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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 13:14:23 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 13:14:23 +0000 |
commit | 73df946d56c74384511a194dd01dbe099584fd1a (patch) | |
tree | fd0bcea490dd81327ddfbb31e215439672c9a068 /src/net/rpc/client.go | |
parent | Initial commit. (diff) | |
download | golang-1.16-73df946d56c74384511a194dd01dbe099584fd1a.tar.xz golang-1.16-73df946d56c74384511a194dd01dbe099584fd1a.zip |
Adding upstream version 1.16.10.upstream/1.16.10upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/net/rpc/client.go')
-rw-r--r-- | src/net/rpc/client.go | 323 |
1 files changed, 323 insertions, 0 deletions
diff --git a/src/net/rpc/client.go b/src/net/rpc/client.go new file mode 100644 index 0000000..60bb2cc --- /dev/null +++ b/src/net/rpc/client.go @@ -0,0 +1,323 @@ +// Copyright 2009 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package rpc + +import ( + "bufio" + "encoding/gob" + "errors" + "io" + "log" + "net" + "net/http" + "sync" +) + +// ServerError represents an error that has been returned from +// the remote side of the RPC connection. +type ServerError string + +func (e ServerError) Error() string { + return string(e) +} + +var ErrShutdown = errors.New("connection is shut down") + +// Call represents an active RPC. +type Call struct { + ServiceMethod string // The name of the service and method to call. + Args interface{} // The argument to the function (*struct). + Reply interface{} // The reply from the function (*struct). + Error error // After completion, the error status. + Done chan *Call // Receives *Call when Go is complete. +} + +// Client represents an RPC Client. +// There may be multiple outstanding Calls associated +// with a single Client, and a Client may be used by +// multiple goroutines simultaneously. +type Client struct { + codec ClientCodec + + reqMutex sync.Mutex // protects following + request Request + + mutex sync.Mutex // protects following + seq uint64 + pending map[uint64]*Call + closing bool // user has called Close + shutdown bool // server has told us to stop +} + +// A ClientCodec implements writing of RPC requests and +// reading of RPC responses for the client side of an RPC session. +// The client calls WriteRequest to write a request to the connection +// and calls ReadResponseHeader and ReadResponseBody in pairs +// to read responses. The client calls Close when finished with the +// connection. ReadResponseBody may be called with a nil +// argument to force the body of the response to be read and then +// discarded. +// See NewClient's comment for information about concurrent access. +type ClientCodec interface { + WriteRequest(*Request, interface{}) error + ReadResponseHeader(*Response) error + ReadResponseBody(interface{}) error + + Close() error +} + +func (client *Client) send(call *Call) { + client.reqMutex.Lock() + defer client.reqMutex.Unlock() + + // Register this call. + client.mutex.Lock() + if client.shutdown || client.closing { + client.mutex.Unlock() + call.Error = ErrShutdown + call.done() + return + } + seq := client.seq + client.seq++ + client.pending[seq] = call + client.mutex.Unlock() + + // Encode and send the request. + client.request.Seq = seq + client.request.ServiceMethod = call.ServiceMethod + err := client.codec.WriteRequest(&client.request, call.Args) + if err != nil { + client.mutex.Lock() + call = client.pending[seq] + delete(client.pending, seq) + client.mutex.Unlock() + if call != nil { + call.Error = err + call.done() + } + } +} + +func (client *Client) input() { + var err error + var response Response + for err == nil { + response = Response{} + err = client.codec.ReadResponseHeader(&response) + if err != nil { + break + } + seq := response.Seq + client.mutex.Lock() + call := client.pending[seq] + delete(client.pending, seq) + client.mutex.Unlock() + + switch { + case call == nil: + // We've got no pending call. That usually means that + // WriteRequest partially failed, and call was already + // removed; response is a server telling us about an + // error reading request body. We should still attempt + // to read error body, but there's no one to give it to. + err = client.codec.ReadResponseBody(nil) + if err != nil { + err = errors.New("reading error body: " + err.Error()) + } + case response.Error != "": + // We've got an error response. Give this to the request; + // any subsequent requests will get the ReadResponseBody + // error if there is one. + call.Error = ServerError(response.Error) + err = client.codec.ReadResponseBody(nil) + if err != nil { + err = errors.New("reading error body: " + err.Error()) + } + call.done() + default: + err = client.codec.ReadResponseBody(call.Reply) + if err != nil { + call.Error = errors.New("reading body " + err.Error()) + } + call.done() + } + } + // Terminate pending calls. + client.reqMutex.Lock() + client.mutex.Lock() + client.shutdown = true + closing := client.closing + if err == io.EOF { + if closing { + err = ErrShutdown + } else { + err = io.ErrUnexpectedEOF + } + } + for _, call := range client.pending { + call.Error = err + call.done() + } + client.mutex.Unlock() + client.reqMutex.Unlock() + if debugLog && err != io.EOF && !closing { + log.Println("rpc: client protocol error:", err) + } +} + +func (call *Call) done() { + select { + case call.Done <- call: + // ok + default: + // We don't want to block here. It is the caller's responsibility to make + // sure the channel has enough buffer space. See comment in Go(). + if debugLog { + log.Println("rpc: discarding Call reply due to insufficient Done chan capacity") + } + } +} + +// NewClient returns a new Client to handle requests to the +// set of services at the other end of the connection. +// It adds a buffer to the write side of the connection so +// the header and payload are sent as a unit. +// +// The read and write halves of the connection are serialized independently, +// so no interlocking is required. However each half may be accessed +// concurrently so the implementation of conn should protect against +// concurrent reads or concurrent writes. +func NewClient(conn io.ReadWriteCloser) *Client { + encBuf := bufio.NewWriter(conn) + client := &gobClientCodec{conn, gob.NewDecoder(conn), gob.NewEncoder(encBuf), encBuf} + return NewClientWithCodec(client) +} + +// NewClientWithCodec is like NewClient but uses the specified +// codec to encode requests and decode responses. +func NewClientWithCodec(codec ClientCodec) *Client { + client := &Client{ + codec: codec, + pending: make(map[uint64]*Call), + } + go client.input() + return client +} + +type gobClientCodec struct { + rwc io.ReadWriteCloser + dec *gob.Decoder + enc *gob.Encoder + encBuf *bufio.Writer +} + +func (c *gobClientCodec) WriteRequest(r *Request, body interface{}) (err error) { + if err = c.enc.Encode(r); err != nil { + return + } + if err = c.enc.Encode(body); err != nil { + return + } + return c.encBuf.Flush() +} + +func (c *gobClientCodec) ReadResponseHeader(r *Response) error { + return c.dec.Decode(r) +} + +func (c *gobClientCodec) ReadResponseBody(body interface{}) error { + return c.dec.Decode(body) +} + +func (c *gobClientCodec) Close() error { + return c.rwc.Close() +} + +// DialHTTP connects to an HTTP RPC server at the specified network address +// listening on the default HTTP RPC path. +func DialHTTP(network, address string) (*Client, error) { + return DialHTTPPath(network, address, DefaultRPCPath) +} + +// DialHTTPPath connects to an HTTP RPC server +// at the specified network address and path. +func DialHTTPPath(network, address, path string) (*Client, error) { + conn, err := net.Dial(network, address) + if err != nil { + return nil, err + } + io.WriteString(conn, "CONNECT "+path+" HTTP/1.0\n\n") + + // Require successful HTTP response + // before switching to RPC protocol. + resp, err := http.ReadResponse(bufio.NewReader(conn), &http.Request{Method: "CONNECT"}) + if err == nil && resp.Status == connected { + return NewClient(conn), nil + } + if err == nil { + err = errors.New("unexpected HTTP response: " + resp.Status) + } + conn.Close() + return nil, &net.OpError{ + Op: "dial-http", + Net: network + " " + address, + Addr: nil, + Err: err, + } +} + +// Dial connects to an RPC server at the specified network address. +func Dial(network, address string) (*Client, error) { + conn, err := net.Dial(network, address) + if err != nil { + return nil, err + } + return NewClient(conn), nil +} + +// Close calls the underlying codec's Close method. If the connection is already +// shutting down, ErrShutdown is returned. +func (client *Client) Close() error { + client.mutex.Lock() + if client.closing { + client.mutex.Unlock() + return ErrShutdown + } + client.closing = true + client.mutex.Unlock() + return client.codec.Close() +} + +// Go invokes the function asynchronously. It returns the Call structure representing +// the invocation. The done channel will signal when the call is complete by returning +// the same Call object. If done is nil, Go will allocate a new channel. +// If non-nil, done must be buffered or Go will deliberately crash. +func (client *Client) Go(serviceMethod string, args interface{}, reply interface{}, done chan *Call) *Call { + call := new(Call) + call.ServiceMethod = serviceMethod + call.Args = args + call.Reply = reply + if done == nil { + done = make(chan *Call, 10) // buffered. + } else { + // If caller passes done != nil, it must arrange that + // done has enough buffer for the number of simultaneous + // RPCs that will be using that channel. If the channel + // is totally unbuffered, it's best not to run at all. + if cap(done) == 0 { + log.Panic("rpc: done channel is unbuffered") + } + } + call.Done = done + client.send(call) + return call +} + +// Call invokes the named function, waits for it to complete, and returns its error status. +func (client *Client) Call(serviceMethod string, args interface{}, reply interface{}) error { + call := <-client.Go(serviceMethod, args, reply, make(chan *Call, 1)).Done + return call.Error +} |