNECTOR_IID "A643B40C-733F-4307-9549-070AF0EE0ED6"
/**
* Assigns all needed interface callbacks for an audio backend.
*
* @param a_Prefix The function name prefix.
*/
#define PDMAUDIO_IHOSTAUDIO_CALLBACKS(a_Prefix) \
do { \
pThis->IHostAudio.pfnInit = RT_CONCAT(a_Prefix,Init); \
pThis->IHostAudio.pfnShutdown = RT_CONCAT(a_Prefix,Shutdown); \
pThis->IHostAudio.pfnGetConfig = RT_CONCAT(a_Prefix,GetConfig); \
/** @todo Add pfnGetDevices here as soon as supported by all backends. */ \
pThis->IHostAudio.pfnGetStatus = RT_CONCAT(a_Prefix,GetStatus); \
/** @todo Ditto for pfnSetCallback. */ \
pThis->IHostAudio.pfnStreamCreate = RT_CONCAT(a_Prefix,StreamCreate); \
pThis->IHostAudio.pfnStreamDestroy = RT_CONCAT(a_Prefix,StreamDestroy); \
pThis->IHostAudio.pfnStreamControl = RT_CONCAT(a_Prefix,StreamControl); \
pThis->IHostAudio.pfnStreamGetReadable = RT_CONCAT(a_Prefix,StreamGetReadable); \
pThis->IHostAudio.pfnStreamGetWritable = RT_CONCAT(a_Prefix,StreamGetWritable); \
pThis->IHostAudio.pfnStreamGetStatus = RT_CONCAT(a_Prefix,StreamGetStatus); \
pThis->IHostAudio.pfnStreamIterate = RT_CONCAT(a_Prefix,StreamIterate); \
pThis->IHostAudio.pfnStreamPlay = RT_CONCAT(a_Prefix,StreamPlay); \
pThis->IHostAudio.pfnStreamCapture = RT_CONCAT(a_Prefix,StreamCapture); \
} while (0)
/**
* PDM host audio interface.
*/
typedef struct PDMIHOSTAUDIO
{
/**
* Initializes the host backend (driver).
*
* @returns VBox status code.
* @param pInterface Pointer to the interface structure containing the called function pointer.
*/
DECLR3CALLBACKMEMBER(int, pfnInit, (PPDMIHOSTAUDIO pInterface));
/**
* Shuts down the host backend (driver).
*
* @returns VBox status code.
* @param pInterface Pointer to the interface structure containing the called function pointer.
*/
DECLR3CALLBACKMEMBER(void, pfnShutdown, (PPDMIHOSTAUDIO pInterface));
/**
* Returns the host backend's configuration (backend).
*
* @returns VBox status code.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pBackendCfg Where to store the backend audio configuration to.
*/
DECLR3CALLBACKMEMBER(int, pfnGetConfig, (PPDMIHOSTAUDIO pInterface, PPDMAUDIOBACKENDCFG pBackendCfg));
/**
* Returns (enumerates) host audio device information.
*
* @returns VBox status code.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pDeviceEnum Where to return the enumerated audio devices.
*/
DECLR3CALLBACKMEMBER(int, pfnGetDevices, (PPDMIHOSTAUDIO pInterface, PPDMAUDIODEVICEENUM pDeviceEnum));
/**
* Returns the current status from the audio backend.
*
* @returns PDMAUDIOBACKENDSTS enum.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param enmDir Audio direction to get status for. Pass PDMAUDIODIR_ANY for overall status.
*/
DECLR3CALLBACKMEMBER(PDMAUDIOBACKENDSTS, pfnGetStatus, (PPDMIHOSTAUDIO pInterface, PDMAUDIODIR enmDir));
/**
* Sets a callback the audio backend can call. Optional.
*
* @returns VBox status code.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pfnCallback The callback function to use, or NULL when unregistering.
*/
DECLR3CALLBACKMEMBER(int, pfnSetCallback, (PPDMIHOSTAUDIO pInterface, PFNPDMHOSTAUDIOCALLBACK pfnCallback));
/**
* Creates an audio stream using the requested stream configuration.
* If a backend is not able to create this configuration, it will return its best match in the acquired configuration
* structure on success.
*
* @returns VBox status code.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream.
* @param pCfgReq Pointer to requested stream configuration.
* @param pCfgAcq Pointer to acquired stream configuration.
*/
DECLR3CALLBACKMEMBER(int, pfnStreamCreate, (PPDMIHOSTAUDIO pInterface, PPDMAUDIOBACKENDSTREAM pStream, PPDMAUDIOSTREAMCFG pCfgReq, PPDMAUDIOSTREAMCFG pCfgAcq));
/**
* Destroys an audio stream.
*
* @returns VBox status code.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream.
*/
DECLR3CALLBACKMEMBER(int, pfnStreamDestroy, (PPDMIHOSTAUDIO pInterface, PPDMAUDIOBACKENDSTREAM pStream));
/**
* Controls an audio stream.
*
* @returns VBox status code.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream.
* @param enmStreamCmd The stream command to issue.
