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-rw-r--r--src/cmd/go/internal/work/action.go859
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diff --git a/src/cmd/go/internal/work/action.go b/src/cmd/go/internal/work/action.go
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+++ b/src/cmd/go/internal/work/action.go
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+// Copyright 2011 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Action graph creation (planning).
+
+package work
+
+import (
+ "bufio"
+ "bytes"
+ "container/heap"
+ "context"
+ "debug/elf"
+ "encoding/json"
+ "fmt"
+ "os"
+ "path/filepath"
+ "runtime"
+ "strings"
+ "sync"
+ "time"
+
+ "cmd/go/internal/base"
+ "cmd/go/internal/cache"
+ "cmd/go/internal/cfg"
+ "cmd/go/internal/load"
+ "cmd/go/internal/trace"
+ "cmd/internal/buildid"
+)
+
+// A Builder holds global state about a build.
+// It does not hold per-package state, because we
+// build packages in parallel, and the builder is shared.
+type Builder struct {
+ WorkDir string // the temporary work directory (ends in filepath.Separator)
+ actionCache map[cacheKey]*Action // a cache of already-constructed actions
+ mkdirCache map[string]bool // a cache of created directories
+ flagCache map[[2]string]bool // a cache of supported compiler flags
+ Print func(args ...interface{}) (int, error)
+
+ IsCmdList bool // running as part of go list; set p.Stale and additional fields below
+ NeedError bool // list needs p.Error
+ NeedExport bool // list needs p.Export
+ NeedCompiledGoFiles bool // list needs p.CompiledGoFiles
+
+ objdirSeq int // counter for NewObjdir
+ pkgSeq int
+
+ output sync.Mutex
+ scriptDir string // current directory in printed script
+
+ exec sync.Mutex
+ readySema chan bool
+ ready actionQueue
+
+ id sync.Mutex
+ toolIDCache map[string]string // tool name -> tool ID
+ buildIDCache map[string]string // file name -> build ID
+}
+
+// NOTE: Much of Action would not need to be exported if not for test.
+// Maybe test functionality should move into this package too?
+
+// An Action represents a single action in the action graph.
+type Action struct {
+ Mode string // description of action operation
+ Package *load.Package // the package this action works on
+ Deps []*Action // actions that must happen before this one
+ Func func(*Builder, context.Context, *Action) error // the action itself (nil = no-op)
+ IgnoreFail bool // whether to run f even if dependencies fail
+ TestOutput *bytes.Buffer // test output buffer
+ Args []string // additional args for runProgram
+
+ triggers []*Action // inverse of deps
+
+ buggyInstall bool // is this a buggy install (see -linkshared)?
+
+ TryCache func(*Builder, *Action) bool // callback for cache bypass
+
+ // Generated files, directories.
+ Objdir string // directory for intermediate objects
+ Target string // goal of the action: the created package or executable
+ built string // the actual created package or executable
+ actionID cache.ActionID // cache ID of action input
+ buildID string // build ID of action output
+
+ VetxOnly bool // Mode=="vet": only being called to supply info about dependencies
+ needVet bool // Mode=="build": need to fill in vet config
+ needBuild bool // Mode=="build": need to do actual build (can be false if needVet is true)
+ vetCfg *vetConfig // vet config
+ output []byte // output redirect buffer (nil means use b.Print)
+
+ // Execution state.
+ pending int // number of deps yet to complete
+ priority int // relative execution priority
+ Failed bool // whether the action failed
+ json *actionJSON // action graph information
+ nonGoOverlay map[string]string // map from non-.go source files to copied files in objdir. Nil if no overlay is used.
+ traceSpan *trace.Span
+}
+
+// BuildActionID returns the action ID section of a's build ID.
+func (a *Action) BuildActionID() string { return actionID(a.buildID) }
+
+// BuildContentID returns the content ID section of a's build ID.
+func (a *Action) BuildContentID() string { return contentID(a.buildID) }
+
+// BuildID returns a's build ID.
+func (a *Action) BuildID() string { return a.buildID }
+
+// BuiltTarget returns the actual file that was built. This differs
+// from Target when the result was cached.
+func (a *Action) BuiltTarget() string { return a.built }
+
+// An actionQueue is a priority queue of actions.
