summaryrefslogtreecommitdiffstats
path: root/src/runtime/lock_js.go
blob: 14bdc76842cc4749a68d6e7b40ae6d54bf597807 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
// Copyright 2018 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

// +build js,wasm

package runtime

import (
	_ "unsafe"
)

// js/wasm has no support for threads yet. There is no preemption.

const (
	mutex_unlocked = 0
	mutex_locked   = 1

	note_cleared = 0
	note_woken   = 1
	note_timeout = 2

	active_spin     = 4
	active_spin_cnt = 30
	passive_spin    = 1
)

func lock(l *mutex) {
	lockWithRank(l, getLockRank(l))
}

func lock2(l *mutex) {
	if l.key == mutex_locked {
		// js/wasm is single-threaded so we should never
		// observe this.
		throw("self deadlock")
	}
	gp := getg()
	if gp.m.locks < 0 {
		throw("lock count")
	}
	gp.m.locks++
	l.key = mutex_locked
}

func unlock(l *mutex) {
	unlockWithRank(l)
}

func unlock2(l *mutex) {
	if l.key == mutex_unlocked {
		throw("unlock of unlocked lock")
	}
	gp := getg()
	gp.m.locks--
	if gp.m.locks < 0 {
		throw("lock count")
	}
	l.key = mutex_unlocked
}

// One-time notifications.

type noteWithTimeout struct {
	gp       *g
	deadline int64
}

var (
	notes            = make(map[*note]*g)
	notesWithTimeout = make(map[*note]noteWithTimeout)
)

func noteclear(n *note) {
	n.key = note_cleared
}

func notewakeup(n *note) {
	// gp := getg()
	if n.key == note_woken {
		throw("notewakeup - double wakeup")
	}
	cleared := n.key == note_cleared
	n.key = note_woken
	if cleared {
		goready(notes[n], 1)
	}
}

func notesleep(n *note) {
	throw("notesleep not supported by js")
}

func notetsleep(n *note, ns int64) bool {
	throw("notetsleep not supported by js")
	return false
}

// same as runtime·notetsleep, but called on user g (not g0)
func notetsleepg(n *note, ns int64) bool {
	gp := getg()
	if gp == gp.m.g0 {
		throw("notetsleepg on g0")
	}

	if ns >= 0 {
		deadline := nanotime() + ns
		delay := ns/1000000 + 1 // round up
		if delay > 1<<31-1 {
			delay = 1<<31 - 1 // cap to max int32
		}

		id := scheduleTimeoutEvent(delay)
		mp := acquirem()
		notes[n] = gp
		notesWithTimeout[n] = noteWithTimeout{gp: gp, deadline: deadline}
		releasem(mp)

		gopark(nil, nil, waitReasonSleep, traceEvNone, 1)

		clearTimeoutEvent(id) // note might have woken early, clear timeout
		clearIdleID()

		mp = acquirem()
		delete(notes, n)
		delete(notesWithTimeout, n)
		releasem(mp)

		return n.key == note_woken
	}

	for n.key != note_woken {
		mp := acquirem()
		notes[n] = gp
		releasem(mp)

		gopark(nil, nil, waitReasonZero, traceEvNone, 1)

		mp = acquirem()
		delete(notes, n)
		releasem(mp)
	}
	return true
}

// checkTimeouts resumes goroutines that are waiting on a note which has reached its deadline.
func checkTimeouts() {
	now := nanotime()
	for n, nt := range notesWithTimeout {
		if n.key == note_cleared && now >= nt.deadline {
			n.key = note_timeout
			goready(nt.gp, 1)
		}
	}
}

// events is a stack of calls from JavaScript into Go.
var events []*event

type event struct {
	// g was the active goroutine when the call from JavaScript occurred.
	// It needs to be active when returning to JavaScript.
	gp *g
	// returned reports whether the event handler has returned.
	// When all goroutines are idle and the event handler has returned,
	// then g gets resumed and returns the execution to JavaScript.
	returned bool
}

// The timeout event started by beforeIdle.
var idleID int32

// beforeIdle gets called by the scheduler if no goroutine is awake.
// If we are not already handling an event, then we pause for an async event.
// If an event handler returned, we resume it and it will pause the execution.
// beforeIdle either returns the specific goroutine to schedule next or
// indicates with otherReady that some goroutine became ready.
func beforeIdle(delay int64) (gp *g, otherReady bool) {
	if delay > 0 {
		clearIdleID()
		if delay < 1e6 {
			delay = 1
		} else if delay < 1e15 {
			delay = delay / 1e6
		} else {
			// An arbitrary cap on how long to wait for a timer.
			// 1e9 ms == ~11.5 days.
			delay = 1e9
		}
		idleID = scheduleTimeoutEvent(delay)
	}

	if len(events) == 0 {
		go handleAsyncEvent()
		return nil, true
	}

	e := events[len(events)-1]
	if e.returned {
		return e.gp, false
	}
	return nil, false
}

func handleAsyncEvent() {
	pause(getcallersp() - 16)
}

// clearIdleID clears our record of the timeout started by beforeIdle.
func clearIdleID() {
	if idleID != 0 {
		clearTimeoutEvent(idleID)
		idleID = 0
	}
}

// pause sets SP to newsp and pauses the execution of Go's WebAssembly code until an event is triggered.
func pause(newsp uintptr)

// scheduleTimeoutEvent tells the WebAssembly environment to trigger an event after ms milliseconds.
// It returns a timer id that can be used with clearTimeoutEvent.
func scheduleTimeoutEvent(ms int64) int32

// clearTimeoutEvent clears a timeout event scheduled by scheduleTimeoutEvent.
func clearTimeoutEvent(id int32)

// handleEvent gets invoked on a call from JavaScript into Go. It calls the event handler of the syscall/js package
// and then parks the handler goroutine to allow other goroutines to run before giving execution back to JavaScript.
// When no other goroutine is awake any more, beforeIdle resumes the handler goroutine. Now that the same goroutine
// is running as was running when the call came in from JavaScript, execution can be safely passed back to JavaScript.
func handleEvent() {
	e := &event{
		gp:       getg(),
		returned: false,
	}
	events = append(events, e)

	eventHandler()

	clearIdleID()

	// wait until all goroutines are idle
	e.returned = true
	gopark(nil, nil, waitReasonZero, traceEvNone, 1)

	events[len(events)-1] = nil
	events = events[:len(events)-1]

	// return execution to JavaScript
	pause(getcallersp() - 16)
}

var eventHandler func()

//go:linkname setEventHandler syscall/js.setEventHandler
func setEventHandler(fn func()) {
	eventHandler = fn
}