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-rw-r--r--debian/missing-sources/leaflet.js/layer/vector/Canvas.js465
-rw-r--r--debian/missing-sources/leaflet.js/layer/vector/Circle.js113
-rw-r--r--debian/missing-sources/leaflet.js/layer/vector/CircleMarker.js105
-rw-r--r--debian/missing-sources/leaflet.js/layer/vector/Path.js144
-rw-r--r--debian/missing-sources/leaflet.js/layer/vector/Polygon.js184
-rw-r--r--debian/missing-sources/leaflet.js/layer/vector/Polyline.js328
-rw-r--r--debian/missing-sources/leaflet.js/layer/vector/Rectangle.js57
-rw-r--r--debian/missing-sources/leaflet.js/layer/vector/Renderer.getRenderer.js41
-rw-r--r--debian/missing-sources/leaflet.js/layer/vector/Renderer.js140
-rw-r--r--debian/missing-sources/leaflet.js/layer/vector/SVG.Util.js39
-rw-r--r--debian/missing-sources/leaflet.js/layer/vector/SVG.VML.js143
-rw-r--r--debian/missing-sources/leaflet.js/layer/vector/SVG.js220
-rw-r--r--debian/missing-sources/leaflet.js/layer/vector/index.js14
13 files changed, 1993 insertions, 0 deletions
diff --git a/debian/missing-sources/leaflet.js/layer/vector/Canvas.js b/debian/missing-sources/leaflet.js/layer/vector/Canvas.js
new file mode 100644
index 0000000..58d0d97
--- /dev/null
+++ b/debian/missing-sources/leaflet.js/layer/vector/Canvas.js
@@ -0,0 +1,465 @@
+import {Renderer} from './Renderer';
+import * as DomUtil from '../../dom/DomUtil';
+import * as DomEvent from '../../dom/DomEvent';
+import * as Browser from '../../core/Browser';
+import * as Util from '../../core/Util';
+import {Bounds} from '../../geometry/Bounds';
+
+/*
+ * @class Canvas
+ * @inherits Renderer
+ * @aka L.Canvas
+ *
+ * Allows vector layers to be displayed with [`<canvas>`](https://developer.mozilla.org/docs/Web/API/Canvas_API).
+ * Inherits `Renderer`.
+ *
+ * Due to [technical limitations](http://caniuse.com/#search=canvas), Canvas is not
+ * available in all web browsers, notably IE8, and overlapping geometries might
+ * not display properly in some edge cases.
+ *
+ * @example
+ *
+ * Use Canvas by default for all paths in the map:
+ *
+ * ```js
+ * var map = L.map('map', {
+ * renderer: L.canvas()
+ * });
+ * ```
+ *
+ * Use a Canvas renderer with extra padding for specific vector geometries:
+ *
+ * ```js
+ * var map = L.map('map');
+ * var myRenderer = L.canvas({ padding: 0.5 });
+ * var line = L.polyline( coordinates, { renderer: myRenderer } );
+ * var circle = L.circle( center, { renderer: myRenderer } );
+ * ```
+ */
+
+export var Canvas = Renderer.extend({
+ getEvents: function () {
+ var events = Renderer.prototype.getEvents.call(this);
+ events.viewprereset = this._onViewPreReset;
+ return events;
+ },
+
+ _onViewPreReset: function () {
+ // Set a flag so that a viewprereset+moveend+viewreset only updates&redraws once
+ this._postponeUpdatePaths = true;
+ },
+
+ onAdd: function () {
+ Renderer.prototype.onAdd.call(this);
+
+ // Redraw vectors since canvas is cleared upon removal,
+ // in case of removing the renderer itself from the map.
+ this._draw();
+ },
+
+ _initContainer: function () {
+ var container = this._container = document.createElement('canvas');
+
+ DomEvent.on(container, 'mousemove', Util.throttle(this._onMouseMove, 32, this), this);
+ DomEvent.on(container, 'click dblclick mousedown mouseup contextmenu', this._onClick, this);
+ DomEvent.on(container, 'mouseout', this._handleMouseOut, this);
+
+ this._ctx = container.getContext('2d');
+ },
+
+ _destroyContainer: function () {
+ delete this._ctx;
+ DomUtil.remove(this._container);
+ DomEvent.off(this._container);
+ delete this._container;
+ },
+
+ _updatePaths: function () {
+ if (this._postponeUpdatePaths) { return; }
+
+ var layer;
+ this._redrawBounds = null;
+ for (var id in this._layers) {
+ layer = this._layers[id];
+ layer._update();
+ }
+ this._redraw();
+ },
+
+ _update: function () {
+ if (this._map._animatingZoom && this._bounds) { return; }
+
+ this._drawnLayers = {};
+
+ Renderer.prototype._update.call(this);
+
+ var b = this._bounds,
+ container = this._container,
+ size = b.getSize(),
+ m = Browser.retina ? 2 : 1;
+
+ DomUtil.setPosition(container, b.min);
+
+ // set canvas size (also clearing it); use double size on retina
+ container.width = m * size.x;
+ container.height = m * size.y;
+ container.style.width = size.x + 'px';
+ container.style.height = size.y + 'px';
+
+ if (Browser.retina) {
+ this._ctx.scale(2, 2);
+ }
+
+ // translate so we use the same path coordinates after canvas element moves
+ this._ctx.translate(-b.min.x, -b.min.y);
+
+ // Tell paths to redraw themselves
+ this.fire('update');
+ },
+
+ _reset: function () {
+ Renderer.prototype._reset.call(this);
+
+ if (this._postponeUpdatePaths) {
+ this._postponeUpdatePaths = false;
+ this._updatePaths();
+ }
+ },
+
+ _initPath: function (layer) {
+ this._updateDashArray(layer);
+ this._layers[Util.stamp(layer)] = layer;
+
+ var order = layer._order = {
+ layer: layer,
+ prev: this._drawLast,
+ next: null
+ };
+ if (this._drawLast) { this._drawLast.next = order; }
+ this._drawLast = order;
+ this._drawFirst = this._drawFirst || this._drawLast;
+ },
+
+ _addPath: function (layer) {
+ this._requestRedraw(layer);
+ },
+
+ _removePath: function (layer) {
+ var order = layer._order;
+ var next = order.next;
+ var prev = order.prev;
+
+ if (next) {
+ next.prev = prev;
+ } else {
+ this._drawLast = prev;
+ }
+ if (prev) {
+ prev.next = next;
+ } else {
+ this._drawFirst = next;
+ }
+
+ delete layer._order;
+
+ delete this._layers[L.stamp(layer)];
+
+ this._requestRedraw(layer);
+ },
+
+ _updatePath: function (layer) {
+ // Redraw the union of the layer's old pixel
+ // bounds and the new pixel bounds.
+ this._extendRedrawBounds(layer);
+ layer._project();
+ layer._update();
+ // The redraw will extend the redraw bounds
+ // with the new pixel bounds.
+ this._requestRedraw(layer);
+ },
+
+ _updateStyle: function (layer) {
+ this._updateDashArray(layer);
+ this._requestRedraw(layer);
+ },
+
+ _updateDashArray: function (layer) {
+ if (layer.options.dashArray) {
+ var parts = layer.options.dashArray.split(','),
+ dashArray = [],
+ i;
+ for (i = 0; i < parts.length; i++) {
+ dashArray.push(Number(parts[i]));
+ }
+ layer.options._dashArray = dashArray;
+ }
+ },
+
+ _requestRedraw: function (layer) {
+ if (!this._map) { return; }
+
+ this._extendRedrawBounds(layer);
+ this._redrawRequest = this._redrawRequest || Util.requestAnimFrame(this._redraw, this);
+ },
+
+ _extendRedrawBounds: function (layer) {
+ if (layer._pxBounds) {
+ var padding = (layer.options.weight || 0) + 1;
+ this._redrawBounds = this._redrawBounds || new Bounds();
+ this._redrawBounds.extend(layer._pxBounds.min.subtract([padding, padding]));
+ this._redrawBounds.extend(layer._pxBounds.max.add([padding, padding]));
+ }
+ },
+
+ _redraw: function () {
+ this._redrawRequest = null;
+
+ if (this._redrawBounds) {
+ this._redrawBounds.min._floor();
+ this._redrawBounds.max._ceil();
+ }
+
+ this._clear(); // clear layers in redraw bounds
+ this._draw(); // draw layers
+
+ this._redrawBounds = null;
+ },
+
+ _clear: function () {
+ var bounds = this._redrawBounds;
+ if (bounds) {
+ var size = bounds.getSize();
+ this._ctx.clearRect(bounds.min.x, bounds.min.y, size.x, size.y);
+ } else {
+ this._ctx.clearRect(0, 0, this._container.width, this._container.height);
+ }
+ },
+
+ _draw: function () {
+ var layer, bounds = this._redrawBounds;
+ this._ctx.save();
+ if (bounds) {
+ var size = bounds.getSize();
+ this._ctx.beginPath();
+ this._ctx.rect(bounds.min.x, bounds.min.y, size.x, size.y);
+ this._ctx.clip();
+ }
+
+ this._drawing = true;
+
+ for (var order = this._drawFirst; order; order = order.next) {
+ layer = order.layer;
+ if (!bounds || (layer._pxBounds && layer._pxBounds.intersects(bounds))) {
+ layer._updatePath();
+ }
+ }
+
+ this._drawing = false;
+
+ this._ctx.restore(); // Restore state before clipping.
