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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 09:51:24 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 09:51:24 +0000 |
commit | f7548d6d28c313cf80e6f3ef89aed16a19815df1 (patch) | |
tree | a3f6f2a3f247293bee59ecd28e8cd8ceb6ca064a /doc/wiki/Design.Memory.txt | |
parent | Initial commit. (diff) | |
download | dovecot-f7548d6d28c313cf80e6f3ef89aed16a19815df1.tar.xz dovecot-f7548d6d28c313cf80e6f3ef89aed16a19815df1.zip |
Adding upstream version 1:2.3.19.1+dfsg1.upstream/1%2.3.19.1+dfsg1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'doc/wiki/Design.Memory.txt')
-rw-r--r-- | doc/wiki/Design.Memory.txt | 193 |
1 files changed, 193 insertions, 0 deletions
diff --git a/doc/wiki/Design.Memory.txt b/doc/wiki/Design.Memory.txt new file mode 100644 index 0000000..64ad013 --- /dev/null +++ b/doc/wiki/Design.Memory.txt @@ -0,0 +1,193 @@ +Memory Allocations +================== + +C language requires explicitly allocating and freeing memory. The main two +problems with this are: + + 1. A lot of allocations and frees cause memory fragmentation. The longer a + process runs, the more it could have leaked memory because there are tiny + unused free spots all around in heap. + 2. Freeing memory is easy to forget, causing memory leaks. Sometimes it can be + accidentally done multiple times, causing a potential security hole. A lot + of free() calls all around in the code also makes the code more difficult + to read and write. + +The second problem could be solved with Boehm garbage collector, which Dovecot +can use optionally (prior to 2.3), but it's not very efficient. It also doesn't +help with the first problem. + +To reduce the problems caused by these issues, Dovecot has several ways to do +memory management. + +Common Design Decisions +----------------------- + +All memory allocations (with some exceptions in data stack) return memory +filled with NULs. This is also true for new memory when growing an allocated +memory with realloc. The zeroing reduces accidental use of uninitialized memory +and makes the code simpler since there is no need to explicitly set all fields +in allocated structs to zero/NULL. (I guess assuming that this works correctly +for NULLs isn't strictly ANSI-C compliant, but I don't see this assumption +breaking in any system anyone would really use Dovecot.) The zeroing is cheap +anyway. + +In out-of-memory situations memory allocation functions die internally by +calling 'i_fatal_status(FATAL_OUTOFMEM, ..)'. There are several reasons for +this: + + * Trying to handle malloc() failures explicitly would add a lot of error + handling code paths and make the code much more complex than necessary. + * In most systems malloc() rarely actually fails because the system has run + out of memory. Instead the kernel will just start killing processes. + * Typically when malloc() does fail, it's because the process's address space + limit is reached. Dovecot enforces these limits by default. Reaching it + could mean that the process was leaking memory and it should be killed. It + could also mean that the process is doing more work than anticipated and + that the limit should probably be increased. + * Even with perfect out-of-memory handling, the result isn't much better + anyway than the process dying. User isn't any happier by seeing "out of + memory" error than "server disconnected". + +When freeing memory, most functions usually also change the pointer to NULL. +This is also the reason why most APIs' deinit functions take pointer-to-pointer +parameter, so that when they're done they can change the original pointer to +NULL. + +malloc() Replacements +--------------------- + +'lib/imem.h' has replacements for all the common memory allocation functions: + + * 'malloc', 'calloc' -> 'i_malloc()' + * 'realloc()' -> 'i_realloc()' + * 'strdup()' -> 'i_strdup()' + * 'free()' -> 'i_free' + * etc. + +All memory allocation functions that begin with 'i_' prefix require that the +memory is later freed with 'i_free()'. If you actually want the freed pointer +to be set to NULL, use 'i_free_and_null()'. Currently 'i_free()' also changes +the pointer to NULL, but in future it might change to something else. + +Memory Pools +------------ + +'lib/mempool.h' defines API for allocating memory through memory pools. All +memory allocations actually go through memory pools. Even the 'i_*()' functions +get called through 'default_pool', which by default is 'system_pool' but can be +changed to another pool if wanted. All memory allocation functions that begin +with 'p_' prefix have a memory pool parameter, which it uses to allocate the +memory. + +Dovecot has many APIs that require you to specify a memory pool. Usually (but +not always) they don't bother freeing any memory from the pool, instead they +assume that more memory can be just allocated from the pool and the whole pool +is freed later. These pools are usually alloconly-pools, but can also be data +stack pools. See below. + +Alloc-only Pools +---------------- + +'pool_alloconly_create()' creates an allocate-only memory pool with a given +initial size. + +As the name says, alloconly-pools only support allocating more memory. As a +special case its last allocation can be