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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 13:16:40 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 13:16:40 +0000 |
commit | 47ab3d4a42e9ab51c465c4322d2ec233f6324e6b (patch) | |
tree | a61a0ffd83f4a3def4b36e5c8e99630c559aa723 /test/stress/maps.go | |
parent | Initial commit. (diff) | |
download | golang-1.18-47ab3d4a42e9ab51c465c4322d2ec233f6324e6b.tar.xz golang-1.18-47ab3d4a42e9ab51c465c4322d2ec233f6324e6b.zip |
Adding upstream version 1.18.10.upstream/1.18.10upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'test/stress/maps.go')
-rw-r--r-- | test/stress/maps.go | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/test/stress/maps.go b/test/stress/maps.go new file mode 100644 index 0000000..8ada23a --- /dev/null +++ b/test/stress/maps.go @@ -0,0 +1,113 @@ +// Copyright 2013 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package main + +import ( + "math/rand" + "runtime" + "sync" +) + +func mapTypes() []MapType { + // TODO(bradfitz): bunch more map types of all different key and value types. + // Use reflect.MapOf and a program to generate lots of types & struct types. + // For now, just one: + return []MapType{intMapType{}} +} + +type MapType interface { + NewMap() Map +} + +type Map interface { + AddItem() + DelItem() + Len() int + GetItem() + RangeAll() +} + +func stressMapType(mt MapType, done func()) { + defer done() + m := mt.NewMap() + for m.Len() < 10000 { + Println("map at ", m.Len()) + if m.Len()%100 == 0 { + runtime.Gosched() + } + m.AddItem() + m.AddItem() + m.DelItem() + var wg sync.WaitGroup + const numGets = 10 + wg.Add(numGets) + for i := 0; i < numGets; i++ { + go func(i int) { + if i&1 == 0 { + m.GetItem() + } else { + m.RangeAll() + } + wg.Done() + }(i) + } + wg.Wait() + } + for m.Len() > 0 { + m.DelItem() + } +} + +type intMapType struct{} + +func (intMapType) NewMap() Map { + return make(intMap) +} + +var deadcafe = []byte("\xDE\xAD\xCA\xFE") + +type intMap map[int][]byte + +func (m intMap) AddItem() { + s0 := len(m) + for len(m) == s0 { + key := rand.Intn(s0 + 1) + m[key] = make([]byte, rand.Intn(64<<10)) + } +} + +func (m intMap) DelItem() { + for k := range m { + delete(m, k) + return + } +} + +func (m intMap) GetItem() { + key := rand.Intn(len(m)) + if s, ok := m[key]; ok { + copy(s, deadcafe) + } +} + +func (m intMap) Len() int { return len(m) } + +func (m intMap) RangeAll() { + for _ = range m { + } + for range m { + } +} + +func stressMaps() { + for { + var wg sync.WaitGroup + for _, mt := range mapTypes() { + wg.Add(1) + go stressMapType(mt, wg.Done) + } + wg.Wait() + } +} |