+ },
+
+ _updatePoly: function (layer, closed) {
+ if (!this._drawing) { return; }
+
+ var i, j, len2, p,
+ parts = layer._parts,
+ len = parts.length,
+ ctx = this._ctx;
+
+ if (!len) { return; }
+
+ this._drawnLayers[layer._leaflet_id] = layer;
+
+ ctx.beginPath();
+
+ for (i = 0; i < len; i++) {
+ for (j = 0, len2 = parts[i].length; j < len2; j++) {
+ p = parts[i][j];
+ ctx[j ? 'lineTo' : 'moveTo'](p.x, p.y);
+ }
+ if (closed) {
+ ctx.closePath();
+ }
+ }
+
+ this._fillStroke(ctx, layer);
+
+ // TODO optimization: 1 fill/stroke for all features with equal style instead of 1 for each feature
+ },
+
+ _updateCircle: function (layer) {
+
+ if (!this._drawing || layer._empty()) { return; }
+
+ var p = layer._point,
+ ctx = this._ctx,
+ r = Math.max(Math.round(layer._radius), 1),
+ s = (Math.max(Math.round(layer._radiusY), 1) || r) / r;
+
+ this._drawnLayers[layer._leaflet_id] = layer;
+
+ if (s !== 1) {
+ ctx.save();
+ ctx.scale(1, s);
+ }
+
+ ctx.beginPath();
+ ctx.arc(p.x, p.y / s, r, 0, Math.PI * 2, false);
+
+ if (s !== 1) {
+ ctx.restore();
+ }
+
+ this._fillStroke(ctx, layer);
+ },
+
+ _fillStroke: function (ctx, layer) {
+ var options = layer.options;
+
+ if (options.fill) {
+ ctx.globalAlpha = options.fillOpacity;
+ ctx.fillStyle = options.fillColor || options.color;
+ ctx.fill(options.fillRule || 'evenodd');
+ }
+
+ if (options.stroke && options.weight !== 0) {
+ if (ctx.setLineDash) {
+ ctx.setLineDash(layer.options && layer.options._dashArray || []);
+ }
+ ctx.globalAlpha = options.opacity;
+ ctx.lineWidth = options.weight;
+ ctx.strokeStyle = options.color;
+ ctx.lineCap = options.lineCap;
+ ctx.lineJoin = options.lineJoin;
+ ctx.stroke();
+ }
+ },
+
+ // Canvas obviously doesn't have mouse events for individual drawn objects,
+ // so we emulate that by calculating what's under the mouse on mousemove/click manually
+
+ _onClick: function (e) {
+ var point = this._map.mouseEventToLayerPoint(e), layer, clickedLayer;
+
+ for (var order = this._drawFirst; order; order = order.next) {
+ layer = order.layer;
+ if (layer.options.interactive && layer._containsPoint(point) && !this._map._draggableMoved(layer)) {
+ clickedLayer = layer;
+ }
+ }
+ if (clickedLayer) {
+ DomEvent.fakeStop(e);
+ this._fireEvent([clickedLayer], e);
+ }
+ },
+
+ _onMouseMove: function (e) {
+ if (!this._map || this._map.dragging.moving() || this._map._animatingZoom) { return; }
+
+ var point = this._map.mouseEventToLayerPoint(e);
+ this._handleMouseHover(e, point);
+ },
+
+
+ _handleMouseOut: function (e) {
+ var layer = this._hoveredLayer;
+ if (layer) {
+ // if we're leaving the layer, fire mouseout
+ DomUtil.removeClass(this._container, 'leaflet-interactive');
+ this._fireEvent([layer], e, 'mouseout');
+ this._hoveredLayer = null;
+ }
+ },
+
+ _handleMouseHover: function (e, point) {
+ var layer, candidateHoveredLayer;
+
+ for (var order = this._drawFirst; order; order = order.next) {
+ layer = order.layer;
+ if (layer.options.interactive && layer._containsPoint(point)) {
+ candidateHoveredLayer = layer;
+ }
+ }
+
+ if (candidateHoveredLayer !== this._hoveredLayer) {
+ this._handleMouseOut(e);
+
+ if (candidateHoveredLayer) {
+ DomUtil.addClass(this._container, 'leaflet-interactive'); // change cursor
+ this._fireEvent([candidateHoveredLayer], e, 'mouseover');
+ this._hoveredLayer = candidateHoveredLayer;
+ }
+ }
+
+ if (this._hoveredLayer) {
+ this._fireEvent([this._hoveredLayer], e);
+ }
+ },
+
+ _fireEvent: function (layers, e, type) {
+ this._map._fireDOMEvent(e, type || e.type, layers);
+ },
+
+ _bringToFront: function (layer) {
+ var order = layer._order;
+ var next = order.next;
+ var prev = order.prev;
+
+ if (next) {
+ next.prev = prev;
+ } else {
+ // Already last
+ return;
+ }
+ if (prev) {
+ prev.next = next;
+ } else if (next) {
+ // Update first entry unless this is the
+ // single entry
+ this._drawFirst = next;
+ }
+
+ order.prev = this._drawLast;
+ this._drawLast.next = order;
+
+ order.next = null;
+ this._drawLast = order;
+
+ this._requestRedraw(layer);
+ },
+
+ _bringToBack: function (layer) {
+ var order = layer._order;
+ var next = order.next;
+ var prev = order.prev;
+
+ if (prev) {
+ prev.next = next;
+ } else {
+ // Already first
+ return;
+ }
+ if (next) {
+ next.prev = prev;
+ } else if (prev) {
+ // Update last entry unless this is the
+ // single entry
+ this._drawLast = prev;
+ }
+
+ order.prev = null;
+
+ order.next = this._drawFirst;
+ this._drawFirst.prev = order;
+ this._drawFirst = order;
+
+ this._requestRedraw(layer);
+ }
+});
+
+// @factory L.canvas(options?: Renderer options)
+// Creates a Canvas renderer with the given options.
+export function canvas(options) {
+ return Browser.canvas ? new Canvas(options) : null;
+}
diff --git a/debian/missing-sources/leaflet.js/layer/vector/Circle.js b/debian/missing-sources/leaflet.js/layer/vector/Circle.js
new file mode 100644
index 0000000..400273a
--- /dev/null
+++ b/debian/missing-sources/leaflet.js/layer/vector/Circle.js
@@ -0,0 +1,113 @@
+import {CircleMarker} from './CircleMarker';
+import {Path} from './Path';
+import * as Util from '../../core/Util';
+import {toLatLng} from '../../geo/LatLng';
+import {LatLngBounds} from '../../geo/LatLngBounds';
+import {Earth} from '../../geo/crs/CRS.Earth';
+
+
+/*
+ * @class Circle
+ * @aka L.Circle
+ * @inherits CircleMarker
+ *
+ * A class for drawing circle overlays on a map. Extends `CircleMarker`.
+ *
+ * It's an approximation and starts to diverge from a real circle closer to poles (due to projection distortion).
+ *
+ * @example
+ *
+ * ```js
+ * L.circle([50.5, 30.5], {radius: 200}).addTo(map);
+ * ```
+ */
+
+export var Circle = CircleMarker.extend({
+
+ initialize: function (latlng, options, legacyOptions) {
+ if (typeof options === 'number') {
+ // Backwards compatibility with 0.7.x factory (latlng, radius, options?)
+ options = Util.extend({}, legacyOptions, {radius: options});
+ }
+ Util.setOptions(this, options);
+ this._latlng = toLatLng(latlng);
+
+ if (isNaN(this.options.radius)) { throw new Error('Circle radius cannot be NaN'); }
+
+ // @section
+ // @aka Circle options
+ // @option radius: Number; Radius of the circle, in meters.
+ this._mRadius = this.options.radius;
+ },
+
+ // @method setRadius(radius: Number): this
+ // Sets the radius of a circle. Units are in meters.
