summaryrefslogtreecommitdiffstats
path: root/src/lib-http/http-server.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/lib-http/http-server.h')
-rw-r--r--src/lib-http/http-server.h427
1 files changed, 427 insertions, 0 deletions
diff --git a/src/lib-http/http-server.h b/src/lib-http/http-server.h
new file mode 100644
index 0000000..48708a3
--- /dev/null
+++ b/src/lib-http/http-server.h
@@ -0,0 +1,427 @@
+#ifndef HTTP_SERVER_H
+#define HTTP_SERVER_H
+
+#include "http-common.h"
+#include "http-auth.h"
+#include "http-request.h"
+
+struct istream;
+struct ostream;
+
+struct http_request;
+
+struct http_server;
+struct http_server_resource;
+struct http_server_request;
+struct http_server_response;
+
+/*
+ * Server settings
+ */
+
+struct http_server_settings {
+ const char *default_host;
+
+ const char *rawlog_dir;
+
+ /* SSL settings; if NULL, master_service_ssl_init() is used instead */
+ const struct ssl_iostream_settings *ssl;
+
+ /* The maximum time in milliseconds a client is allowed to be idle
+ before it is disconnected. */
+ unsigned int max_client_idle_time_msecs;
+
+ /* Maximum number of pipelined requests per connection (default = 1) */
+ unsigned int max_pipelined_requests;
+
+ /* Request limits */
+ struct http_request_limits request_limits;
+
+ /* The kernel send/receive buffer sizes used for the connection sockets.
+ Configuring this is mainly useful for the test suite. The kernel
+ defaults are used when these settings are 0. */
+ size_t socket_send_buffer_size;
+ size_t socket_recv_buffer_size;
+
+ /* Event to use for the http server. */
+ struct event *event;
+
+ /* Enable logging debug messages */
+ bool debug;
+};
+
+/*
+ * Response
+ */
+
+/* Connection data for an established HTTP tunnel */
+struct http_server_tunnel {
+ int fd_in, fd_out;
+ struct istream *input;
+ struct ostream *output;
+};
+
+typedef void
+(*http_server_tunnel_callback_t)(void *context,
+ const struct http_server_tunnel *tunnel);
+
+/* Start creating the response for the request. This function can be called
+ only once for each request. */
+struct http_server_response *
+http_server_response_create(struct http_server_request *req,
+ unsigned int status, const char *reason);
+
+/* Reference a server response */
+void http_server_response_ref(struct http_server_response *resp);
+/* Unreference a server response. Returns TRUE if there are still more
+ references, FALSE if not. */
+bool http_server_response_unref(struct http_server_response **_resp);
+
+/* Add a custom header to the response. This can override headers that are
+ otherwise created implicitly. */
+void http_server_response_add_header(struct http_server_response *resp,
+ const char *key, const char *value);
+/* Add a header permanently to the response. Even if another response is
+ created for the request, this header is kept. */
+void http_server_response_add_permanent_header(struct http_server_response *resp,
+ const char *key, const char *value);
+/* Change the response code and text, cannot be used after submission */
+void http_server_response_update_status(struct http_server_response *resp,
+ unsigned int status, const char *reason);
+/* Set the value of the "Date" header for the response using a time_t value.
+ Use this instead of setting it directly using
+ http_server_response_add_header() */
+void http_server_response_set_date(struct http_server_response *resp,
+ time_t date);
+/* Assign an input stream for the outgoing payload of this response. The input
+ stream is read asynchronously while the response is sent to the client. */
+void http_server_response_set_payload(struct http_server_response *resp,
+ struct istream *input);
+/* Assign payload data to the response. The data is copied to the request pool.
+ If your data is already durably allocated during the existence of the
+ response, you should consider using http_server_response_set_payload() with
+ a data input stream instead. This will avoid copying the data unnecessarily.
