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+/* ATTRIBUTE_* macros for using attributes in GCC and similar compilers
+
+ Copyright 2020-2021 Free Software Foundation, Inc.
+
+ This program is free software: you can redistribute it and/or modify it
+ under the terms of the GNU Lesser General Public License as published
+ by the Free Software Foundation; either version 2.1 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>. */
+
+/* Written by Paul Eggert. */
+
+/* Provide public ATTRIBUTE_* names for the private _GL_ATTRIBUTE_*
+ macros used within Gnulib. */
+
+/* These attributes can be placed in two ways:
+ - At the start of a declaration (i.e. even before storage-class
+ specifiers!); then they apply to all entities that are declared
+ by the declaration.
+ - Immediately after the name of an entity being declared by the
+ declaration; then they apply to that entity only. */
+
+#ifndef _GL_ATTRIBUTE_H
+#define _GL_ATTRIBUTE_H
+
+
+/* This file defines two types of attributes:
+ * C2X standard attributes. These have macro names that do not begin with
+ 'ATTRIBUTE_'.
+ * Selected GCC attributes; see:
+ https://gcc.gnu.org/onlinedocs/gcc/Common-Function-Attributes.html
+ https://gcc.gnu.org/onlinedocs/gcc/Common-Variable-Attributes.html
+ https://gcc.gnu.org/onlinedocs/gcc/Common-Type-Attributes.html
+ These names begin with 'ATTRIBUTE_' to avoid name clashes. */
+
+
+/* =============== Attributes for specific kinds of functions =============== */
+
+/* Attributes for functions that should not be used. */
+
+/* Warn if the entity is used. */
+/* Applies to:
+ - function, variable,
+ - struct, union, struct/union member,
+ - enumeration, enumeration item,
+ - typedef,
+ in C++ also: namespace, class, template specialization. */
+#define DEPRECATED _GL_ATTRIBUTE_DEPRECATED
+
+/* If a function call is not optimized way, warn with MSG. */
+/* Applies to: functions. */
+#define ATTRIBUTE_WARNING(msg) _GL_ATTRIBUTE_WARNING (msg)
+
+/* If a function call is not optimized way, report an error with MSG. */
+/* Applies to: functions. */
+#define ATTRIBUTE_ERROR(msg) _GL_ATTRIBUTE_ERROR (msg)
+
+
+/* Attributes for memory-allocating functions. */
+
+/* The function returns a pointer to freshly allocated memory. */
+/* Applies to: functions. */
+#define ATTRIBUTE_MALLOC _GL_ATTRIBUTE_MALLOC
+
+/* ATTRIBUTE_ALLOC_SIZE ((N)) - The Nth argument of the function
+ is the size of the returned memory block.
+ ATTRIBUTE_ALLOC_SIZE ((M, N)) - Multiply the Mth and Nth arguments
+ to determine the size of the returned memory block. */
+/* Applies to: function, pointer to function, function types. */
+#define ATTRIBUTE_ALLOC_SIZE(args) _GL_ATTRIBUTE_ALLOC_SIZE (args)
+
+
+/* Attributes for variadic functions. */
+
+/* The variadic function expects a trailing NULL argument.
+ ATTRIBUTE_SENTINEL () - The last argument is NULL (requires C99).
+ ATTRIBUTE_SENTINEL ((N)) - The (N+1)st argument from the end is NULL. */
+/* Applies to: functions. */
+#define ATTRIBUTE_SENTINEL(pos) _GL_ATTRIBUTE_SENTINEL (pos)
+
+
+/* ================== Attributes for compiler diagnostics ================== */
+
+/* Attributes that help the compiler diagnose programmer mistakes.
+ Some of them may also help for some compiler optimizations. */
+
+/* ATTRIBUTE_FORMAT ((ARCHETYPE, STRING-INDEX, FIRST-TO-CHECK)) -
+ The STRING-INDEXth function argument is a format string of style
+ ARCHETYPE, which is one of:
+ printf, gnu_printf
+ scanf, gnu_scanf,
+ strftime, gnu_strftime,
+ strfmon,
+ or the same thing prefixed and suffixed with '__'.
+ If FIRST-TO-CHECK is not 0, arguments starting at FIRST-TO_CHECK
+ are suitable for the format string. */
+/* Applies to: functions. */
+#define ATTRIBUTE_FORMAT(spec) _GL_ATTRIBUTE_FORMAT (spec)
+
+/* ATTRIBUTE_NONNULL ((N1, N2,...)) - Arguments N1, N2,... must not be NULL.