+ setRadius: function (radius) {
+ this._mRadius = radius;
+ return this.redraw();
+ },
+
+ // @method getRadius(): Number
+ // Returns the current radius of a circle. Units are in meters.
+ getRadius: function () {
+ return this._mRadius;
+ },
+
+ // @method getBounds(): LatLngBounds
+ // Returns the `LatLngBounds` of the path.
+ getBounds: function () {
+ var half = [this._radius, this._radiusY || this._radius];
+
+ return new LatLngBounds(
+ this._map.layerPointToLatLng(this._point.subtract(half)),
+ this._map.layerPointToLatLng(this._point.add(half)));
+ },
+
+ setStyle: Path.prototype.setStyle,
+
+ _project: function () {
+
+ var lng = this._latlng.lng,
+ lat = this._latlng.lat,
+ map = this._map,
+ crs = map.options.crs;
+
+ if (crs.distance === Earth.distance) {
+ var d = Math.PI / 180,
+ latR = (this._mRadius / Earth.R) / d,
+ top = map.project([lat + latR, lng]),
+ bottom = map.project([lat - latR, lng]),
+ p = top.add(bottom).divideBy(2),
+ lat2 = map.unproject(p).lat,
+ lngR = Math.acos((Math.cos(latR * d) - Math.sin(lat * d) * Math.sin(lat2 * d)) /
+ (Math.cos(lat * d) * Math.cos(lat2 * d))) / d;
+
+ if (isNaN(lngR) || lngR === 0) {
+ lngR = latR / Math.cos(Math.PI / 180 * lat); // Fallback for edge case, #2425
+ }
+
+ this._point = p.subtract(map.getPixelOrigin());
+ this._radius = isNaN(lngR) ? 0 : p.x - map.project([lat2, lng - lngR]).x;
+ this._radiusY = p.y - top.y;
+
+ } else {
+ var latlng2 = crs.unproject(crs.project(this._latlng).subtract([this._mRadius, 0]));
+
+ this._point = map.latLngToLayerPoint(this._latlng);
+ this._radius = this._point.x - map.latLngToLayerPoint(latlng2).x;
+ }
+
+ this._updateBounds();
+ }
+});
+
+// @factory L.circle(latlng: LatLng, options?: Circle options)
+// Instantiates a circle object given a geographical point, and an options object
+// which contains the circle radius.
+// @alternative
+// @factory L.circle(latlng: LatLng, radius: Number, options?: Circle options)
+// Obsolete way of instantiating a circle, for compatibility with 0.7.x code.
+// Do not use in new applications or plugins.
+export function circle(latlng, options, legacyOptions) {
+ return new Circle(latlng, options, legacyOptions);
+}
diff --git a/debian/missing-sources/leaflet.js/layer/vector/CircleMarker.js b/debian/missing-sources/leaflet.js/layer/vector/CircleMarker.js
new file mode 100644
index 0000000..994ecd0
--- /dev/null
+++ b/debian/missing-sources/leaflet.js/layer/vector/CircleMarker.js
@@ -0,0 +1,105 @@
+import {Path} from './Path';
+import * as Util from '../../core/Util';
+import {toLatLng} from '../../geo/LatLng';
+import {Bounds} from '../../geometry/Bounds';
+
+
+/*
+ * @class CircleMarker
+ * @aka L.CircleMarker
+ * @inherits Path
+ *
+ * A circle of a fixed size with radius specified in pixels. Extends `Path`.
+ */
+
+export var CircleMarker = Path.extend({
+
+ // @section
+ // @aka CircleMarker options
+ options: {
+ fill: true,
+
+ // @option radius: Number = 10
+ // Radius of the circle marker, in pixels
+ radius: 10
+ },
+
+ initialize: function (latlng, options) {
+ Util.setOptions(this, options);
+ this._latlng = toLatLng(latlng);
+ this._radius = this.options.radius;
+ },
+
+ // @method setLatLng(latLng: LatLng): this
+ // Sets the position of a circle marker to a new location.
+ setLatLng: function (latlng) {
+ this._latlng = toLatLng(latlng);
+ this.redraw();
+ return this.fire('move', {latlng: this._latlng});
+ },
+
+ // @method getLatLng(): LatLng
+ // Returns the current geographical position of the circle marker
+ getLatLng: function () {
+ return this._latlng;
+ },
+
+ // @method setRadius(radius: Number): this
+ // Sets the radius of a circle marker. Units are in pixels.
+ setRadius: function (radius) {
+ this.options.radius = this._radius = radius;
+ return this.redraw();
+ },
+
+ // @method getRadius(): Number
+ // Returns the current radius of the circle
+ getRadius: function () {
+ return this._radius;
+ },
+
+ setStyle : function (options) {
+ var radius = options && options.radius || this._radius;
+ Path.prototype.setStyle.call(this, options);
+ this.setRadius(radius);
+ return this;
+ },
+
+ _project: function () {
+ this._point = this._map.latLngToLayerPoint(this._latlng);
+ this._updateBounds();
+ },
+
+ _updateBounds: function () {
+ var r = this._radius,
+ r2 = this._radiusY || r,
+ w = this._clickTolerance(),
+ p = [r + w, r2 + w];
+ this._pxBounds = new Bounds(this._point.subtract(p), this._point.add(p));
+ },
+
+ _update: function () {
+ if (this._map) {
+ this._updatePath();
+ }
+ },
+
+ _updatePath: function () {
+ this._renderer._updateCircle(this);
+ },
+
+ _empty: function () {
+ return this._radius && !this._renderer._bounds.intersects(this._pxBounds);
+ },
+
+ // Needed by the `Canvas` renderer for interactivity
+ _containsPoint: function (p) {
+ return p.distanceTo(this._point) <= this._radius + this._clickTolerance();
+ }
+});
+
+
+// @factory L.circleMarker(latlng: LatLng, options?: CircleMarker options)
+// Instantiates a circle marker object given a geographical point, and an optional options object.
+export function circleMarker(latlng, options) {
+ return new CircleMarker(latlng, options);
+}
diff --git a/debian/missing-sources/leaflet.js/layer/vector/Path.js b/debian/missing-sources/leaflet.js/layer/vector/Path.js
new file mode 100644
index 0000000..0323437
--- /dev/null
+++ b/debian/missing-sources/leaflet.js/layer/vector/Path.js
@@ -0,0 +1,144 @@
+import {Layer} from '../Layer';
+import * as Util from '../../core/Util';
+
+/*
+ * @class Path
+ * @aka L.Path
+ * @inherits Interactive layer
+ *
+ * An abstract class that contains options and constants shared between vector
+ * overlays (Polygon, Polyline, Circle). Do not use it directly. Extends `Layer`.
+ */
+
+export var Path = Layer.extend({
+
+ // @section
+ // @aka Path options
+ options: {
+ // @option stroke: Boolean = true
+ // Whether to draw stroke along the path. Set it to `false` to disable borders on polygons or circles.
+ stroke: true,
+
+ // @option color: String = '#3388ff'
+ // Stroke color
+ color: '#3388ff',
+
+ // @option weight: Number = 3
+ // Stroke width in pixels
+ weight: 3,
+
+ // @option opacity: Number = 1.0
+ // Stroke opacity
+ opacity: 1,
+
+ // @option lineCap: String= 'round'
+ // A string that defines [shape to be used at the end](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-linecap) of the stroke.
+ lineCap: 'round',
+
+ // @option lineJoin: String = 'round'
+ // A string that defines [shape to be used at the corners](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-linejoin) of the stroke.
+ lineJoin: 'round',
+
+ // @option dashArray: String = null
+ // A string that defines the stroke [dash pattern](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-dasharray). Doesn't work on `Canvas`-powered layers in [some old browsers](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/setLineDash#Browser_compatibility).
+ dashArray: null,
+
+ // @option dashOffset: String = null
+ // A string that defines the [distance into the dash pattern to start the dash](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-dashoffset). Doesn't work on `Canvas`-powered layers in [some old browsers](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/setLineDash#Browser_compatibility).
+ dashOffset: null,
+
+ // @option fill: Boolean = depends
+ // Whether to fill the path with color. Set it to `false` to disable filling on polygons or circles.
+ fill: false,
+
+ // @option fillColor: String = *
+ // Fill color. Defaults to the value of the [`color`](#path-color) option
+ fillColor: null,
+
+ // @option fillOpacity: Number = 0.2
+ // Fill opacity.
+ fillOpacity: 0.2,
+
+ // @option fillRule: String = 'evenodd'
+ // A string that defines [how the inside of a shape](https://developer.mozilla.org/docs/Web/SVG/Attribute/fill-rule) is determined.
