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diff --git a/doc/asm.html b/doc/asm.html new file mode 100644 index 0000000..51f85eb --- /dev/null +++ b/doc/asm.html @@ -0,0 +1,1058 @@ +<!--{ + "Title": "A Quick Guide to Go's Assembler", + "Path": "/doc/asm" +}--> + +<h2 id="introduction">A Quick Guide to Go's Assembler</h2> + +<p> +This document is a quick outline of the unusual form of assembly language used by the <code>gc</code> Go compiler. +The document is not comprehensive. +</p> + +<p> +The assembler is based on the input style of the Plan 9 assemblers, which is documented in detail +<a href="https://9p.io/sys/doc/asm.html">elsewhere</a>. +If you plan to write assembly language, you should read that document although much of it is Plan 9-specific. +The current document provides a summary of the syntax and the differences with +what is explained in that document, and +describes the peculiarities that apply when writing assembly code to interact with Go. +</p> + +<p> +The most important thing to know about Go's assembler is that it is not a direct representation of the underlying machine. +Some of the details map precisely to the machine, but some do not. +This is because the compiler suite (see +<a href="https://9p.io/sys/doc/compiler.html">this description</a>) +needs no assembler pass in the usual pipeline. +Instead, the compiler operates on a kind of semi-abstract instruction set, +and instruction selection occurs partly after code generation. +The assembler works on the semi-abstract form, so +when you see an instruction like <code>MOV</code> +what the toolchain actually generates for that operation might +not be a move instruction at all, perhaps a clear or load. +Or it might correspond exactly to the machine instruction with that name. +In general, machine-specific operations tend to appear as themselves, while more general concepts like +memory move and subroutine call and return are more abstract. +The details vary with architecture, and we apologize for the imprecision; the situation is not well-defined. +</p> + +<p> +The assembler program is a way to parse a description of that +semi-abstract instruction set and turn it into instructions to be +input to the linker. +If you want to see what the instructions look like in assembly for a given architecture, say amd64, there +are many examples in the sources of the standard library, in packages such as +<a href="/pkg/runtime/"><code>runtime</code></a> and +<a href="/pkg/math/big/"><code>math/big</code></a>. +You can also examine what the compiler emits as assembly code +(the actual output may differ from what you see here): +</p> + +<pre> +$ cat x.go +package main + +func main() { + println(3) +} +$ GOOS=linux GOARCH=amd64 go tool compile -S x.go # or: go build -gcflags -S x.go +"".main STEXT size=74 args=0x0 locals=0x10 + 0x0000 00000 (x.go:3) TEXT "".main(SB), $16-0 + 0x0000 00000 (x.go:3) MOVQ (TLS), CX + 0x0009 00009 (x.go:3) CMPQ SP, 16(CX) + 0x000d 00013 (x.go:3) JLS 67 + 0x000f 00015 (x.go:3) SUBQ $16, SP + 0x0013 00019 (x.go:3) MOVQ BP, 8(SP) + 0x0018 00024 (x.go:3) LEAQ 8(SP), BP + 0x001d 00029 (x.go:3) FUNCDATA $0, gclocals·33cdeccccebe80329f1fdbee7f5874cb(SB) + 0x001d 00029 (x.go:3) FUNCDATA $1, gclocals·33cdeccccebe80329f1fdbee7f5874cb(SB) + 0x001d 00029 (x.go:3) FUNCDATA $2, gclocals·33cdeccccebe80329f1fdbee7f5874cb(SB) + 0x001d 00029 (x.go:4) PCDATA $0, $0 + 0x001d 00029 (x.go:4) PCDATA $1, $0 + 0x001d 00029 (x.go:4) CALL runtime.printlock(SB) + 0x0022 00034 (x.go:4) MOVQ $3, (SP) + 0x002a 00042 (x.go:4) CALL runtime.printint(SB) + 0x002f 00047 (x.go:4) CALL runtime.printnl(SB) + 0x0034 00052 (x.go:4) CALL runtime.printunlock(SB) + 0x0039 00057 (x.go:5) MOVQ 8(SP), BP + 0x003e 00062 (x.go:5) ADDQ $16, SP + 0x0042 00066 (x.go:5) RET + 0x0043 00067 (x.go:5) NOP + 0x0043 00067 (x.go:3) PCDATA $1, $-1 + 0x0043 00067 (x.go:3) PCDATA $0, $-1 + 0x0043 00067 (x.go:3) CALL runtime.morestack_noctxt(SB) + 0x0048 00072 (x.go:3) JMP 0 +... +</pre> + +<p> +The <code>FUNCDATA</code> and <code>PCDATA</code> directives contain information +for use by the garbage collector; they are introduced by the compiler. +</p> + +<p> +To see what gets put in the binary after linking, use <code>go tool objdump</code>: +</p> + +<pre> +$ go build -o x.exe x.go +$ go tool objdump -s main.main x.exe +TEXT main.main(SB) /tmp/x.go + x.go:3 0x10501c0 65488b0c2530000000 MOVQ GS:0x30, CX + x.go:3 0x10501c9 483b6110 CMPQ 0x10(CX), SP + x.go:3 0x10501cd 7634 JBE 0x1050203 + x.go:3 0x10501cf 4883ec10 SUBQ $0x10, SP + x.go:3 0x10501d3 48896c2408 MOVQ BP, 0x8(SP) + x.go:3 0x10501d8 488d6c2408 LEAQ 0x8(SP), BP + x.go:4 0x10501dd e86e45fdff CALL runtime.printlock(SB) + x.go:4 0x10501e2 