+type actionQueue []*Action
+
+// Implement heap.Interface
+func (q *actionQueue) Len() int { return len(*q) }
+func (q *actionQueue) Swap(i, j int) { (*q)[i], (*q)[j] = (*q)[j], (*q)[i] }
+func (q *actionQueue) Less(i, j int) bool { return (*q)[i].priority < (*q)[j].priority }
+func (q *actionQueue) Push(x interface{}) { *q = append(*q, x.(*Action)) }
+func (q *actionQueue) Pop() interface{} {
+ n := len(*q) - 1
+ x := (*q)[n]
+ *q = (*q)[:n]
+ return x
+}
+
+func (q *actionQueue) push(a *Action) {
+ if a.json != nil {
+ a.json.TimeReady = time.Now()
+ }
+ heap.Push(q, a)
+}
+
+func (q *actionQueue) pop() *Action {
+ return heap.Pop(q).(*Action)
+}
+
+type actionJSON struct {
+ ID int
+ Mode string
+ Package string
+ Deps []int `json:",omitempty"`
+ IgnoreFail bool `json:",omitempty"`
+ Args []string `json:",omitempty"`
+ Link bool `json:",omitempty"`
+ Objdir string `json:",omitempty"`
+ Target string `json:",omitempty"`
+ Priority int `json:",omitempty"`
+ Failed bool `json:",omitempty"`
+ Built string `json:",omitempty"`
+ VetxOnly bool `json:",omitempty"`
+ NeedVet bool `json:",omitempty"`
+ NeedBuild bool `json:",omitempty"`
+ ActionID string `json:",omitempty"`
+ BuildID string `json:",omitempty"`
+ TimeReady time.Time `json:",omitempty"`
+ TimeStart time.Time `json:",omitempty"`
+ TimeDone time.Time `json:",omitempty"`
+
+ Cmd []string // `json:",omitempty"`
+ CmdReal time.Duration `json:",omitempty"`
+ CmdUser time.Duration `json:",omitempty"`
+ CmdSys time.Duration `json:",omitempty"`
+}
+
+// cacheKey is the key for the action cache.
+type cacheKey struct {
+ mode string
+ p *load.Package
+}
+
+func actionGraphJSON(a *Action) string {
+ var workq []*Action
+ var inWorkq = make(map[*Action]int)
+
+ add := func(a *Action) {
+ if _, ok := inWorkq[a]; ok {
+ return
+ }
+ inWorkq[a] = len(workq)
+ workq = append(workq, a)
+ }
+ add(a)
+
+ for i := 0; i < len(workq); i++ {
+ for _, dep := range workq[i].Deps {
+ add(dep)
+ }
+ }
+
+ var list []*actionJSON
+ for id, a := range workq {
+ if a.json == nil {
+ a.json = &actionJSON{
+ Mode: a.Mode,
+ ID: id,
+ IgnoreFail: a.IgnoreFail,
+ Args: a.Args,
+ Objdir: a.Objdir,
+ Target: a.Target,
+ Failed: a.Failed,
+ Priority: a.priority,
+ Built: a.built,
+ VetxOnly: a.VetxOnly,
+ NeedBuild: a.needBuild,
+ NeedVet: a.needVet,
+ }
+ if a.Package != nil {
+ // TODO(rsc): Make this a unique key for a.Package somehow.
+ a.json.Package = a.Package.ImportPath
+ }
+ for _, a1 := range a.Deps {
+ a.json.Deps = append(a.json.Deps, inWorkq[a1])
+ }
+ }
+ list = append(list, a.json)
+ }
+
+ js, err := json.MarshalIndent(list, "", "\t")
+ if err != nil {
+ fmt.Fprintf(os.Stderr, "go: writing debug action graph: %v\n", err)
+ return ""
+ }
+ return string(js)
+}
+
+// BuildMode specifies the build mode:
+// are we just building things or also installing the results?
+type BuildMode int
+
+const (
+ ModeBuild BuildMode = iota
+ ModeInstall
+ ModeBuggyInstall
+
+ ModeVetOnly = 1 << 8
+)
+
+func (b *Builder) Init() {
+ b.Print = func(a ...interface{}) (int, error) {
+ return fmt.Fprint(os.Stderr, a...)
