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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 13:16:40 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 13:16:40 +0000 |
commit | 47ab3d4a42e9ab51c465c4322d2ec233f6324e6b (patch) | |
tree | a61a0ffd83f4a3def4b36e5c8e99630c559aa723 /src/cmd/compile/internal/ir/visit.go | |
parent | Initial commit. (diff) | |
download | golang-1.18-upstream.tar.xz golang-1.18-upstream.zip |
Adding upstream version 1.18.10.upstream/1.18.10upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/cmd/compile/internal/ir/visit.go')
-rw-r--r-- | src/cmd/compile/internal/ir/visit.go | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/src/cmd/compile/internal/ir/visit.go b/src/cmd/compile/internal/ir/visit.go new file mode 100644 index 0000000..e4aeae3 --- /dev/null +++ b/src/cmd/compile/internal/ir/visit.go @@ -0,0 +1,186 @@ +// Copyright 2020 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// IR visitors for walking the IR tree. +// +// The lowest level helpers are DoChildren and EditChildren, which +// nodes help implement and provide control over whether and when +// recursion happens during the walk of the IR. +// +// Although these are both useful directly, two simpler patterns +// are fairly common and also provided: Visit and Any. + +package ir + +// DoChildren calls do(x) on each of n's non-nil child nodes x. +// If any call returns true, DoChildren stops and returns true. +// Otherwise, DoChildren returns false. +// +// Note that DoChildren(n, do) only calls do(x) for n's immediate children. +// If x's children should be processed, then do(x) must call DoChildren(x, do). +// +// DoChildren allows constructing general traversals of the IR graph +// that can stop early if needed. The most general usage is: +// +// var do func(ir.Node) bool +// do = func(x ir.Node) bool { +// ... processing BEFORE visiting children ... +// if ... should visit children ... { +// ir.DoChildren(x, do) +// ... processing AFTER visiting children ... +// } +// if ... should stop parent DoChildren call from visiting siblings ... { +// return true +// } +// return false +// } +// do(root) +// +// Since DoChildren does not return true itself, if the do function +// never wants to stop the traversal, it can assume that DoChildren +// itself will always return false, simplifying to: +// +// var do func(ir.Node) bool +// do = func(x ir.Node) bool { +// ... processing BEFORE visiting children ... +// if ... should visit children ... { +// ir.DoChildren(x, do) +// } +// ... processing AFTER visiting children ... +// return false +// } +// do(root) +// +// The Visit function illustrates a further simplification of the pattern, +// only processing before visiting children and never stopping: +// +// func Visit(n ir.Node, visit func(ir.Node)) { +// if n == nil { +// return +// } +// var do func(ir.Node) bool +// do = func(x ir.Node) bool { +// visit(x) +// return ir.DoChildren(x, do) +// } +// do(n) +// } +// +// The Any function illustrates a different simplification of the pattern, +// visiting each node and then its children, recursively, until finding +// a node x for which cond(x) returns true, at which point the entire +// traversal stops and returns true. +// +// func Any(n ir.Node, cond(ir.Node) bool) bool { +// if n == nil { +// return false +// } +// var do func(ir.Node) bool +// do = func(x ir.Node) bool { +// return cond(x) || ir.DoChildren(x, do) +// } +// return do(n) +// } +// +// Visit and Any are presented above as examples of how to use +// DoChildren effectively, but of course, usage that fits within the +// simplifications captured by Visit or Any will be best served +// by directly calling the ones provided by this package. +func DoChildren(n Node, do func(Node) bool) bool { + if n == nil { + return false + } + return n.doChildren(do) +} + +// Visit visits each non-nil node x in the IR tree rooted at n +// in a depth-first preorder traversal, calling visit on each node visited. +func Visit(n Node, visit func(Node)) { + if n == nil { + return + } + var do func(Node) bool + do = func(x Node) bool { + visit(x) + return DoChildren(x, do) + } + do(n) +} + +// VisitList calls Visit(x, visit) for each node x in the list. +func VisitList(list Nodes, visit func(Node)) { + for _, x := range list { + Visit(x, visit) + } +} + +// Any looks for a non-nil node x in the IR tree rooted at n +// for which cond(x) returns true. +// Any considers nodes in a depth-first, preorder traversal. +// When Any finds a node x such that cond(x) is true, +// Any ends the traversal and returns true immediately. +// Otherwise Any returns false after completing the entire traversal. +func Any(n Node, cond func(Node) bool) bool { + if n == nil { + return false + } + var do func(Node) bool + do = func(x Node) bool { + return cond(x) || DoChildren(x, do) + } + return do(n) +} + +// AnyList calls Any(x, cond) for each node x in the list, in order. +// If any call returns true, AnyList stops and returns true. +// Otherwise, AnyList returns false after calling Any(x, cond) +// for every x in the list. +func AnyList(list Nodes, cond func(Node) bool) bool { + for _, x := range list { + if Any(x, cond) { + return true + } + } + return false +} + +// EditChildren edits the child nodes of n, replacing each child x with edit(x). +// +// Note that EditChildren(n, edit) only calls edit(x) for n's immediate children. +// If x's children should be processed, then edit(x) must call EditChildren(x, edit). +// +// EditChildren allows constructing general editing passes of the IR graph. +// The most general usage is: +// +// var edit func(ir.Node) ir.Node +// edit = func(x ir.Node) ir.Node { +// ... processing BEFORE editing children ... +// if ... should edit children ... { +// EditChildren(x, edit) +// ... processing AFTER editing children ... +// } +// ... return x ... +// } +// n = edit(n) +// +// EditChildren edits the node in place. To edit a copy, call Copy first. +// As an example, a simple deep copy implementation would be: +// +// func deepCopy(n ir.Node) ir.Node { +// var edit func(ir.Node) ir.Node +// edit = func(x ir.Node) ir.Node { +// x = ir.Copy(x) +// ir.EditChildren(x, edit) +// return x +// } +// return edit(n) +// } +// +// Of course, in this case it is better to call ir.DeepCopy than to build one anew. +func EditChildren(n Node, edit func(Node) Node) { + if n == nil { + return + } + n.editChildren(edit) +} |