*/
DECLR3CALLBACKMEMBER(int, pfnStreamControl, (PPDMIHOSTAUDIO pInterface, PPDMAUDIOBACKENDSTREAM pStream, PDMAUDIOSTREAMCMD enmStreamCmd));
/**
* Returns the amount which is readable from the audio (input) stream.
*
* @returns For non-raw layout streams: Number of readable bytes.
* for raw layout streams : Number of readable audio frames.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream.
*/
DECLR3CALLBACKMEMBER(uint32_t, pfnStreamGetReadable, (PPDMIHOSTAUDIO pInterface, PPDMAUDIOBACKENDSTREAM pStream));
/**
* Returns the amount which is writable to the audio (output) stream.
*
* @returns For non-raw layout streams: Number of writable bytes.
* for raw layout streams : Number of writable audio frames.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream.
*/
DECLR3CALLBACKMEMBER(uint32_t, pfnStreamGetWritable, (PPDMIHOSTAUDIO pInterface, PPDMAUDIOBACKENDSTREAM pStream));
/**
* Returns the amount which is pending (in other words has not yet been processed) by/from the backend yet.
* Optional.
*
* For input streams this is read audio data by the backend which has not been processed by the host yet.
* For output streams this is written audio data to the backend which has not been processed by the backend yet.
*
* @returns For non-raw layout streams: Number of pending bytes.
* for raw layout streams : Number of pending audio frames.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream.
*/
DECLR3CALLBACKMEMBER(uint32_t, pfnStreamGetPending, (PPDMIHOSTAUDIO pInterface, PPDMAUDIOBACKENDSTREAM pStream));
/**
* Returns the current status of the given backend stream.
*
* @returns PDMAUDIOSTREAMSTS
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream.
*/
DECLR3CALLBACKMEMBER(PDMAUDIOSTREAMSTS, pfnStreamGetStatus, (PPDMIHOSTAUDIO pInterface, PPDMAUDIOBACKENDSTREAM pStream));
/**
* Gives the host backend the chance to do some (necessary) iteration work.
*
* @returns VBox status code.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream.
*/
DECLR3CALLBACKMEMBER(int, pfnStreamIterate, (PPDMIHOSTAUDIO pInterface, PPDMAUDIOBACKENDSTREAM pStream));
/**
* Signals the backend that the host wants to begin playing for this iteration. Optional.
*
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream.
*/
DECLR3CALLBACKMEMBER(void, pfnStreamPlayBegin, (PPDMIHOSTAUDIO pInterface, PPDMAUDIOBACKENDSTREAM pStream));
/**
* Plays (writes to) an audio (output) stream.
*
* @returns VBox status code.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream.
* @param pvBuf Pointer to audio data buffer to play.
* @param cxBuf For non-raw layout streams: Size (in bytes) of audio data buffer,
* for raw layout streams : Size (in audio frames) of audio data buffer.
* @param pcxWritten For non-raw layout streams: Returns number of bytes written. Optional.
* for raw layout streams : Returns number of frames written. Optional.
*/
DECLR3CALLBACKMEMBER(int, pfnStreamPlay, (PPDMIHOSTAUDIO pInterface, PPDMAUDIOBACKENDSTREAM pStream, const void *pvBuf, uint32_t cxBuf, uint32_t *pcxWritten));
/**
* Signals the backend that the host finished playing for this iteration. Optional.
*
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream.
*/
DECLR3CALLBACKMEMBER(void, pfnStreamPlayEnd, (PPDMIHOSTAUDIO pInterface, PPDMAUDIOBACKENDSTREAM pStream));
/**
* Signals the backend that the host wants to begin capturing for this iteration. Optional.
*
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream.
*/
DECLR3CALLBACKMEMBER(void, pfnStreamCaptureBegin, (PPDMIHOSTAUDIO pInterface, PPDMAUDIOBACKENDSTREAM pStream));
/**
* Captures (reads from) an audio (input) stream.
*
* @returns VBox status code.
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream.
* @param pvBuf Buffer where to store read audio data.
* @param cxBuf For non-raw layout streams: Size (in bytes) of audio data buffer,
* for raw layout streams : Size (in audio frames) of audio data buffer.
* @param pcxRead For non-raw layout streams: Returns number of bytes read. Optional.
* for raw layout streams : Returns number of frames read. Optional.
*/
DECLR3CALLBACKMEMBER(int, pfnStreamCapture, (PPDMIHOSTAUDIO pInterface, PPDMAUDIOBACKENDSTREAM pStream, void *pvBuf, uint32_t cxBuf, uint32_t *pcxRead));
/**
* Signals the backend that the host finished capturing for this iteration. Optional.
*
* @param pInterface Pointer to the interface structure containing the called function pointer.
* @param pStream Pointer to audio stream.
*/
DECLR3CALLBACKMEMBER(void, pfnStreamCaptureEnd, (PPDMIHOSTAUDIO pInterface, PPDMAUDIOBACKENDSTREAM pStream));
} PDMIHOSTAUDIO;
/** PDMIHOSTAUDIO interface ID. */
#define PDMIHOSTAUDIO_IID "640F5A31-8245-491C-538F-29A0F9D08881"
/** @} */
#endif /* !VBOX_INCLUDED_vmm_pdmaudioifs_h */
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