+ }
+ b.actionCache = make(map[cacheKey]*Action)
+ b.mkdirCache = make(map[string]bool)
+ b.toolIDCache = make(map[string]string)
+ b.buildIDCache = make(map[string]string)
+
+ if cfg.BuildN {
+ b.WorkDir = "$WORK"
+ } else {
+ tmp, err := os.MkdirTemp(cfg.Getenv("GOTMPDIR"), "go-build")
+ if err != nil {
+ base.Fatalf("go: creating work dir: %v", err)
+ }
+ if !filepath.IsAbs(tmp) {
+ abs, err := filepath.Abs(tmp)
+ if err != nil {
+ os.RemoveAll(tmp)
+ base.Fatalf("go: creating work dir: %v", err)
+ }
+ tmp = abs
+ }
+ b.WorkDir = tmp
+ if cfg.BuildX || cfg.BuildWork {
+ fmt.Fprintf(os.Stderr, "WORK=%s\n", b.WorkDir)
+ }
+ if !cfg.BuildWork {
+ workdir := b.WorkDir
+ base.AtExit(func() {
+ start := time.Now()
+ for {
+ err := os.RemoveAll(workdir)
+ if err == nil {
+ return
+ }
+
+ // On some configurations of Windows, directories containing executable
+ // files may be locked for a while after the executable exits (perhaps
+ // due to antivirus scans?). It's probably worth a little extra latency
+ // on exit to avoid filling up the user's temporary directory with leaked
+ // files. (See golang.org/issue/30789.)
+ if runtime.GOOS != "windows" || time.Since(start) >= 500*time.Millisecond {
+ fmt.Fprintf(os.Stderr, "go: failed to remove work dir: %s\n", err)
+ return
+ }
+ time.Sleep(5 * time.Millisecond)
+ }
+ })
+ }
+ }
+
+ if err := CheckGOOSARCHPair(cfg.Goos, cfg.Goarch); err != nil {
+ fmt.Fprintf(os.Stderr, "cmd/go: %v\n", err)
+ base.SetExitStatus(2)
+ base.Exit()
+ }
+
+ for _, tag := range cfg.BuildContext.BuildTags {
+ if strings.Contains(tag, ",") {
+ fmt.Fprintf(os.Stderr, "cmd/go: -tags space-separated list contains comma\n")
+ base.SetExitStatus(2)
+ base.Exit()
+ }
+ }
+}
+
+func CheckGOOSARCHPair(goos, goarch string) error {
+ if _, ok := cfg.OSArchSupportsCgo[goos+"/"+goarch]; !ok && cfg.BuildContext.Compiler == "gc" {
+ return fmt.Errorf("unsupported GOOS/GOARCH pair %s/%s", goos, goarch)
+ }
+ return nil
+}
+
+// NewObjdir returns the name of a fresh object directory under b.WorkDir.
+// It is up to the caller to call b.Mkdir on the result at an appropriate time.
+// The result ends in a slash, so that file names in that directory
+// can be constructed with direct string addition.
+//
+// NewObjdir must be called only from a single goroutine at a time,
+// so it is safe to call during action graph construction, but it must not
+// be called during action graph execution.
+func (b *Builder) NewObjdir() string {
+ b.objdirSeq++
+ return filepath.Join(b.WorkDir, fmt.Sprintf("b%03d", b.objdirSeq)) + string(filepath.Separator)
+}
+
+// readpkglist returns the list of packages that were built into the shared library
+// at shlibpath. For the native toolchain this list is stored, newline separated, in
+// an ELF note with name "Go\x00\x00" and type 1. For GCCGO it is extracted from the
+// .go_export section.
