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+# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
+#
+# This file is part of Ansible
+#
+# Ansible is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Ansible is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
+
+# Make coding more python3-ish
+from __future__ import (absolute_import, division, print_function)
+__metaclass__ = type
+
+import os
+import sys
+import tempfile
+import threading
+import time
+import multiprocessing.queues
+
+from ansible import constants as C
+from ansible import context
+from ansible.errors import AnsibleError
+from ansible.executor.play_iterator import PlayIterator
+from ansible.executor.stats import AggregateStats
+from ansible.executor.task_result import TaskResult
+from ansible.module_utils.six import string_types
+from ansible.module_utils._text import to_text, to_native
+from ansible.playbook.play_context import PlayContext
+from ansible.playbook.task import Task
+from ansible.plugins.loader import callback_loader, strategy_loader, module_loader
+from ansible.plugins.callback import CallbackBase
+from ansible.template import Templar
+from ansible.vars.hostvars import HostVars
+from ansible.vars.reserved import warn_if_reserved
+from ansible.utils.display import Display
+from ansible.utils.lock import lock_decorator
+from ansible.utils.multiprocessing import context as multiprocessing_context
+
+
+__all__ = ['TaskQueueManager']
+
+display = Display()
+
+
+class CallbackSend:
+ def __init__(self, method_name, *args, **kwargs):
+ self.method_name = method_name
+ self.args = args
+ self.kwargs = kwargs
+
+
+class DisplaySend:
+ def __init__(self, *args, **kwargs):
+ self.args = args
+ self.kwargs = kwargs
+
+
+class FinalQueue(multiprocessing.queues.Queue):
+ def __init__(self, *args, **kwargs):
+ kwargs['ctx'] = multiprocessing_context
+ super(FinalQueue, self).__init__(*args, **kwargs)
+
+ def send_callback(self, method_name, *args, **kwargs):
+ self.put(
+ CallbackSend(method_name, *args, **kwargs),
+ block=False
+ )
+
+ def send_task_result(self, *args, **kwargs):
+ if isinstance(args[0], TaskResult):
+ tr = args[0]
+ else:
+ tr = TaskResult(*args, **kwargs)
+ self.put(
+ tr,
+ block=False
+ )
+
+ def send_display(self, *args, **kwargs):
+ self.put(
+ DisplaySend(*args, **kwargs),
+ block=False
+ )
+
+
+class AnsibleEndPlay(Exception):
+ def __init__(self, result):
+ self.result = result
+
+
+class TaskQueueManager:
+
+ '''
+ This class handles the multiprocessing requirements of Ansible by
+ creating a pool of worker forks, a result handler fork, and a
+ manager object with shared datastructures/queues for coordinating
+ work between all processes.
+
+ The queue manager is responsible for loading the play strategy plugin,
+ which dispatches the Play's tasks to hosts.
+ '''
+
+ RUN_OK = 0
+ RUN_ERROR = 1
+ RUN_FAILED_HOSTS = 2
+ RUN_UNREACHABLE_HOSTS = 4
+ RUN_FAILED_BREAK_PLAY = 8
+ RUN_UNKNOWN_ERROR = 255
+
+ def __init__(self, inventory, variable_manager, loader, passwords, stdout_callback=None, run_additional_callbacks=True, run_tree=False, forks=None):
+
+ self._inventory = inventory
+ self._variable_manager = variable_manager
+ self._loader = loader
+ self._stats = AggregateStats()
+ self.passwords = passwords
+ self._stdout_callback = stdout_callback
+ self._run_additional_callbacks = run_additional_callbacks
+ self._run_tree = run_tree
+ self._forks = forks or 5
+
+ self._callbacks_loaded = False
+ self._callback_plugins = []
+ self._start_at_done = False
+
+ # make sure any module paths (if specified) are added to the module_loader
+ if context.CLIARGS.get('module_path', False):
+ for path in context.CLIARGS['module_path']:
+ if path:
+ module_loader.add_directory(path)
+
+ # a special flag to help us exit cleanly
+ self._terminated = False
+
+ # dictionaries to keep track of failed/unreachable hosts
+ self._failed_hosts = dict()
+ self._unreachable_hosts = dict()
+
+ try:
+ self._final_q = FinalQueue()
+ except OSError as e:
+ raise AnsibleError("Unable to use multiprocessing, this is normally caused by lack of access to /dev/shm: %s" % to_native(e))
+
+ self._callback_lock = threading.Lock()
+
+ # A temporary file (opened pre-fork) used by connection
+ # plugins for inter-process locking.