+ ATTRIBUTE_NONNULL () - All pointer arguments must not be null. */
+/* Applies to: functions. */
+#define ATTRIBUTE_NONNULL(args) _GL_ATTRIBUTE_NONNULL (args)
+
+/* The function's return value is a non-NULL pointer. */
+/* Applies to: functions. */
+#define ATTRIBUTE_RETURNS_NONNULL _GL_ATTRIBUTE_RETURNS_NONNULL
+
+/* Warn if the caller does not use the return value,
+ unless the caller uses something like ignore_value. */
+/* Applies to: function, enumeration, class. */
+#define NODISCARD _GL_ATTRIBUTE_NODISCARD
+
+
+/* Attributes that disable false alarms when the compiler diagnoses
+ programmer "mistakes". */
+
+/* Do not warn if the entity is not used. */
+/* Applies to:
+ - function, variable,
+ - struct, union, struct/union member,
+ - enumeration, enumeration item,
+ - typedef,
+ in C++ also: class. */
+#define MAYBE_UNUSED _GL_ATTRIBUTE_MAYBE_UNUSED
+
+/* The contents of a character array is not meant to be NUL-terminated. */
+/* Applies to: struct/union members and variables that are arrays of element
+ type '[[un]signed] char'. */
+#define ATTRIBUTE_NONSTRING _GL_ATTRIBUTE_NONSTRING
+
+/* Do not warn if control flow falls through to the immediately
+ following 'case' or 'default' label. */
+/* Applies to: Empty statement (;), inside a 'switch' statement. */
+#define FALLTHROUGH _GL_ATTRIBUTE_FALLTHROUGH
+
+
+/* ================== Attributes for debugging information ================== */
+
+/* Attributes regarding debugging information emitted by the compiler. */
+
+/* Omit the function from stack traces when debugging. */
+/* Applies to: function. */
+#define ATTRIBUTE_ARTIFICIAL _GL_ATTRIBUTE_ARTIFICIAL
+
+/* Make the entity visible to debuggers etc., even with '-fwhole-program'. */
+/* Applies to: functions, variables. */
+#define ATTRIBUTE_EXTERNALLY_VISIBLE _GL_ATTRIBUTE_EXTERNALLY_VISIBLE
+
+
+/* ========== Attributes that mainly direct compiler optimizations ========== */
+
+/* The function does not throw exceptions. */
+/* Applies to: functions. */
+#define ATTRIBUTE_NOTHROW _GL_ATTRIBUTE_NOTHROW
+
+/* Do not inline the function. */
+/* Applies to: functions. */
+#define ATTRIBUTE_NOINLINE _GL_ATTRIBUTE_NOINLINE
+
+/* Always inline the function, and report an error if the compiler
+ cannot inline. */
+/* Applies to: function. */
+#define ATTRIBUTE_ALWAYS_INLINE _GL_ATTRIBUTE_ALWAYS_INLINE
+
+/* It is OK for a compiler to omit duplicate calls with the same arguments.
+ This attribute is safe for a function that neither depends on
+ nor affects observable state, and always returns exactly once -
+ e.g., does not loop forever, and does not call longjmp.
+ (This attribute is stricter than ATTRIBUTE_PURE.) */
+/* Applies to: functions. */
+#define ATTRIBUTE_CONST _GL_ATTRIBUTE_CONST
+
+/* It is OK for a compiler to omit duplicate calls with the same
+ arguments if observable state is not changed between calls.
+ This attribute is safe for a function that does not affect
+ observable state, and always returns exactly once.
+ (This attribute is looser than ATTRIBUTE_CONST.) */
+/* Applies to: functions. */
+#define ATTRIBUTE_PURE _GL_ATTRIBUTE_PURE
+
+/* The function is rarely executed. */
+/* Applies to: functions. */
+#define ATTRIBUTE_COLD _GL_ATTRIBUTE_COLD
+
+/* If called from some other compilation unit, the function executes
+ code from that unit only by return or by exception handling,
+ letting the compiler optimize that unit more aggressively. */
+/* Applies to: functions. */
+#define ATTRIBUTE_LEAF _GL_ATTRIBUTE_LEAF
+
+/* For struct members: The member has the smallest possible alignment.
+ For struct, union, class: All members have the smallest possible alignment,
+ minimizing the memory required. */
+/* Applies to: struct members, struct, union,
+ in C++ also: class. */
+#define ATTRIBUTE_PACKED _GL_ATTRIBUTE_PACKED
+
+
+/* ================ Attributes that make invalid code valid ================ */
+
+/* Attributes that prevent fatal compiler optimizations for code that is not
+ fully ISO C compliant. */
+
+/* Pointers to the type may point to the same storage as pointers to
+ other types, thus disabling strict aliasing optimization. */
+/* Applies to: types. */
+#define ATTRIBUTE_MAY_ALIAS _GL_ATTRIBUTE_MAY_ALIAS
+
+
+#endif /* _GL_ATTRIBUTE_H */