+func readpkglist(shlibpath string) (pkgs []*load.Package) {
+ var stk load.ImportStack
+ if cfg.BuildToolchainName == "gccgo" {
+ f, _ := elf.Open(shlibpath)
+ sect := f.Section(".go_export")
+ data, _ := sect.Data()
+ scanner := bufio.NewScanner(bytes.NewBuffer(data))
+ for scanner.Scan() {
+ t := scanner.Text()
+ if strings.HasPrefix(t, "pkgpath ") {
+ t = strings.TrimPrefix(t, "pkgpath ")
+ t = strings.TrimSuffix(t, ";")
+ pkgs = append(pkgs, load.LoadImportWithFlags(t, base.Cwd, nil, &stk, nil, 0))
+ }
+ }
+ } else {
+ pkglistbytes, err := buildid.ReadELFNote(shlibpath, "Go\x00\x00", 1)
+ if err != nil {
+ base.Fatalf("readELFNote failed: %v", err)
+ }
+ scanner := bufio.NewScanner(bytes.NewBuffer(pkglistbytes))
+ for scanner.Scan() {
+ t := scanner.Text()
+ pkgs = append(pkgs, load.LoadImportWithFlags(t, base.Cwd, nil, &stk, nil, 0))
+ }
+ }
+ return
+}
+
+// cacheAction looks up {mode, p} in the cache and returns the resulting action.
+// If the cache has no such action, f() is recorded and returned.
+// TODO(rsc): Change the second key from *load.Package to interface{},
+// to make the caching in linkShared less awkward?
+func (b *Builder) cacheAction(mode string, p *load.Package, f func() *Action) *Action {
+ a := b.actionCache[cacheKey{mode, p}]
+ if a == nil {
+ a = f()
+ b.actionCache[cacheKey{mode, p}] = a
+ }
+ return a
+}
+
+// AutoAction returns the "right" action for go build or go install of p.
+func (b *Builder) AutoAction(mode, depMode BuildMode, p *load.Package) *Action {
+ if p.Name == "main" {
+ return b.LinkAction(mode, depMode, p)
+ }
+ return b.CompileAction(mode, depMode, p)
+}
+
+// CompileAction returns the action for compiling and possibly installing
+// (according to mode) the given package. The resulting action is only
+// for building packages (archives), never for linking executables.
+// depMode is the action (build or install) to use when building dependencies.
+// To turn package main into an executable, call b.Link instead.
+func (b *Builder) CompileAction(mode, depMode BuildMode, p *load.Package) *Action {
+ vetOnly := mode&ModeVetOnly != 0
+ mode &^= ModeVetOnly
+
+ if mode != ModeBuild && (p.Internal.Local || p.Module != nil) && p.Target == "" {
+ // Imported via local path or using modules. No permanent target.
+ mode = ModeBuild
+ }
+ if mode != ModeBuild && p.Name == "main" {
+ // We never install the .a file for a main package.
+ mode = ModeBuild
+ }
+
+ // Construct package build action.
+ a := b.cacheAction("build", p, func() *Action {
+ a := &Action{
+ Mode: "build",
+ Package: p,
+ Func: (*Builder).build,
+ Objdir: b.NewObjdir(),
+ }
+
+ if p.Error == nil || !p.Error.IsImportCycle {
+ for _, p1 := range p.Internal.Imports {
+ a.Deps = append(a.Deps, b.CompileAction(depMode, depMode, p1))
+ }
+ }
+
+ if p.Standard {
+ switch p.ImportPath {
+ case "builtin", "unsafe":
+ // Fake packages - nothing to build.
+ a.Mode = "built-in package"
+ a.Func = nil
+ return a
+ }
+
+ // gccgo standard library is "fake" too.
+ if cfg.BuildToolchainName == "gccgo" {
+ // the target name is needed for cgo.
+ a.Mode = "gccgo stdlib"
+ a.Target = p.Target
+ a.Func = nil
+ return a
+ }
+ }
+
+ return a
+ })
+
+ // Find the build action; the cache entry may have been replaced
+ // by the install action during (*Builder).installAction.
+ buildAction := a
+ switch buildAction.Mode {
+ case "build", "built-in package", "gccgo stdlib":
+ // ok
+ case "build-install":
+ buildAction = a.Deps[0]
+ default:
+ panic("lost build action: " + buildAction.Mode)
+ }
+ buildAction.needBuild = buildAction.needBuild || !vetOnly
+
+ // Construct install action.
+ if mode == ModeInstall || mode == ModeBuggyInstall {
+ a = b.installAction(a, mode)
+ }
+
+ return a
+}
+
+// VetAction returns the action for running go vet on package p.