+ */
+void http_server_response_set_payload_data(struct http_server_response *resp,
+ const unsigned char *data,
+ size_t size);
+
+/* Get an output stream for the outgoing payload of this response. The output
+ stream operates asynchronously when blocking is FALSE. In that case the
+ flush callback is called once more data can be sent. When blocking is TRUE,
+ writing to the stream will block until all data is sent. In every respect,
+ it operates very similar to a normal file output stream. The response is
+ submitted implicitly when the stream is first used; e.g., when it is written,
+ flushed, or o_stream_set_flush_pending(ostream, TRUE) is called. */
+struct ostream *
+http_server_response_get_payload_output(struct http_server_response *resp,
+ size_t max_buffer_size, bool blocking);
+
+/* Get the status code and reason string currently set for this response. */
+void http_server_response_get_status(struct http_server_response *resp,
+ int *status_r, const char **reason_r);
+/* Get the total size of the response when sent over the connection. */
+uoff_t http_server_response_get_total_size(struct http_server_response *resp);
+/* Add authentication challenge to the response. */
+void http_server_response_add_auth(struct http_server_response *resp,
+ const struct http_auth_challenge *chlng);
+/* Add "Basic" authentication challenge to the response. */
+void http_server_response_add_auth_basic(struct http_server_response *resp,
+ const char *realm);
+
+/* Submit the response. It is queued for transmission to the client. */
+void http_server_response_submit(struct http_server_response *resp);
+/* Submit the response and close the connection once it is sent. */
+void http_server_response_submit_close(struct http_server_response *resp);
+/* Submit the response and turn the connection it is sent across into a tunnel
+ once it is sent successfully. The callback is called once that happens. */
+void http_server_response_submit_tunnel(struct http_server_response *resp,
+ http_server_tunnel_callback_t callback,
+ void *context);
+
+/* Submits response and blocks until provided payload is sent. Multiple calls
+ are allowed; payload is sent in chunks this way. Payload transmission is
+ finished with http_server_response_finish_payload(). If the sending fails,
+ returns -1 and sets resp=NULL to indicate that the response was freed,
+ otherwise returns 0 and resp is unchanged.
+
+ An often more convenient ostream wrapper API is available as
+ http_server_response_get_payload_output() with blocking=TRUE.
+ */
+int http_server_response_send_payload(struct http_server_response **resp,
+ const unsigned char *data, size_t size);
+/* Finish sending the payload. Always frees resp and sets it to NULL.
+ Returns 0 on success, -1 on error. */
+int http_server_response_finish_payload(struct http_server_response **resp);
+/* Abort response payload transmission prematurely. This closes the associated
+ connection */
+void http_server_response_abort_payload(struct http_server_response **resp);
+
+/*
+ * Request
+ */
+
+/* Get the parsed HTTP request information for this request. */
+const struct http_request *
+http_server_request_get(struct http_server_request *req);
+
+/* Reference a server request */
+void http_server_request_ref(struct http_server_request *req);
+/* Unreference a server request. Returns TRUE if there are still more
+ references, FALSE if not. */
+bool http_server_request_unref(struct http_server_request **_req);
+
+/* Set flag that determines whether the connection is closed after the
+ request is handled. */
+void http_server_request_connection_close(struct http_server_request *req,
+ bool close);
+
+/* Get the pool for this request. */
+pool_t http_server_request_get_pool(struct http_server_request *req);
+/* Returns the response created for the request with
+ http_server_response_create(), or NULL if none. */
+struct http_server_response *
+http_server_request_get_response(struct http_server_request *req);
+/* Returns TRUE if request is finished either because a response was sent
+ or because the request was aborted. */
+bool http_server_request_is_finished(struct http_server_request *req);
+
+/* Add a header to any HTTP response created for the HTTP request. */
+void http_server_request_add_response_header(struct http_server_request *req,
+ const char *key, const char *value);
+
+/* Return input stream for the request's payload. Optionally, this stream
+ can be made blocking. Do *NOT* meddle with the FD of the http_request
+ payload to achieve the same, because protocol violations will result.