+ fillRule: 'evenodd',
+
+ // className: '',
+
+ // Option inherited from "Interactive layer" abstract class
+ interactive: true,
+
+ // @option bubblingMouseEvents: Boolean = true
+ // When `true`, a mouse event on this path will trigger the same event on the map
+ // (unless [`L.DomEvent.stopPropagation`](#domevent-stoppropagation) is used).
+ bubblingMouseEvents: true
+ },
+
+ beforeAdd: function (map) {
+ // Renderer is set here because we need to call renderer.getEvents
+ // before this.getEvents.
+ this._renderer = map.getRenderer(this);
+ },
+
+ onAdd: function () {
+ this._renderer._initPath(this);
+ this._reset();
+ this._renderer._addPath(this);
+ },
+
+ onRemove: function () {
+ this._renderer._removePath(this);
+ },
+
+ // @method redraw(): this
+ // Redraws the layer. Sometimes useful after you changed the coordinates that the path uses.
+ redraw: function () {
+ if (this._map) {
+ this._renderer._updatePath(this);
+ }
+ return this;
+ },
+
+ // @method setStyle(style: Path options): this
+ // Changes the appearance of a Path based on the options in the `Path options` object.
+ setStyle: function (style) {
+ Util.setOptions(this, style);
+ if (this._renderer) {
+ this._renderer._updateStyle(this);
+ }
+ return this;
+ },
+
+ // @method bringToFront(): this
+ // Brings the layer to the top of all path layers.
+ bringToFront: function () {
+ if (this._renderer) {
+ this._renderer._bringToFront(this);
+ }
+ return this;
+ },
+
+ // @method bringToBack(): this
+ // Brings the layer to the bottom of all path layers.
+ bringToBack: function () {
+ if (this._renderer) {
+ this._renderer._bringToBack(this);
+ }
+ return this;
+ },
+
+ getElement: function () {
+ return this._path;
+ },
+
+ _reset: function () {
+ // defined in child classes
+ this._project();
+ this._update();
+ },
+
+ _clickTolerance: function () {
+ // used when doing hit detection for Canvas layers
+ return (this.options.stroke ? this.options.weight / 2 : 0) + this._renderer.options.tolerance;
+ }
+});
diff --git a/debian/missing-sources/leaflet.js/layer/vector/Polygon.js b/debian/missing-sources/leaflet.js/layer/vector/Polygon.js
new file mode 100644
index 0000000..925dbb5
--- /dev/null
+++ b/debian/missing-sources/leaflet.js/layer/vector/Polygon.js
@@ -0,0 +1,184 @@
+import {Polyline} from './Polyline';
+import {LatLng} from '../../geo/LatLng';
+import * as LineUtil from '../../geometry/LineUtil';
+import {Point} from '../../geometry/Point';
+import {Bounds} from '../../geometry/Bounds';
+import * as PolyUtil from '../../geometry/PolyUtil';
+
+/*
+ * @class Polygon
+ * @aka L.Polygon
+ * @inherits Polyline
+ *
+ * A class for drawing polygon overlays on a map. Extends `Polyline`.
+ *
+ * Note that points you pass when creating a polygon shouldn't have an additional last point equal to the first one — it's better to filter out such points.
+ *
+ *
+ * @example
+ *
+ * ```js
+ * // create a red polygon from an array of LatLng points
+ * var latlngs = [[37, -109.05],[41, -109.03],[41, -102.05],[37, -102.04]];
+ *
+ * var polygon = L.polygon(latlngs, {color: 'red'}).addTo(map);
+ *
+ * // zoom the map to the polygon
+ * map.fitBounds(polygon.getBounds());
+ * ```
+ *
+ * You can also pass an array of arrays of latlngs, with the first array representing the outer shape and the other arrays representing holes in the outer shape:
+ *
+ * ```js
+ * var latlngs = [
+ * [[37, -109.05],[41, -109.03],[41, -102.05],[37, -102.04]], // outer ring
+ * [[37.29, -108.58],[40.71, -108.58],[40.71, -102.50],[37.29, -102.50]] // hole
+ * ];
+ * ```
+ *
+ * Additionally, you can pass a multi-dimensional array to represent a MultiPolygon shape.
+ *
+ * ```js
+ * var latlngs = [
+ * [ // first polygon
+ * [[37, -109.05],[41, -109.03],[41, -102.05],[37, -102.04]], // outer ring
+ * [[37.29, -108.58],[40.71, -108.58],[40.71, -102.50],[37.29, -102.50]] // hole
+ * ],
+ * [ // second polygon
+ * [[41, -111.03],[45, -111.04],[45, -104.05],[41, -104.05]]
+ * ]
+ * ];
+ * ```
+ */
+
+export var Polygon = Polyline.extend({
+
+ options: {
+ fill: true
+ },
+
+ isEmpty: function () {
+ return !this._latlngs.length || !this._latlngs[0].length;
+ },
+
+ getCenter: function () {
+ // throws error when not yet added to map as this center calculation requires projected coordinates
+ if (!this._map) {
+ throw new Error('Must add layer to map before using getCenter()');
+ }
+
+ var i, j, p1, p2, f, area, x, y, center,
+ points = this._rings[0],
+ len = points.length;
+
+ if (!len) { return null; }
+
+ // polygon centroid algorithm; only uses the first ring if there are multiple
+
+ area = x = y = 0;
+
+ for (i = 0, j = len - 1; i < len; j = i++) {
+ p1 = points[i];
+ p2 = points[j];
+
+ f = p1.y * p2.x - p2.y * p1.x;
+ x += (p1.x + p2.x) * f;
+ y += (p1.y + p2.y) * f;
+ area += f * 3;
+ }
+
+ if (area === 0) {
+ // Polygon is so small that all points are on same pixel.
+ center = points[0];
+ } else {
+ center = [x / area, y / area];
+ }
+ return this._map.layerPointToLatLng(center);
+ },
+
+ _convertLatLngs: function (latlngs) {
+ var result = Polyline.prototype._convertLatLngs.call(this, latlngs),
+ len = result.length;
+
+ // remove last point if it equals first one
+ if (len >= 2 && result[0] instanceof LatLng && result[0].equals(result[len - 1])) {
+ result.pop();
+ }
+ return result;
+ },
+
+ _setLatLngs: function (latlngs) {
+ Polyline.prototype._setLatLngs.call(this, latlngs);
+ if (LineUtil.isFlat(this._latlngs)) {
+ this._latlngs = [this._latlngs];
+ }
+ },
+
+ _defaultShape: function () {
+ return LineUtil.isFlat(this._latlngs[0]) ? this._latlngs[0] : this._latlngs[0][0];
+ },
+
+ _clipPoints: function () {
+ // polygons need a different clipping algorithm so we redefine that
+
+ var bounds = this._renderer._bounds,
+ w = this.options.weight,
+ p = new Point(w, w);
+
+ // increase clip padding by stroke width to avoid stroke on clip edges
+ bounds = new Bounds(bounds.min.subtract(p), bounds.max.add(p));
+
+ this._parts = [];
+ if (!this._pxBounds || !this._pxBounds.intersects(bounds)) {
+ return;
+ }
+
+ if (this.options.noClip) {
+ this._parts = this._rings;
+ return;
+ }
+
+ for (var i = 0, len = this._rings.length, clipped; i < len; i++) {
+ clipped = PolyUtil.clipPolygon(this._rings[i], bounds, true);
+ if (clipped.length) {
+ this._parts.push(clipped);
+ }
+ }
+ },
+
+ _updatePath: function () {
+ this._renderer._updatePoly(this, true);
+ },
+
+ // Needed by the `Canvas` renderer for interactivity
+ _containsPoint: function (p) {
+ var inside = false,
+ part, p1, p2, i, j, k, len, len2;
+
+ if (!this._pxBounds.contains(p)) { return false; }
+
+ // ray casting algorithm for detecting if point is in polygon
+ for (i = 0, len = this._parts.length; i < len; i++) {
+ part = this._parts[i];
+
+ for (j = 0, len2 = part.length, k = len2 - 1; j < len2; k = j++) {
+ p1 = part[j];
+ p2 = part[k];
+
+ if (((p1.y > p.y) !== (p2.y > p.y)) && (p.x < (p2.x - p1.x) * (p.y - p1.y) / (p2.y - p1.y) + p1.x)) {
+ inside = !inside;
+ }
+ }
+ }
+
+ // also check if it's on polygon stroke
+ return inside || Polyline.prototype._containsPoint.call(this, p, true);
+ }
+
+});
+
+
+// @factory L.polygon(latlngs: LatLng[], options?: Polyline options)
+export function polygon(latlngs, options) {
+ return new Polygon(latlngs, options);
+}
diff --git a/debian/missing-sources/leaflet.js/layer/vector/Polyline.js b/debian/missing-sources/leaflet.js/layer/vector/Polyline.js
new file mode 100644
index 0000000..26511f7
--- /dev/null
+++ b/debian/missing-sources/leaflet.js/layer/vector/Polyline.js
@@ -0,0 +1,328 @@
+import {Path} from './Path';
+import * as Util from '../../core/Util';
+import * as LineUtil from '../../geometry/LineUtil';
+import {LatLng, toLatLng} from '../../geo/LatLng';
+import {LatLngBounds} from '../../geo/LatLngBounds';
+import {Bounds} from '../../geometry/Bounds';
+import {Point} from '../../geometry/Point';
+
+/*
+ * @class Polyline
+ * @aka L.Polyline
+ * @inherits Path
+ *
+ * A class for drawing polyline overlays on a map. Extends `Path`.