+// It depends on the action for compiling p.
+// If the caller may be causing p to be installed, it is up to the caller
+// to make sure that the install depends on (runs after) vet.
+func (b *Builder) VetAction(mode, depMode BuildMode, p *load.Package) *Action {
+ a := b.vetAction(mode, depMode, p)
+ a.VetxOnly = false
+ return a
+}
+
+func (b *Builder) vetAction(mode, depMode BuildMode, p *load.Package) *Action {
+ // Construct vet action.
+ a := b.cacheAction("vet", p, func() *Action {
+ a1 := b.CompileAction(mode|ModeVetOnly, depMode, p)
+
+ // vet expects to be able to import "fmt".
+ var stk load.ImportStack
+ stk.Push("vet")
+ p1 := load.LoadImportWithFlags("fmt", p.Dir, p, &stk, nil, 0)
+ stk.Pop()
+ aFmt := b.CompileAction(ModeBuild, depMode, p1)
+
+ var deps []*Action
+ if a1.buggyInstall {
+ // (*Builder).vet expects deps[0] to be the package
+ // and deps[1] to be "fmt". If we see buggyInstall
+ // here then a1 is an install of a shared library,
+ // and the real package is a1.Deps[0].
+ deps = []*Action{a1.Deps[0], aFmt, a1}
+ } else {
+ deps = []*Action{a1, aFmt}
+ }
+ for _, p1 := range p.Internal.Imports {
+ deps = append(deps, b.vetAction(mode, depMode, p1))
+ }
+
+ a := &Action{
+ Mode: "vet",
+ Package: p,
+ Deps: deps,
+ Objdir: a1.Objdir,
+ VetxOnly: true,
+ IgnoreFail: true, // it's OK if vet of dependencies "fails" (reports problems)
+ }
+ if a1.Func == nil {
+ // Built-in packages like unsafe.
+ return a
+ }
+ deps[0].needVet = true
+ a.Func = (*Builder).vet
+ return a
+ })
+ return a
+}
+
+// LinkAction returns the action for linking p into an executable
+// and possibly installing the result (according to mode).
+// depMode is the action (build or install) to use when compiling dependencies.
+func (b *Builder) LinkAction(mode, depMode BuildMode, p *load.Package) *Action {
+ // Construct link action.
+ a := b.cacheAction("link", p, func() *Action {
+ a := &Action{
+ Mode: "link",
+ Package: p,
+ }
+
+ a1 := b.CompileAction(ModeBuild, depMode, p)
+ a.Func = (*Builder).link
+ a.Deps = []*Action{a1}
+ a.Objdir = a1.Objdir
+
+ // An executable file. (This is the name of a temporary file.)
+ // Because we run the temporary file in 'go run' and 'go test',
+ // the name will show up in ps listings. If the caller has specified
+ // a name, use that instead of a.out. The binary is generated
+ // in an otherwise empty subdirectory named exe to avoid
+ // naming conflicts. The only possible conflict is if we were
+ // to create a top-level package named exe.
+ name := "a.out"
+ if p.Internal.ExeName != "" {
+ name = p.Internal.ExeName
+ } else if (cfg.Goos == "darwin" || cfg.Goos == "windows") && cfg.BuildBuildmode == "c-shared" && p.Target != "" {
+ // On OS X, the linker output name gets recorded in the
+ // shared library's LC_ID_DYLIB load command.
+ // The code invoking the linker knows to pass only the final
+ // path element. Arrange that the path element matches what
+ // we'll install it as; otherwise the library is only loadable as "a.out".
+ // On Windows, DLL file name is recorded in PE file
+ // export section, so do like on OS X.
+ _, name = filepath.Split(p.Target)
+ }
+ a.Target = a.Objdir + filepath.Join("exe", name) + cfg.ExeSuffix
+ a.built = a.Target
+ b.addTransitiveLinkDeps(a, a1, "")
+
+ // Sequence the build of the main package (a1) strictly after the build
+ // of all other dependencies that go into the link. It is likely to be after
+ // them anyway, but just make sure. This is required by the build ID-based
+ // shortcut in (*Builder).useCache(a1), which will call b.linkActionID(a).