+ */
+struct istream *
+http_server_request_get_payload_input(struct http_server_request *req,
+ bool blocking);
+
+/* Forward the incoming request payload to the provided output stream in the
+ background. Calls the provided callback once the payload was forwarded
+ successfully. If forwarding fails, the client is presented with an
+ appropriate error. If the payload size exceeds max_size, the client will
+ get a 413 error. Before the callback finishes, the application must either
+ have added a reference to the request or have submitted a response. */
+void http_server_request_forward_payload(struct http_server_request *req,
+ struct ostream *output,
+ uoff_t max_size,
+ void (*callback)(void *),
+ void *context);
+#define http_server_request_forward_payload(req, output, max_size, \
+ callback, context) \
+ http_server_request_forward_payload(req, output, max_size, \
+ (void(*)(void*))callback, TRUE ? context : \
+ CALLBACK_TYPECHECK(callback, void (*)(typeof(context))))
+/* Forward the incoming request payload to the provided buffer in the
+ background. Behaves identical to http_server_request_forward_payload()
+ otherwise. */
+void http_server_request_buffer_payload(struct http_server_request *req,
+ buffer_t *buffer, uoff_t max_size,
+ void (*callback)(void *),
+ void *context);
+#define http_server_request_buffer_payload(req, buffer, max_size, \
+ callback, context) \
+ http_server_request_buffer_payload(req, buffer, max_size, \
+ (void(*)(void*))callback, TRUE ? context : \
+ CALLBACK_TYPECHECK(callback, void (*)(typeof(context))))
+/* Handle the incoming request payload by calling the callback each time
+ more data is available. Payload reading automatically finishes when the
+ request payload is fully read. Before the final callback finishes, the
+ application must either have added a reference to the request or have
+ submitted a response. */
+void http_server_request_handle_payload(struct http_server_request *req,
+ void (*callback)(void *context),
+ void *context);
+#define http_server_request_handle_payload(req, callback, context) \
+ http_server_request_handle_payload(req,\
+ (void(*)(void*))callback, TRUE ? context : \
+ CALLBACK_TYPECHECK(callback, void (*)(typeof(context))))
+
+/* Get the authentication credentials provided in this request. Returns 0 if
+ the Authorization header is absent, returns -1 when that header cannot be
+ parsed, and returns 1 otherwise */
+int http_server_request_get_auth(struct http_server_request *req,
+ struct http_auth_credentials *credentials);
+
+/* Send a failure response for the request with given status/reason. */
+void http_server_request_fail(struct http_server_request *req,
+ unsigned int status, const char *reason);
+/* Send a failure response for the request with given status/reason
+ and close the connection. */
+void http_server_request_fail_close(struct http_server_request *req,
+ unsigned int status, const char *reason);
+/* Send a failure response for the request with given status/reason/text.
+ The text is sent as the response payload, if appropriate. */
+void http_server_request_fail_text(struct http_server_request *req,
+ unsigned int status, const char *reason,
+ const char *format, ...) ATTR_FORMAT(4, 5);
+/* Send an authentication failure response for the request with given reason.
+ The provided challenge is set in the WWW-Authenticate header of the
+ response. */
+void http_server_request_fail_auth(struct http_server_request *req,
+ const char *reason,
+ const struct http_auth_challenge *chlng)
+ ATTR_NULL(2);
+/* Send a authentication failure response for the request with given reason.
+ The provided realm is used to construct an Basic challenge in the
+ WWW-Authenticate header of the response. */
+void http_server_request_fail_auth_basic(struct http_server_request *req,
+ const char *reason, const char *realm)
+ ATTR_NULL(2);
+
+/* Send a 405 failure response for a request with an unknown method. The allow
+ parameter is the value used for the mandatory "Allow" header in the response.
+ */
+void http_server_request_fail_bad_method(struct http_server_request *req,
+ const char *allow);
+
+/* Call the specified callback when HTTP request is destroyed. This happens
+ after one of the following:
+
+ a) Response and its payload is fully sent,
+ b) Response was submitted, but it couldn't be sent due to disconnection or
+ some other error,
+ c) http_server_deinit() was called and the request was aborted
+
+ Note client disconnection before response is submitted isn't visible to this.
+ The request payload reading is the responsibility of the caller, which also
+ must handle the read errors by submitting a failure response. */
+void http_server_request_set_destroy_callback(struct http_server_request *req,
+ void (*callback)(void *),
+ void *context);
+#define http_server_request_set_destroy_callback(req, callback, context) \
+ http_server_request_set_destroy_callback( \
+ req, (void(*)(void*))callback, \
+ (TRUE ? context : \
+ CALLBACK_TYPECHECK(callback, void (*)(typeof(context)))))
+
+/*
+ * Connection
+ */
+
+/* Connection statistics */
+struct http_server_stats {
+ /* The number of requests received and responses sent */
+ unsigned int request_count, response_count;
+ /* Bytes sent and received accross the connection */
+ uoff_t input, output;
+};
+
+/* Connection callbacks */
+struct http_server_callbacks {
+ /* Handle the server request. All requests must be sent back a response.