48c7042403000000 MOVQ $0x3, 0(SP) + x.go:4 0x10501ea e8e14cfdff CALL runtime.printint(SB) + x.go:4 0x10501ef e8ec47fdff CALL runtime.printnl(SB) + x.go:4 0x10501f4 e8d745fdff CALL runtime.printunlock(SB) + x.go:5 0x10501f9 488b6c2408 MOVQ 0x8(SP), BP + x.go:5 0x10501fe 4883c410 ADDQ $0x10, SP + x.go:5 0x1050202 c3 RET + x.go:3 0x1050203 e83882ffff CALL runtime.morestack_noctxt(SB) + x.go:3 0x1050208 ebb6 JMP main.main(SB) +</pre> + +<h3 id="constants">Constants</h3> + +<p> +Although the assembler takes its guidance from the Plan 9 assemblers, +it is a distinct program, so there are some differences. +One is in constant evaluation. +Constant expressions in the assembler are parsed using Go's operator +precedence, not the C-like precedence of the original. +Thus <code>3&1<<2</code> is 4, not 0—it parses as <code>(3&1)<<2</code> +not <code>3&(1<<2)</code>. +Also, constants are always evaluated as 64-bit unsigned integers. +Thus <code>-2</code> is not the integer value minus two, +but the unsigned 64-bit integer with the same bit pattern. +The distinction rarely matters but +to avoid ambiguity, division or right shift where the right operand's +high bit is set is rejected. +</p> + +<h3 id="symbols">Symbols</h3> + +<p> +Some symbols, such as <code>R1</code> or <code>LR</code>, +are predefined and refer to registers. +The exact set depends on the architecture. +</p> + +<p> +There are four predeclared symbols that refer to pseudo-registers. +These are not real registers, but rather virtual registers maintained by +the toolchain, such as a frame pointer. +The set of pseudo-registers is the same for all architectures: +</p> + +<ul> + +<li> +<code>FP</code>: Frame pointer: arguments and locals. +</li> + +<li> +<code>PC</code>: Program counter: +jumps and branches. +</li> + +<li> +<code>SB</code>: Static base pointer: global symbols. +</li> + +<li> +<code>SP</code>: Stack pointer: the highest address within the local stack frame. +</li> + +</ul> + +<p> +All user-defined symbols are written as offsets to the pseudo-registers +<code>FP</code> (arguments and locals) and <code>SB</code> (globals). +</p> + +<p> +The <code>SB</code> pseudo-register can be thought of as the origin of memory, so the symbol <code>foo(SB)</code> +is the name <code>foo</code> as an address in memory. +This form is used to name global functions and data. +Adding <code><></code> to the name, as in <span style="white-space: nowrap"><code>foo<>(SB)</code></span>, makes the name +visible only in the current source file, like a top-level <code>static</code> declaration in a C file. +Adding an offset to the name refers to that offset from the symbol's address, so +<code>foo+4(SB)</code> is four bytes past the start of <code>foo</code>. +</p> + +<p> +The <code>FP</code> pseudo-register is a virtual frame pointer +used to refer to function arguments. +The compilers maintain a virtual frame pointer and refer to the arguments on the stack as offsets from that pseudo-register. +Thus <code>0(FP)</code> is the first argument to the function, +<code>8(FP)</code> is the second (on a 64-bit machine), and so on. +However, when referring to a function argument this way, it is necessary to place a name +at the beginning, as in <code>first_arg+0(FP)</code> and <code>second_arg+8(FP)</code>. +(The meaning of the offset—offset from the frame pointer—distinct +from its use with <code>SB</code>, where it is an offset from the symbol.) +The assembler enforces this convention, rejecting plain <code>0(FP)</code> and <code>8(FP)</code>. +The actual name is semantically irrelevant but should be used to document +the argument's name. +It is worth stressing that <code>FP</code> is always a +pseudo-register, not a hardware +register, even on architectures with a hardware frame pointer. +</p> + +<p> +For assembly functions with Go prototypes, <code>go</code> <code>vet</code> will check that the argument names +and offsets match. +On 32-bit systems, the low and high 32 bits of a 64-bit value are distinguished by adding +a <code>_lo</code> or <code>_hi</code> suffix to the name, as in <code>arg_lo+0(FP)</code> or <code>arg_hi+4(FP)</code>. +If a Go prototype does not name its result, the expected assembly name is <code>ret</code>. +</p> + +<p> +The <code>SP</code> pseudo-register is a virtual stack pointer +used to refer to frame-local variables and the arguments being +prepared for function calls. +It points to the highest address within the local stack frame, so references should use negative offsets +in the range [−framesize, 0): +<code>x-8(SP)</code>, <code>y-4(SP)</code>, and so on. +</p> + +<p> +On architectures with a hardware register named <code>SP</code>, +the name prefix distinguishes +references