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/*
* Copyright (c) 2019, NVIDIA Corporation. All rights reserved.
*
* SPDX-License-Identifier: BSD-3-Clause
*/
#ifndef SPE_H
#define SPE_H
#include <stdint.h>
#include <drivers/console.h>
/*
* Initialize a new spe console instance and register it with the console
* framework. The |console| pointer must point to storage that will be valid
* for the lifetime of the console, such as a global or static local variable.
* Its contents will be reinitialized from scratch.
*/
int console_spe_register(uintptr_t baseaddr, uint32_t clock, uint32_t baud,
console_t *console);
#endif /* SPE_H */
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