summaryrefslogtreecommitdiffstats
path: root/src/runtime/testdata/testprog/gc.go
blob: 74732cd9f4b1b2e124a67db1125453e31e99ef14 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package main

import (
	"fmt"
	"os"
	"runtime"
	"runtime/debug"
	"sync/atomic"
	"time"
	"unsafe"
)

func init() {
	register("GCFairness", GCFairness)
	register("GCFairness2", GCFairness2)
	register("GCSys", GCSys)
	register("GCPhys", GCPhys)
	register("DeferLiveness", DeferLiveness)
	register("GCZombie", GCZombie)
}

func GCSys() {
	runtime.GOMAXPROCS(1)
	memstats := new(runtime.MemStats)
	runtime.GC()
	runtime.ReadMemStats(memstats)
	sys := memstats.Sys

	runtime.MemProfileRate = 0 // disable profiler

	itercount := 100000
	for i := 0; i < itercount; i++ {
		workthegc()
	}

	// Should only be using a few MB.
	// We allocated 100 MB or (if not short) 1 GB.
	runtime.ReadMemStats(memstats)
	if sys > memstats.Sys {
		sys = 0
	} else {
		sys = memstats.Sys - sys
	}
	if sys > 16<<20 {
		fmt.Printf("using too much memory: %d bytes\n", sys)
		return
	}
	fmt.Printf("OK\n")
}

var sink []byte

func workthegc() []byte {
	sink = make([]byte, 1029)
	return sink
}

func GCFairness() {
	runtime.GOMAXPROCS(1)
	f, err := os.Open("/dev/null")
	if os.IsNotExist(err) {
		// This test tests what it is intended to test only if writes are fast.
		// If there is no /dev/null, we just don't execute the test.
		fmt.Println("OK")
		return
	}
	if err != nil {
		fmt.Println(err)
		os.Exit(1)
	}
	for i := 0; i < 2; i++ {
		go func() {
			for {
				f.Write([]byte("."))
			}
		}()
	}
	time.Sleep(10 * time.Millisecond)
	fmt.Println("OK")
}

func GCFairness2() {
	// Make sure user code can't exploit the GC's high priority
	// scheduling to make scheduling of user code unfair. See
	// issue #15706.
	runtime.GOMAXPROCS(1)
	debug.SetGCPercent(1)
	var count [3]int64
	var sink [3]interface{}
	for i := range count {
		go func(i int) {
			for {
				sink[i] = make([]byte, 1024)
				atomic.AddInt64(&count[i], 1)
			}
		}(i)
	}
	// Note: If the unfairness is really bad, it may not even get
	// past the sleep.
	//
	// If the scheduling rules change, this may not be enough time
	// to let all goroutines run, but for now we cycle through
	// them rapidly.
	//
	// OpenBSD's scheduler makes every usleep() take at least
	// 20ms, so we need a long time to ensure all goroutines have
	// run. If they haven't run after 30ms, give it another 1000ms
	// and check again.
	time.Sleep(30 * time.Millisecond)
	var fail bool
	for i := range count {
		if atomic.LoadInt64(&count[i]) == 0 {
			fail = true
		}
	}
	if fail {
		time.Sleep(1 * time.Second)
		for i := range count {
			if atomic.LoadInt64(&count[i]) == 0 {
				fmt.Printf("goroutine %d did not run\n", i)
				return
			}
		}
	}
	fmt.Println("OK")
}

func GCPhys() {
	// This test ensures that heap-growth scavenging is working as intended.
	//
	// It sets up a specific scenario: it allocates two pairs of objects whose
	// sizes sum to size. One object in each pair is "small" (though must be
	// large enough to be considered a large object by the runtime) and one is
	// large. The small objects are kept while the large objects are freed,
	// creating two large unscavenged holes in the heap. The heap goal should
	// also be small as a result (so size must be at least as large as the
	// minimum heap size). We then allocate one large object, bigger than both
	// pairs of objects combined. This allocation, because it will tip
	// HeapSys-HeapReleased well above the heap goal, should trigger heap-growth
	// scavenging and scavenge most, if not all, of the large holes we created
	// earlier.
	const (
		// Size must be also large enough to be considered a large
		// object (not in any size-segregated span).
		size    = 4 << 20
		split   = 64 << 10
		objects = 2

		// The page cache could hide 64 8-KiB pages from the scavenger today.
		maxPageCache = (8 << 10) * 64