to the virtual stack pointer from references to the architectural +<code>SP</code> register. +That is, <code>x-8(SP)</code> and <code>-8(SP)</code> +are different memory locations: +the first refers to the virtual stack pointer pseudo-register, +while the second refers to the +hardware's <code>SP</code> register. +</p> + +<p> +On machines where <code>SP</code> and <code>PC</code> are +traditionally aliases for a physical, numbered register, +in the Go assembler the names <code>SP</code> and <code>PC</code> +are still treated specially; +for instance, references to <code>SP</code> require a symbol, +much like <code>FP</code>. +To access the actual hardware register use the true <code>R</code> name. +For example, on the ARM architecture the hardware +<code>SP</code> and <code>PC</code> are accessible as +<code>R13</code> and <code>R15</code>. +</p> + +<p> +Branches and direct jumps are always written as offsets to the PC, or as +jumps to labels: +</p> + +<pre> +label: + MOVW $0, R1 + JMP label +</pre> + +<p> +Each label is visible only within the function in which it is defined. +It is therefore permitted for multiple functions in a file to define +and use the same label names. +Direct jumps and call instructions can target text symbols, +such as <code>name(SB)</code>, but not offsets from symbols, +such as <code>name+4(SB)</code>. +</p> + +<p> +Instructions, registers, and assembler directives are always in UPPER CASE to remind you +that assembly programming is a fraught endeavor. +(Exception: the <code>g</code> register renaming on ARM.) +</p> + +<p> +In Go object files and binaries, the full name of a symbol is the +package path followed by a period and the symbol name: +<code>fmt.Printf</code> or <code>math/rand.Int</code>. +Because the assembler's parser treats period and slash as punctuation, +those strings cannot be used directly as identifier names. +Instead, the assembler allows the middle dot character U+00B7 +and the division slash U+2215 in identifiers and rewrites them to +plain period and slash. +Within an assembler source file, the symbols above are written as +<code>fmt·Printf</code> and <code>math∕rand·Int</code>. +The assembly listings generated by the compilers when using the <code>-S</code> flag +show the period and slash directly instead of the Unicode replacements +required by the assemblers. +</p> + +<p> +Most hand-written assembly files do not include the full package path +in symbol names, because the linker inserts the package path of the current +object file at the beginning of any name starting with a period: +in an assembly source file within the math/rand package implementation, +the package's Int function can be referred to as <code>·Int</code>. +This convention avoids the need to hard-code a package's import path in its +own source code, making it easier to move the code from one location to another. +</p> + +<h3 id="directives">Directives</h3> + +<p> +The assembler uses various directives to bind text and data to symbol names. +For example, here is a simple complete function definition. The <code>TEXT</code> +directive declares the symbol <code>runtime·profileloop</code> and the instructions +that follow form the body of the function. +The last instruction in a <code>TEXT</code> block must be some sort of jump, usually a <code>RET</code> (pseudo-)instruction. +(If it's not, the linker will append a jump-to-itself instruction; there is no fallthrough in <code>TEXTs</code>.) +After the symbol, the arguments are flags (see below) +and the frame size, a constant (but see below): +</p> + +<pre> +TEXT runtime·profileloop(SB),NOSPLIT,$8 + MOVQ $runtime·profileloop1(SB), CX + MOVQ CX, 0(SP) + CALL runtime·externalthreadhandler(SB) + RET +</pre> + +<p> +In the general case, the frame size is followed by an argument size, separated by a minus sign. +(It's not a subtraction, just idiosyncratic syntax.) +The frame size <code>$24-8</code> states that the function has a 24-byte frame +and is called with 8 bytes of argument, which live on the caller's frame. +If <code>NOSPLIT</code> is not specified for the <code>TEXT</code>, +the argument size must be provided. +For assembly functions with Go prototypes, <code>go</code> <code>vet</code> will check that the +argument size is correct. +</p> + +<p> +Note that the symbol name uses a middle dot to separate the components and is specified as an offset from the +static base pseudo-register <code>SB</code>. +This function would be called from Go source for package <code>runtime</code> using the +simple name <code>profileloop</code>. +</p> + +<p> +Global data symbols are defined by a sequence of initializing +<code>DATA</code> directives followed by a <code>GLOBL</code> directive. +Each <code>DATA</code> directive initializes a section of the +corresponding memory. +The memory not explicitly initialized is zeroed. +The general form of the <code>DATA</code> directive is + +<pre> +DATA symbol+offset(SB)/width, value +</pre> + +<p> +which initializes the symbol memory at the given offset and width with the given value. +The <code>DATA</code> directives for a given symbol must be written with increasing offsets. +</p> + +<p> +The <code>GLOBL</code> directive declares a symbol to be global. +The arguments are optional flags and the size of the data being declared as a global, +which will have initial value all zeros unless a <code>DATA</code> directive +has initialized it. +The <code>GLOBL</code> directive must follow any corresponding <code>DATA</code> directives. +</p> + +<p> +For example, +</p> + +<pre> +DATA divtab<>+0x00(SB)/4, $0xf4f8fcff +DATA divtab<>+0x04(SB)/4, $0xe6eaedf0 +... +DATA divtab<>+0x3c(SB)/4, $0x81828384 +GLOBL divtab<>(SB), RODATA, $64 + +GLOBL runtime·tlsoffset(SB), NOPTR, $4 +</pre> + +<p> +declares and initializes <code>divtab<></code>, a read-only 64-byte table of 4-byte integer values, +and declares <code>runtime·tlsoffset</code>, a 4-byte, implicitly zeroed variable that +contains no pointers. +</p> + +<p> +There may be one or two arguments to the directives. +If there are two, the first is a bit mask of flags, +which can be written as numeric expressions, added or or-ed together, +or can be set symbolically for easier absorption by a human. +Their values, defined in the standard <code>#include</code> file <code>textflag.h</code>, are: +</p> + +<ul> +<li> +<code>NOPROF</code> = 1 +<br> +(For <code>TEXT</code> items.) +Don't profile the marked function. This flag is deprecated. +</li> +<li> +<code>DUPOK</code> = 2 +<br> +It is legal to have multiple instances of this symbol in a single binary. +The linker will choose one of the duplicates to use. +</li> +<li> +<code>NOSPLIT</code> = 4 +<br> +(For <code>TEXT</code> items.) +Don't insert the preamble to check if the stack must be split. +The frame for the routine, plus anything it calls, must fit in the +spare space remaining in the current stack segment. +Used to protect routines such as the stack splitting code itself. +</li> +<li> +<code>RODATA</code> = 8 +<br> +(For <code>DATA</code> and <code>GLOBL</code> items.) +Put this data in a read-only section. +</li> +<li> +<code>NOPTR</code> = 16 +<br> +(For <code>DATA</code> and <code>GLOBL</code> items.) +This data contains no pointers and therefore does not need to be +scanned by the garbage collector. +</li> +<li> +<code>WRAPPER</code> = 32 +<br> +(For <code>TEXT</code> items.) +This is a wrapper function and should not count as disabling <code>recover</code>. +</li> +<li> +<code>NEEDCTXT</code> = 64 +<br> +(For <code>TEXT</code> items.) +This function is a closure so it uses its incoming context register. +</li> +<li> +<code>LOCAL</code> = 128 +<br> +This symbol is local to the dynamic shared object. +</li> +<li> +<code>TLSBSS</code> = 256 +<br> +(For <code>DATA</code> and <code>GLOBL</code> items.) +Put this data in thread local storage. +</li> +<li> +<code>NOFRAME</code> = 512 +<br> +(For <code>TEXT</code> items.) +Do not insert instructions to allocate a stack frame and save/restore the return +address, even if this is not a leaf function. +Only valid on functions that declare a frame size of 0. +</li> +<li> +<code>TOPFRAME</code> = 2048 +<br> +(For <code>TEXT</code> items.) +Function is the outermost frame of the call stack. Traceback should stop at this function. +</li> +</ul> + +<h3 id="data-offsets">Interacting with Go types and constants</h3> + +<p> +If a package has any .s files, then <code>go build</code> will direct +the compiler to emit a special header called <code>go_asm.h</code>, +which the .s files can then <code>#include</code>. +The file contains symbolic <code>#define</code> constants for the +offsets of Go struct fields, the sizes of Go struct types, and most +Go <code>const</code> declarations defined in the current package. +Go assembly should avoid making assumptions about the layout of Go +types and instead use these constants. +This improves the readability of assembly code, and keeps it robust to +changes in data layout either in the Go type definitions or in the +layout rules used by the Go compiler. +</p> + +<p> +Constants are of the form <code>const_<i>name</i></code>. +For example, given the Go declaration <code>const bufSize = +1024</code>, assembly code can refer to the value of this constant +as <code>const_bufSize</code>. +</p> + +<p> +Field offsets are of the form <code><i>type</i>_<i>field</i></code>. +Struct sizes are of the