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// Copyright 2019 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Export debuglog guts for testing.
package runtime
const DlogEnabled = dlogEnabled
const DebugLogBytes = debugLogBytes
const DebugLogStringLimit = debugLogStringLimit
var Dlog = dlog
func (l *dlogger) End() { l.end() }
func (l *dlogger) B(x bool) *dlogger { return l.b(x) }
func (l *dlogger) I(x int) *dlogger { return l.i(x) }
func (l *dlogger) I16(x int16) *dlogger { return l.i16(x) }
func (l *dlogger) U64(x uint64) *dlogger { return l.u64(x) }
func (l *dlogger) Hex(x uint64) *dlogger { return l.hex(x) }
func (l *dlogger) P(x any) *dlogger { return l.p(x) }
func (l *dlogger) S(x string) *dlogger { return l.s(x) }
func (l *dlogger) PC(x uintptr) *dlogger { return l.pc(x) }
func DumpDebugLog() string {
g := getg()
g.writebuf = make([]byte, 0, 1<<20)
printDebugLog()
buf := g.writebuf
g.writebuf = nil
return string(buf)
}
func ResetDebugLog() {
stopTheWorld("ResetDebugLog")
for l := allDloggers; l != nil; l = l.allLink {
l.w.write = 0
l.w.tick, l.w.nano = 0, 0
l.w.r.begin, l.w.r.end = 0, 0
l.w.r.tick, l.w.r.nano = 0, 0
}
startTheWorld()
}
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