freed.'p_realloc()' also tries to grow +the existing allocation only if it's the last allocation, otherwise it'll just +allocates new memory area and copies the data there. + +Initial memory pool sizes are often optimized in Dovecot to be set large enough +that in most situations the pool doesn't need to be grown. To make this easier, +when Dovecot is configured with --enable-devel-checks, it logs a warning each +time a memory pool is grown. The initial pool size shouldn't of course be made +too large, so usually I just pick some small initial guessed value and later if +I get too many "growing memory pool" warnings I start growing the pool sizes. +Sometimes there's just no good way to set the initial pool size and avoid the +warnings, in that situation you can prefix the pool's name with MEMPOOL_GROWING +and it doesn't log warnings. + +Alloconly-pools are commonly used for an object that builds its state from many +memory allocations, but doesn't change (much of) its state. It's a lot easier +when you can do a lot of small memory allocations and when destroying the +object you'll just free the memory pool. + +Data Stack +---------- + +'lib/data-stack.h' describes the low-level data stack functions. Data stack +works a bit like C's control stack.'alloca()' is quite near to what it does, +but there's one major difference: In data stack the stack frames are explicitly +defined, so functions can return values allocated from data +stack.'t_strdup_printf()' call is an excellent example of why this is useful. +Rather than creating some arbitrary sized buffer and using snprintf(), which +might truncate the value, you can just use t_strdup_printf() without worrying +about buffer sizes being large enough. + +Try to keep the allocations from data stack small, since the data stack's +highest memory usage size is kept for the rest of the process's lifetime. The +initial data stack size is 32kB, which should be enough in normal use. If +Dovecot is configured with --enable-devel-checks, it logs a warning each time +the data stack needs to be grown. + +Stack frames are preferably created using T_BEGIN/T_END block, for example: + +---%<------------------------------------------------------------------------- +T_BEGIN { + string_t *str1 = t_str_new(256); + string_t *str2 = t_str_new(256); + /* .. */ +} T_END; +---%<------------------------------------------------------------------------- + +In the above example two strings are allocated from data stack. They get freed +once the code goes past T_END, that's why the variables are preferably declared +inside the T_BEGIN/T_END block so they won't accidentally be used after they're +freed. + +T_BEGIN and T_END expand to 't_push()' and 't_pop()' calls and they must be +synchronized. Returning from the block without going past T_END is going to +cause Dovecot to panic in next T_END call with "Leaked t_pop() call" error. + +Memory allocations have similar disadvantages to alloc-only memory pools. +Allocations can't be grown, so with the above example if str1 grows past 256 +characters, it needs to be reallocated, which will cause it to forget about the +original 256 bytes and allocate 512 bytes more. + +Memory allocations from data stack often begin with 't_' prefix, meaning +"temporary". There are however many other functions that allocate memory from +data stack without mentioning it. Memory allocated from data stack is usually +returned as a const pointer, so that the caller doesn't try to free it (which +would cause a compiler warning). + +When should T_BEGIN/T_END used and when not? This is kind of black magic. In +general they shouldn't be used unless it's really necessary, because they make +the code more complex. But if the code is going through loops with many +iterations, where each iteration is allocating memory from data stack, running +each iteration inside its own stack frame would be a good idea to avoid +excessive memory usage. It's also difficult to guess how public APIs are being +used, so I've tried to make such API functions use their own private stack +frames. Dovecot's ioloop code also wraps all I/O callbacks and timeout +callbacks into their own stack frames, so you don't need to worry about them. + +You can create temporary memory pools from data stack too. Usually you should +be calling 'pool_datastack_create()' to generate a new pool, which also tries +to track that it's not being used unsafely across different stack frames. Some +low-level functions can also use 'unsafe_data_stack_pool' as the pool, which +doesn't do such tracking. + +Data stack's advantages over malloc(): + + * FAST, most of the time allocating memory means only updating a couple of + pointers and integers. Freeing memory all at once also is a fast operation. + * No need to 'free()' each allocation resulting in prettier code + * No memory leaks + * No memory fragmentation + +It also has some disadvantages: + + * Allocating memory inside loops can accidentally allocate a lot of memory + * Memory allocated from data stack can be accidentally stored into a permanent + location and accessed after it's already been freed. + * Debugging invalid memory usage may be difficult using existing tools + +(This file was created from the wiki on 2019-06-19 12:42) |