form <code><i>type</i>__size</code>. +For example, consider the following Go definition: +</p> + +<pre> +type reader struct { + buf [bufSize]byte + r int +} +</pre> + +<p> +Assembly can refer to the size of this struct +as <code>reader__size</code> and the offsets of the two fields +as <code>reader_buf</code> and <code>reader_r</code>. +Hence, if register <code>R1</code> contains a pointer to +a <code>reader</code>, assembly can reference the <code>r</code> field +as <code>reader_r(R1)</code>. +</p> + +<p> +If any of these <code>#define</code> names are ambiguous (for example, +a struct with a <code>_size</code> field), <code>#include +"go_asm.h"</code> will fail with a "redefinition of macro" error. +</p> + +<h3 id="runtime">Runtime Coordination</h3> + +<p> +For garbage collection to run correctly, the runtime must know the +location of pointers in all global data and in most stack frames. +The Go compiler emits this information when compiling Go source files, +but assembly programs must define it explicitly. +</p> + +<p> +A data symbol marked with the <code>NOPTR</code> flag (see above) +is treated as containing no pointers to runtime-allocated data. +A data symbol with the <code>RODATA</code> flag +is allocated in read-only memory and is therefore treated +as implicitly marked <code>NOPTR</code>. +A data symbol with a total size smaller than a pointer +is also treated as implicitly marked <code>NOPTR</code>. +It is not possible to define a symbol containing pointers in an assembly source file; +such a symbol must be defined in a Go source file instead. +Assembly source can still refer to the symbol by name +even without <code>DATA</code> and <code>GLOBL</code> directives. +A good general rule of thumb is to define all non-<code>RODATA</code> +symbols in Go instead of in assembly. +</p> + +<p> +Each function also needs annotations giving the location of +live pointers in its arguments, results, and local stack frame. +For an assembly function with no pointer results and +either no local stack frame or no function calls, +the only requirement is to define a Go prototype for the function +in a Go source file in the same package. The name of the assembly +function must not contain the package name component (for example, +function <code>Syscall</code> in package <code>syscall</code> should +use the name <code>·Syscall</code> instead of the equivalent name +<code>syscall·Syscall</code> in its <code>TEXT</code> directive). +For more complex situations, explicit annotation is needed. +These annotations use pseudo-instructions defined in the standard +<code>#include</code> file <code>funcdata.h</code>. +</p> + +<p> +If a function has no arguments and no results, +the pointer information can be omitted. +This is indicated by an argument size annotation of <code>$<i>n</i>-0</code> +on the <code>TEXT</code> instruction. +Otherwise, pointer information must be provided by +a Go prototype for the function in a Go source file, +even for assembly functions not called directly from Go. +(The prototype will also let <code>go</code> <code>vet</code> check the argument references.) +At the start of the function, the arguments are assumed +to be initialized but the results are assumed uninitialized. +If the results will hold live pointers during a call instruction, +the function should start by zeroing the results and then +executing the pseudo-instruction <code>GO_RESULTS_INITIALIZED</code>. +This instruction records that the results are now initialized +and should be scanned during stack movement and garbage collection. +It is typically easier to arrange that assembly functions do not +return pointers or do not contain call instructions; +no assembly functions in the standard library use +<code>GO_RESULTS_INITIALIZED</code>. +</p> + +<p> +If a function has no local stack frame, +the pointer information can be omitted. +This is indicated by a local frame size annotation of <code>$0-<i>n</i></code> +on the <code>TEXT</code> instruction. +The pointer information can also be omitted if the +function contains no call instructions. +Otherwise, the local stack frame must not contain pointers, +and the assembly must confirm this fact by executing the +pseudo-instruction <code>NO_LOCAL_POINTERS</code>. +Because stack resizing is implemented by moving the stack, +the stack pointer may change during any function call: +even pointers to stack data must not be kept in local variables. +</p> + +<p> +Assembly functions should always be given Go prototypes, +both to provide pointer information for the arguments and results +and to let <code>go</code> <code>vet</code> check that +the offsets being used to access them are correct. +</p> + +<h2 