+ // In order for that linkActionID call to compute the right action ID, all the
+ // dependencies of a (except a1) must have completed building and have
+ // recorded their build IDs.
+ a1.Deps = append(a1.Deps, &Action{Mode: "nop", Deps: a.Deps[1:]})
+ return a
+ })
+
+ if mode == ModeInstall || mode == ModeBuggyInstall {
+ a = b.installAction(a, mode)
+ }
+
+ return a
+}
+
+// installAction returns the action for installing the result of a1.
+func (b *Builder) installAction(a1 *Action, mode BuildMode) *Action {
+ // Because we overwrite the build action with the install action below,
+ // a1 may already be an install action fetched from the "build" cache key,
+ // and the caller just doesn't realize.
+ if strings.HasSuffix(a1.Mode, "-install") {
+ if a1.buggyInstall && mode == ModeInstall {
+ // Congratulations! The buggy install is now a proper install.
+ a1.buggyInstall = false
+ }
+ return a1
+ }
+
+ // If there's no actual action to build a1,
+ // there's nothing to install either.
+ // This happens if a1 corresponds to reusing an already-built object.
+ if a1.Func == nil {
+ return a1
+ }
+
+ p := a1.Package
+ return b.cacheAction(a1.Mode+"-install", p, func() *Action {
+ // The install deletes the temporary build result,
+ // so we need all other actions, both past and future,
+ // that attempt to depend on the build to depend instead
+ // on the install.
+
+ // Make a private copy of a1 (the build action),
+ // no longer accessible to any other rules.
+ buildAction := new(Action)
+ *buildAction = *a1
+
+ // Overwrite a1 with the install action.
+ // This takes care of updating past actions that
+ // point at a1 for the build action; now they will
+ // point at a1 and get the install action.
+ // We also leave a1 in the action cache as the result
+ // for "build", so that actions not yet created that
+ // try to depend on the build will instead depend
+ // on the install.
+ *a1 = Action{
+ Mode: buildAction.Mode + "-install",
+ Func: BuildInstallFunc,
+ Package: p,
+ Objdir: buildAction.Objdir,
+ Deps: []*Action{buildAction},
+ Target: p.Target,
+ built: p.Target,
+
+ buggyInstall: mode == ModeBuggyInstall,
+ }
+
+ b.addInstallHeaderAction(a1)
+ return a1
+ })
+}
+
+// addTransitiveLinkDeps adds to the link action a all packages
+// that are transitive dependencies of a1.Deps.
+// That is, if a is a link of package main, a1 is the compile of package main
+// and a1.Deps is the actions for building packages directly imported by
+// package main (what the compiler needs). The linker needs all packages
+// transitively imported by the whole program; addTransitiveLinkDeps
+// makes sure those are present in a.Deps.
+// If shlib is non-empty, then a corresponds to the build and installation of shlib,
+// so any rebuild of shlib should not be added as a dependency.
+func (b *Builder) addTransitiveLinkDeps(a, a1 *Action, shlib string) {
+ // Expand Deps to include all built packages, for the linker.
+ // Use breadth-first search to find rebuilt-for-test packages
+ // before the standard ones.
+ // TODO(rsc): Eliminate the standard ones from the action graph,
+ // which will require doing a little bit more rebuilding.
+ workq := []*Action{a1}
+ haveDep := map[string]bool{}
+ if a1.Package != nil {
+ haveDep[a1.Package.ImportPath] = true
+ }
+ for i := 0; i < len(workq); i++ {
+ a1 := workq[i]
+ for _, a2 := range a1.Deps {
+ // TODO(rsc): Find a better discriminator than the Mode strings, once the dust settles.
+ if a2.Package == nil || (a2.Mode != "build-install" && a2.Mode != "build") || haveDep[a2.Package.ImportPath] {
+ continue
+ }
+ haveDep[a2.Package.ImportPath] = true
+ a.Deps = append(a.Deps, a2)
+ if a2.Mode == "build-install" {
+ a2 = a2.Deps[0] // walk children of "build" action
+ }
+ workq = append(workq, a2)
+ }
+ }
+
+ // If this is go build -linkshared, then the link depends on the shared libraries
+ // in addition to the packages themselves. (The compile steps do not.)
