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.state-change {
display: inline-flex;
&.reversed-state-balls {
// This is needed, because with ~ we can address only subsequent nodes
flex-direction: row-reverse;
}
.state-ball {
.box-shadow(0, 0, 0, 1px, @body-bg-color);
}
// Same on same
.state-ball ~ .state-ball {
&.ball-size-xs {
margin-left: -.05em;
}
&.ball-size-s {
margin-left: -.15em;
}
&.ball-size-m {
margin-left: -.275em;
}
&.ball-size-ml {
margin-left: -.375em;
}
&.ball-size-l,
&.ball-size-xl {
margin-left: -.875em;
}
}
// big left, smaller right
&:not(.reversed-state-balls) .ball-size-l ~ .state-ball {
&.ball-size-ml {
margin-top: .25em;
margin-left: -.5em;
margin-right: .25em;
}
}
// smaller left, big right
&.reversed-state-balls .ball-size-l ~ .state-ball {
&.ball-size-ml {
z-index: -1;
margin-top: .25em;
margin-right: -.5em;
}
}
.state-ball.state-ok,
.state-ball.state-up,
.state-pending {
&.ball-size-l,
&.ball-size-xl {
background-color: @body-bg-color;
}
}
// Avoid transparency on overlapping solid state-change state-balls
.state-ball.handled {
position: relative;
opacity: 1;
i {
position: relative;
z-index: 3;
}
&:before {
content: "";
display: block;
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
border-radius: 50%;
opacity: .6;
z-index: 2
}
&:after {
content: "";
display: block;
position: absolute;
top: -2px;
left: -2px;
right: -2px;
bottom: -2px;
border-radius: 50%;
background-color: @body-bg-color;
z-index: 1;
}
&.state-pending:before {
background-color: @color-pending;
}
&.state-down:before {
background-color: @color-down;
}
&.state-warning:before {
background-color: @color-warning;
}
&.state-critical:before {
background-color: @color-critical;
}
&.state-unknown:before {
background-color: @color-unknown;
}
}
}
.overdue .state-change .state-ball {
.box-shadow(0, 0, 0, 1px, @gray-lighter);
&.handled:after {
background-color: @gray-lighter;
}
}
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