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/* Copyright (c) 2021 Dovecot authors, see the included COPYING file */
#include "lib.h"
#include "ioloop.h"
#include "dlua-script-private.h"
#define PCALL_RESUME_STATE "pcall-resume-state"
#define RESUME_TIMEOUT "resume-timeout"
#define RESUME_NARGS "resume-nargs"
struct dlua_pcall_resume_state {
dlua_pcall_yieldable_callback_t *callback;
void *context;
struct timeout *to;
int status;
};
#ifdef DLUA_WITH_YIELDS
static void call_resume_callback(lua_State *L)
{
struct dlua_pcall_resume_state *state = dlua_tls_get_ptr(L, PCALL_RESUME_STATE);
timeout_remove(&state->to);
dlua_tls_clear(L, PCALL_RESUME_STATE);
state->callback(L, state->context, state->status);
i_free(state);
}
static void queue_resume_callback(lua_State *L, int status)
{
struct dlua_pcall_resume_state *state = dlua_tls_get_ptr(L, PCALL_RESUME_STATE);
i_assert(status != LUA_YIELD);
if (status != LUA_OK) {
int ret;
/* error occured: run debug.traceback() */
/* stack: ..., error (top) */
lua_getglobal(L, "debug");
/* stack: ..., error, debug table (top) */
lua_getfield(L, -1, "traceback");
/* stack: ..., error, debug table, traceback function (top) */
lua_remove(L, -2);
/* stack: ..., error, traceback function (top) */
lua_pushvalue(L, -2); /* duplicate original error */
/* stack: ..., error, traceback function, error (top) */
/*
* Note that we kept the original error on the stack as well
* as passed it to debug.traceback(). The reason for that
* is that debug.traceback() itself can fail. If it fails,
* it'll generate its own error - which, ultimately, we
* don't care about. For example, consider the following
* function:
*
* function foo()
* debug.traceback = nil
* error("abc")
* end
*
* If we executed this function, it would error out - but
* it'd also cause our pcall to debug.traceback() to fail
* with "attempt to call a nil value". We want to discard
* the nil error, and just use the original ("abc"). This
* is ok because debug.traceback() simply "improves" the
* passed in error message to include a traceback and no
* traceback is better than a very mysterious error message.
*/
ret = lua_pcall(L, 1, 1, 0);
/* stack: ..., orig error, traceback result/error (top) */
if (ret != LUA_OK) {
/* traceback failed, remove its error */
lua_remove(L, -1);
} else {
/* traceback succeeded, remove original error */
lua_remove(L, -2);
}
}
/*
* Mangle the passed in status to match dlua_pcall(). Namely, turn
* it into -1 on error, and 0+ to indicate the number of return
* values.
*/
if (status == LUA_OK)
state->status = lua_gettop(L);
else
state->status = -1;
i_assert(state->to == NULL);
state->to = timeout_add_short(0, call_resume_callback, L);
}
static void dlua_pcall_yieldable_continue(lua_State *L)
{
struct timeout *to;
int nargs, nresults;
int ret;
nargs = dlua_tls_get_int(L, RESUME_NARGS);
to = dlua_tls_get_ptr(L, RESUME_TIMEOUT);
timeout_remove(&to);
dlua_tls_clear(L, RESUME_TIMEOUT);
dlua_tls_clear(L, RESUME_NARGS);
ret = lua_resume(L, L, nargs, &nresults);
if (ret == LUA_YIELD) {
/*
* thread yielded - nothing to do
*
* We assume something will call lua_resume(). We don't
* care if it is a io related callback or just a timeout.
*/
} else if (ret == LUA_OK) {
/* thread completed - invoke callback */
queue_resume_callback(L, ret);
} else {
/* error occurred - invoke callback */
queue_resume_callback(L, ret);
}
}
void dlua_pcall_yieldable_resume(lua_State *L, int nargs)
{
struct timeout *to;
to = timeout_add_short(0, dlua_pcall_yieldable_continue, L);
dlua_tls_set_ptr(L, RESUME_TIMEOUT, to);
dlua_tls_set_int(L, RESUME_NARGS, nargs);
}
/*
* Call a function with nargs arguments in a way that supports yielding.
* When the function execution completes, the passed in callback is called.
*
* Returns -1 on error or 0 on success.
*/
#undef dlua_pcall_yieldable
int dlua_pcall_yieldable(lua_State *L, const char *func_name, int nargs,
dlua_pcall_yieldable_callback_t *callback,
void *context, const char **error_r)
{
struct dlua_pcall_resume_state *state;
int ret;
int nresults;
i_assert(lua_status(L) == LUA_OK);
lua_getglobal(L, func_name);
if (!lua_isfunction(L, -1)) {
/* clean up the stack - function + arguments */
lua_pop(L, nargs + 1);
*error_r = t_strdup_printf("'%s' is not a function", func_name);
return -1;
}
/* allocate and stash in TLS callback state */
state = i_new(struct dlua_pcall_resume_state, 1);
state->callback = callback;
state->context = context;
dlua_tls_set_ptr(L, PCALL_RESUME_STATE, state);
/* stack: args, func (top) */
lua_insert(L, -(nargs + 1));
/* stack: func, args (top) */
ret = lua_resume(L, L, nargs, &nresults);
if (ret == LUA_YIELD) {
/*
* thread yielded - nothing to do
*
* We assume something will call lua_resume(). We don't
* care if it is a io related callback or just a timeout.
*/
} else {
/*
* thread completed / errored
*
* Since there is nothing that will come back to this lua
* thread, we need to make sure the callback is called.
*
* We handle errors the same as successful completion in
* order to avoid forcing the callers to check for lua
* errors in two places - the call here and in the callback.
*/
queue_resume_callback(L, ret);
}
return 0;
}
#endif
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