+ if cfg.BuildLinkshared {
+ haveShlib := map[string]bool{shlib: true}
+ for _, a1 := range a.Deps {
+ p1 := a1.Package
+ if p1 == nil || p1.Shlib == "" || haveShlib[filepath.Base(p1.Shlib)] {
+ continue
+ }
+ haveShlib[filepath.Base(p1.Shlib)] = true
+ // TODO(rsc): The use of ModeInstall here is suspect, but if we only do ModeBuild,
+ // we'll end up building an overall library or executable that depends at runtime
+ // on other libraries that are out-of-date, which is clearly not good either.
+ // We call it ModeBuggyInstall to make clear that this is not right.
+ a.Deps = append(a.Deps, b.linkSharedAction(ModeBuggyInstall, ModeBuggyInstall, p1.Shlib, nil))
+ }
+ }
+}
+
+// addInstallHeaderAction adds an install header action to a, if needed.
+// The action a should be an install action as generated by either
+// b.CompileAction or b.LinkAction with mode=ModeInstall,
+// and so a.Deps[0] is the corresponding build action.
+func (b *Builder) addInstallHeaderAction(a *Action) {
+ // Install header for cgo in c-archive and c-shared modes.
+ p := a.Package
+ if p.UsesCgo() && (cfg.BuildBuildmode == "c-archive" || cfg.BuildBuildmode == "c-shared") {
+ hdrTarget := a.Target[:len(a.Target)-len(filepath.Ext(a.Target))] + ".h"
+ if cfg.BuildContext.Compiler == "gccgo" && cfg.BuildO == "" {
+ // For the header file, remove the "lib"
+ // added by go/build, so we generate pkg.h
+ // rather than libpkg.h.
+ dir, file := filepath.Split(hdrTarget)
+ file = strings.TrimPrefix(file, "lib")
+ hdrTarget = filepath.Join(dir, file)
+ }
+ ah := &Action{
+ Mode: "install header",
+ Package: a.Package,
+ Deps: []*Action{a.Deps[0]},
+ Func: (*Builder).installHeader,
+ Objdir: a.Deps[0].Objdir,
+ Target: hdrTarget,
+ }
+ a.Deps = append(a.Deps, ah)
+ }
+}
+
+// buildmodeShared takes the "go build" action a1 into the building of a shared library of a1.Deps.
+// That is, the input a1 represents "go build pkgs" and the result represents "go build -buildmode=shared pkgs".
+func (b *Builder) buildmodeShared(mode, depMode BuildMode, args []string, pkgs []*load.Package, a1 *Action) *Action {
+ name, err := libname(args, pkgs)
+ if err != nil {
+ base.Fatalf("%v", err)
+ }
+ return b.linkSharedAction(mode, depMode, name, a1)
+}
+
+// linkSharedAction takes a grouping action a1 corresponding to a list of built packages
+// and returns an action that links them together into a shared library with the name shlib.
+// If a1 is nil, shlib should be an absolute path to an existing shared library,
+// and then linkSharedAction reads that library to find out the package list.
+func (b *Builder) linkSharedAction(mode, depMode BuildMode, shlib string, a1 *Action) *Action {
+ fullShlib := shlib
+ shlib = filepath.Base(shlib)
+ a := b.cacheAction("build-shlib "+shlib, nil, func() *Action {
+ if a1 == nil {
+ // TODO(rsc): Need to find some other place to store config,
+ // not in pkg directory. See golang.org/issue/22196.
+ pkgs := readpkglist(fullShlib)
+ a1 = &Action{
+ Mode: "shlib packages",
+ }
+ for _, p := range pkgs {
+ a1.Deps = append(a1.Deps, b.CompileAction(mode, depMode, p))
+ }
+ }
+
+ // Fake package to hold ldflags.
+ // As usual shared libraries are a kludgy, abstraction-violating special case:
+ // we let them use the flags specified for the command-line arguments.
+ p := &load.Package{}
+ p.Internal.CmdlinePkg = true
+ p.Internal.Ldflags = load.BuildLdflags.For(p)
+ p.Internal.Gccgoflags = load.BuildGccgoflags.For(p)
+
+ // Add implicit dependencies to pkgs list.
