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-rw-r--r--src/os/exec_posix.go130
1 files changed, 130 insertions, 0 deletions
diff --git a/src/os/exec_posix.go b/src/os/exec_posix.go
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+++ b/src/os/exec_posix.go
@@ -0,0 +1,130 @@
+// Copyright 2009 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// +build aix darwin dragonfly freebsd js,wasm linux netbsd openbsd solaris windows
+
+package os
+
+import (
+ "internal/syscall/execenv"
+ "runtime"
+ "syscall"
+)
+
+// The only signal values guaranteed to be present in the os package on all
+// systems are os.Interrupt (send the process an interrupt) and os.Kill (force
+// the process to exit). On Windows, sending os.Interrupt to a process with
+// os.Process.Signal is not implemented; it will return an error instead of
+// sending a signal.
+var (
+ Interrupt Signal = syscall.SIGINT
+ Kill Signal = syscall.SIGKILL
+)
+
+func startProcess(name string, argv []string, attr *ProcAttr) (p *Process, err error) {
+ // If there is no SysProcAttr (ie. no Chroot or changed
+ // UID/GID), double-check existence of the directory we want
+ // to chdir into. We can make the error clearer this way.
+ if attr != nil && attr.Sys == nil && attr.Dir != "" {
+ if _, err := Stat(attr.Dir); err != nil {
+ pe := err.(*PathError)
+ pe.Op = "chdir"
+ return nil, pe
+ }
+ }
+
+ sysattr := &syscall.ProcAttr{
+ Dir: attr.Dir,
+ Env: attr.Env,
+ Sys: attr.Sys,
+ }
+ if sysattr.Env == nil {
+ sysattr.Env, err = execenv.Default(sysattr.Sys)
+ if err != nil {
+ return nil, err
+ }
+ }
+ sysattr.Files = make([]uintptr, 0, len(attr.Files))
+ for _, f := range attr.Files {
+ sysattr.Files = append(sysattr.Files, f.Fd())
+ }
+
+ pid, h, e := syscall.StartProcess(name, argv, sysattr)
+
+ // Make sure we don't run the finalizers of attr.Files.
+ runtime.KeepAlive(attr)
+
+ if e != nil {
+ return nil, &PathError{Op: "fork/exec", Path: name, Err: e}
+ }
+
+ return newProcess(pid, h), nil
+}
+
+func (p *Process) kill() error {
+ return p.Signal(Kill)
+}
+
+// ProcessState stores information about a process, as reported by Wait.
+type ProcessState struct {
+ pid int // The process's id.
+ status syscall.WaitStatus // System-dependent status info.
+ rusage *syscall.Rusage
+}
+
+// Pid returns the process id of the exited process.
+func (p *ProcessState) Pid() int {
+ return p.pid
+}
+
+func (p *ProcessState) exited() bool {
+ return p.status.Exited()
+}
+
+func (p *ProcessState) success() bool {
+ return p.status.ExitStatus() == 0
+}
+
+func (p *ProcessState) sys() interface{} {
+ return p.status
+}
+
+func (p *ProcessState) sysUsage() interface{} {
+ return p.rusage
+}
+
+func (p *ProcessState) String() string {
+ if p == nil {
+ return "<nil>"
+ }
+ status := p.Sys().(syscall.WaitStatus)
+ res := ""
+ switch {
+ case status.Exited():
+ res = "exit status " + itoa(status.ExitStatus())
+ case status.Signaled():
+ res = "signal: " + status.Signal().String()
+ case status.Stopped():
+ res = "stop signal: " + status.StopSignal().String()
+ if status.StopSignal() == syscall.SIGTRAP && status.TrapCause() != 0 {
+ res += " (trap " + itoa(status.TrapCause()) + ")"
+ }
+ case status.Continued():
+ res = "continued"
+ }
+ if status.CoreDump() {
+ res += " (core dumped)"
+ }
+ return res
+}
+
+// ExitCode returns the exit code of the exited process, or -1
+// if the process hasn't exited or was terminated by a signal.
+func (p *ProcessState) ExitCode() int {
+ // return -1 if the process hasn't started.
+ if p == nil {
+ return -1
+ }
+ return p.status.ExitStatus()
+}