id="architectures">Architecture-specific details</h2> + +<p> +It is impractical to list all the instructions and other details for each machine. +To see what instructions are defined for a given machine, say ARM, +look in the source for the <code>obj</code> support library for +that architecture, located in the directory <code>src/cmd/internal/obj/arm</code>. +In that directory is a file <code>a.out.go</code>; it contains +a long list of constants starting with <code>A</code>, like this: +</p> + +<pre> +const ( + AAND = obj.ABaseARM + obj.A_ARCHSPECIFIC + iota + AEOR + ASUB + ARSB + AADD + ... +</pre> + +<p> +This is the list of instructions and their spellings as known to the assembler and linker for that architecture. +Each instruction begins with an initial capital <code>A</code> in this list, so <code>AAND</code> +represents the bitwise and instruction, +<code>AND</code> (without the leading <code>A</code>), +and is written in assembly source as <code>AND</code>. +The enumeration is mostly in alphabetical order. +(The architecture-independent <code>AXXX</code>, defined in the +<code>cmd/internal/obj</code> package, +represents an invalid instruction). +The sequence of the <code>A</code> names has nothing to do with the actual +encoding of the machine instructions. +The <code>cmd/internal/obj</code> package takes care of that detail. +</p> + +<p> +The instructions for both the 386 and AMD64 architectures are listed in +<code>cmd/internal/obj/x86/a.out.go</code>. +</p> + +<p> +The architectures share syntax for common addressing modes such as +<code>(R1)</code> (register indirect), +<code>4(R1)</code> (register indirect with offset), and +<code>$foo(SB)</code> (absolute address). +The assembler also supports some (not necessarily all) addressing modes +specific to each architecture. +The sections below list these. +</p> + +<p> +One detail evident in the examples from the previous sections is that data in the instructions flows from left to right: +<code>MOVQ</code> <code>$0,</code> <code>CX</code> clears <code>CX</code>. +This rule applies even on architectures where the conventional notation uses the opposite direction. +</p> + +<p> +Here follow some descriptions of key Go-specific details for the supported architectures. +</p> + +<h3 id="x86">32-bit Intel 386</h3> + +<p> +The runtime pointer to the <code>g</code> structure is maintained +through the value of an otherwise unused (as far as Go is concerned) register in the MMU. +In the runtime package, assembly code can include <code>go_tls.h</code>, which defines +an OS- and architecture-dependent macro <code>get_tls</code> for accessing this register. +The <code>get_tls</code> macro takes one argument, which is the register to load the +<code>g</code> pointer into. +</p> + +<p> +For example, the sequence to load <code>g</code> and <code>m</code> +using <code>CX</code> looks like this: +</p> + +<pre> +#include "go_tls.h" +#include "go_asm.h" +... +get_tls(CX) +MOVL g(CX), AX // Move g into AX. +MOVL g_m(AX), BX // Move g.m into BX. +</pre> + +<p> +The <code>get_tls</code> macro is also defined on <a href="#amd64">amd64</a>. +</p> + +<p> +Addressing modes: +</p> + +<ul> + +<li> +<code>(DI)(BX*2)</code>: The location at address <code>DI</code> plus <code>BX*2</code>. +</li> + +<li> +<code>64(DI)(BX*2)</code>: The location at address <code>DI</code> plus <code>BX*2</code> plus 64. +These modes accept only 1, 2, 4, and 8 as scale factors. +</li> + +</ul> + +<p> +When using the compiler and assembler's +<code>-dynlink</code> or <code>-shared</code> modes, +any load or store of a fixed memory location such as a global variable +must be assumed to overwrite <code>CX</code>. +Therefore, to be safe for use with these modes, +assembly sources should typically avoid CX except between memory references. +</p> + +<h3 id="amd64">64-bit Intel 386 (a.k.a. amd64)</h3> + +<p> +The two architectures behave largely the same at the assembler level. +Assembly code to access the <code>m</code> and <code>g</code> +pointers on the 64-bit version is the same as on the 32-bit 386, +except it uses <code>MOVQ</code> rather than <code>MOVL</code>: +</p> + +<pre> +get_tls(CX) +MOVQ g(CX), AX // Move g into AX. +MOVQ g_m(AX), BX // Move g.m into BX. +</pre> + +<p> +Register <code>BP</code> is callee-save. +The assembler automatically inserts <code>BP</code> save/restore when frame size is larger than zero. +Using <code>BP</code> as a general purpose register is allowed, +however it can interfere with sampling-based profiling. +</p> + +<h3 id="arm">ARM</h3> + +<p> +The registers <code>R10</code> and <code>R11</code> +are reserved by the compiler and linker. +</p> + +<p> +<code>R10</code> points to the <code>g</code> (goroutine) structure. +Within assembler source code, this pointer must be referred to as <code>g</code>; +the name <code>R10</code> is not recognized. +</p> + +<p> +To make it easier for people and compilers to write assembly, the ARM linker +allows general addressing forms and pseudo-operations like <code>DIV</code> or <code>MOD</code> +that may not be expressible using a single hardware instruction. +It implements these forms as multiple instructions, often using the <code>R11</code> register +to hold temporary values. +Hand-written assembly can use <code>R11</code>, but doing so requires +being sure that the linker is not also using it to implement any of the other +instructions in the function. +</p> + +<p> +When defining a <code>TEXT</code>, specifying frame size <code>$-4</code> +tells the linker that this is a leaf function that does not need to save <code>LR</code> on entry. +</p> + +<p> +The name <code>SP</code> always refers to the virtual stack pointer described earlier. +For the hardware register, use <code>R13</code>. +</p> + +<p> +Condition code syntax is to append a period and the one- or two-letter code to the instruction, +as in <code>MOVW.EQ</code>. +Multiple codes may be appended: <code>MOVM.IA.W</code>. +The order of the code modifiers is irrelevant. +</p> + +<p> +Addressing modes: +</p> + +<ul> + +<li> +<code>R0->16</code> +<br> +<code>R0>>16</code> +<br> +<code>R0<<16</code> +<br> +<code>R0@>16</code>: +For <code><<</code>, left shift <code>R0</code> by 16 bits. +The other codes are <code>-></code> (arithmetic right shift), +<code>>></code> (logical right shift), and +<code>@></code> (rotate right). +</li> + +<li> +<code>R0->R1</code> +<br> +<code>R0>>R1</code> +<br> +<code>R0<<R1</code> +<br> +<code>R0@>R1</code>: +For <code><<</code>, left shift <code>R0</code> by the count in <code>R1</code>. +The other codes are <code>-></code> (arithmetic right shift), +<code>>></code> (logical right shift), and +<code>@></code> (rotate right). + +</li> + +<li> +<code>[R0,g,R12-R15]</code>: For multi-register instructions, the set comprising +<code>R0</code>, <code>g</code>, and <code>R12</code> through <code>R15</code> inclusive. +</li> + +<li> +<code>(R5, R6)</code>: Destination register pair. +</li> + +</ul> + +<h3 id="arm64">ARM64</h3> + +<p> +<code>R18</code> is the "platform register", reserved on the Apple platform. +To prevent accidental misuse, the register is named <code>R18_PLATFORM</code>. +<code>R27</code> and <code>R28</code> are reserved by the compiler and linker. +<code>R29</code> is the frame pointer. +<code>R30</code> is the link register. +</p> + +<p> +Instruction modifiers are appended to the instruction following a period. +The only modifiers are <code>P</code> (postincrement) and <code>W</code> +(preincrement): +<code>MOVW.P</code>, <code>MOVW.W</code> +</p> + +<p> +Addressing modes: +</p> + +<ul> + +<li> +<code>R0->16</code> +<br> +<code>R0>>16</code> +<br> +<code>R0<<16</code> +<br> +<code>R0@>16</code>: +These are the same as on the 32-bit ARM. +</li> + +<li> +<code>$(8<<12)</code>: +Left shift the immediate value <code>8</code> by <code>12</code> bits. +</li> + +<li> +<code>8(R0)</code>: +Add the value of <code>R0</code> and <code>8</code>. +</li> + +<li> +<code>(R2)(R0)</code>: +The location at <code>R0</code> plus <code>R2</code>. +</li> + +<li> +<code>R0.UXTB</code> +<br> +<code>R0.UXTB<<imm</code>: +<code>UXTB</code>: extract an 8-bit value from the low-order bits of <code>R0</code> and zero-extend it to the size of <code>R0</code>. +<code>R0.UXTB<<imm</code>: left shift the result of <code>R0.UXTB</code> by <code>imm</code> bits. +The <code>imm</code> value can be 0, 1, 2, 3, or 4. +The other extensions include <code>UXTH</code> (16-bit), <code>UXTW</code> (32-bit), and <code>UXTX</code> (64-bit). +</li> + +<li> +<code>R0.SXTB</code> +<br> +<code>R0.SXTB<<imm</code>: +<code>SXTB</code>: extract an 8-bit value from the low-order bits of <code>R0</code> and sign-extend it to the size of <code>R0</code>. +<code>R0.SXTB<<imm</code>: left shift the result of <code>R0.SXTB</code> by <code>imm</code> bits. +The <code>imm</code> value can be 0, 1, 2, 3, or 4. +The other extensions include <code>SXTH</code> (16-bit), <code>SXTW</code> (32-bit), and <code>SXTX</code> (64-bit). +</li> + +<li> +<code>(R5, R6)</code>: Register pair for <code>LDAXP</code>/<code>LDP</code>/<code>LDXP</code>/<code>STLXP</code>/<code>STP</code>/<code>STP</code>. +</li> + +</ul> + +<p> +Reference: <a href="/pkg/cmd/internal/obj/arm64">Go ARM64 Assembly Instructions Reference Manual</a> +</p> + +<h3 id="ppc64">PPC64</h3> + +<p> +This assembler is used by GOARCH values ppc64 and ppc64le. +</p> + +<p> +Reference: <a