+ *
+ * @example
+ *
+ * ```js
+ * // create a red polyline from an array of LatLng points
+ * var latlngs = [
+ * [45.51, -122.68],
+ * [37.77, -122.43],
+ * [34.04, -118.2]
+ * ];
+ *
+ * var polyline = L.polyline(latlngs, {color: 'red'}).addTo(map);
+ *
+ * // zoom the map to the polyline
+ * map.fitBounds(polyline.getBounds());
+ * ```
+ *
+ * You can also pass a multi-dimensional array to represent a `MultiPolyline` shape:
+ *
+ * ```js
+ * // create a red polyline from an array of arrays of LatLng points
+ * var latlngs = [
+ * [[45.51, -122.68],
+ * [37.77, -122.43],
+ * [34.04, -118.2]],
+ * [[40.78, -73.91],
+ * [41.83, -87.62],
+ * [32.76, -96.72]]
+ * ];
+ * ```
+ */
+
+
+export var Polyline = Path.extend({
+
+ // @section
+ // @aka Polyline options
+ options: {
+ // @option smoothFactor: Number = 1.0
+ // How much to simplify the polyline on each zoom level. More means
+ // better performance and smoother look, and less means more accurate representation.
+ smoothFactor: 1.0,
+
+ // @option noClip: Boolean = false
+ // Disable polyline clipping.
+ noClip: false
+ },
+
+ initialize: function (latlngs, options) {
+ Util.setOptions(this, options);
+ this._setLatLngs(latlngs);
+ },
+
+ // @method getLatLngs(): LatLng[]
+ // Returns an array of the points in the path, or nested arrays of points in case of multi-polyline.
+ getLatLngs: function () {
+ return this._latlngs;
+ },
+
+ // @method setLatLngs(latlngs: LatLng[]): this
+ // Replaces all the points in the polyline with the given array of geographical points.
+ setLatLngs: function (latlngs) {
+ this._setLatLngs(latlngs);
+ return this.redraw();
+ },
+
+ // @method isEmpty(): Boolean
+ // Returns `true` if the Polyline has no LatLngs.
+ isEmpty: function () {
+ return !this._latlngs.length;
+ },
+
+ // @method closestLayerPoint: Point
+ // Returns the point closest to `p` on the Polyline.
+ closestLayerPoint: function (p) {
+ var minDistance = Infinity,
+ minPoint = null,
+ closest = LineUtil._sqClosestPointOnSegment,
+ p1, p2;
+
+ for (var j = 0, jLen = this._parts.length; j < jLen; j++) {
+ var points = this._parts[j];
+
+ for (var i = 1, len = points.length; i < len; i++) {
+ p1 = points[i - 1];
+ p2 = points[i];
+
+ var sqDist = closest(p, p1, p2, true);
+
+ if (sqDist < minDistance) {
+ minDistance = sqDist;
+ minPoint = closest(p, p1, p2);
+ }
+ }
+ }
+ if (minPoint) {
+ minPoint.distance = Math.sqrt(minDistance);
+ }
+ return minPoint;
+ },
+
+ // @method getCenter(): LatLng
+ // Returns the center ([centroid](http://en.wikipedia.org/wiki/Centroid)) of the polyline.
+ getCenter: function () {
+ // throws error when not yet added to map as this center calculation requires projected coordinates
+ if (!this._map) {
+ throw new Error('Must add layer to map before using getCenter()');
+ }
+
+ var i, halfDist, segDist, dist, p1, p2, ratio,
+ points = this._rings[0],
+ len = points.length;
+
+ if (!len) { return null; }
+
+ // polyline centroid algorithm; only uses the first ring if there are multiple
+
+ for (i = 0, halfDist = 0; i < len - 1; i++) {
+ halfDist += points[i].distanceTo(points[i + 1]) / 2;
+ }
+
+ // The line is so small in the current view that all points are on the same pixel.
+ if (halfDist === 0) {
+ return this._map.layerPointToLatLng(points[0]);
+ }
+
+ for (i = 0, dist = 0; i < len - 1; i++) {
+ p1 = points[i];
+ p2 = points[i + 1];
+ segDist = p1.distanceTo(p2);
+ dist += segDist;
+
+ if (dist > halfDist) {
+ ratio = (dist - halfDist) / segDist;
+ return this._map.layerPointToLatLng([
+ p2.x - ratio * (p2.x - p1.x),
+ p2.y - ratio * (p2.y - p1.y)
+ ]);
+ }
+ }
+ },
+
+ // @method getBounds(): LatLngBounds
+ // Returns the `LatLngBounds` of the path.
+ getBounds: function () {
+ return this._bounds;
+ },
+
+ // @method addLatLng(latlng: LatLng, latlngs? LatLng[]): this
+ // Adds a given point to the polyline. By default, adds to the first ring of
+ // the polyline in case of a multi-polyline, but can be overridden by passing
+ // a specific ring as a LatLng array (that you can earlier access with [`getLatLngs`](#polyline-getlatlngs)).
+ addLatLng: function (latlng, latlngs) {
+ latlngs = latlngs || this._defaultShape();
+ latlng = toLatLng(latlng);
+ latlngs.push(latlng);
+ this._bounds.extend(latlng);
+ return this.redraw();
+ },
+
+ _setLatLngs: function (latlngs) {
+ this._bounds = new LatLngBounds();
+ this._latlngs = this._convertLatLngs(latlngs);
+ },
+
+ _defaultShape: function () {
+ return LineUtil.isFlat(this._latlngs) ? this._latlngs : this._latlngs[0];
+ },
+
+ // recursively convert latlngs input into actual LatLng instances; calculate bounds along the way
+ _convertLatLngs: function (latlngs) {
+ var result = [],
+ flat = LineUtil.isFlat(latlngs);
+
+ for (var i = 0, len = latlngs.length; i < len; i++) {
+ if (flat) {
+ result[i] = toLatLng(latlngs[i]);
+ this._bounds.extend(result[i]);
+ } else {
+ result[i] = this._convertLatLngs(latlngs[i]);
+ }
+ }
+
+ return result;
+ },
+
+ _project: function () {
+ var pxBounds = new Bounds();
+ this._rings = [];
+ this._projectLatlngs(this._latlngs, this._rings, pxBounds);
+
+ var w = this._clickTolerance(),
+ p = new Point(w, w);
+
+ if (this._bounds.isValid() && pxBounds.isValid()) {
+ pxBounds.min._subtract(p);
+ pxBounds.max._add(p);
+ this._pxBounds = pxBounds;
+ }
+ },
+
+ // recursively turns latlngs into a set of rings with projected coordinates
+ _projectLatlngs: function (latlngs, result, projectedBounds) {
+ var flat = latlngs[0] instanceof LatLng,
+ len = latlngs.length,
+ i, ring;
+
+ if (flat) {
+ ring = [];
+ for (i = 0; i < len; i++) {
+ ring[i] = this._map.latLngToLayerPoint(latlngs[i]);
+ projectedBounds.extend(ring[i]);
+ }
+ result.push(ring);
+ } else {
+ for (i = 0; i < len; i++) {
+ this._projectLatlngs(latlngs[i], result, projectedBounds);
+ }
+ }
+ },
+
+ // clip polyline by renderer bounds so that we have less to render for performance
+ _clipPoints: function () {
+ var bounds = this._renderer._bounds;
+
+ this._parts = [];
+ if (!this._pxBounds || !this._pxBounds.intersects(bounds)) {
+ return;
+ }
+
+ if (this.options.noClip) {
+ this._parts = this._rings;
+ return;
+ }
+
+ var parts = this._parts,
+ i, j, k, len, len2, segment, points;
+
+ for (i = 0, k = 0, len = this._rings.length; i < len; i++) {
+ points = this._rings[i];
+
+ for (j = 0, len2 = points.length; j < len2 - 1; j++) {
+ segment = LineUtil.clipSegment(points[j], points[j + 1], bounds, j, true);
+
+ if (!segment) { continue; }
+
+ parts[k] = parts[k] || [];
+ parts[k].push(segment[0]);
+
+ // if segment goes out of screen, or it's the last one, it's the end of the line part
+ if ((segment[1] !== points[j + 1]) || (j === len2 - 2)) {
+ parts[k].push(segment[1]);
+ k++;
+ }
+ }
+ }
+ },
+
+ // simplify each clipped part of the polyline for performance
+ _simplifyPoints: function () {
+ var parts = this._parts,
+ tolerance = this.options.smoothFactor;
+
+ for (var i = 0, len = parts.length; i < len; i++) {
+ parts[i] = LineUtil.simplify(parts[i], tolerance);
+ }
+ },
+
+ _update: function () {
+ if (!this._map) { return; }
+
+ this._clipPoints();
+ this._simplifyPoints();
+ this._updatePath();
+ },
+
+ _updatePath: function () {
+ this._renderer._updatePoly(this);
+ },
+
+ // Needed by the `Canvas` renderer for interactivity
+ _containsPoint: function (p, closed) {
+ var i, j, k, len, len2, part,
+ w = this._clickTolerance();
+
+ if (!this._pxBounds || !this._pxBounds.contains(p)) { return false; }
+
+ // hit detection for polylines
+ for (i = 0, len = this._parts.length; i < len; i++) {
+ part = this._parts[i];
+
+ for (j = 0, len2 = part.length, k = len2 - 1; j < len2; k = j++) {
+ if (!closed && (j === 0)) { continue; }
+
+ if (LineUtil.pointToSegmentDistance(p, part[k], part[j]) <= w) {
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+});
+
+// @factory L.polyline(latlngs: LatLng[], options?: Polyline options)
+// Instantiates a polyline object given an array of geographical points and
+// optionally an options object. You can create a `Polyline` object with
+// multiple separate lines (`MultiPolyline`) by passing an array of arrays
+// of geographic points.
