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+// Copyright 2018 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+#include "textflag.h"
+
+TEXT ·IndexByte(SB),NOSPLIT,$0-40
+ MOVD b_base+0(FP), R0
+ MOVD b_len+8(FP), R2
+ MOVBU c+24(FP), R1
+ MOVD $ret+32(FP), R8
+ B indexbytebody<>(SB)
+
+TEXT ·IndexByteString(SB),NOSPLIT,$0-32
+ MOVD s_base+0(FP), R0
+ MOVD s_len+8(FP), R2
+ MOVBU c+16(FP), R1
+ MOVD $ret+24(FP), R8
+ B indexbytebody<>(SB)
+
+// input:
+// R0: data
+// R1: byte to search
+// R2: data len
+// R8: address to put result
+TEXT indexbytebody<>(SB),NOSPLIT,$0
+ // Core algorithm:
+ // For each 32-byte chunk we calculate a 64-bit syndrome value,
+ // with two bits per byte. For each tuple, bit 0 is set if the
+ // relevant byte matched the requested character and bit 1 is
+ // not used (faster than using a 32bit syndrome). Since the bits
+ // in the syndrome reflect exactly the order in which things occur
+ // in the original string, counting trailing zeros allows to
+ // identify exactly which byte has matched.
+
+ CBZ R2, fail
+ MOVD R0, R11
+ // Magic constant 0x40100401 allows us to identify
+ // which lane matches the requested byte.
+ // 0x40100401 = ((1<<0) + (4<<8) + (16<<16) + (64<<24))
+ // Different bytes have different bit masks (i.e: 1, 4, 16, 64)
+ MOVD $0x40100401, R5
+ VMOV R1, V0.B16
+ // Work with aligned 32-byte chunks
+ BIC $0x1f, R0, R3
+ VMOV R5, V5.S4
+ ANDS $0x1f, R0, R9
+ AND $0x1f, R2, R10
+ BEQ loop
+
+ // Input string is not 32-byte aligned. We calculate the
+ // syndrome value for the aligned 32 bytes block containing
+ // the first bytes and mask off the irrelevant part.
+ VLD1.P (R3), [V1.B16, V2.B16]
+ SUB $0x20, R9, R4
+ ADDS R4, R2, R2
+ VCMEQ V0.B16, V1.B16, V3.B16
+ VCMEQ V0.B16, V2.B16, V4.B16
+ VAND V5.B16, V3.B16, V3.B16
+ VAND V5.B16, V4.B16, V4.B16
+ VADDP V4.B16, V3.B16, V6.B16 // 256->128
+ VADDP V6.B16, V6.B16, V6.B16 // 128->64
+ VMOV V6.D[0], R6
+ // Clear the irrelevant lower bits
+ LSL $1, R9, R4
+ LSR R4, R6, R6
+ LSL R4, R6, R6
+ // The first block can also be the last
+ BLS masklast
+ // Have we found something already?
+ CBNZ R6, tail
+
+loop:
+ VLD1.P (R3), [V1.B16, V2.B16]
+ SUBS $0x20, R2, R2
+ VCMEQ V0.B16, V1.B16, V3.B16
+ VCMEQ V0.B16, V2.B16, V4.B16
+ // If we're out of data we finish regardless of the result
+ BLS end
+ // Use a fast check for the termination condition
+ VORR V4.B16, V3.B16, V6.B16
+ VADDP V6.D2, V6.D2, V6.D2
+ VMOV V6.D[0], R6
+ // We're not out of data, loop if we haven't found the character
+ CBZ R6, loop
+
+end:
+ // Termination condition found, let's calculate the syndrome value
+ VAND V5.B16, V3.B16, V3.B16
+ VAND V5.B16, V4.B16, V4.B16
+ VADDP V4.B16, V3.B16, V6.B16
+ VADDP V6.B16, V6.B16, V6.B16
+ VMOV V6.D[0], R6
+ // Only do the clear for the last possible block with less than 32 bytes
+ // Condition flags come from SUBS in the loop
+ BHS tail
+
+masklast:
+ // Clear the irrelevant upper bits
+ ADD R9, R10, R4
+ AND $0x1f, R4, R4
+ SUB $0x20, R4, R4
+ NEG R4<<1, R4
+ LSL R4, R6, R6
+ LSR R4, R6, R6
+
+tail:
+ // Check that we have found a character
+ CBZ R6, fail
+ // Count the trailing zeros using bit reversing
+ RBIT R6, R6
+ // Compensate the last post-increment
+ SUB $0x20, R3, R3
+ // And count the leading zeros
+ CLZ R6, R6
+ // R6 is twice the offset into the fragment
+ ADD R6>>1, R3, R0
+ // Compute the offset result
+ SUB R11, R0, R0
+ MOVD R0, (R8)
+ RET
+
+fail:
+ MOVD $-1, R0
+ MOVD R0, (R8)
+ RET