		// Reduce GOMAXPROCS down to 4 if it's greater. We need to bound the amount
		// of memory held in the page cache because the scavenger can't reach it.
		// The page cache will hold at most maxPageCache of memory per-P, so this
		// bounds the amount of memory hidden from the scavenger to 4*maxPageCache
		// at most.
		maxProcs = 4
	)
	// Set GOGC so that this test operates under consistent assumptions.
	debug.SetGCPercent(100)
	procs := runtime.GOMAXPROCS(-1)
	if procs > maxProcs {
		defer runtime.GOMAXPROCS(runtime.GOMAXPROCS(maxProcs))
		procs = runtime.GOMAXPROCS(-1)
	}
	// Save objects which we want to survive, and condemn objects which we don't.
	// Note that we condemn objects in this way and release them all at once in
	// order to avoid having the GC start freeing up these objects while the loop
	// is still running and filling in the holes we intend to make.
	saved := make([][]byte, 0, objects+1)
	condemned := make([][]byte, 0, objects)
	for i := 0; i < 2*objects; i++ {
		if i%2 == 0 {
			saved = append(saved, make([]byte, split))
		} else {
			condemned = append(condemned, make([]byte, size-split))
		}
	}
	condemned = nil
	// Clean up the heap. This will free up every other object created above
	// (i.e. everything in condemned) creating holes in the heap.
	// Also, if the condemned objects are still being swept, its possible that
	// the scavenging that happens as a result of the next allocation won't see
	// the holes at all. We call runtime.GC() twice here so that when we allocate
	// our large object there's no race with sweeping.
	runtime.GC()
	runtime.GC()
	// Perform one big allocation which should also scavenge any holes.
	//
	// The heap goal will rise after this object is allocated, so it's very
	// important that we try to do all the scavenging in a single allocation
	// that exceeds the heap goal. Otherwise the rising heap goal could foil our
	// test.
	saved = append(saved, make([]byte, objects*size))
	// Clean up the heap again just to put it in a known state.
	runtime.GC()
	// heapBacked is an estimate of the amount of physical memory used by
	// this test. HeapSys is an estimate of the size of the mapped virtual
	// address space (which may or may not be backed by physical pages)
	// whereas HeapReleased is an estimate of the amount of bytes returned
	// to the OS. Their difference then roughly corresponds to the amount
	// of virtual address space that is backed by physical pages.
	var stats runtime.MemStats
	runtime.ReadMemStats(&stats)
	heapBacked := stats.HeapSys - stats.HeapReleased
	// If heapBacked does not exceed the heap goal by more than retainExtraPercent
	// then the scavenger is working as expected; the newly-created holes have been
	// scavenged immediately as part of the allocations which cannot fit in the holes.
	//
	// Since the runtime should scavenge the entirety of the remaining holes,
	// theoretically there should be no more free and unscavenged memory. However due
	// to other allocations that happen during this test we may still see some physical
	// memory over-use.
	overuse := (float64(heapBacked) - float64(stats.HeapAlloc)) / float64(stats.HeapAlloc)
	// Compute the threshold.
	//
	// In theory, this threshold should just be zero, but that's not possible in practice.
	// Firstly, the runtime's page cache can hide up to maxPageCache of free memory from the
	// scavenger per P. To account for this, we increase the threshold by the ratio between the
	// total amount the runtime could hide from the scavenger to the amount of memory we expect
	// to be able to scavenge here, which is (size-split)*objects. This computation is the crux
	// GOMAXPROCS above; if GOMAXPROCS is too high the threshold just becomes 100%+ since the
	// amount of memory being allocated is fixed. Then we add 5% to account for noise, such as
	// other allocations this test may have performed that we don't explicitly account for The
	// baseline threshold here is around 11% for GOMAXPROCS=1, capping out at around 30% for
	// GOMAXPROCS=4.
	threshold := 0.05 + float64(procs)*maxPageCache/float64((size-split)*objects)
	if overuse <= threshold {
		fmt.Println("OK")
		return
	}
	// Physical memory utilization exceeds the threshold, so heap-growth scavenging
	// did not operate as expected.
	//
	// In the context of this test, this indicates a large amount of
	// fragmentation with physical pages that are otherwise unused but not
	// returned to the OS.
	fmt.Printf("exceeded physical memory overuse threshold of %3.2f%%: %3.2f%%\n"+
		"(alloc: %d, goal: %d, sys: %d, rel: %d, objs: %d)\n", threshold*100, overuse*100,
		stats.HeapAlloc, stats.NextGC, stats.HeapSys, stats.HeapReleased, len(saved))
	runtime.KeepAlive(saved)
}

// Test that defer closure is correctly scanned when the stack is scanned.
func DeferLiveness() {
	var x [10]int
	escape(&x)
	fn := func() {
		if x[0] != 42 {
			panic("FAIL")
		}
	}
	defer fn()

	x[0] = 42
	runtime.GC()
	runtime.GC()
	runtime.GC()
}

//go:noinline
func escape(x interface{}) { sink2 = x; sink2 = nil }

var sink2 interface{}

// Test zombie object detection and reporting.
func GCZombie() {
	// Allocate several objects of unusual size (so free slots are
	// unlikely to all be re-allocated by the runtime).
	const size = 190
	const count = 8192 / size
	keep := make([]*byte, 0, (count+1)/2)
	free := make([]uintptr, 0, (count+1)/2)
	zombies := make([]*byte, 0, len(free))
	for i := 0; i < count; i++ {
		obj := make([]byte, size)
		p := &obj[0]
		if i%2 == 0 {
			keep = append(keep, p)
		} else {
			free = append(free, uintptr(unsafe.Pointer(p)))
		}
	}

	// Free the unreferenced objects.
	runtime.GC()

	// Bring the free objects back to life.
	for _, p := range free {
		zombies = append(zombies, (*byte)(unsafe.Pointer(p)))
	}

	// GC should detect the zombie objects.
	runtime.GC()
	println("failed")
	runtime.KeepAlive(keep)
	runtime.KeepAlive(zombies)
}