+export function polyline(latlngs, options) {
+ return new Polyline(latlngs, options);
+}
+
+// Retrocompat. Allow plugins to support Leaflet versions before and after 1.1.
+Polyline._flat = LineUtil._flat;
diff --git a/debian/missing-sources/leaflet.js/layer/vector/Rectangle.js b/debian/missing-sources/leaflet.js/layer/vector/Rectangle.js
new file mode 100644
index 0000000..ceec041
--- /dev/null
+++ b/debian/missing-sources/leaflet.js/layer/vector/Rectangle.js
@@ -0,0 +1,57 @@
+import {Polygon} from './Polygon';
+import {toLatLngBounds} from '../../geo/LatLngBounds';
+
+/*
+ * L.Rectangle extends Polygon and creates a rectangle when passed a LatLngBounds object.
+ */
+
+/*
+ * @class Rectangle
+ * @aka L.Rectangle
+ * @inherits Polygon
+ *
+ * A class for drawing rectangle overlays on a map. Extends `Polygon`.
+ *
+ * @example
+ *
+ * ```js
+ * // define rectangle geographical bounds
+ * var bounds = [[54.559322, -5.767822], [56.1210604, -3.021240]];
+ *
+ * // create an orange rectangle
+ * L.rectangle(bounds, {color: "#ff7800", weight: 1}).addTo(map);
+ *
+ * // zoom the map to the rectangle bounds
+ * map.fitBounds(bounds);
+ * ```
+ *
+ */
+
+
+export var Rectangle = Polygon.extend({
+ initialize: function (latLngBounds, options) {
+ Polygon.prototype.initialize.call(this, this._boundsToLatLngs(latLngBounds), options);
+ },
+
+ // @method setBounds(latLngBounds: LatLngBounds): this
+ // Redraws the rectangle with the passed bounds.
+ setBounds: function (latLngBounds) {
+ return this.setLatLngs(this._boundsToLatLngs(latLngBounds));
+ },
+
+ _boundsToLatLngs: function (latLngBounds) {
+ latLngBounds = toLatLngBounds(latLngBounds);
+ return [
+ latLngBounds.getSouthWest(),
+ latLngBounds.getNorthWest(),
+ latLngBounds.getNorthEast(),
+ latLngBounds.getSouthEast()
+ ];
+ }
+});
+
+
+// @factory L.rectangle(latLngBounds: LatLngBounds, options?: Polyline options)
+export function rectangle(latLngBounds, options) {
+ return new Rectangle(latLngBounds, options);
+}
diff --git a/debian/missing-sources/leaflet.js/layer/vector/Renderer.getRenderer.js b/debian/missing-sources/leaflet.js/layer/vector/Renderer.getRenderer.js
new file mode 100644
index 0000000..92cd615
--- /dev/null
+++ b/debian/missing-sources/leaflet.js/layer/vector/Renderer.getRenderer.js
@@ -0,0 +1,41 @@
+import {Map} from '../../map/Map';
+import {Canvas, canvas} from './Canvas';
+import {SVG, svg} from './SVG';
+
+Map.include({
+ // @namespace Map; @method getRenderer(layer: Path): Renderer
+ // Returns the instance of `Renderer` that should be used to render the given
+ // `Path`. It will ensure that the `renderer` options of the map and paths
+ // are respected, and that the renderers do exist on the map.
+ getRenderer: function (layer) {
+ // @namespace Path; @option renderer: Renderer
+ // Use this specific instance of `Renderer` for this path. Takes
+ // precedence over the map's [default renderer](#map-renderer).
+ var renderer = layer.options.renderer || this._getPaneRenderer(layer.options.pane) || this.options.renderer || this._renderer;
+
+ if (!renderer) {
+ // @namespace Map; @option preferCanvas: Boolean = false
+ // Whether `Path`s should be rendered on a `Canvas` renderer.
+ // By default, all `Path`s are rendered in a `SVG` renderer.
+ renderer = this._renderer = (this.options.preferCanvas && canvas()) || svg();
+ }
+
+ if (!this.hasLayer(renderer)) {
+ this.addLayer(renderer);
+ }
+ return renderer;
+ },
+
+ _getPaneRenderer: function (name) {
+ if (name === 'overlayPane' || name === undefined) {
+ return false;
+ }
+
+ var renderer = this._paneRenderers[name];
+ if (renderer === undefined) {
+ renderer = (SVG && svg({pane: name})) || (Canvas && canvas({pane: name}));
+ this._paneRenderers[name] = renderer;
+ }
+ return renderer;
+ }
+});
diff --git a/debian/missing-sources/leaflet.js/layer/vector/Renderer.js b/debian/missing-sources/leaflet.js/layer/vector/Renderer.js
new file mode 100644
index 0000000..424a179
--- /dev/null
+++ b/debian/missing-sources/leaflet.js/layer/vector/Renderer.js
@@ -0,0 +1,140 @@
+import {Layer} from '../Layer';
+import * as DomUtil from '../../dom/DomUtil';
+import * as Util from '../../core/Util';
+import * as Browser from '../../core/Browser';
+import {Bounds} from '../../geometry/Bounds';
+
+
+
+/*
+ * @class Renderer
+ * @inherits Layer
+ * @aka L.Renderer
+ *
+ * Base class for vector renderer implementations (`SVG`, `Canvas`). Handles the
+ * DOM container of the renderer, its bounds, and its zoom animation.
+ *
+ * A `Renderer` works as an implicit layer group for all `Path`s - the renderer
+ * itself can be added or removed to the map. All paths use a renderer, which can
+ * be implicit (the map will decide the type of renderer and use it automatically)
+ * or explicit (using the [`renderer`](#path-renderer) option of the path).
+ *
+ * Do not use this class directly, use `SVG` and `Canvas` instead.