+ The response is sent either with http_server_request_fail*() or
+ http_server_response_submit*(). For simple requests you can send the
+ response back immediately. If you can't do that, you'll need to
+ reference the request (or the request payload input stream). Then the
+ code flow usually goes like this:
+
+ - http_server_request_set_destroy_callback(destroy_callback)
+ - http_server_request_ref()
+ - <do whatever is needed to handle the request>
+ - http_server_response_create()
+ - http_server_response_set_payload() can be used especially with
+ istream-callback to create a large response without temp files.
+ - http_server_response_submit() triggers the destroy_callback
+ after it has finished sending the response and its payload.
+ - In destroy_callback: http_server_request_unref() and any other
+ necessary cleanup - the request handling is now fully finished.
+ */
+ void (*handle_request)(void *context, struct http_server_request *req);
+ void (*handle_connect_request)(void *context,
+ struct http_server_request *req,
+ struct http_url *target);
+
+ /* Called once the connection is destroyed. */
+ void (*connection_destroy)(void *context, const char *reason);
+};
+
+/* Create a HTTP server connection object for the provided fd pair. The
+ callbacks structure is described above. */
+struct http_server_connection *
+http_server_connection_create(struct http_server *server,
+ int fd_in, int fd_out, bool ssl,
+ const struct http_server_callbacks *callbacks,
+ void *context);
+/* Reference the connection */
+void http_server_connection_ref(struct http_server_connection *conn);
+/* Dereference the connection. Returns FALSE if unrefing destroyed the
+ connection entirely */
+bool http_server_connection_unref(struct http_server_connection **_conn);
+/* Dereference and close the connection. The provided reason is passed to the
+ connection_destroy() callback. */
+void http_server_connection_close(struct http_server_connection **_conn,
+ const char *reason);
+/* Get the current statistics for this connection */
+const struct http_server_stats *
+http_server_connection_get_stats(struct http_server_connection *conn);
+
+/* Switch connection to a specific ioloop. */
+struct ioloop *
+http_server_connection_switch_ioloop_to(struct http_server_connection *conn,
+ struct ioloop *ioloop);
+/* Switch connection to the current ioloop. */
+struct ioloop *
+http_server_connection_switch_ioloop(struct http_server_connection *conn);
+
+/*
+ * Resource
+ */
+
+typedef void
+(http_server_resource_callback_t)(void *context,
+ struct http_server_request *req,
+ const char *sub_path);
+
+struct http_server_resource *
+http_server_resource_create(struct http_server *server, pool_t pool,
+ http_server_resource_callback_t *callback,
+ void *context);
+#define http_server_resource_create(server, pool, callback, context) \
+ http_server_resource_create(server, pool, \
+ (http_server_resource_callback_t *)callback, \
+ (TRUE ? context : \
+ CALLBACK_TYPECHECK(callback, void (*)( \
+ typeof(context), struct http_server_request *req, \
+ const char *sub_path))))
+/* Resources are freed upon http_server_deinit(), so calling
+ http_server_resource_free() is only necessary when the resource needs to
+ disappear somewhere in the middle of the server lifetime. */
+void http_server_resource_free(struct http_server_resource **_res);
+
+pool_t http_server_resource_get_pool(struct http_server_resource *res)
+ ATTR_PURE;
+const char *
+http_server_resource_get_path(struct http_server_resource *res) ATTR_PURE;
+struct event *
+http_server_resource_get_event(struct http_server_resource *res) ATTR_PURE;
+
+void http_server_resource_add_location(struct http_server_resource *res,
+ const char *path);
+
+/* Call the specified callback when HTTP resource is destroyed. */
+void http_server_resource_set_destroy_callback(struct http_server_resource *res,
+ void (*callback)(void *),
+ void *context);
+#define http_server_resource_set_destroy_callback(req, callback, context) \
+ http_server_resource_set_destroy_callback(req, \
+ (void(*)(void*))callback, context - \
+ CALLBACK_TYPECHECK(callback, void (*)(typeof(context))))
+
+/*
+ * Server
+ */
+
+struct http_server *http_server_init(const struct http_server_settings *set);
+void http_server_deinit(struct http_server **_server);
+
+/* Shut down the server; accept no new requests and drop connections once
+ they become idle */
+void http_server_shut_down(struct http_server *server);
+
+/* Switch this server to the current ioloop */
+void http_server_switch_ioloop(struct http_server *server);
+
+#endif