1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
|
// Copyright 2020 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// IR visitors for walking the IR tree.
//
// The lowest level helpers are DoChildren and EditChildren, which
// nodes help implement and provide control over whether and when
// recursion happens during the walk of the IR.
//
// Although these are both useful directly, two simpler patterns
// are fairly common and also provided: Visit and Any.
package ir
// DoChildren calls do(x) on each of n's non-nil child nodes x.
// If any call returns true, DoChildren stops and returns true.
// Otherwise, DoChildren returns false.
//
// Note that DoChildren(n, do) only calls do(x) for n's immediate children.
// If x's children should be processed, then do(x) must call DoChildren(x, do).
//
// DoChildren allows constructing general traversals of the IR graph
// that can stop early if needed. The most general usage is:
//
// var do func(ir.Node) bool
// do = func(x ir.Node) bool {
// ... processing BEFORE visiting children ...
// if ... should visit children ... {
// ir.DoChildren(x, do)
// ... processing AFTER visiting children ...
// }
// if ... should stop parent DoChildren call from visiting siblings ... {
// return true
// }
// return false
// }
// do(root)
//
// Since DoChildren does not return true itself, if the do function
// never wants to stop the traversal, it can assume that DoChildren
// itself will always return false, simplifying to:
//
// var do func(ir.Node) bool
// do = func(x ir.Node) bool {
// ... processing BEFORE visiting children ...
// if ... should visit children ... {
// ir.DoChildren(x, do)
// }
// ... processing AFTER visiting children ...
// return false
// }
// do(root)
//
// The Visit function illustrates a further simplification of the pattern,
// only processing before visiting children and never stopping:
//
// func Visit(n ir.Node, visit func(ir.Node)) {
// if n == nil {
// return
// }
// var do func(ir.Node) bool
// do = func(x ir.Node) bool {
// visit(x)
// return ir.DoChildren(x, do)
// }
// do(n)
// }
//
// The Any function illustrates a different simplification of the pattern,
// visiting each node and then its children, recursively, until finding
// a node x for which cond(x) returns true, at which point the entire
// traversal stops and returns true.
//
// func Any(n ir.Node, cond(ir.Node) bool) bool {
// if n == nil {
// return false
// }
// var do func(ir.Node) bool
// do = func(x ir.Node) bool {
// return cond(x) || ir.DoChildren(x, do)
// }
// return do(n)
// }
//
// Visit and Any are presented above as examples of how to use
// DoChildren effectively, but of course, usage that fits within the
// simplifications captured by Visit or Any will be best served
// by directly calling the ones provided by this package.
func DoChildren(n Node, do func(Node) bool) bool {
if n == nil {
return false
}
return n.doChildren(do)
}
// Visit visits each non-nil node x in the IR tree rooted at n
// in a depth-first preorder traversal, calling visit on each node visited.
func Visit(n Node, visit func(Node)) {
if n == nil {
return
}
var do func(Node) bool
do = func(x Node) bool {
visit(x)
return DoChildren(x, do)
}
do(n)
}
// VisitList calls Visit(x, visit) for each node x in the list.
func VisitList(list Nodes, visit func(Node)) {
for _, x := range list {
Visit(x, visit)
}
}
// Any looks for a non-nil node x in the IR tree rooted at n
// for which cond(x) returns true.
// Any considers nodes in a depth-first, preorder traversal.
// When Any finds a node x such that cond(x) is true,
// Any ends the traversal and returns true immediately.
// Otherwise Any returns false after completing the entire traversal.
func Any(n Node, cond func(Node) bool) bool {
if n == nil {
return false
}
var do func(Node) bool
do = func(x Node) bool {
return cond(x) || DoChildren(x, do)
}
return do(n)
}
// AnyList calls Any(x, cond) for each node x in the list, in order.
// If any call returns true, AnyList stops and returns true.
// Otherwise, AnyList returns false after calling Any(x, cond)
// for every x in the list.
func AnyList(list Nodes, cond func(Node) bool) bool {
for _, x := range list {
if Any(x, cond) {
return true
}
}
return false
}
// EditChildren edits the child nodes of n, replacing each child x with edit(x).
//
// Note that EditChildren(n, edit) only calls edit(x) for n's immediate children.
// If x's children should be processed, then edit(x) must call EditChildren(x, edit).
//
// EditChildren allows constructing general editing passes of the IR graph.
// The most general usage is:
//
// var edit func(ir.Node) ir.Node
// edit = func(x ir.Node) ir.Node {
// ... processing BEFORE editing children ...
// if ... should edit children ... {
// EditChildren(x, edit)
// ... processing AFTER editing children ...
// }
// ... return x ...
// }
// n = edit(n)
//
// EditChildren edits the node in place. To edit a copy, call Copy first.
// As an example, a simple deep copy implementation would be:
//
// func deepCopy(n ir.Node) ir.Node {
// var edit func(ir.Node) ir.Node
// edit = func(x ir.Node) ir.Node {
// x = ir.Copy(x)
// ir.EditChildren(x, edit)
// return x
// }
// return edit(n)
// }
//
// Of course, in this case it is better to call ir.DeepCopy than to build one anew.
func EditChildren(n Node, edit func(Node) Node) {
if n == nil {
return
}
n.editChildren(edit)
}
|