href="/pkg/cmd/internal/obj/ppc64">Go PPC64 Assembly Instructions Reference Manual</a> +</p> + +</ul> + +<h3 id="s390x">IBM z/Architecture, a.k.a. s390x</h3> + +<p> +The registers <code>R10</code> and <code>R11</code> are reserved. +The assembler uses them to hold temporary values when assembling some instructions. +</p> + +<p> +<code>R13</code> points to the <code>g</code> (goroutine) structure. +This register must be referred to as <code>g</code>; the name <code>R13</code> is not recognized. +</p> + +<p> +<code>R15</code> points to the stack frame and should typically only be accessed using the +virtual registers <code>SP</code> and <code>FP</code>. +</p> + +<p> +Load- and store-multiple instructions operate on a range of registers. +The range of registers is specified by a start register and an end register. +For example, <code>LMG</code> <code>(R9),</code> <code>R5,</code> <code>R7</code> would load +<code>R5</code>, <code>R6</code> and <code>R7</code> with the 64-bit values at +<code>0(R9)</code>, <code>8(R9)</code> and <code>16(R9)</code> respectively. +</p> + +<p> +Storage-and-storage instructions such as <code>MVC</code> and <code>XC</code> are written +with the length as the first argument. +For example, <code>XC</code> <code>$8,</code> <code>(R9),</code> <code>(R9)</code> would clear +eight bytes at the address specified in <code>R9</code>. +</p> + +<p> +If a vector instruction takes a length or an index as an argument then it will be the +first argument. +For example, <code>VLEIF</code> <code>$1,</code> <code>$16,</code> <code>V2</code> will load +the value sixteen into index one of <code>V2</code>. +Care should be taken when using vector instructions to ensure that they are available at +runtime. +To use vector instructions a machine must have both the vector facility (bit 129 in the +facility list) and kernel support. +Without kernel support a vector instruction will have no effect (it will be equivalent +to a <code>NOP</code> instruction). +</p> + +<p> +Addressing modes: +</p> + +<ul> + +<li> +<code>(R5)(R6*1)</code>: The location at <code>R5</code> plus <code>R6</code>. +It is a scaled mode as on the x86, but the only scale allowed is <code>1</code>. +</li> + +</ul> + +<h3 id="mips">MIPS, MIPS64</h3> + +<p> +General purpose registers are named <code>R0</code> through <code>R31</code>, +floating point registers are <code>F0</code> through <code>F31</code>. +</p> + +<p> +<code>R30</code> is reserved to point to <code>g</code>. +<code>R23</code> is used as a temporary register. +</p> + +<p> +In a <code>TEXT</code> directive, the frame size <code>$-4</code> for MIPS or +<code>$-8</code> for MIPS64 instructs the linker not to save <code>LR</code>. +</p> + +<p> +<code>SP</code> refers to the virtual stack pointer. +For the hardware register, use <code>R29</code>. +</p> + +<p> +Addressing modes: +</p> + +<ul> + +<li> +<code>16(R1)</code>: The location at <code>R1</code> plus 16. +</li> + +<li> +<code>(R1)</code>: Alias for <code>0(R1)</code>. +</li> + +</ul> + +<p> +The value of <code>GOMIPS</code> environment variable (<code>hardfloat</code> or +<code>softfloat</code>) is made available to assembly code by predefining either +<code>GOMIPS_hardfloat</code> or <code>GOMIPS_softfloat</code>. +</p> + +<p> +The value of <code>GOMIPS64</code> environment variable (<code>hardfloat</code> or +<code>softfloat</code>) is made available to assembly code by predefining either +<code>GOMIPS64_hardfloat</code> or <code>GOMIPS64_softfloat</code>. +</p> + +<h3 id="unsupported_opcodes">Unsupported opcodes</h3> + +<p> +The assemblers are designed to support the compiler so not all hardware instructions +are defined for all architectures: if the compiler doesn't generate it, it might not be there. +If you need to use a missing instruction, there are two ways to proceed. +One is to update the assembler to support that instruction, which is straightforward +but only worthwhile if it's likely the instruction will be used again. +Instead, for simple one-off cases, it's possible to use the <code>BYTE</code> +and <code>WORD</code> directives +to lay down explicit data into the instruction stream within a <code>TEXT</code>. +Here's how the 386 runtime defines the 64-bit atomic load function. +</p> + +<pre> +// uint64 atomicload64(uint64 volatile* addr); +// so actually +// void atomicload64(uint64 *res, uint64 volatile *addr); +TEXT runtime·atomicload64(SB), NOSPLIT, $0-12 + MOVL ptr+0(FP), AX + TESTL $7, AX + JZ 2(PC) + MOVL 0, AX // crash with nil ptr deref + LEAL ret_lo+4(FP), BX + // MOVQ (%EAX), %MM0 + BYTE $0x0f; BYTE $0x6f; BYTE $0x00 + // MOVQ %MM0, 0(%EBX) + BYTE $0x0f; BYTE $0x7f; BYTE $0x03 + // EMMS + BYTE $0x0F; BYTE $0x77 + RET +</pre> |