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# Replicate packet(s) to a home server.
#
# This module will open a new socket for each packet, and "clone"
# the incoming packet to the destination realm (i.e. home server).
# These packets are only sent to UDP home servers. TCP and TLS
# are not supported.
#
# Use it by setting "Replicate-To-Realm = name" in the control list,
# just like Proxy-To-Realm. The configurations for the two attributes
# are identical. The realm must exist, the home_server_pool must exist,
# and the home_server must exist.
#
# The only difference is that the "replicate" module sends requests
# and does not expect a reply. Any reply is ignored.
#
# Both Replicate-To-Realm and Proxy-To-Realm can be used at the same time.
#
# To use this module, list "replicate" in the "authorize" or
# "accounting" section. Then, ensure that Replicate-To-Realm is set.
# The contents of the "packet" attribute list will be sent to the
# home server. The usual load-balancing, etc. features of the home
# server will be used.
#
# "radmin" can be used to mark home servers alive/dead, in order to
# enable/disable replication to specific servers.
#
# Packets can be replicated to multiple destinations. Just set
# Replicate-To-Realm multiple times. One packet will be sent for
# each of the Replicate-To-Realm attribute in the "control" list.
#
# If no packets are sent, the module returns "noop". If at least one
# packet is sent, the module returns "ok". If an error occurs, the
# module returns "fail"
#
# Note that replication does NOT change any of the packet statistics.
# If you use "radmin" to look at the statistics for a home server,
# the replicated packets will cause NO counters to increment. This
# is not a bug, this is how replication works.
#
replicate {
}
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