+ self._connection_lockfile = tempfile.TemporaryFile()
+
+ def _initialize_processes(self, num):
+ self._workers = []
+
+ for i in range(num):
+ self._workers.append(None)
+
+ def load_callbacks(self):
+ '''
+ Loads all available callbacks, with the exception of those which
+ utilize the CALLBACK_TYPE option. When CALLBACK_TYPE is set to 'stdout',
+ only one such callback plugin will be loaded.
+ '''
+
+ if self._callbacks_loaded:
+ return
+
+ stdout_callback_loaded = False
+ if self._stdout_callback is None:
+ self._stdout_callback = C.DEFAULT_STDOUT_CALLBACK
+
+ if isinstance(self._stdout_callback, CallbackBase):
+ stdout_callback_loaded = True
+ elif isinstance(self._stdout_callback, string_types):
+ if self._stdout_callback not in callback_loader:
+ raise AnsibleError("Invalid callback for stdout specified: %s" % self._stdout_callback)
+ else:
+ self._stdout_callback = callback_loader.get(self._stdout_callback)
+ self._stdout_callback.set_options()
+ stdout_callback_loaded = True
+ else:
+ raise AnsibleError("callback must be an instance of CallbackBase or the name of a callback plugin")
+
+ # get all configured loadable callbacks (adjacent, builtin)
+ callback_list = list(callback_loader.all(class_only=True))
+
+ # add enabled callbacks that refer to collections, which might not appear in normal listing
+ for c in C.CALLBACKS_ENABLED:
+ # load all, as collection ones might be using short/redirected names and not a fqcn
+ plugin = callback_loader.get(c, class_only=True)
+
+ # TODO: check if this skip is redundant, loader should handle bad file/plugin cases already
+ if plugin:
+ # avoids incorrect and dupes possible due to collections
+ if plugin not in callback_list:
+ callback_list.append(plugin)
+ else:
+ display.warning("Skipping callback plugin '%s', unable to load" % c)
+
+ # for each callback in the list see if we should add it to 'active callbacks' used in the play
+ for callback_plugin in callback_list:
+
+ callback_type = getattr(callback_plugin, 'CALLBACK_TYPE', '')
+ callback_needs_enabled = getattr(callback_plugin, 'CALLBACK_NEEDS_ENABLED', getattr(callback_plugin, 'CALLBACK_NEEDS_WHITELIST', False))
+
+ # try to get colleciotn world name first
+ cnames = getattr(callback_plugin, '_redirected_names', [])
+ if cnames:
+ # store the name the plugin was loaded as, as that's what we'll need to compare to the configured callback list later
+ callback_name = cnames[0]
+ else:
+ # fallback to 'old loader name'
+ (callback_name, _) = os.path.splitext(os.path.basename(callback_plugin._original_path))
+
+ display.vvvvv("Attempting to use '%s' callback." % (callback_name))
+ if callback_type == 'stdout':
+ # we only allow one callback of type 'stdout' to be loaded,
+ if callback_name != self._stdout_callback or stdout_callback_loaded:
+ display.vv("Skipping callback '%s', as we already have a stdout callback." % (callback_name))
+ continue
+ stdout_callback_loaded = True
+ elif callback_name == 'tree' and self._run_tree:
+ # TODO: remove special case for tree, which is an adhoc cli option --tree
+ pass
+ elif not self._run_additional_callbacks or (callback_needs_enabled and (
+ # only run if not adhoc, or adhoc was specifically configured to run + check enabled list
+ C.CALLBACKS_ENABLED is None or callback_name not in C.CALLBACKS_ENABLED)):
+ # 2.x plugins shipped with ansible should require enabling, older or non shipped should load automatically
+ continue
+
+ try:
+ callback_obj = callback_plugin()
+ # avoid bad plugin not returning an object, only needed cause we do class_only load and bypass loader checks,
+ # really a bug in the plugin itself which we ignore as callback errors are not supposed to be fatal.
