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diff --git a/lib/pthread-cond.c b/lib/pthread-cond.c
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+/* POSIX condition variables.
+ Copyright (C) 2010-2022 Free Software Foundation, Inc.
+
+ This file is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as
+ published by the Free Software Foundation; either version 2.1 of the
+ License, or (at your option) any later version.
+
+ This file is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>. */
+
+/* Written by Paul Eggert, 2010, and Bruno Haible <bruno@clisp.org>, 2019. */
+
+#include <config.h>
+
+/* Specification. */
+#include <pthread.h>
+
+#if (defined _WIN32 && ! defined __CYGWIN__) && USE_WINDOWS_THREADS
+# include "windows-thread.h"
+#else
+# include <errno.h>
+# include <limits.h>
+# include <sys/time.h>
+# include <time.h>
+#endif
+
+#if ((defined _WIN32 && ! defined __CYGWIN__) && USE_WINDOWS_THREADS) || !HAVE_PTHREAD_H
+
+int
+pthread_condattr_init (pthread_condattr_t *attr)
+{
+ *attr = 0;
+ return 0;
+}
+
+int
+pthread_condattr_destroy (_GL_UNUSED pthread_condattr_t *attr)
+{
+ return 0;
+}
+
+#endif
+
+#if (defined _WIN32 && ! defined __CYGWIN__) && USE_WINDOWS_THREADS
+/* Use Windows threads. */
+
+int
+pthread_cond_init (pthread_cond_t *cond,
+ _GL_UNUSED const pthread_condattr_t *attr)
+{
+ return glwthread_cond_init (cond);
+}
+
+int
+pthread_cond_wait (pthread_cond_t *cond, pthread_mutex_t *mutex)
+{
+ return glwthread_cond_wait (cond, mutex,
+ (int (*) (void *)) pthread_mutex_lock,
+ (int (*) (void *)) pthread_mutex_unlock);
+}
+
+int
+pthread_cond_timedwait (pthread_cond_t *cond, pthread_mutex_t *mutex,
+ const struct timespec *abstime)
+{
+ return glwthread_cond_timedwait (cond, mutex,
+ (int (*) (void *)) pthread_mutex_lock,
+ (int (*) (void *)) pthread_mutex_unlock,
+ abstime);
+}
+
+int
+pthread_cond_signal (pthread_cond_t *cond)
+{
+ return glwthread_cond_signal (cond);
+}
+
+int
+pthread_cond_broadcast (pthread_cond_t *cond)
+{
+ return glwthread_cond_broadcast (cond);
+}
+
+int
+pthread_cond_destroy (pthread_cond_t *cond)
+{
+ return glwthread_cond_destroy (cond);
+}
+
+#elif HAVE_PTHREAD_H
+/* Provide workarounds for POSIX threads. */
+
+#else
+/* Provide a dummy implementation for single-threaded applications. */
+
+int
+pthread_cond_init (_GL_UNUSED pthread_cond_t *cond,
+ _GL_UNUSED const pthread_condattr_t *attr)
+{
+ /* COND is never seriously used. */
+ return 0;
+}
+
+int
+pthread_cond_wait (_GL_UNUSED pthread_cond_t *cond,
+ _GL_UNUSED pthread_mutex_t *mutex)
+{
+ /* No other thread can signal this condition variable.
+ Wait endlessly. */
+ for (;;)
+ {
+ struct timespec duration;
+
+ duration.tv_sec = 86400;
+ duration.tv_nsec = 0;
+ nanosleep (&duration, NULL);
+ }
+}
+
+int
+pthread_cond_timedwait (_GL_UNUSED pthread_cond_t *cond,
+ _GL_UNUSED pthread_mutex_t *mutex,
+ const struct timespec *abstime)
+{
+ /* No other thread can signal this condition variable.
+ Wait until ABSTIME is reached. */
+ for (;;)
+ {
+ struct timeval currtime;
+ unsigned long remaining;
+ struct timespec duration;
+
+ gettimeofday (&currtime, NULL);
+
+ if (currtime.tv_sec > abstime->tv_sec)
+ remaining = 0;
+ else
+ {
+ unsigned long seconds = abstime->tv_sec - currtime.tv_sec;
+ remaining = seconds * 1000000000;
+ if (remaining / 1000000000 != seconds) /* overflow? */
+ remaining = ULONG_MAX;
+ else
+ {
+ long nanoseconds =
+ abstime->tv_nsec - currtime.tv_usec * 1000;
+ if (nanoseconds >= 0)
+ {
+ remaining += nanoseconds;
+ if (remaining < nanoseconds) /* overflow? */
+ remaining = ULONG_MAX;
+ }
+ else
+ {
+ if (remaining >= - nanoseconds)
+ remaining -= (- nanoseconds);
+ else
+ remaining = 0;
+ }
+ }
+ }
+ if (remaining == 0)
+ return ETIMEDOUT;
+
+ /* Sleep up to REMAINING ns. */
+ duration.tv_sec = remaining / 1000000000;
+ duration.tv_nsec = remaining % 1000000000;
+ nanosleep (&duration, NULL);
+ }
+}
+
+int
+pthread_cond_signal (_GL_UNUSED pthread_cond_t *cond)
+{
+ /* No threads can currently be blocked on COND. */
+ return 0;
+}
+
+int
+pthread_cond_broadcast (_GL_UNUSED pthread_cond_t *cond)
+{
+ /* No threads can currently be blocked on COND. */
+ return 0;
+}
+
+int
+pthread_cond_destroy (_GL_UNUSED pthread_cond_t *cond)
+{
+ /* COND is never seriously used. */
+ return 0;
+}
+
+#endif