+ // Currently buildmode=shared forces external linking mode, and
+ // external linking mode forces an import of runtime/cgo (and
+ // math on arm). So if it was not passed on the command line and
+ // it is not present in another shared library, add it here.
+ // TODO(rsc): Maybe this should only happen if "runtime" is in the original package set.
+ // TODO(rsc): This should probably be changed to use load.LinkerDeps(p).
+ // TODO(rsc): We don't add standard library imports for gccgo
+ // because they are all always linked in anyhow.
+ // Maybe load.LinkerDeps should be used and updated.
+ a := &Action{
+ Mode: "go build -buildmode=shared",
+ Package: p,
+ Objdir: b.NewObjdir(),
+ Func: (*Builder).linkShared,
+ Deps: []*Action{a1},
+ }
+ a.Target = filepath.Join(a.Objdir, shlib)
+ if cfg.BuildToolchainName != "gccgo" {
+ add := func(a1 *Action, pkg string, force bool) {
+ for _, a2 := range a1.Deps {
+ if a2.Package != nil && a2.Package.ImportPath == pkg {
+ return
+ }
+ }
+ var stk load.ImportStack
+ p := load.LoadImportWithFlags(pkg, base.Cwd, nil, &stk, nil, 0)
+ if p.Error != nil {
+ base.Fatalf("load %s: %v", pkg, p.Error)
+ }
+ // Assume that if pkg (runtime/cgo or math)
+ // is already accounted for in a different shared library,
+ // then that shared library also contains runtime,
+ // so that anything we do will depend on that library,
+ // so we don't need to include pkg in our shared library.
+ if force || p.Shlib == "" || filepath.Base(p.Shlib) == pkg {
+ a1.Deps = append(a1.Deps, b.CompileAction(depMode, depMode, p))
+ }
+ }
+ add(a1, "runtime/cgo", false)
+ if cfg.Goarch == "arm" {
+ add(a1, "math", false)
+ }
+
+ // The linker step still needs all the usual linker deps.
+ // (For example, the linker always opens runtime.a.)
+ for _, dep := range load.LinkerDeps(nil) {
+ add(a, dep, true)
+ }
+ }
+ b.addTransitiveLinkDeps(a, a1, shlib)
+ return a
+ })
+
+ // Install result.
+ if (mode == ModeInstall || mode == ModeBuggyInstall) && a.Func != nil {
+ buildAction := a
+
+ a = b.cacheAction("install-shlib "+shlib, nil, func() *Action {
+ // Determine the eventual install target.
+ // The install target is root/pkg/shlib, where root is the source root
+ // in which all the packages lie.
+ // TODO(rsc): Perhaps this cross-root check should apply to the full
+ // transitive package dependency list, not just the ones named
+ // on the command line?
+ pkgDir := a1.Deps[0].Package.Internal.Build.PkgTargetRoot
+ for _, a2 := range a1.Deps {
+ if dir := a2.Package.Internal.Build.PkgTargetRoot; dir != pkgDir {
+ base.Fatalf("installing shared library: cannot use packages %s and %s from different roots %s and %s",
+ a1.Deps[0].Package.ImportPath,
+ a2.Package.ImportPath,
+ pkgDir,
+ dir)
+ }
+ }
+ // TODO(rsc): Find out and explain here why gccgo is different.
+ if cfg.BuildToolchainName == "gccgo" {
+ pkgDir = filepath.Join(pkgDir, "shlibs")
+ }
+ target := filepath.Join(pkgDir, shlib)
+
+ a := &Action{
+ Mode: "go install -buildmode=shared",
+ Objdir: buildAction.Objdir,
+ Func: BuildInstallFunc,
+ Deps: []*Action{buildAction},
+ Target: target,
+ }
+ for _, a2 := range buildAction.Deps[0].Deps {
+ p := a2.Package
+ if p.Target == "" {
+ continue
+ }
+ a.Deps = append(a.Deps, &Action{
+ Mode: "shlibname",
+ Package: p,
+ Func: (*Builder).installShlibname,
+ Target: strings.TrimSuffix(p.Target, ".a") + ".shlibname",
+ Deps: []*Action{a.Deps[0]},
+ })
+ }
+ return a
+ })
+ }
+
+ return a
+}