+ if callback_obj:
+ # skip initializing if we already did the work for the same plugin (even with diff names)
+ if callback_obj not in self._callback_plugins:
+ callback_obj.set_options()
+ self._callback_plugins.append(callback_obj)
+ else:
+ display.vv("Skipping callback '%s', already loaded as '%s'." % (callback_plugin, callback_name))
+ else:
+ display.warning("Skipping callback '%s', as it does not create a valid plugin instance." % callback_name)
+ continue
+ except Exception as e:
+ display.warning("Skipping callback '%s', unable to load due to: %s" % (callback_name, to_native(e)))
+ continue
+
+ self._callbacks_loaded = True
+
+ def run(self, play):
+ '''
+ Iterates over the roles/tasks in a play, using the given (or default)
+ strategy for queueing tasks. The default is the linear strategy, which
+ operates like classic Ansible by keeping all hosts in lock-step with
+ a given task (meaning no hosts move on to the next task until all hosts
+ are done with the current task).
+ '''
+
+ if not self._callbacks_loaded:
+ self.load_callbacks()
+
+ all_vars = self._variable_manager.get_vars(play=play)
+ templar = Templar(loader=self._loader, variables=all_vars)
+ warn_if_reserved(all_vars, templar.environment.globals.keys())
+
+ new_play = play.copy()
+ new_play.post_validate(templar)
+ new_play.handlers = new_play.compile_roles_handlers() + new_play.handlers
+
+ self.hostvars = HostVars(
+ inventory=self._inventory,
+ variable_manager=self._variable_manager,
+ loader=self._loader,
+ )
+
+ play_context = PlayContext(new_play, self.passwords, self._connection_lockfile.fileno())
+ if (self._stdout_callback and
+ hasattr(self._stdout_callback, 'set_play_context')):
+ self._stdout_callback.set_play_context(play_context)
+
+ for callback_plugin in self._callback_plugins:
+ if hasattr(callback_plugin, 'set_play_context'):
+ callback_plugin.set_play_context(play_context)
+
+ self.send_callback('v2_playbook_on_play_start', new_play)
+
+ # build the iterator
+ iterator = PlayIterator(
+ inventory=self._inventory,
+ play=new_play,
+ play_context=play_context,
+ variable_manager=self._variable_manager,
+ all_vars=all_vars,
+ start_at_done=self._start_at_done,
+ )
+
+ # adjust to # of workers to configured forks or size of batch, whatever is lower
+ self._initialize_processes(min(self._forks, iterator.batch_size))
+
+ # load the specified strategy (or the default linear one)
+ strategy = strategy_loader.get(new_play.strategy, self)
+ if strategy is None:
+ raise AnsibleError("Invalid play strategy specified: %s" % new_play.strategy, obj=play._ds)
+
+ # Because the TQM may survive multiple play runs, we start by marking
+ # any hosts as failed in the iterator here which may have been marked
+ # as failed in previous runs. Then we clear the internal list of failed
+ # hosts so we know what failed this round.