+ *
+ * @event update: Event
+ * Fired when the renderer updates its bounds, center and zoom, for example when
+ * its map has moved
+ */
+
+export var Renderer = Layer.extend({
+
+ // @section
+ // @aka Renderer options
+ options: {
+ // @option padding: Number = 0.1
+ // How much to extend the clip area around the map view (relative to its size)
+ // e.g. 0.1 would be 10% of map view in each direction
+ padding: 0.1,
+
+ // @option tolerance: Number = 0
+ // How much to extend click tolerance round a path/object on the map
+ tolerance : 0
+ },
+
+ initialize: function (options) {
+ Util.setOptions(this, options);
+ Util.stamp(this);
+ this._layers = this._layers || {};
+ },
+
+ onAdd: function () {
+ if (!this._container) {
+ this._initContainer(); // defined by renderer implementations
+
+ if (this._zoomAnimated) {
+ DomUtil.addClass(this._container, 'leaflet-zoom-animated');
+ }
+ }
+
+ this.getPane().appendChild(this._container);
+ this._update();
+ this.on('update', this._updatePaths, this);
+ },
+
+ onRemove: function () {
+ this.off('update', this._updatePaths, this);
+ this._destroyContainer();
+ },
+
+ getEvents: function () {
+ var events = {
+ viewreset: this._reset,
+ zoom: this._onZoom,
+ moveend: this._update,
+ zoomend: this._onZoomEnd
+ };
+ if (this._zoomAnimated) {
+ events.zoomanim = this._onAnimZoom;
+ }
+ return events;
+ },
+
+ _onAnimZoom: function (ev) {
+ this._updateTransform(ev.center, ev.zoom);
+ },
+
+ _onZoom: function () {
+ this._updateTransform(this._map.getCenter(), this._map.getZoom());
+ },
+
+ _updateTransform: function (center, zoom) {
+ var scale = this._map.getZoomScale(zoom, this._zoom),
+ position = DomUtil.getPosition(this._container),
+ viewHalf = this._map.getSize().multiplyBy(0.5 + this.options.padding),
+ currentCenterPoint = this._map.project(this._center, zoom),
+ destCenterPoint = this._map.project(center, zoom),
+ centerOffset = destCenterPoint.subtract(currentCenterPoint),
+
+ topLeftOffset = viewHalf.multiplyBy(-scale).add(position).add(viewHalf).subtract(centerOffset);
+
+ if (Browser.any3d) {
+ DomUtil.setTransform(this._container, topLeftOffset, scale);
+ } else {
+ DomUtil.setPosition(this._container, topLeftOffset);
+ }
+ },
+
+ _reset: function () {
+ this._update();
+ this._updateTransform(this._center, this._zoom);
+
+ for (var id in this._layers) {
+ this._layers[id]._reset();
+ }
+ },
+
+ _onZoomEnd: function () {
+ for (var id in this._layers) {
+ this._layers[id]._project();
+ }
+ },
+
+ _updatePaths: function () {
+ for (var id in this._layers) {
+ this._layers[id]._update();
+ }
+ },
+
+ _update: function () {
+ // Update pixel bounds of renderer container (for positioning/sizing/clipping later)
+ // Subclasses are responsible of firing the 'update' event.
+ var p = this.options.padding,
+ size = this._map.getSize(),
+ min = this._map.containerPointToLayerPoint(size.multiplyBy(-p)).round();
+
+ this._bounds = new Bounds(min, min.add(size.multiplyBy(1 + p * 2)).round());
+
+ this._center = this._map.getCenter();
+ this._zoom = this._map.getZoom();
+ }
+});
diff --git a/debian/missing-sources/leaflet.js/layer/vector/SVG.Util.js b/debian/missing-sources/leaflet.js/layer/vector/SVG.Util.js
new file mode 100644
index 0000000..2a54797
--- /dev/null
+++ b/debian/missing-sources/leaflet.js/layer/vector/SVG.Util.js
@@ -0,0 +1,39 @@
+import * as Browser from '../../core/Browser';
+
+// @namespace SVG; @section
+// There are several static functions which can be called without instantiating L.SVG:
+
+// @function create(name: String): SVGElement
+// Returns a instance of [SVGElement](https://developer.mozilla.org/docs/Web/API/SVGElement),
+// corresponding to the class name passed. For example, using 'line' will return
+// an instance of [SVGLineElement](https://developer.mozilla.org/docs/Web/API/SVGLineElement).
+export function svgCreate(name) {
+ return document.createElementNS('http://www.w3.org/2000/svg', name);
+}
+
+// @function pointsToPath(rings: Point[], closed: Boolean): String
+// Generates a SVG path string for multiple rings, with each ring turning
+// into "M..L..L.." instructions
+export function pointsToPath(rings, closed) {
+ var str = '',
+ i, j, len, len2, points, p;
+
+ for (i = 0, len = rings.length; i < len; i++) {
+ points = rings[i];
+
+ for (j = 0, len2 = points.length; j < len2; j++) {
+ p = points[j];
+ str += (j ? 'L' : 'M') + p.x + ' ' + p.y;
+ }
+
+ // closes the ring for polygons; "x" is VML syntax
+ str += closed ? (Browser.svg ? 'z' : 'x') : '';
+ }
+
+ // SVG complains about empty path strings
+ return str || 'M0 0';
+}
+
+
+
+
diff --git a/debian/missing-sources/leaflet.js/layer/vector/SVG.VML.js b/debian/missing-sources/leaflet.js/layer/vector/SVG.VML.js
new file mode 100644
index 0000000..86832e6
--- /dev/null
+++ b/debian/missing-sources/leaflet.js/layer/vector/SVG.VML.js
@@ -0,0 +1,143 @@
+import * as DomUtil from '../../dom/DomUtil';
+import * as Util from '../../core/Util';
+import {Renderer} from './Renderer';
+
+/*
+ * Thanks to Dmitry Baranovsky and his Raphael library for inspiration!
+ */
+
+
+export var vmlCreate = (function () {
+ try {
+ document.namespaces.add('lvml', 'urn:schemas-microsoft-com:vml');
+ return function (name) {
+ return document.createElement('<lvml:' + name + ' class="lvml">');
+ };
+ } catch (e) {
+ return function (name) {
+ return document.createElement('<' + name + ' xmlns="urn:schemas-microsoft.com:vml" class="lvml">');
+ };
+ }
+})();
+
+
+/*
+ * @class SVG
+ *
+ * Although SVG is not available on IE7 and IE8, these browsers support [VML](https://en.wikipedia.org/wiki/Vector_Markup_Language), and the SVG renderer will fall back to VML in this case.
+ *
+ * VML was deprecated in 2012, which means VML functionality exists only for backwards compatibility
+ * with old versions of Internet Explorer.
+ */
+
+// mixin to redefine some SVG methods to handle VML syntax which is similar but with some differences
+export var vmlMixin = {
+
+ _initContainer: function () {
+ this._container = DomUtil.create('div', 'leaflet-vml-container');
+ },
+
+ _update: function () {
+ if (this._map._animatingZoom) { return; }
+ Renderer.prototype._update.call(this);
+ this.fire('update');
+ },
+
+ _initPath: function (layer) {
+ var container = layer._container = vmlCreate('shape');
+
+ DomUtil.addClass(container, 'leaflet-vml-shape ' + (this.options.className || ''));
+
+ container.coordsize = '1 1';
+
+ layer._path = vmlCreate('path');
+ container.appendChild(layer._path);
+
+ this._updateStyle(layer);
+ this._layers[Util.stamp(layer)] = layer;
+ },
+
+ _addPath: function (layer) {
+ var container = layer._container;
+ this._container.appendChild(container);
+
+ if (layer.options.interactive) {
+ layer.addInteractiveTarget(container);
+ }
+ },
+
+ _removePath: function (layer) {
+ var container = layer._container;
+ DomUtil.remove(container);
+ layer.removeInteractiveTarget(container);
+ delete this._layers[Util.stamp(layer)];
+ },
+
+ _updateStyle: function (layer) {
+ var stroke = layer._stroke,
+ fill = layer._fill,
+ options = layer.options,
+ container = layer._container;
+
+ container.stroked = !!options.stroke;
+ container.filled = !!options.fill;
+
+ if (options.stroke) {
+ if (!stroke) {
+ stroke = layer._stroke = vmlCreate('stroke');
+ }
+ container.appendChild(stroke);
+ stroke.weight = options.weight + 'px';
+ stroke.color = options.color;
+ stroke.opacity = options.opacity;
+
+ if (options.dashArray) {
+ stroke.dashStyle = Util.isArray(options.dashArray) ?