+ for host_name in self._failed_hosts.keys():
+ host = self._inventory.get_host(host_name)
+ iterator.mark_host_failed(host)
+ for host_name in self._unreachable_hosts.keys():
+ iterator._play._removed_hosts.append(host_name)
+
+ self.clear_failed_hosts()
+
+ # during initialization, the PlayContext will clear the start_at_task
+ # field to signal that a matching task was found, so check that here
+ # and remember it so we don't try to skip tasks on future plays
+ if context.CLIARGS.get('start_at_task') is not None and play_context.start_at_task is None:
+ self._start_at_done = True
+
+ # and run the play using the strategy and cleanup on way out
+ try:
+ play_return = strategy.run(iterator, play_context)
+ finally:
+ strategy.cleanup()
+ self._cleanup_processes()
+
+ # now re-save the hosts that failed from the iterator to our internal list
+ for host_name in iterator.get_failed_hosts():
+ self._failed_hosts[host_name] = True
+
+ if iterator.end_play:
+ raise AnsibleEndPlay(play_return)
+
+ return play_return
+
+ def cleanup(self):
+ display.debug("RUNNING CLEANUP")
+ self.terminate()
+ self._final_q.close()
+ self._cleanup_processes()
+ # We no longer flush on every write in ``Display.display``
+ # just ensure we've flushed during cleanup
+ sys.stdout.flush()
+ sys.stderr.flush()
+
+ def _cleanup_processes(self):
+ if hasattr(self, '_workers'):
+ for attempts_remaining in range(C.WORKER_SHUTDOWN_POLL_COUNT - 1, -1, -1):
+ if not any(worker_prc and worker_prc.is_alive() for worker_prc in self._workers):
+ break
+
+ if attempts_remaining:
+ time.sleep(C.WORKER_SHUTDOWN_POLL_DELAY)
+ else:
+ display.warning('One or more worker processes are still running and will be terminated.')
+
+ for worker_prc in self._workers:
+ if worker_prc and worker_prc.is_alive():
+ try:
+ worker_prc.terminate()
+ except AttributeError:
+ pass
+
+ def clear_failed_hosts(self):
+ self._failed_hosts = dict()
+
+ def get_inventory(self):
+ return self._inventory
+
+ def get_variable_manager(self):
+ return self._variable_manager
+
+ def get_loader(self):
+ return self._loader
+
+ def get_workers(self):
+ return self._workers[:]
+
+ def terminate(self):
+ self._terminated = True
+
+ def has_dead_workers(self):
+
+ # [<WorkerProcess(WorkerProcess-2, stopped[SIGKILL])>,
+ # <WorkerProcess(WorkerProcess-2, stopped[SIGTERM])>
+
+ defunct = False
+ for x in self._workers:
+ if getattr(x, 'exitcode', None):
+ defunct = True
+ return defunct
+
+ @lock_decorator(attr='_callback_lock')
+ def send_callback(self, method_name, *args, **kwargs):
+ for callback_plugin in [self._stdout_callback] + self._callback_plugins:
+ # a plugin that set self.disabled to True will not be called
+ # see osx_say.py example for such a plugin
+ if getattr(callback_plugin, 'disabled', False):
+ continue
+
+ # a plugin can opt in to implicit tasks (such as meta). It does this
+ # by declaring self.wants_implicit_tasks = True.
+ wants_implicit_tasks = getattr(callback_plugin, 'wants_implicit_tasks', False)
+
+ # try to find v2 method, fallback to v1 method, ignore callback if no method found
+ methods = []
+ for possible in [method_name, 'v2_on_any']:
+ gotit = getattr(callback_plugin, possible, None)
+ if gotit is None:
+ gotit = getattr(callback_plugin, possible.removeprefix('v2_'), None)
+ if gotit is not None:
+ methods.append(gotit)
+
+ # send clean copies
+ new_args = []
+
+ # If we end up being given an implicit task, we'll set this flag in
+ # the loop below. If the plugin doesn't care about those, then we
+ # check and continue to the next iteration of the outer loop.
+ is_implicit_task = False
+
+ for arg in args:
+ # FIXME: add play/task cleaners
+ if isinstance(arg, TaskResult):
+ new_args.append(arg.clean_copy())
+ # elif isinstance(arg, Play):
+ # elif isinstance(arg, Task):
+ else:
+ new_args.append(arg)
+
+ if isinstance(arg, Task) and arg.implicit:
+ is_implicit_task = True
+
+ if is_implicit_task and not wants_implicit_tasks:
+ continue
+
+ for method in methods:
+ try:
+ method(*new_args, **kwargs)
+ except Exception as e:
+ # TODO: add config toggle to make this fatal or not?
+ display.warning(u"Failure using method (%s) in callback plugin (%s): %s" % (to_text(method_name), to_text(callback_plugin), to_text(e)))
+ from traceback import format_tb
+ from sys import exc_info
+ display.vvv('Callback Exception: \n' + ' '.join(format_tb(exc_info()[2])))