+ options.dashArray.join(' ') :
+ options.dashArray.replace(/( *, *)/g, ' ');
+ } else {
+ stroke.dashStyle = '';
+ }
+ stroke.endcap = options.lineCap.replace('butt', 'flat');
+ stroke.joinstyle = options.lineJoin;
+
+ } else if (stroke) {
+ container.removeChild(stroke);
+ layer._stroke = null;
+ }
+
+ if (options.fill) {
+ if (!fill) {
+ fill = layer._fill = vmlCreate('fill');
+ }
+ container.appendChild(fill);
+ fill.color = options.fillColor || options.color;
+ fill.opacity = options.fillOpacity;
+
+ } else if (fill) {
+ container.removeChild(fill);
+ layer._fill = null;
+ }
+ },
+
+ _updateCircle: function (layer) {
+ var p = layer._point.round(),
+ r = Math.round(layer._radius),
+ r2 = Math.round(layer._radiusY || r);
+
+ this._setPath(layer, layer._empty() ? 'M0 0' :
+ 'AL ' + p.x + ',' + p.y + ' ' + r + ',' + r2 + ' 0,' + (65535 * 360));
+ },
+
+ _setPath: function (layer, path) {
+ layer._path.v = path;
+ },
+
+ _bringToFront: function (layer) {
+ DomUtil.toFront(layer._container);
+ },
+
+ _bringToBack: function (layer) {
+ DomUtil.toBack(layer._container);
+ }
+};
diff --git a/debian/missing-sources/leaflet.js/layer/vector/SVG.js b/debian/missing-sources/leaflet.js/layer/vector/SVG.js
new file mode 100644
index 0000000..8c085e4
--- /dev/null
+++ b/debian/missing-sources/leaflet.js/layer/vector/SVG.js
@@ -0,0 +1,220 @@
+import {Renderer} from './Renderer';
+import * as DomUtil from '../../dom/DomUtil';
+import * as DomEvent from '../../dom/DomEvent';
+import * as Browser from '../../core/Browser';
+import {stamp} from '../../core/Util';
+import {svgCreate, pointsToPath} from './SVG.Util';
+export {pointsToPath};
+import {vmlMixin, vmlCreate} from './SVG.VML';
+
+export var create = Browser.vml ? vmlCreate : svgCreate;
+
+/*
+ * @class SVG
+ * @inherits Renderer
+ * @aka L.SVG
+ *
+ * Allows vector layers to be displayed with [SVG](https://developer.mozilla.org/docs/Web/SVG).
+ * Inherits `Renderer`.
+ *
+ * Due to [technical limitations](http://caniuse.com/#search=svg), SVG is not
+ * available in all web browsers, notably Android 2.x and 3.x.
+ *
+ * Although SVG is not available on IE7 and IE8, these browsers support
+ * [VML](https://en.wikipedia.org/wiki/Vector_Markup_Language)
+ * (a now deprecated technology), and the SVG renderer will fall back to VML in
+ * this case.
+ *
+ * @example
+ *
+ * Use SVG by default for all paths in the map:
+ *
+ * ```js
+ * var map = L.map('map', {
+ * renderer: L.svg()
+ * });
+ * ```
+ *
+ * Use a SVG renderer with extra padding for specific vector geometries:
+ *
+ * ```js
+ * var map = L.map('map');
+ * var myRenderer = L.svg({ padding: 0.5 });
+ * var line = L.polyline( coordinates, { renderer: myRenderer } );
+ * var circle = L.circle( center, { renderer: myRenderer } );
+ * ```
+ */
+
+export var SVG = Renderer.extend({
+
+ getEvents: function () {
+ var events = Renderer.prototype.getEvents.call(this);
+ events.zoomstart = this._onZoomStart;
+ return events;
+ },
+
+ _initContainer: function () {
+ this._container = create('svg');
+
+ // makes it possible to click through svg root; we'll reset it back in individual paths
+ this._container.setAttribute('pointer-events', 'none');
+
+ this._rootGroup = create('g');
+ this._container.appendChild(this._rootGroup);
+ },
+
+ _destroyContainer: function () {
+ DomUtil.remove(this._container);
+ DomEvent.off(this._container);
+ delete this._container;
+ delete this._rootGroup;
+ delete this._svgSize;
+ },
+
+ _onZoomStart: function () {
+ // Drag-then-pinch interactions might mess up the center and zoom.
+ // In this case, the easiest way to prevent this is re-do the renderer
+ // bounds and padding when the zooming starts.
+ this._update();
+ },
+
+ _update: function () {
+ if (this._map._animatingZoom && this._bounds) { return; }
+
+ Renderer.prototype._update.call(this);
+
+ var b = this._bounds,
+ size = b.getSize(),
+ container = this._container;
+
+ // set size of svg-container if changed
+ if (!this._svgSize || !this._svgSize.equals(size)) {
+ this._svgSize = size;
+ container.setAttribute('width', size.x);
+ container.setAttribute('height', size.y);
+ }
+
+ // movement: update container viewBox so that we don't have to change coordinates of individual layers
+ DomUtil.setPosition(container, b.min);
+ container.setAttribute('viewBox', [b.min.x, b.min.y, size.x, size.y].join(' '));
+
+ this.fire('update');
+ },
+
+ // methods below are called by vector layers implementations
+
+ _initPath: function (layer) {
+ var path = layer._path = create('path');
+
+ // @namespace Path
+ // @option className: String = null
+ // Custom class name set on an element. Only for SVG renderer.
+ if (layer.options.className) {
+ DomUtil.addClass(path, layer.options.className);
+ }
+
+ if (layer.options.interactive) {
+ DomUtil.addClass(path, 'leaflet-interactive');
+ }
+
+ this._updateStyle(layer);
+ this._layers[stamp(layer)] = layer;
+ },
+
+ _addPath: function (layer) {
+ if (!this._rootGroup) { this._initContainer(); }
+ this._rootGroup.appendChild(layer._path);
+ layer.addInteractiveTarget(layer._path);
+ },
+
+ _removePath: function (layer) {
+ DomUtil.remove(layer._path);
+ layer.removeInteractiveTarget(layer._path);
+ delete this._layers[stamp(layer)];
+ },
+
+ _updatePath: function (layer) {
+ layer._project();
+ layer._update();
+ },
+
+ _updateStyle: function (layer) {
+ var path = layer._path,
+ options = layer.options;
+
+ if (!path) { return; }
+
+ if (options.stroke) {
+ path.setAttribute('stroke', options.color);
+ path.setAttribute('stroke-opacity', options.opacity);
+ path.setAttribute('stroke-width', options.weight);
+ path.setAttribute('stroke-linecap', options.lineCap);
+ path.setAttribute('stroke-linejoin', options.lineJoin);
+
+ if (options.dashArray) {
+ path.setAttribute('stroke-dasharray', options.dashArray);
+ } else {
+ path.removeAttribute('stroke-dasharray');
+ }
+
+ if (options.dashOffset) {
+ path.setAttribute('stroke-dashoffset', options.dashOffset);
+ } else {
+ path.removeAttribute('stroke-dashoffset');
+ }
+ } else {
+ path.setAttribute('stroke', 'none');
+ }
+
+ if (options.fill) {
+ path.setAttribute('fill', options.fillColor || options.color);
+ path.setAttribute('fill-opacity', options.fillOpacity);
+ path.setAttribute('fill-rule', options.fillRule || 'evenodd');
+ } else {
+ path.setAttribute('fill', 'none');
+ }
+ },
+
+ _updatePoly: function (layer, closed) {
+ this._setPath(layer, pointsToPath(layer._parts, closed));
+ },
+
+ _updateCircle: function (layer) {
+ var p = layer._point,
+ r = Math.max(Math.round(layer._radius), 1),
+ r2 = Math.max(Math.round(layer._radiusY), 1) || r,
+ arc = 'a' + r + ',' + r2 + ' 0 1,0 ';
+
+ // drawing a circle with two half-arcs
+ var d = layer._empty() ? 'M0 0' :
+ 'M' + (p.x - r) + ',' + p.y +
+ arc + (r * 2) + ',0 ' +
+ arc + (-r * 2) + ',0 ';
+
+ this._setPath(layer, d);
+ },
+
+ _setPath: function (layer, path) {
+ layer._path.setAttribute('d', path);
+ },
+
+ // SVG does not have the concept of zIndex so we resort to changing the DOM order of elements
+ _bringToFront: function (layer) {
+ DomUtil.toFront(layer._path);
+ },
+
+ _bringToBack: function (layer) {
+ DomUtil.toBack(layer._path);
+ }
+});
+
+if (Browser.vml) {
+ SVG.include(vmlMixin);
+}
+
+// @namespace SVG
+// @factory L.svg(options?: Renderer options)
+// Creates a SVG renderer with the given options.
+export function svg(options) {
+ return Browser.svg || Browser.vml ? new SVG(options) : null;
+}
diff --git a/debian/missing-sources/leaflet.js/layer/vector/index.js b/debian/missing-sources/leaflet.js/layer/vector/index.js
new file mode 100644
index 0000000..2373a41
--- /dev/null
+++ b/debian/missing-sources/leaflet.js/layer/vector/index.js
@@ -0,0 +1,14 @@
+export {Renderer} from './Renderer';
+export {Canvas, canvas} from './Canvas';
+import {SVG, create, pointsToPath, svg} from './SVG';
+SVG.create = create;
+SVG.pointsToPath = pointsToPath;
+export {SVG, svg};
+import './Renderer.getRenderer'; // This is a bit of a hack, but needed because circular dependencies
+
+export {Path} from './Path';
+export {CircleMarker, circleMarker} from './CircleMarker';
+export {Circle, circle} from './Circle';
+export {Polyline, polyline} from './Polyline';
+export {Polygon, polygon} from './Polygon';
+export {Rectangle, rectangle} from './Rectangle';